The Angband Ladder: Cheawyn, RohanKnight Swordmaster by <apvargo@indiana.edu>

  [ToME 2.2.4 Character Dump]

 Name  : Cheawyn                Age                 84       STR: 18/215       
 Sex   : Male                   Height              60       INT:     16       
 Race  : Zombie RohanKnight     Weight              76       WIS:     16       
 Class : Swordmaster            Social Class         1       DEX: 18/211       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR: 18/130       
                                                                               
 + To Melee Hit         110 Level             35    Max Hit Points       956   
 + To Melee Damage       72 Experience   1154583    Cur Hit Points       956   
 + To Ranged Hit         67 Max Exp      1154583    Max SP (Mana)         16   
 + To Ranged Damage       8 Exp to Adv.  1192500    Cur SP (Mana)          4   
   AC                 27+64 Gold          500646                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[82]Perception  : Poor         Blows/Round:  11        
 Bows/Throw  : Legendary[50]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  22d5+792  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Serf.  You have brown eyes,             
          straight blond hair, and an average complexion.                      
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 41 (2050')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 6071 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 40 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by The Glass Golem on level 52 of Illusory Castle.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
You can sense what is beyond walls.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.

Skills (points left: 4)
 - Combat                                        43.265 [0.900]
          - Weaponmastery                        43.253 [1.150]
                   . Sword-mastery               39.500 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              41.200 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            03.700 [0.900]
 - Magic                                         01.693 [0.300]
          . Magic-Device                         38.950 [1.150]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Scroll of Object Detection on level 1.


  [Character Equipment]

a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) a Light Crossbow of Accuracy (x3) (+6,+8)
    
    It was given to you as a reward.
e) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Mature red dragon on level 30 of Mirkwood.
f) a Ring of Extra Attacks (+2 attacks) {90% off}
    
    It increases your attack speed by 2.  
    You bought it from the Black Market.
k) an Amulet of Telepathy
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, dark and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak [4,+12] (+4 to stealth)
    It increases your 
    stealth, searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Small Metal Shield of Vanyar [3,+6]
    It provides immunity to paralysis.  It provides
    resistance to electricity, light, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves of Duromin [1,+6]
    It sustains your dexterity.  It provides resistance to life
    draining, acid, poison, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 39 of
    Mordor.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn. It increases your dexterity and charisma by 
    5.  It sustains your constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 33 Bolts of Slay Evil (1d5) (+11,+8)
|) Climbing Set {100% off}
    It allows you to climb mountains.  


  [Character Inventory]

a) The Lost Works of Kenault
b) A parchment titled ''Famous Last Words''
c) Agannazar's Antique Acorn {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) 19 Potions of Cure Critical Wounds {25% off}
    
e) 11 Scrolls of Teleportation {25% off}
    
f) 55 Scrolls of Identify {25% off}
    
g) 15 Scrolls of Satisfy Hunger {50% off}
    
h) a Silver Rod of Recall (100/100)
    
i) a Golden Rod of Teleport Other (125/125)
    
j) a Golden Rod of Trap Location (113/125)
    
k) The Wand of Digging of Thrain (2 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Jewelry Shop.
m) a Ring of Speed (+15) {100% off}
    It increases your speed by 15.  
    You stole it from the Speed Ring Market.
n) Elven Metal Scale Mail (-2) [13,+15] (+1 to stealth)
o) Metal Brigandine Armour of Resist Acid (-3) [19,+9]
p) an Acidic Great Axe of *Slay Undead* (4d4) (+9,+9) (+2)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 
    4.  It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mage on level 28 of Mirkwood.
b) The Gem of Hate {The Hate!}
    It can
    be activated for Destruction.  
    You found it lying on the ground on level 18 of The Old Forest.
c) 5 Sprigs of Athelas
d) 8 Potions of Speed
    
e) 4 Potions of Healing {25% off}
    
f) 3 Potions of *Healing*
    
g) a Potion of Life
    
h) a Golden Rod of Nothing (125/125)
    
i) a Rod Tip of Lightning Bolts (30 Mana to cast)
j) The Ring 'Kemnost' (+2)
    It 
    increases your intelligence, dexterity, constitution and ability to
    score critical hits by 2.  It provides immunity to paralysis.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) an Indestructible Ring of Fear Resistance
l) an Indestructible Amulet of Resistance {100% off}
    It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) Elven Blue Dragon Scale Mail (-2) [30,+10] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns
     if it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and dark.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) Bronze Dragon Scale Mail (-2) [30,+10]
    It can be activated for breathe
    confusion (120) every 90+d90 turns if it is being worn. It provides
    resistance to confusion.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) Elven Leather Scale Mail of Resist Lightning (-1) [11,+9] (+3 to stealth)
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smeagol on level 15 of Orc Cave.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 27 of
    Mirkwood.
v) The Dagger 'Dethanc' (E:182973, L:29) (1d4) (+24,+11) (+5) {.}
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It increases your charisma by 5.  It does extra
    damage from electricity and fire.  It fights against evil with holy
    fury.  It provides resistance to acid, electricity, poison and 
    blindness.  It slows your metabolism.  It produces an electric sheath.
    It drains experience.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.


  [Home Inventory - Gondolin ]

a) an Indestructible Ring of Flames [+15]
    It can be
    activated for ball of fire and resist fire every 50+d50 turns if it is
    being worn. It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
b) a Mouse Fur of Protection [1,+12]
    It provides resistance to shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Devil's Pentagram {Cure Insanity}
    It can be activated
    for cure insanity.  
    You found it in the remains of a Death quasit on level 37 of The Land Of
    Rhun.
b) Tenser's Alteration Manual {Cure Cosmic Experience}
    It can be activated for cure hallucination.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
c) Raal's Black Candle {CONFUSION!!!!!!}
    It
    can be activated for confusion.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) Agannazar's Altruistic Assassin {Nothing}
    It can be
    activated for something weird.  
    You found it lying on the ground on level 35 of The Land Of Rhun.
e) 19 Mushrooms of Cure Serious Wounds {100% off}
    
f) 97 Potions of Water Curing {quest}
    
g) The Ring of Ossir (+4 to searching)
    It 
    increases your constitution, searching and infravision by 4.  It
    sustains your wisdom and constitution.  It provides resistance to 
    electricity and dark.  It slows your metabolism.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It increases your infravision by 2.  It makes you invisible.  
    It sustains your dexterity.  It provides resistance to cold and nexus.
    It allows you to levitate.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Arrow 'Lornir' (1d4) (-4,-9) {cursed}
    It does extra damage from acid and 
    frost.  It fights against evil with holy fury.  It induces random
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 13.12.2003 20:56
Last updated on 17.12.2003 16:24

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9585. on the Ladder (of 19090)
1664. on the ToME Ladder (of 3155)
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Comments

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On 13.12.2003 20:56 apvargo@indiana.edu wrote:
So far, this looks like a promising character.

On 13.12.2003 22:14 apvargo@indiana.edu wrote:
Going to see if Eol will let me kill him...

On 13.12.2003 22:25 apvargo@indiana.edu wrote:
Yep, Eol was kind enough to let me kill him. It was pretty easy thanks to flash aura. Now I have all resists except disenchant. :)

On 15.12.2003 04:04 apvargo@indiana.edu wrote:
Just finished Mirkwood and killed Uvatha. Off to the maze to save the Merton and level Dethanc up to see if it will become useful.

On 15.12.2003 19:31 apvargo@indiana.edu wrote:
Got the brat from the maze and picked up a couple nice things to boot. Dethanc is sort of useful now. Still not as hard-hitting as Maedhros, though. I'll continue leveling it, though, and see what happens.

On 16.12.2003 22:50 apvargo@indiana.edu wrote:
Killed some worms and their queen. Took her nice armor and bought an amulet of telepathy. Off to do the Lothlorien quests. :)

On 17.12.2003 00:30 apvargo@indiana.edu wrote:
Woo, found a nice dungeon town on level 28 of the Land of Rhun. It has a speed ring shop, a dragon hunter, a footwear shop, and some others. On a different note, I find it really it odd that I haven't gotten a single fate yet. Usually by this time, I've gotten at least a few. I double-checked to make sure the option was still on and it is. Oh well, it beats getting a death fate and forgetting to check it until it's too late.

On 17.12.2003 03:27 apvargo@indiana.edu wrote:
Finished Rhun, starting Mordor. I got a nice discount on a climbing set :P

On 17.12.2003 03:31 apvargo@indiana.edu wrote:
Well, that was a fun little quest. 11 rotting Qs on a small level. They all started in the big, lava pool princess room. I had to dig tunnels everywhere so I could sneak up on them. Ended up getting Durandil from it. It's now in the Mathom house :P

On 17.12.2003 04:15 apvargo@indiana.edu wrote:
Woo, it's not often you see a ring of extra attacks at 90% off in the BM. :)

On 17.12.2003 16:24 apvargo@indiana.edu wrote:
Killed by the stupid Glass Golem. I should've teleported, but I thought I could last 1 more round. Oh well.

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