The Angband Ladder: Death, RohanKnight Necromancer by <th_sly@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Death                  Age                 23       STR!     40       
 Sex   : Female                 Height              64       INT!     29       
 Race  : Vampire RohanKnight    Weight              70       WIS!     30       
 Class : Necromancer            Social Class         1       DEX!     36       
 Body  : Player                                              CON!     39       
 God   : Melkor Bauglir                                      CHR!     35       
                                                                               
 + To Melee Hit          65 Level             47    Max Hit Points      1089   
 + To Melee Damage       70 Experience  10615960    Cur Hit Points      1089   
 + To Ranged Hit         51 Max Exp     10615960    Max SP (Mana)        333   
 + To Ranged Damage      12 Exp to Adv. 12250000    Cur SP (Mana)        333   
   AC                78+177 Gold         3879619    Piety             148827   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Poor         Mel.dmg/Rnd:  36d5+630  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and a fair complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 53 (2650')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 25 (1250')
        Orc Cave: Level 11 (550')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 43 (2150')
        Dol Guldur: Level 57 (2850')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 14659 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 50 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...4......+            
        Add Int   : .....1.........+            
        Add Wis   : ....41.........+            
        Add Dex   : .4........4.....            
        Add Con   : ........4..1...+            
        Add Chr   : ....41.........+            
        Add Stea. : .......4........            
        Add Sear. : .......4........            
        Add Infra : ...........1....            
        Add Tun.. : ..............7.            
        Add Speed : *4..4..........+            
        Add Blows : ..22............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .....+.........+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.+.....            
        Hold Life : ...............+            
        Imm Acid  : .+....+.*.+.....            
        Res Elec  : .+....+.........            
        Imm Fire  : .+..+.+........*            
        Res Cold  : ++....+........+            
        Res Pois  : ....+.+........+            
        Res Fear  : +...+...........            
        Res Lite  : +.....+.........            
        Res Dark  : ......+....+...+            
        Res Blind : .....+..........            
        Res Conf  : ......+.+.......            
        Res Sound : ......+.+.......            
        Res Shard : ......+.........            
        Res Neth  : ......+........+            
        Res Nexus : ......+.+.......            
        Res Chaos : ......+.+.......            
        Res Disen : ....+.+.........            
        Lite      : +..............+            
        See Invis : +...............            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : +...+.+..++.....            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : ........+.......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 19)
 - Combat                                        40.250 [0.500]
          . Weaponmastery                        21.600 [0.800]
          . Archery                              01.500 [0.300]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         26.074 [0.900]
          . Magic-Device                         01.500 [1.200]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           44.100 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Udun                                 02.000 [0.400]
          . Necromancy                           50.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  03.885 [0.550]
          . Prayer                               10.000 [0.500]
          . Mindcraft                            05.200 [0.500]
 - Monster-lore                                  02.100 [1.100]
          . Corpse-preservation                  05.000 [0.900]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Touch of death
 * Undead Form


  [Fates]

You may find a Horn on level 10.
You may meet an Agent of the black market on level 1.
You may meet Farmer Maggot on level 7.
You are fated to find something special on level 17.
You are fated to never to die by the hand of a mortal being.
You are fated to meet a Singing, happy drunk on level 1.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 34 of
    Moria.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
e) a Ring of Extra Attacks (+2 attacks)
    It 
    increases your attack speed by 2.  
    You bought it from the Black Market.
f) an Indestructible Ring of Extra Attacks (+2 attacks)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Erebor.
m) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) a Power Dragon Scale Mail (-3 to accuracy) [40,+10]
o) an Elven Cloak of Stealth [4,+11] (+4 to stealth)
    It increases your stealth, searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Armoury.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Olog on level 51 of Mordor.
s) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+1 to infravision)
    It increases your constitution and infravision by 1.
    It provides resistance to dark.  
    It was given to you as a reward.
z) a Death mold (1009 hp)
{) (nothing)
|) a Dwarven Shovel of Digging (+7)


  [Character Inventory]

a) 2 Tomes of Translocation {@m1}
b) a Parchment titled ``Planar Travel Made Easy'' {Sat Hunger}
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 37 of Moria.
c) (nothing)
d) (nothing)
e) (nothing)
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Hill orc on level 21 of Orc Cave.
b) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 49 of Moria.
c) The Gem of Knowledge (charging) {Acquirement}
    It
    can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
d) Raal's Tormented Spirits {Corrupt}
    It
    can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Dark elven warlock on level 47 of Moria.
e) a Parchment titled ''Famous Last Words'' {Acquirement}
    
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) 14 Potions of Corruption
g) a Silver Rod of Nothing (100/100)
h) a Rod Tip of Recall (80 Mana to cast)
i) a Rod Tip of Detection (80 Mana to cast)
j) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azriel, Angel of Death on level 65 of
    Erebor.
k) an Indestructible Ring of Nexus Resistance
l) an Amulet of Doom [+4] (+4)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 4.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 62 of
    Erebor.
m) The Amulet of Aguraith (+5)
    It increases your constitution and searching by 5.  It sustains 
    your charisma.  It provides resistance to acid, confusion, chaos and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
n) The Amulet of Lengbar (+2)
    It 
    increases your strength, intelligence, dexterity and charisma by 2.  
    It makes you completely fearless.  It provides resistance to dark, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 39 of
    Moria.
o) an Amulet of Reflection
p) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 65 of Erebor.
q) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 65 of Erebor.
r) an Amulet of Anti-Teleportation
s) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ninja on level 30 of Mirkwood.
t) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
u) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
v) The Iron Helm 'Belegon' [5,+10]
    It sustains your strength, 
    intelligence and wisdom.  It provides resistance to cold.  It allows
    you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Ettin in the town of Gondolin .
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 47 of Moria.


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
b) The Ring 'Galdor' (+7)
    
    It increases your strength, charisma and speed by 7.  It sustains your 
    constitution.  It provides resistance to cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
c) The Phial of Galadriel (+4)
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Iron Crown of Nendad [0,+10]
    It sustains your constitution.  It
    provides resistance to cold, sound, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
g) a Drum of Power (+2)
    It increases your strength and charisma by 2.  It sustains 
    your charisma.  It provides resistance to acid, electricity, fire, 
    cold and nether.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) a Corrupted Tome of Melkor {@m2}
b) Baalzebub's All-seeing Servant {Mass Genocide}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) Benetar's Death Ray Experiment {Cure Insanity}
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Zombie Mystic on level 34 of Mordor.
d) 24 Potions of Healing
e) 3 Potions of *Healing*
f) 2 Potions of Life
g) 9 Potions of Restore Mana
h) The Golden Horn of the Thunderlords (4 charges) {100% off}
i) a Ring of Damage (+18)
    
    You bought it from the Black Market.
j) a Ring of Speed (+10)
k) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 65 of
    Erebor.
l) The Hard Leather Armour of Formend (-1 to accuracy) [6,+15]
    It sustains your strength.  It provides immunity to electricity
     and cold.  It provides resistance to electricity and dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 52 of Mordor.
m) The Elven Cloak of Hiringron [4,+5] (+1 to stealth)
    
    It increases your stealth, searching and luck by 1.  It sustains your 
    wisdom and dexterity.  It provides resistance to fire and poison.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
o) The Set of Leather Gloves 'Erelduru' (+7 to accuracy) [1,+14]
    It sustains 
    your strength, intelligence and dexterity.  It makes you completely
    fearless.  It provides resistance to cold, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 71 of Erebor.
p) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It
    can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence and 
    luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
q) a Set of Cesti of Power (+5,+4) [5,+9] (+2)
    It increases your strength by 2.  It provides resistance to 
    disenchantment.  
    You bought it from the Black Market.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, 
    dexterity and speed by 2.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog on level 68 of Erebor.
s) The Beaked Axe of Ilmalca (2d6) (+15,+4) (+1 attack)
    It must
    be wielded two-handed.  It increases your attack speed by 1.  It does
    extra damage from acid and electricity.  It drains life from your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 37 of Moria.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 62 of Erebor.


  [Home Inventory - Lothlorien ]

a) Gruumsh's Bottle of Death {Light Absorb}
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dark elven warlock on level 37 of Moria.
b) Jor's Buckler of Missile Attraction {Light Absorb}
    
    It can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
c) a Potion of New Life
d) a Rod Tip of Perception (20 Mana to cast)
e) The Ring 'Ardair' (+5)
    It 
    increases your strength by 5.  It provides resistance to acid, cold, 
    poison, sound and chaos.  It allows you to fly.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 67 of Erebor.
f) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 65 of Erebor.
g) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Medusa, the Gorgon on level 43 of Mordor.
h) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 65 of
    Erebor.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 34 of Mordor.
j) The Double Chain Mail of Estel (-2 to accuracy) [16,+7]
    
    It sustains your strength.  It provides immunity to electricity.  It
    provides resistance to fire, sound, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Dark elven lord on level 52 of
    Mordor.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave ogre on level 45 of Moria.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ethereal dragon on level 65 of Erebor.
n) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) a Large Leather Shield of Reflection [4,+12]
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
q) The Iron Helm 'Narannas' [5,+3]
    It
    provides light (radius 3) forever.  It sustains your wisdom.  It
    provides resistance to life draining and fire.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 41 of Mordor.
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Great crystal drake on level 34
    of Mordor.
s) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 37 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Iachan'
    It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to cold, light and confusion.  It aggravates
    nearby creatures.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghast on level 22 of Mirkwood.
b) The Ring of Power of Uvatha the Horseman (+2)
    It 
    increases your strength by 2.  It makes you invisible.  It provides
    resistance to poison, shards and nexus.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Aerufin
    
    It sustains your strength and dexterity.  It provides resistance to 
    electricity, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
d) The Ring of Vathon [+9] (+1% of critical hits)
    It can be
    activated for ball of acid and resist acid every 50+d50 turns if it is
    being worn. It increases your wisdom and ability to score critical hits
     by 1.  It sustains your strength.  It provides resistance to acid, 
    cold and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient black dragon on level 65 of
    Erebor.
e) The Amulet 'Carie' (+2)
    It increases your dexterity by 2.  It sustains your dexterity.  
    It provides resistance to poison, dark, confusion and nether.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
f) The Amulet of Ivranor (+3)
    It
    can be used to store a spell.  It increases your strength, 
    intelligence and constitution by 3.  It sustains your wisdom.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow drake on level 65 of Erebor.
g) The Chain Mail of Uliondind (+62,+12) [14,+4](-80%)
    It
    decreases your hit points by 80%.  It provides resistance to life
    draining, acid and nexus.  It induces random teleportation.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 45 of Moria.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 46 of
    Mordor.
i) The Hard Studded Leather 'Ezelval' (-24,-54) [7,+12](40%)
    It increases your hit points by 40%.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 62 of Erebor.
j) The Hard Studded Leather of Gilpion [7,+2] {cursed}
    
    It provides resistance to electricity and poison.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 50 of Moria.
k) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Fur Cloak of Anthir [3,+5]
    It provides immunity to paralysis.  It
    provides resistance to acid and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It
    can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 65 of Erebor.
n) The Large Metal Shield 'Loste' [5,+8]
    It
    sustains your strength and constitution.  It prevents teleportation.  
    It drains experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll Priest on level 42 of Moria.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
q) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 51 of Mordor.
r) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 19 of Orc Cave.
s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 42 of Moria.
t) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 62 of Erebor.
u) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 42 of Moria.
v) The Dagger 'Nimthanc' (E:26557, L:24) (1d4) (+24,+16)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It can cause earthquakes.  It
    is especially deadly against dragons.  It fights against evil with
    holy fury.  It makes you invisible.  It provides resistance to cold, 
    poison and sound.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 38 of
    Moria.
w) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4
    turns if it is being worn. It poisons your foes.  It is especially
    deadly against orcs.  It provides resistance to poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature white dragon on level 62 of Erebor.
x) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
a) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 37 of Moria.
b) The Tulwar of Nilos (2d4) (+5,+11) (+4)
    It
    provides light (radius 1) forever.  It increases your strength and 
    intelligence by 4.  It does extra damage from fire.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mummified orc on level 48 of Mordor.
c) The Katana of Gilos (3d4) (-1,+5) (+2)
    
    It can be wielded two-handed.  It increases your wisdom by 2.  It does
    extra damage from fire.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Erebor.
e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
f) The Pike of Curthim (2d5) (+15,+10) (+4)
    It can be
    wielded two-handed.  It increases your strength by 4.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient multi-hued dragon on level
    65 of Erebor.
g) The Glaive of Menar (2d6) (-1,-3) (+3)
    It can be wielded two-handed.  It increases your 
    dexterity by 3.  It does extra damage from acid and electricity.  It
    produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Guisarme of Gaeleb (2d5) (+21,+10) (+2 attacks)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your charisma and attack speed by 2.  It does
    extra damage from fire.  It produces chaotic effects.  It is
    especially deadly against trolls.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 45 of Moria.
i) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Quickbeam, the Ent on level 65 of Erebor.
j) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 68 of Erebor.
k) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 43 of Moria.
l) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
m) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your 
    strength by 4.  It poisons your foes.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against natural creatures.  It provides resistance to nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 38 of Moria.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Light Crossbow 'Arilwaron' (x5) (+7,+20) (+2)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
p) The Drum of the Druedain (+4 to stealth)
    It can
    be activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
q) The Player corpse
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 65 of Erebor.



Posted on 5.5.2005 01:57
Last updated on 7.5.2005 23:29

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6295. on the Ladder (of 18973)
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On 5.5.2005 01:57 th_sly@hotmail.com wrote:
A Fighting Necromancer

Never had to use Undead Form (^_^)
The PDSM drod surprised me ;-)
Overall usefull, just lack a bit of raw power (better rings for an exemple)

Touch of Death wll come in one level ... I'll go hunt GWoP :-p

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