The Angband Ladder: Elgis, Elf Priest by <enovinso@hotmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Elgis                  Age                 92       STR!     40       
 Sex   : Male                   Height              78       INT:     25       
 Race  : Elf                    Weight             106       WIS!     40       
 Class : Priest(Manwe)          Social Class        26       DEX!     37       
 Body  : Player                                              CON!     35       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit         108 Level             50    Hit Points      934/   934 
 + To Melee Damage       65 Experience  13269265    Spell Points    378/   378 
 + To Ranged Hit         95 Max Exp     13269265    Sanity          930/   930 
 + To Ranged Damage       8 Exp to Adv.    *****    Piety                54052 
   AC                56+186 Gold         2353102    Speed           Fast (+60) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Poor         Blows/Round:  12        
 Bows/Throw  : Legendary[32]Searching   : Poor         Shots/Round:  2         
 Saving Throw: Good         Disarming   : Poor         Mel.dmg/Rnd:  48d5+780  
 Stealth     : Fair         Magic Device: Good         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of an Avarin Ranger.  You have light          
          grey eyes, straight blond hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 89 (4450')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 69 (3450')
        Illusory Castle: Level 52 (2600')
        Maze: Level 35 (1750')
        Orc Cave: Level 21 (1050')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are disguised as a Wolf.
 You are currently in the town of Gondolin.
 You have defeated 7851 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 23 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Yavie of the 2890th year of the third age.
 You have been adventuring for 3 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2334....343....            
        Add Int   : .......2........            
        Add Wis   : .2.34..2........            
        Add Dex   : .2.......3......            
        Add Con   : ..3......3.3....            
        Add Chr   : .23.4..2........            
        Add Stea. : .......2........            
        Add Sear. : ..3.............            
        Add Tun.. : ..............6.            
        Add Speed : *2.343.2...3...+            
        Add Blows : ...3............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Fire Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ......+.++......            
        Sust Int  : ........+.......            
        Sust Wis  : ......+.+.......            
        Sust Dex  : ........++......            
        Sust Con  : ......+.++......            
        Sust Chr  : ........+.......            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..............+            
        Hold Life : .....+..........            
        Imm Acid  : ......*+++......            
        Imm Elec  : ......*.+.......            
        Imm Fire  : ..*.+.*++.......            
        Res Cold  : +..+...+++......            
        Res Pois  : ...++...........            
        Res Fear  : +...+....+.+....            
        Res Light : +....+..........            
        Res Dark  : .....+...+.+....            
        Res Blind : .......+........            
        Res Conf  : ...+.++.........            
        Res Sound : ...+............            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : .........+......            
        Res Chaos : ...+.++.........            
        Res Disen : ....+...+.+.....            
        Levitate  : ...............+            
        Lite      : ++..............            
        See Invis : +.+..+..........            
        Digestion : +........+......            
        Regen     : +...............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +.++++.+........            
        Blessed   : +...............            
        Cursed    : ...+............            
        Fly       : ..+............+            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ........+.......            
        TLord.ESP : ..+.............            
        Full ESP  : ...............+            

Skills (points left: 17)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.750]
          . Archery                              01.500 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            00.500 [0.900]
 - Magic                                         38.224 [0.900]
          . Magic-Device                         10.000 [1.050]
          . Spell-power                          16.200 [0.600]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  13.400 [1.000]
          . Prayer                               31.000 [1.500]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  01.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your speed by 10.  It does extra damage from frost.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold and light.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Heavy Crossbow of Pelduin (x6) (+9,+8) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity, charisma and speed by 2
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm in the town of Khazad-dum .
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of The Sacred
    Land Of Mountains.
f) The Mithril Ring of Taukas [+10] (+3 to speed) {cursed}
    It can be activated for ball of cold and resist cold
    every 50+d50 turns if it is being worn. It increases your strength, 
    wisdom, speed and attack speed by 3.  It provides resistance to cold, 
    poison, sound and chaos.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 69 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Demilich on level 70 of Dol Guldur.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
n) The Mithril Chain Mail of Hadurth (-1 to accuracy) [28,+15]
    
    It sustains your strength, wisdom and constitution.  It provides
    immunity to acid, electricity and fire.  It provides resistance to 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 75 of
    Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Cesti of Power (+4,+3) [5,+12] (+4)
    It increases your strength by 4.  It provides resistance to 
    disenchantment.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to dark.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 45 of Moria.
z) (nothing)
{) 23 Seeker Bolts of Flame (4d5) (+11,+13)
    It does extra
    damage from fire.  It cannot be harmed by fire.  
|) a Magical Mattock of Digging (+6)
    It grants you the
    power of stone to mud if it is being worn.  It increases your ability
    to tunnel by 6.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Physics Teacher on level 69 of Paths of
    the Dead.


  [Character Inventory]

a) 3 Tomes of the Blowing Wind
b) 3 Tomes of Translocation
c) 2 Fireproof Tomes of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
d) a Fireproof Holy Tome of Manwe Sulimo
    
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
e) Gamenlon's Summoning Manual {heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 58 of The
    Sacred Land Of Mountains.
f) The Crystal Ball of The Witch-King of Angmar {heal 700}
    It can be activated for heal 700 hit points
    every 100 turns.  
    You found it lying on the ground on level 30 of A lost temple.
g) 31 Morphic Oils of Wolf
h) 4 Hazy Potions of Cure Insanity
i) 21 Cyan Potions of Cure Critical Wounds
j) 4 Magenta Potions of Healing
k) 2 Copper Speckled Potions of *Healing*
l) 5 Red Potions of Life
m) 10 Silver Speckled Potions of Restore Mana
n) 27 Scrolls titled "aksa nelgit" of Teleportation
o) 2 Scrolls titled "neserk doeso" of *Destruction*
p) a Golden Rod of Probing (125/125) {@8}
q) a Golden Rod of Recall (93/125) {@0}
r) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 69 of Paths of the
    Dead.
t) The Iron Helm of Knowledge [6,+20] (-6) (charging)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Glass Ring of Marad (+10,+11) (+3 to searching)
    It increases your searching by 3.  It sustains your wisdom, 
    constitution and charisma.  It provides resistance to poison.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 47 of
    Mordor.
b) The Stone of Lore
c) a Bastard Sword of Extra Attacks (3d4) (+11,+9) (+3 attacks)


  [Home Inventory - Gondolin ]

a) a Rhodonite Ring of Speed (+11)
b) 2 Rings of Speed (+10) {!k}
    It increases your speed by 10.  
    You stole it from the Speed Ring Market.
c) a Nickel Ring of Extra Attacks (+3 attacks)
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 87 of Angband.
e) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
f) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Mordor.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It provides
    resistance to poison, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) a Spider Web of Electricity [1,+10]
    It provides resistance to electricity.
    It produces an electric sheath.  It cannot be harmed by acid.  It
    cannot be harmed by electricity.  
    You found it lying in a vault on level 30 of Mirkwood.
k) a Mouse Fur of Air [1,+13]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 30 of Mirkwood.
l) The Large Leather Shield of Celegorm [4,+20]
    It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 78 of Angband.
m) a Dragon Shield of Preservation (-3,-8) [8,+37]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, fire, poison, dark, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black reaver on level 70 of Angband.
n) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nether wraith on level 69 of Paths of the
    Dead.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is
    being worn. It decreases your intelligence, wisdom and searching by 5.
    It provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
p) a Dragon Helm of Water Breathing [8,+24]
    It provides
    resistance to light and shards.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 89 of Angband.
q) a Pair of Metal Shod Boots of Speed [6,+4] (+9) {bodaks 1350'}
    
    It increases your speed by 9.  
    It was given to you as a reward.
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 69 of Paths of
    the Dead.
s) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns
     if it is being worn. It increases your dexterity and stealth by 4.  
    It drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Katana of Eleri (3d4) (+8,+9) (+2 attacks)
    It can be wielded two-handed.  It increases your 
    dexterity, constitution and attack speed by 2.  It does extra damage 
    from acid.  It is a great bane of dragons.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 30 of Mirkwood.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 89 of Angband.
w) a Great Wyrm of Power corpse
x) The Mage Staff of Celenen (1d4) (+7,+6)(80%) (+4)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 4.  
    It increases your mana capacity by 80%.  It sustains your intelligence
    .  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of The Sacred Land
    Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dread on level 70 of Paths of the Dead.
b) a Potion of Invulnerability {!k}
c) 2 Scrolls of *Remove Curse*
d) The Crumpled Scroll of Mass Resurrection
e) a Locust Staff of Remove Curses[2|16] (7 charges)
f) The Dilithium Ring of Airya {cursed}
    
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to light and confusion.  It induces random
    teleportation.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    The Sacred Land Of Mountains.
g) The Amulet of Carlammas (+2)
    It can be activated for protection from
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 55 of The Sacred Land
    Of Mountains.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bull Gates on level 70 of Paths of the Dead.
i) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 55 of The Sacred Land
    Of Mountains.
j) an Amulet of Weaponmastery (+6,+6) [+5] (+3) {!k}
    It increases your strength and constitution by 3.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  
    You stole it from the Rare Jewelry Shop.
k) The Palantir of Orthanc (+2)
    It can be activated for 
    clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 69 of
    Paths of the Dead.
l) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth)
    It can be activated for breathe lightning (100)
    every 90+d90 turns if it is being worn. It increases your stealth by 1
    .  It provides resistance to acid, electricity, fire, cold and sound.  
    It allows you to fly.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Dwarven Adamantite Plate Mail (-4) [40,+15] (+2)
    It increases your strength, 
    constitution and infravision by 2.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Paths of
    the Dead.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Dragon Shield [8,+22]
q) The Pair of Metal Shod Boots of Isteith [6,+7]
    It sustains your 
    charisma.  It provides resistance to fire, poison, light, confusion
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Footwear Shop.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1)
    forever.  It increases your searching by 3.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It fights against evil with holy fury.  It
    provides resistance to cold, dark and nexus.  It allows you to sense
    the presence of orcs and dragons.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
u) The Bolt of Ossiryon (1d5) (+20,+11) (+1)
    It increases your wisdom and charisma by 1.  It
    does extra damage from acid.  It poisons your foes.  It drains life
    from your foes.  It is a great bane of demons.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Green Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) a Climbing Set


  [Home Inventory - Khazad-dum ]

a) a Mithril Rod of Acid Balls (160/160) {@1}
b) a Mithril Rod of Disarming (160/160) {@2}
c) The Phial of Galadriel (+4)
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Iron lich on level 41 of Mordor.
d) The Mace 'Taratol' (3d4) (+12,+12)
    It
    can be wielded two-handed.  It can be activated for speed (dur 20+d20)
    every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) a Blasted Thunderlord Coat [0,+0]
    
    It provides resistance to fire and cold.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
b) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
c) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 30 of Mirkwood.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 46 of Mordor.
f) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light
    (radius 1) forever.  It increases your searching by 4.  It does extra
    damage from electricity.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It makes you completely fearless.  It provides resistance to 
    electricity, fire and blindness.  It allows you to sense the presence 
    of orcs, trolls and giants.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
g) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases 
    your strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It
    can be wielded two-handed.  It increases your strength, constitution
     and stealth by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Ball-and-Chain 'Argulomir' (2d4) (+28,+13) (+1)
    It can be wielded two-handed.  It increases your 
    intelligence and ability to tunnel by 1.  It does extra damage from 
    electricity.  It is especially deadly against dragons.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .



Posted on 17.11.2005 09:30
Last updated on 19.11.2005 06:29

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3067. on the Ladder (of 19090)
858. on the ToME Ladder (of 3155)
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On 17.11.2005 09:30 enovinso@hotmail.com wrote:
this one feels like a winner now. damage is still lacking, looking for armor to remedy that.

On 18.11.2005 04:14 enovinso@hotmail.com wrote:
more hp, at least, damage still lacks, takes lots of melee to kill anything.

On 18.11.2005 13:56 Paffa_89@hotmail.com wrote:
Maximize weaponmastery & combat. you'll get one more blow iirc. You git many better weapons than that katana like Hatchet of night. You got much leftover in speed so you could swap either =oSpeed to Flare and switch Trone to something better.

Crown of Gondor would fill many resitance holes but the fighting stats from Hammerhand are important..

On 18.11.2005 19:38 enovinso@hotmail.com wrote:
khazad dum is a great place to get better equipment, isn't it? a little better at swordfighting now.

On 19.11.2005 01:36 enovinso@hotmail.com wrote:
although trone was blasted getting ringil more than
makes up for it.

On 19.11.2005 06:29 enovinso@hotmail.com wrote:
found an even better body armor this time.


On 19.11.2005 23:25 enovinso@hotmail.com wrote:
dead at 5000' somehow elgis got paralyzed and killed by a dread?

On 19.11.2005 23:59 veryfoobar-tome@yahoo.com wrote:
Did you use mindcraft when out of mana? That could paralyze you. Or, maybe you hit a bowel cramps trap?

On 22.11.2005 03:37 enovinso@hotmail.com wrote:
wasn't out of mana, don't think it was food. maybe paralyzed by a beholder's mind blasting? save isn't all that great.

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