[ToME 2.3.2 Character Sheet] Name : Goibwyn Age 66 Str! 31 36 Sex : Neuter Height 90 INT: 27 Race : Dunadan Weight 202 Wis: 27 27 Class : Swordmaster Social Class 1 DEX: 37 Body : Player CON: 36 God : Nobody CHR! 31 + To Melee Hit 74 Level 36 Hit Points -46/ 669 + To Melee Damage 57 Experience 820735 Spell Points 70/ 70 + To Ranged Hit 50 Max Exp 820735 Sanity 347/ 347 + To Ranged Damage 20 Exp to Adv. 990000 AC 31+39 Gold 403256 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Good Blows/Round: 11 Bows/Throw : Heroic Searching : Very Good Shots/Round: 1 Saving Throw: Bad Disarming : Very Good Mel.dmg/Rnd: 22d4+627 Stealth : Bad Magic Device: Legendary[12]Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Yeoman. You are the black sheep of the family. You have brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 39 (1950') Barrow-Downs: Level 10 (500') Maze: Level 31 (1550') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 37 (1850') The Sandworm lair: Level 30 (1500') Your opponents are behaving stupidly. Your body was a Player. You have defeated 8610 enemies. You saved Bree from a dreadful Nazgul. You saved 39 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 23rd Quelle of the 2890th year of the third age. Your adventure lasted 37 days. Your Attributes: You are dead, killed by Ungoliant, the Unlight on level 37 of The Land Of Rhun. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You are lucky. You are surrounded with electricity. You resist acid exceptionally well. You resist lightning exceptionally well. You resist fire exceptionally well. You resist cold exceptionally well. You resist poison exceptionally well. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon freezes your foes. Your weapon poisons your foes. adefkmnopsuxz{|@ Add Str : ......2......... Add Dex : 2...4........... Add Con : ..........4..... Add Chr : ......2......... Add Stea. : ...........2.... Add Sear. : .....4...4...... Add Tun.. : ..............5. Add Speed : 2.9............. Add Blows : 2............... Slay Anim.: .+.............. Slay Evil : .+.............. Slay Orc : .+.............. Kill Drag.: .+.............. Poison Brd: +............... Fire Brand: .+.............. Cold Brand: +............... Sust Str : ................ Sust Int : ...+............ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+....+ Sust Chr : ........+....... Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...+....+....... Hold Life : ................ Res Acid : ......+.+....... Res Elec : ......++........ Res Fire : ......+......... Res Cold : +.....+...+..... Res Pois : ....+........... Res Fear : ...............+ Res Light : ...+....+....... Res Dark : ........+....... Res Blind : .........+...... Res Conf : ...+..+......... Res Sound : ................ Res Shard : ......+......... Res Neth : ...+............ Res Nexus : ......+......... Res Chaos : ...+..+......... Res Disen : ................ Aura Elec : .......+........ See Invis : +........+...... Digestion : +............... Regen : +.........+....+ Activate : +...++....+..... Skills (points left: 0) - Combat 37.991 [0.900] - Weaponmastery 38.827 [0.950] . Sword-mastery 40.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 03.800 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 21.555 [0.900] . Stealth 13.900 [0.500] . Disarming 35.600 [0.900] - Magic 01.714 [0.300] . Magic-Device 40.600 [1.150] - Spirituality 05.100 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Giant slug on level 7. [Character Equipment] a) The Dagger 'Belangil' (2d4) (+6,+9) (+2) (charging) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Small Metal Boomerang of Echalador (3d4) (+22,+20) It does extra damage from fire. It is a great bane of dragons. It is especially deadly against orcs. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Speed (+9) {100% off} It increases your speed by 9. You stole it from the Black Market. f) The Ring 'Hilwaith' It can be used to store a spell. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to light, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 30 of The Land Of Rhun. k) an Amulet of the Serpents [+4] (+4) m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Mordor. o) a Cloak of Electricity [1,+11] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You bought it from the Black Market. p) The Small Metal Shield of Mathaland [3,+2] It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) an Iron Helm of Seeing [5,+6] (+4 to searching) It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. You bought it from the Black Market. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) (charging) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 35 of Mordor. x) a Pair of Metal Shod Boots of Stealth [6,-3] (+2 to stealth) It increases your stealth by 2. It was given to you as a reward. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Gem of Wisdom It can be activated for cure hallucination every 100 turns. You found it in the remains of a Dark elven warlock on level 36 of The Land Of Rhun. b) Bumganir's Bag of Magic Toys It can be activated for mass genocide every 1000 turns. You found it in the remains of a Snaga Rogue on level 27 of The Land Of Rhun. c) Jor's Buckler of Missile Attraction It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 30 of The Sandworm lair. d) Jor's Book of Impossible Occurences It can be activated for light absorption every 80 turns. You found it lying in a vault on level 25 of The Sandworm lair. e) 24 Rations of Food f) 3 Lembases g) 3 Potions of Speed h) 5 Potions of Cure Critical Wounds i) 10 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. j) a Potion of Curing k) 12 Scrolls of Teleportation l) 14 Scrolls of Word of Recall m) 16 Scrolls of Identify n) 4 Scrolls of *Identify* {!r} o) a Copper Rod of Simplicity of Trap Location (20/20) You found it lying on the ground on level 17 of Mirkwood. p) a Silver Rod of Simplicity of Enlightenment (100/100) You bought it from the Black Market. q) a Silver Rod of Disarming (100/100) r) a Wand of Tidal Wave[4|25] (0 charges) s) a Soft Studded Leather [5,+4] t) a Dagger (1d4) (+3,+3) u) a Small Metal Boomerang (3d4) (+0,+0) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Crystal Ball of The Witch-King of Angmar It can be activated for cure light wounds every 50 turns. You found it lying in a vault on level 25 of The Sandworm lair. b) 2 Morphic Oils of Spider c) 2 Potions of Cure Light Insanity d) a Potion of Cure Critical Insanity e) a Potion of *Healing* f) 3 Rod Tips of Teleport Other (60 Mana to cast) g) a Wand of Fireflash[2|17] (5 charges) h) a Wand of Fireflash[3|15] (1 charge) i) 5 Wands of Noxious Cloud[1|25] (5 charges) j) a Wand of Strike[1|10] (4 charges) k) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Ring of Invisibility m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) an Elven Hard Studded Leather (-1 to accuracy) [7,+12] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and nexus . It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 21 of Orc Cave. q) The Rapier of Mathel (1d6) (+6,+15) (+5) It increases your wisdom by 5. It does extra damage from acid and electricity. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. r) a Tulwar of Life (2d4) (+8,+11)(20%) s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Mindurth' (2d5) (+3,+24) (+4) It increases your wisdom and charisma by 4. It produces chaotic effects. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. u) The Small Wooden Boomerang of Vientar (1d4) (+18,+9) It does extra damage from acid and frost. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 21 of Orc Cave. [Home Inventory - Gondolin ] a) a Silver Rod of Nothing (100/100) b) a Golden Rod of Nothing (125/125) c) a Wand of Fireflash[8|19] (7 charges) d) a Wand of Firewall[4|7] of Plenty (13 charges) e) a Wand of Tidal Wave[5|24] (9 charges) f) a Wand of Tidal Wave[3|20] (5 charges) g) a Wand of Strike[2|12] (5 charges) h) a Wand of Strike[1|12] (4 charges) i) a Wand of Strike[1|10] (1 charge) j) The Everburning Torch of Rascar (+1 to infravision) It provides light (radius 3) forever. It increases your infravision by 1. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of The Old Forest. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. m) a Hard Leather Cap of Infravision [2,+13] (+5) It increases your infravision by 5. You found it lying in a vault on level 25 of The Sandworm lair. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. o) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon in the town of Gondolin . [Home Inventory - Lothlorien ] a) The Eye of Vecna It can be activated for cure stun every 100 turns. You found it in the remains of a Ghoul on level 35 of Mordor. b) 12 Potions of Cure Light Insanity c) The Potion of Learning It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of The Land Of Rhun. d) a Wand of Fireflash[7|17] (7 charges) e) a Ring of Slow Digestion f) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Black Market. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1 . It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Dagger 'Nimthanc' (E:299024, L:31) (1d4) (+31,+18) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It can cause earthquakes. It strikes at undead with holy wrath. It provides resistance to fire, cold and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 32 of Mirkwood. l) a Long Sword of Gondolin (2d5) (+12,+12) (+3) It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light and dark. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Half-troll on level 34 of Mordor. m) The Long Sword 'Dirieldan' (2d5) (+9,+18) (+2 attacks) It increases your charisma and attack speed by 2. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Gem of Hate It can be activated for create hunger. You found it lying on the ground on level 25 of The Sandworm lair. b) Gruumsh's Bottle of Death It can be activated for darkness. You found it in the remains of a Dark elven warlock on level 27 of Mirkwood. c) The Grail of Kenault It can be activated for high stat loss. You found it lying in a vault on level 29 of The Sandworm lair. d) The Cunning Plan of Zog It can be activated for blindness. You found it lying in a vault on level 29 of The Sandworm lair. e) Tenser's Top-Heavy Teaspoon It can be activated for aggravate. You found it lying in a vault on level 25 of The Sandworm lair. f) The Ring of Power of Uvatha the Horseman (+3) It increases your constitution by 3. It makes you invisible. It sustains your constitution. It provides resistance to sound. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) an Everburning Torch of Fading (with 0 turns of light) It provides light (radius 1) when fueled. It cannot be harmed by fire. You found it lying on the ground on level 10 of Barrow-Downs. h) The Ring Mail of Marni (+1 to accuracy) [12,+4] {cursed} It sustains your constitution. It provides immunity to cold. It drains experience. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown yeek on level 34 of Mordor. i) a Parchment - Adventurer's Guide to Middle-earth j) 2 Parchments - Numenorean for Beginners (I) k) a Parchment - Numenorean for Beginners (II) l) a Parchment - Advanced Lessons of Numenorean m) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves n) a Parchment - Nandorin for Dummies o) a Parchment - Advanced Lessons of Orcish