The Angband Ladder: Goibwyn, Dunadan Swordmaster by <jamesthered13@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Goibwyn                Age                 66       Str!     31     36
 Sex   : Neuter                 Height              90       INT:     27       
 Race  : Dunadan                Weight             202       Wis:     27     27
 Class : Swordmaster            Social Class         1       DEX:     37       
 Body  : Player                                              CON:     36       
 God   : Nobody                                              CHR!     31       
                                                                               
 + To Melee Hit          74 Level             36    Hit Points      -46/   669 
 + To Melee Damage       57 Experience    820735    Spell Points     70/    70 
 + To Ranged Hit         50 Max Exp       820735    Sanity          347/   347 
 + To Ranged Damage      20 Exp to Adv.   990000                               
   AC                 31+39 Gold          403256    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Good         Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Good    Mel.dmg/Rnd:  22d4+627  
 Stealth     : Bad          Magic Device: Legendary[12]Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are the            
          black sheep of the family.  You have brown eyes, straight            
          brown hair, and a fair complexion.                                   
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 39 (1950')
        Barrow-Downs: Level 10 (500')
        Maze: Level 31 (1550')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 37 (1850')
        The Sandworm lair: Level 30 (1500')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 8610 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 39 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 23rd Quelle of the 2890th year of the third age.
 Your adventure lasted 37 days.

     Your Attributes:
You are dead, killed by Ungoliant, the Unlight on level 37 of The Land Of Rhun.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You are surrounded with electricity.
You resist acid exceptionally well.
You resist lightning exceptionally well.
You resist fire exceptionally well.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.


                    adefkmnopsuxz{|@            
        Add Str   : ......2.........            
        Add Dex   : 2...4...........            
        Add Con   : ..........4.....            
        Add Chr   : ......2.........            
        Add Stea. : ...........2....            
        Add Sear. : .....4...4......            
        Add Tun.. : ..............5.            
        Add Speed : 2.9.............            
        Add Blows : 2...............            
        Slay Anim.: .+..............            
        Slay Evil : .+..............            
        Slay Orc  : .+..............            
        Kill Drag.: .+..............            
        Poison Brd: +...............            
        Fire Brand: .+..............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+....+            
        Sust Chr  : ........+.......            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+....+.......            
        Hold Life : ................            
        Res Acid  : ......+.+.......            
        Res Elec  : ......++........            
        Res Fire  : ......+.........            
        Res Cold  : +.....+...+.....            
        Res Pois  : ....+...........            
        Res Fear  : ...............+            
        Res Light : ...+....+.......            
        Res Dark  : ........+.......            
        Res Blind : .........+......            
        Res Conf  : ...+..+.........            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...+............            
        Res Nexus : ......+.........            
        Res Chaos : ...+..+.........            
        Res Disen : ................            
        Aura Elec : .......+........            
        See Invis : +........+......            
        Digestion : +...............            
        Regen     : +.........+....+            
        Activate  : +...++....+.....            

Skills (points left: 0)
 - Combat                                        37.991 [0.900]
          - Weaponmastery                        38.827 [0.950]
                   . Sword-mastery               40.900 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    21.555 [0.900]
          . Stealth                              13.900 [0.500]
          . Disarming                            35.600 [0.900]
 - Magic                                         01.714 [0.300]
          . Magic-Device                         40.600 [1.150]
 - Spirituality                                  05.100 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Giant slug on level 7.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+6,+9) (+2) (charging)
        It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Small Metal Boomerang of Echalador (3d4) (+22,+20)
    It does extra damage from fire.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
e) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Black Market.
f) The Ring 'Hilwaith'
    It can be used to store a spell.  
    It makes you invisible.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to light, nether and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master thief on level 30 of The Land Of
    Rhun.
k) an Amulet of the Serpents [+4] (+4)
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 35 of Mordor.
o) a Cloak of Electricity [1,+11]
    It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by acid.  It cannot be harmed by electricity.  
    You bought it from the Black Market.
p) The Small Metal Shield of Mathaland [3,+2]
    It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) an Iron Helm of Seeing [5,+6] (+4 to searching)
    It increases your searching by 4.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  
    You bought it from the Black Market.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) (charging)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater mummy on level 35 of Mordor.
x) a Pair of Metal Shod Boots of Stealth [6,-3] (+2 to stealth)
    
    It increases your stealth by 2.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+5)
    It increases your ability to tunnel by 
    5.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Gem of Wisdom
    It can be activated for cure
    hallucination every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 36 of The
    Land Of Rhun.
b) Bumganir's Bag of Magic Toys
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Snaga Rogue on level 27 of The Land Of
    Rhun.
c) Jor's Buckler of Missile Attraction
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) Jor's Book of Impossible Occurences
    It
    can be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 25 of The Sandworm lair.
e) 24 Rations of Food
    
f) 3 Lembases
g) 3 Potions of Speed
    
h) 5 Potions of Cure Critical Wounds
    
i) 10 Potions of Resistance
    It
    cannot be harmed by acid, cold, lightning or fire.  
j) a Potion of Curing
k) 12 Scrolls of Teleportation
    
l) 14 Scrolls of Word of Recall
    
m) 16 Scrolls of Identify
    
n) 4 Scrolls of *Identify* {!r}
    
o) a Copper Rod of Simplicity of Trap Location (20/20)
    
    You found it lying on the ground on level 17 of Mirkwood.
p) a Silver Rod of Simplicity of Enlightenment (100/100)
    
    You bought it from the Black Market.
q) a Silver Rod of Disarming (100/100)
r) a Wand of Tidal Wave[4|25] (0 charges)
s) a Soft Studded Leather [5,+4]
t) a Dagger (1d4) (+3,+3)
u) a Small Metal Boomerang (3d4) (+0,+0)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crystal Ball of The Witch-King of Angmar
    It can be activated for cure light
    wounds every 50 turns.  
    You found it lying in a vault on level 25 of The Sandworm lair.
b) 2 Morphic Oils of Spider
    
c) 2 Potions of Cure Light Insanity
d) a Potion of Cure Critical Insanity
e) a Potion of *Healing*
    
f) 3 Rod Tips of Teleport Other (60 Mana to cast)
    
g) a Wand of Fireflash[2|17] (5 charges)
h) a Wand of Fireflash[3|15] (1 charge)
i) 5 Wands of Noxious Cloud[1|25] (5 charges)
    
j) a Wand of Strike[1|10] (4 charges)
    
k) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Ring of Invisibility
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) an Elven Hard Studded Leather (-1 to accuracy) [7,+12] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and nexus
    .  It allows you to sense the presence of orcs.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated
    for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 21 of Orc Cave.
q) The Rapier of Mathel (1d6) (+6,+15) (+5)
    It 
    increases your wisdom by 5.  It does extra damage from acid and 
    electricity.  It poisons your foes.  It is very sharp and can make
    your foes bleed.  It is especially deadly against orcs.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
r) a Tulwar of Life (2d4) (+8,+11)(20%)
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Long Sword 'Mindurth' (2d5) (+3,+24) (+4)
    It increases your wisdom and charisma by 4.  It produces
    chaotic effects.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Small Wooden Boomerang of Vientar (1d4) (+18,+9)
    It does extra damage from acid and frost.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    is a great bane of demons.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 21 of Orc Cave.


  [Home Inventory - Gondolin ]

a) a Silver Rod of Nothing (100/100)
b) a Golden Rod of Nothing (125/125)
c) a Wand of Fireflash[8|19] (7 charges)
d) a Wand of Firewall[4|7] of Plenty (13 charges)
e) a Wand of Tidal Wave[5|24] (9 charges)
f) a Wand of Tidal Wave[3|20] (5 charges)
g) a Wand of Strike[2|12] (5 charges)
h) a Wand of Strike[1|12] (4 charges)
i) a Wand of Strike[1|10] (1 charge)
    
j) The Everburning Torch of Rascar (+1 to infravision)
    
    It provides light (radius 3) forever.  It increases your infravision
     by 1.  It provides resistance to light.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 21 of The Old Forest.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) a Hard Leather Cap of Infravision [2,+13] (+5)
    It increases your 
    infravision by 5.  
    You found it lying in a vault on level 25 of The Sandworm lair.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .


  [Home Inventory - Lothlorien ]

a) The Eye of Vecna
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Ghoul on level 35 of Mordor.
b) 12 Potions of Cure Light Insanity
    
c) The Potion of Learning
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
d) a Wand of Fireflash[7|17] (7 charges)
e) a Ring of Slow Digestion
f) a Ring of Speed (+8) {100% off}
    It 
    increases your speed by 8.  
    You stole it from the Black Market.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1
    .  It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Dagger 'Nimthanc' (E:299024, L:31) (1d4) (+31,+18)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from fire and frost.  
    It can cause earthquakes.  It strikes at undead with holy wrath.  It
    provides resistance to fire, cold and disenchantment.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 32 of Mirkwood.
l) a Long Sword of Gondolin (2d5) (+12,+12) (+3)
    
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of a Half-troll on level 34 of Mordor.
m) The Long Sword 'Dirieldan' (2d5) (+9,+18) (+2 attacks)
    It 
    increases your charisma and attack speed by 2.  It does extra damage 
    from acid.  It poisons your foes.  It produces chaotic effects.  It is
    a great bane of dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases 
    your dexterity, charisma and stealth by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to levitate.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Hate
    It can be activated for create hunger.
    
    You found it lying on the ground on level 25 of The Sandworm lair.
b) Gruumsh's Bottle of Death
    It
    can be activated for darkness.  
    You found it in the remains of a Dark elven warlock on level 27 of
    Mirkwood.
c) The Grail of Kenault
    It can be activated for high stat loss.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Cunning Plan of Zog
    It can
    be activated for blindness.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) Tenser's Top-Heavy Teaspoon
    It can
    be activated for aggravate.  
    You found it lying in a vault on level 25 of The Sandworm lair.
f) The Ring of Power of Uvatha the Horseman (+3)
    It 
    increases your constitution by 3.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to sound.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) an Everburning Torch of Fading (with 0 turns of light)
    
    It provides light (radius 1) when fueled.  It cannot be harmed by
    fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
h) The Ring Mail of Marni (+1 to accuracy) [12,+4] {cursed}
    It
    sustains your constitution.  It provides immunity to cold.  It drains 
    experience.  It induces random teleportation.  It is heavily cursed.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown yeek on level 34 of Mordor.
i) a Parchment - Adventurer's Guide to Middle-earth
    
j) 2 Parchments - Numenorean for Beginners (I)
    
k) a Parchment - Numenorean for Beginners (II)
    
l) a Parchment - Advanced Lessons of Numenorean
    
m) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves
    
n) a Parchment - Nandorin for Dummies
    
o) a Parchment - Advanced Lessons of Orcish
    



Posted on 26.11.2005 17:04
Last updated on 5.12.2005 21:24

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Comments

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On 26.11.2005 17:04 jamesthered13@yahoo.com wrote:
Um.. this is the best charicter I've had in a long time and I could use some equipment advice

On 30.11.2005 10:54 veryfoobar-tome@yahoo.com wrote:
I'd go for the resistance shield instead of the Mathaland one. You've got rBlind from your helm, so you don't really need to worry about light and dark.

You might want to see what you can find in the Old Forest, you could have some nasty Princess quests coming up soon in Mirkwood.

In 2 levels you'll have intrinsic resist fear. You could think about replacing both of your rings. I'd go for a plain +Con ring over slow digestion, if you can find one. If not, I'd go with the invisibility ring instead.

On 1.12.2005 21:52 jamesthered13@yahoo.com wrote:
thanks VeryFooBar I did go with the shield of Resistance but I stole a RoS +9 and a Ros +8 so I went with them. My equipment luck has continued :D except for Nimthanc gaining erthquakes :( but I have so much more stuff I can't complain. If anyone sees any glairing equip mistakes let me know. This is my second best Character and I wouldn't want him to die becouse of one of my supid mistakes, and thair have been alot of those :(

On 3.12.2005 19:41 jamesthered13@yahoo.com wrote:
another one bites the dust. I didn't even use the light absorb. junk art.

On 4.12.2005 00:19 veryfoobar-tome@yahoo.com wrote:
Doesn't look dead ... did you forget to take a character dump?

Next time you might want to avoid putting points into disarm, and maybe put them into spirituality instead, or Archery, or Symbiosis.

With a high magic device level, you can use a Rod of Disarm to handle traps.

On 5.12.2005 21:24 jamesthered13@yahoo.com wrote:
...and here it is folks the death dump. still my second best character:)

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