The Angband Ladder: Groo, Human Swordmaster by <kevinmcd@provide.net>

  [ToME 2.2.5 Character Dump]

 Name  : Groo                   Age                 20       STR: 18/191       
 Sex   : Male                   Height              59       Int:      3     14
 Race  : Human Barbarian        Weight             172       WIS:      8       
 Class : Swordmaster            Social Class        19       DEX:     18       
 Body  : Player                                              CON: 18/180       
 God   : Nobody                                              CHR:     14       
                                                                               
 + To Melee Hit          75 Level             36    Max Hit Points       706   
 + To Melee Damage       60 Experience    573913    Cur Hit Points       706   
 + To Ranged Hit         35 Max Exp       573913    Max SP (Mana)          7   
 + To Ranged Damage      11 Exp to Adv.   687500    Cur SP (Mana)          7   
   AC                 24+53 Gold          859393                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Legendary[5] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  33d7+660  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of two children of a Serf.  You are incredibly           
          lucky in battle but also incredibly stupid.  Your enemys             
          fear you but, unfortunately, your friends fear you more.             
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 29 (1450')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 8257 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 29 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Str   : 0.......4.....2.            
        Add Int   : ..............2.            
        Add Wis   : ..............2.            
        Add Dex   : ..............2.            
        Add Con   : ........4.....2.            
        Add Chr   : ..............2.            
        Add Stea. : .4.....7........            
        Add Sear. : .....4.7.2......            
        Add Tun.. : ..............2.            
        Add Speed : ..............2.            
        Add Blows : ..3...........2.            
        Vampiric  : +...............            
        Slay Troll: +...............            
        Sust Str  : +...+.+.........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...........            
        Sust Con  : .+..+.....+.....            
        Sust Chr  : ....+......+....            
        Invisible : ...+............            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+......+.+.....            
        Hold Life : +...+.+....+....            
        Imm Acid  : .+......*.......            
        Res Elec  : .+..............            
        Imm Fire  : .+....*....+....            
        Res Cold  : .+..............            
        Res Pois  : ...........+....            
        Res Fear  : ...............+            
        Res Lite  : ......+...+.....            
        Res Dark  : ......+....+....            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : ......+.+.......            
        Res Shard : ........+.......            
        Res Neth  : .+....+.........            
        Res Nexus : ...........+....            
        Res Chaos : ........+.......            
        Res Disen : ................            
        Levitate  : .+..............            
        Lite      : ..........+.....            
        See Invis : .+.......+......            
        Digestion : ....+...........            
        Regen     : ++..............            
        Activate  : .....+....+.....            
        Orc.ESP   : ........+.......            
        Troll.ESP : +...............            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        26.291 [0.900]
          - Weaponmastery                        40.178 [0.950]
                   . Sword-mastery               40.900 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              13.000 [0.600]
          . Antimagic                            25.300 [0.550]
 - Sneakiness                                    19.090 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            22.600 [0.900]
 - Magic                                         01.300 [0.400]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                  01.400 [0.500]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Broken Sword on level 41.
You may find a Potion of Neutralise Poison on level 48.
You may find a Scroll of Remove Curse on level 1.
You may find a Scroll of Light on level 5.
You are fated to meet a Jackal on level 13.


  [Character Equipment]

a) a Vampiric Dark Sword of *Slay Troll* (3d7) (+11,+8)(0%) (+0)
        It generates an antimagic field.  It decreases your strength by 0.  It
    decreases your hit points by 0%.  It drains life from your foes.  It
    is especially deadly against trolls.  It sustains your strength.  It
    provides resistance to life draining.  It allows you to sense the
    presence of trolls.  It speeds your regenerative powers.  
    You found it lying on the ground on level 31 of Maze.
d) a Wooden Boomerang (Defender) (1d8) (+11,+11) [+6] (+4 to stealth)
    It increases your 
    stealth by 4.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and nether.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Mirkwood.
e) a Ring of Extra Attacks (+3 attacks)
    It increases 
    your attack speed by 3.  
    You bought it from the Black Market.
f) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 7 of Barrow-Downs.
k) an Amulet of Sustenance
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lizard king on level 34 of Maze.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Angamaite of Umbar on level 25 of Maze.
n) The Leather Jacket of Nendol (-1 to accuracy) [12,+7]
    
    It sustains your strength.  It provides immunity to fire.  It provides
    resistance to life draining, light, dark, confusion, sound and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 37 of Maze.
o) an Elven Cloak of Stealth [4,+9] (+7 to stealth)
    It 
    increases your stealth, searching and luck by 7.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, shards and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 27 of Mirkwood.
s) a Hard Leather Cap of Seeing [2,+6] (+2 to searching)
    It 
    increases your searching by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+6]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Imabluth [2,+17]
    It sustains your 
    charisma.  It provides resistance to life draining, fire, poison, dark
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
z) (nothing)
{) 24 Seeker Bolts (4d5) {average}
|) The Pick 'Tumith' (+5,+7) (+2 to speed)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, ability to
    tunnel, speed and attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) 25 Rations of Food
b) 11 Potions of Speed
c) 9 Potions of Cure Critical Wounds
d) 5 Potions of Healing
e) 7 Scrolls of Word of Recall
f) a Club (1d4)
g) a Heavy Crossbow of Extra Might (x6) (+11,+14)
    It provides resistance to poison.
    It fires missiles with extra might.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 36 of
    Maze.
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Blue Dragon Scale Mail (-2 to accuracy) [30,+10]
b) Elven Hard Studded Leather (-1 to accuracy) [7,+9] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and shards.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, light and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) an Elven Cloak of Vulnerability [4,+6] (+4 to stealth)
    It increases your stealth, searching
     and luck by 4.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it while digging a rubble.
f) a Dragon Shield [8,+15]
g) an Iron Crown of Might [0,+11] (+2)
    It increases your strength, 
    dexterity and constitution by 2.  It sustains your strength, dexterity
     and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  
    You bought it from the Black Market.
h) an Iron Crown of Night and Day [0,+10]
    It provides light (radius 1)
    forever.  It provides resistance to light, dark and blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid.  
i) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
j) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
k) a Dagger of Gondolin (1d4) (+4,+9) (+2)
    It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    constitution by 2.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it lying on the floor of a special level.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to shards.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) a Cutlass of Extra Attacks (1d7) (+6,+6) (+3 attacks)
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
o) a Fiery Long Sword of Westernesse (2d5) (+10,+10) (+2)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 2.  It does extra damage from fire.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to fire.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and giants.  It can
    resist being shattered by morgul beings.  It cannot be harmed by fire.
    
    It was given to you as a reward.
p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) Kelek's Practical Joke
    It can be activated for acquirement.  
    You found it lying on the ground on level 20 of Mirkwood.
b) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be
    activated for acquirement.  
    You found it in the remains of a Dark elven warlock on level 31 of Maze.
c) the Medallion of Good Will
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Death sword on level 20 of Mirkwood.
d) Jor's Buckler of Missile Attraction
    
    It can be activated for decreasing Intelligence.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) an Amulet of the Serpents [+4] (+2)
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .


  [Home Inventory - Minas Anor ]

a) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
b) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
c) Ulfast, Son of Ulfang's corpse
d) Uldor the Accursed's corpse
e) Tom the Stone Troll's corpse


  [Home Inventory - Lothlorien ]

a) 24 Lembases
b) 6 Sprigs of Athelas
c) 12 Potions of Cure Insanity
d) 12 Potions of Speed
e) 2 Potions of *Healing*
f) 2 Potions of Enlightenment
g) a Potion of *Enlightenment*
h) 10 Potions of Resistance
i) 99 Scrolls of Identify
j) 32 Scrolls of Identify
k) 40 Scrolls of *Identify*
l) an Iron Helm of Water Breathing [5,+8]
    It allows you to breathe underwater.  It cannot be harmed
    by acid.  
    You found it in the remains of a Hill troll on level 27 of Mirkwood.
m) a Main Gauche of *Slay Undead* (1d5) (+2,+5) (+2)
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    confusion.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) an Elemental Scimitar of Slay Demon (2d5) (+7,+6)
p) an Acidic Sickle of Slay Evil (2d3) (+3,+5)
q) 23 Bolts (exploding) (1d5) (+3,+7)
r) 25 Bolts (exploding) (1d5) (+6,+4)
s) 28 Bolts (1d5) (+4,+4)
t) 9 Rodent Skeletons
u) 23 Elf Skeletons
v) 4 Dwarf Skeletons
w) 5 Human Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    It increases your constitution, 
    stealth and searching by 3.  It makes you invisible.  It provides
    resistance to electricity, dark, confusion and nether.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .



Posted on 4.3.2004 22:44
Last updated on 9.3.2004 18:06

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On 4.3.2004 22:44 kevinmcd@provide.net wrote:
I thought I would try to model this character after Groo the Wanderer. For the most part, he will not use any magic other than potions (he will use recall scrolls to make the game playable though). Also, he will use ID scrolls in town (assume the Sage reads them for him). He is to be the dumbest, luckiest Barbarian Swordsman in the world. The only reason his Int and Wis aren't 3 is because of equipment. So far, he has been the luckiest of all my characters.

He was going to be on his way to locate the hidden town of Lothlorien but alas, a damsell in distress needed him to find her lost son. So off the the evil wizards maze he went. Who knows what vile evildoers he will destroy before his task is done!

On 9.3.2004 18:06 kevinmcd@provide.net wrote:
I almost ran into problems when I hit a trap of femininity. Luckily, I found a masculinity trap soon after. This character is going great so far. The high luck is awesome. I found an incredible randart digger at the general store, a helm of water breathing and Gimli's Boots for later use and just found the Shield of Thorin. Acid and Fire Immunities. Lothlorien spiders gave me difficulty due to low stealth (permanently use berserk and running to stay in character) but I got through it.

Darn nexus trap early in the game swapped some of my dexterity stat over to my intelligence. Luckily, I found a junkart of lower intelligence which I have been using to keep him in character.

On 29.3.2005 17:12 kevinmcd@provide.net wrote:
This character actually died a while back but I failed to get a death dump. I wish there was a way to mark the character as dead in the list without a final dump.

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