The Angband Ladder: Graag, Half-Ogre Swordmaster by <antdos@yahoo.com>

  [ToME 2.2.6 Character Dump]

 Name  : Graag                  Age                 42       STR:     33       
 Sex   : Male                   Height              64       INT:     16       
 Race  : Half-Ogre              Weight             291       WIS:     15       
 Class : Swordmaster            Social Class         1       DEX:     30       
 Body  : Player                                              CON:     35       
 God   : Tulkas                                              CHR:     22       
                                                                               
 + To Melee Hit          67 Level             35    Max Hit Points       722   
 + To Melee Damage       48 Experience    461372    Cur Hit Points      -878   
 + To Ranged Hit         31 Max Exp       461372    Max SP (Mana)         22   
 + To Ranged Damage       9 Exp to Adv.   585000    Cur SP (Mana)         22   
   AC                 33+79 Gold          813662    Piety              -2033   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Legendary[7] Searching   : Superb       Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  16d5+384  
 Stealth     : Fair         Magic Device: Fair         Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are a credit to the                
          family.  You have brown eyes, wavy brown hair, and a very            
          dark complexion.                                                     


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Illusory Castle: Level 35 (1750')
        Maze: Level 36 (1800')
        Orc Cave: Level 15 (750')
        Moria: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 5 (250')

 Your body was a Player.
 You have defeated 5793 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by The Tarrasque on level 1 of Death fate.
You can breath fire.
You can set explosive runes.
You can destroy walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of giants.
You can sense the presence of evil beings.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to lightning.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to sonic attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        40.565 [0.900]
          - Weaponmastery                        39.707 [0.950]
                   . Sword-mastery               39.500 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              14.200 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    12.520 [0.900]
          . Disarming                            08.200 [0.900]
 - Magic                                         01.084 [0.300]
          . Magic-Device                         09.050 [1.150]
          . Conveyance                           01.300 [0.400]
          . Divination                           01.000 [0.300]
 - Spirituality                                  10.400 [0.500]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find an Iron Spike on level 7.


  [Character Equipment]

a) a Long Sword of Westernesse (2d5) (+11,+10) (+2)
        It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    It was given to you as a reward.
d) a Short Bow of Extra Shots (x2) (+14,+9)
e) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Black Market.
f) The Ring of Falach (+3 to searching) {cursed}
    It increases your strength, 
    intelligence, searching and infravision by 3.  It provides resistance 
    to electricity.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
k) an Amulet of the Serpents [+4] (+5)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 5.  It provides resistance to poison.  
    You bought it from the Black Market.
m) a Dwarven Lantern
    It provides light (radius 2)
    forever.  It cannot be harmed by fire.  
n) The Hard Leather Armour of Ataldor (-1 to accuracy) [6,+9]
    It sustains your charisma.  It
    provides immunity to electricity and cold.  It makes you completely
    fearless.  It provides resistance to life draining, light, dark and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 30 of
    Mirkwood.
o) an Elven Cloak [4,+9] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to 
    blindness and nether.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Mirkwood.
u) The Set of Gauntlets 'Pauraegen' [2,+14]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+12] (+2 to infravision)
    It increases your constitution and 
    infravision by 2.  It provides resistance to dark.  
    You bought it from the Black Market.
z) (nothing)
{) 17 Seeker Arrows of Venom (4d4) (+10,+15) {90% off}
    It poisons your foes.  
    You made it yourself.
|) a Magical Gnomish Shovel (+6,+4) (+2)


  [Character Inventory]

a) a Book of Beginner Cantrips {!d!k}
    
b) a Mushroom of Cure Blindness
c) 18 Rations of Food
    
d) 10 Potions of Speed {!*}
    
e) 14 Potions of Cure Critical Wounds {!*}
    
f) 38 Scrolls of Identify {!*}
    
g) a Moonstone Rod of Capacity of Recall (150/150) {!*@z0}
    It can hold more mana.  
    You found it lying on the ground on level 30 of Mirkwood.
h) a Rod Tip of Light (15 Mana to cast)
i) a Rod Tip of Trap Location (8 Mana to cast)
j) a Wand of Noxious Cloud[2|25] (8 charges)
k) a Wand of Teleport Away[4|28] (4 charges) {!*}
l) a Staff of Teleportation[12|24] (13 charges) {!*}
m) a Ring of Fire Resistance
n) a Ring of Sustain Dexterity
o) a Blessed Broken Dagger (1d1) (+1,+5) (+3)
p) The Dagger of Rilia (2d4) (+4,+3)
q) a Broad Sword (2d5) (+0,+0)
r) a Pick (+1)
s) 31 Bolts (1d5) (+0,+0)
t) 11 Arrows of Frost (1d4) (+9,+11) {90% off}
    It does extra
    damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
u) 60 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It 
    decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven druid on level 32 of Maze.
b) The Tome of Graag {!d!k}
    
    It cannot be harmed by acid, cold, lightning or fire.  
c) 5 Sprigs of Athelas
d) The Ring of Power of Uvatha the Horseman (+2)
    It increases 
    your intelligence by 2.  It makes you invisible.  It provides
    resistance to cold, nexus and chaos.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) a Ring of Nexus Resistance
f) a Ring of Invisibility {!d!k}
g) The Ring of Beregor (+1)
    
    It can be used to store a spell.  It increases your wisdom and 
    dexterity by 1.  It provides immunity to paralysis.  It provides
    resistance to poison, confusion, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 27 of
    Mirkwood.
h) an Indestructible Ring of Spell
i) an Amulet of Charisma (+6)
j) an Amulet of Weaponmastery (+4,+5) [+3] (+2) {100% off}
    It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  
    You stole it from the Black Market.
k) an Amulet of Spell
l) Dwarven Metal Scale Mail of Resist Cold (-2) [13,+14] (+2)
    It increases your strength, 
    constitution and infravision by 2.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) Dwarven Mithril Plate Mail (-3) [35,+16] (+1)
    It increases your strength, 
    constitution and infravision by 1.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
p) The Broad Sword 'Glamdring' (2d5) (+8,+13) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
r) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Minas Anor ]

a) a Scroll of *Identify*
b) The Light Crossbow of Angiond (x6) (+7,+9) (+3)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and dexterity by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll Priest on level 34 of Maze.


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 98 Potions of Water Curing {quest}
c) a Scroll of Remove Curse
    
d) an Amulet of the Serpents [+1] (+2)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It provides resistance 
    to poison.  
    You found it in the remains of a Mature white dragon on level 27 of
    Mirkwood.
e) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and shards.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 6.4.2004 16:13

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On 6.4.2004 16:13 antdos@yahoo.com wrote:
Ouch. Stupid Tarrasque - stupid death fate - stupid me for forgetting about the death fate.

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