The Angband Ladder: Degginka, Ent Unbeliever by <quanchi@icpnet.pl>

  [T.o.M.E. 1.0.0 Character Dump]

 Name  : Degginka               Age                310       STR: 18/***       
 Sex   : Neuter                 Height              35       INT: 18/103       
 Race  : Ent                    Weight              94       WIS: 18/120       
 Class : Unbeliever             Social Class        14       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
                                                             CHR: 18/178       
                                                                               
 + To Hit          137      Level             50    Max Hit Points      2768   
 + To Damage       111      Experience  21373608    Cur Hit Points      2725   
 + To AC           140      Max Exp     21373608    Max SP (Mana)          0   
   Base AC          35      Exp to Adv.    *****    Cur SP (Mana)          0   
                            Gold         2072557    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[107Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Legendary[72]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Legendary[15]Disarming   : Superb       Wpn.dmg/Rnd:  63d9+777  
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of the second generation of the Ents.You have brown          
          skin and unflexible members.                                         
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 49 (2450')
        Angband: Level 124 (6200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

                                                
                    adefkmnopsuxz{|@            
        Add Str   : ..++....+.......            
        Add Int   : ..++..++........            
        Add Wis   : ..++...+........            
        Add Dex   : .+++......+...+.            
        Add Con   : .++++.+.+.......            
        Add Chr   : ..++...+........            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Stea. : ......++........            
        Add Sear. : ................            
        Add Infra : ................            
        Add Tun.. : +.............+.            
        Add Speed : ..++.+++.....+++            
        Add Blows : ................            
        Chaotic   : ..............+.            
        Vampiric  : ................            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Slay Anim.: +............+..            
        Slay Evil : +............+..            
        Slay Und. : .............+..            
        Slay Demon: +............+..            
        Slay Orc  : +............+..            
        Slay Troll: +............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Kill Drag.: +............+..            
        Sharpness : ................            
        Impact    : +...............            
        Poison Brd: .............+..            
        Acid Brand: +............+..            
        Elec Brand: +............++.            
        Fire Brand: .............+..            
        Cold Brand: +............+..            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Sust Str  : ..++............            
        Sust Int  : ..+.+...........            
        Sust Wis  : ..+.+...........            
        Sust Dex  : ..++...........+            
        Sust Con  : ..+++...........            
        Sust Chr  : ..+.............            
        Invisible : ..+....+........            
        Mul life  : +...+...........            
        Imm Acid  : ..+.....+.......            
        Imm Elec  : ..++............            
        Imm Fire  : ..+...+.........            
        Imm Cold  : ..+.............            
        Sens Fire : ...............+            
        Reflect   : ......+.........            
        Free Act  : .+++....+.+....+            
        Hold Life : ...+++..........            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Res Acid  : +.....++..+.....            
        Res Elec  : +.....+.........            
        Res Fire  : ++.....+........            
        Res Cold  : +...+.++........            
        Res Pois  : ..++....+.......            
        Res Fear  : ................            
        Res Lite  : .....+..........            
        Res Dark  : ....++..........            
        Res Blind : ..+.............            
        Res Conf  : ................            
        Res Sound : ........+......+            
        Res Shard : ................            
        Res Neth  : ..+.+...........            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ..++..++........            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Aura Fire : ......+.........            
        Aura Elec : +...............            
                                                
                                                
        NoTeleport: ................            
        AntiMagic : +...............            
        WraithForm: ................            
        EvilCurse : ................            
        Easy Know : ................            
        Hide Type : .+++.+.++++.....            
        Show Mods : ++........+...+.            
        Insta Art : +.++++..........            
        Levitate  : ...+............            
        Lite      : ....+....+......            
        See Invis : +.++.+....+....+            
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        Digestion : +..+...........+            
        Regen     : ..+++...........            
        Xtra Might: .+..............            
        Xtra Shots: ................            
        Ign Acid  : +++++++++++..++.            
        Ign Elec  : +++++++++++..++.            
        Ign Fire  : +++++++++++..++.            
        Ign Cold  : +++++++++++..++.            
        Activate  : +.++++.+.++.....            
        Drain Exp : ..+.............            
        Teleport  : +...............            
        Aggravate : +...............            
        Blessed   : ..............+.            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Prm Curse : ..+.............            
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
        No blows  : ................            
        Precogn.  : ................            
        B.Breath  : ...............+            
        Recharge  : ................            
        Fly       : ......+.........            
        Mrg.Curse : ................            
                                                
                                                
                                                
                                                
                                                
                                                
        Climb     : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                    adefkmnopsuxz{|@            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
        Imm Neth  : ................            
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                
                                                

 One of your companion(s) has been killed.
 You felt under the evil influence of the One Ring and decided to wear it.
 You established a permanent between liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 54 princesses.
 You became a new force of darkness and enslaved all free people.

 You have defeated 18218 enemies.


  [Fates]

You are fated to meet a Flounder on level 6.
You may find a Rapier on level 17.
You may find a Club on level 13.
You may meet a Battle-scarred veteran on level 1.
You are fated to meet an Insect swarm on level 19.
You are fated to find a Potion of Boldness on level 14.
You may find a Slime Mold on level 1.
You may find a Scroll of Darkness on level 1.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:2553518, L:40) (9d9) (+63,+44) [+10](40%) (+2)
   
   The mighty Hammer of the Underworld, blackened by
   doomspells of shattering, whose wielder holds the lives of
   all Morgoth's servants in his hand.
   It is sentient and can have access to the realms of:
   Cold
   Acid
   Lightning
   Poison
   
   It can be activated for...
   alter reality every 100 turns
   ...if it is being worn.
   It affects your ability to tunnel.
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from frost.
   It can cause earthquakes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It is a great bane of undead.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It affects your hit points.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It slows your metabolism.
   It produces an electric sheath.
   It produces an anti-magic shell.
   It induces random teleportation.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Long Bow of Bard (x5) (+14,+16) (+2)
   
   The great yew bow of grim-faced Bard, who shot the
   mightiest arrow that songs record.
   It is from a group of items rumored to be the bane of
   dragons.
   
   It affects your dexterity.
   It affects your constitution.
   It affects your luck.
   It provides immunity to paralysis.
   It provides resistance to fire.
   It allows you to sense the presence of dragons.
   It fires missiles with extra might.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
   
   "Ash nazg durbatuluk, ash nazg gimbatul, ash nazg
   thrakatuluk agh burzum-ishi krimpatul". Unadorned, made of
   massive gold, set with runes in the foul speech of Mordor,
   with power so great that it inevitably twists and masters
   any earthly being who wears it.
   It can be activated for...
   powerful things
   ...if it is being worn.
   It grants you the power of...
   change the world
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It affects your mana capacity.
   It affects your spell power.
   It makes you invisible.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It provides resistance to blindness.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It speeds your regenerative powers.
   It drains mana.
   It drains life.
   It drains experience.
   It is permanently cursed.
   It cannot be droped while cursed.
   It can re-curse itself.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
   
   The Ring of Sapphire, with clear blue gems that shine like
   stars, glittering untouchable despite all that Morgoth ever
   wrought.  Vilya is one of the three Rings of Power created
   by the Elves and hidden by them from Morgoth.
   It can be activated for...
   greater healing (900) every 200+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It affects your luck.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to electricity.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Jewel 'Evenstar'(60%) (+3)
   
   A pure white jewel, the last gift of Queen Arwen Undomiel
   to Frodo Baggins, intended to be worn around his neck on
   the chain that had once borne the One Ring.
   It can be activated for...
   restore every 150 turns
   ...if it is being worn.
   It affects your constitution.
   It affects your hit points.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Arkenstone of Thrain (+3)
   
   A great globe seemingly filled with moonlight, the famed
   Heart of the Mountain, which splinters the light that falls
   upon it into a thousand glowing shards.
   It can be activated for...
   detection every 30+d30 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your speed.
   It affects your luck.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Dragonrider Coat of T'ron [9,+20] (+4 to speed)
   
   The flying suit of T'ron.  It protects the user from fire
   and imps are said to be less annoying with this on.  
   It affects your intelligence.
   It affects your constitution.
   It affects your stealth.
   It affects your speed.
   It provides immunity to fire.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It allows you to fly.
   It allows you to sense the presence of dragonriders.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Shadow Cloak of Luthien [6,+20] (+2)
   
   The opaque midnight folds, inset with a multitude of tiny
   diamonds, of this cloak swirl around you and you feel a
   hint, a fragment of the knowledge and power to restore that
   lay in Luthien, the most beautiful being that ever knew
   death.
   It can be activated for...
   restore life levels every 450 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It makes you invisible.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield of Thorin [3,+25] (+4)
   
   Invoking the strength and endurance of Thorin, King under
   the Mountain, this little metal shield is proof against the
   Element of Earth.
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It provides resistance to sound.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Iron Helm of Knowledge [6,+16] (-6)
   
   This helm, designed by Petty-Dwarves ages ago to act as the
   brain of a long lost project, is made of finest glass. Its
   light banishes all secrets, and makes audible whispers from
   the deceased.
   It can be activated for...
   whispers from beyond 100+d200 turns
   ...if it is being worn.
   It affects your luck.
   It provides light.
   It identifies all items for you.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Cesti of Fingolfin (+7,+8) [5,+18] (+4)
   
   The hand-sheathing of Fingolfin, warrior-king of Elves and
   Men, who gave Morgoth seven mighty wounds and pain that
   will last forever.
   It can be activated for...
   a magical arrow (150) every 90+d90 turns
   ...if it is being worn.
   It grants you the power of...
   magic missile
   ...if it is being worn.
   It affects your dexterity.
   It affects your luck.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Metal Shod Boots of Stealth [6,+10] (+2 to stealth)
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
   
   Dealiest of arrows, imbued with elemental strength, this
   shaft is feared especially by the wyrmkin.
   It is from a group of items rumored to be the bane of
   dragons.
   
   It affects your speed.
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
|) The Dwarven Pick of Tulim (1d4) (+4,+3) (+2 to speed)
   
   It affects your dexterity.
   It affects your ability to tunnel.
   It affects your speed.
   It does extra damage from electricity.
   It produces chaotic effects.
   It is a great bane of demons.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.


  [Character Inventory]

a) 2 Potions of Cure Critical Insanity
b) 3 Potions of Cure Insanity
c) a Potion of Speed
d) a Potion of Berserk Strength
e) 5 Potions of Healing
f) 8 Potions of *Healing*
g) 8 Potions of Restore Life Levels
h) 10 Potions of Enlightenment
i) 15 Potions of Resistance
j) 38 Scrolls of Teleportation
k) 17 Scrolls of Word of Recall
l) a Fireproof Scroll of *Identify*
   
   It cannot be harmed by fire.
m) a Scroll of Magic Mapping
n) 21 Scrolls of Satisfy Hunger
o) a Fireproof Scroll of Protection from Evil
p) a Scroll of Protection from Evil
q) The Broad Sword 'Arunruth' (3d5) (+0,+0) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
   
   This weapon of wrath, cursed with a violent anger, dives
   hungrily into the flesh of its enemies. It gathers shadows
   of death into itsowner as they inflict wounds that will
   never heal.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It produces chaotic effects.
   It is very sharp and can cut your foes.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
s) a Bluesteel Blade (1d6) (+10,+5)
t) a Mace of Disruption of *Slay Evil* (5d8) (+16,+13) (+1)
   
   It must be wielded two-handed.
   It affects your wisdom.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It makes you completely fearless.
   It gives telepathic powers.
   It has been blessed by the gods.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   
   A crossbow that grants fiery speed to he who finds it, and
   from which shoot bolts that blaze with flame unquenchable.
   It can be activated for...
   fire branding of bolts every 999 turns
   ...if it is being worn.
   It affects your speed.
   It provides resistance to fire.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) a Mushroom of Restoring
b) a Ring of Damage (+19)
c) a Ring of Slaying (+10,+12)
d) an Amulet of Trickery (+3)
e) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
   
   A great brazen arbalest with arms of gleaming steel,
   shooting quarrels with speed and power for those brave
   enough to risk betrayal.
   It can be activated for...
   magic arrow (10d10) every 20+d20 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It fires missiles with extra might.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
   
   A powerful arrow that is feared by even the mightiest
   demons.  
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Seeker Arrow of Gondor (10d8) (+10,+20)
   
   An arrow that was created to rid the world of demons.  
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Seeker Arrow of Ladriad (4d4) (+6,+10)
   
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against giants.
   It is a great bane of demons.
   It is a great bane of undead.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Minas Anor ]

a) 2 Scrolls of *Destruction*
b) a Fireproof Scroll of Genocide
c) The Ring Mail 'Elatard' (-5,-5) [12,+16](40%)
   
   It affects your hit points.
   It sustains your intelligence.
   It sustains your constitution.
   It provides immunity to acid.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Mithril Plate Mail 'Arialare' (-3) [35,+9]
   
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Large Leather Shield of the Haradrim [4,+15] (+2)
   
   A great shield from the far lands of the South, whose
   wielder will go charging into battle heedless of danger,
   with the strength and endurance of a madman.  Nor will he
   fear poison, for the Southron barbarians handle poisoned
   darts naturally.
   It can be activated for...
   berserk strength every 50+d50 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It sustains your strength.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to poison.
   It provides resistance to blindness.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
   
   This bow, and its twin, belonged to Feanor's last two twin
   sons, Amrod and Amras, who both hunted with the Green-elves
   for a time. Like the twins, the bows are similar, for both
   protect their wielders from the elements:  and yet they are
   also unlike, for this bow gives quickness and subtlety,
   while the other gives endurance and strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It slows your metabolism.
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) a Potion of Shape of Ape
c) a Potion of Shape of Mana ball
d) 2 Potions of Shape of Cold cloud
e) 2 Potions of Speed
f) a Potion of Life
g) 2 Scrolls of Teleport Level
h) a Scroll of *Remove Curse*
i) a Scroll of Protection from Evil
j) 4 Scrolls of Rune of Protection
k) a Ring of Damage (+22)
l) an Indestructible Ring of Speed (+12)
   
   It affects your speed.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Ring of Power 'Nenya' (+9,+9) (+2)
   
   The Ring of Adamant, with a pure white stone as
   centerpiece.  Nenya is one of the three Rings of Power
   created by the Elves and hidden by them from Morgoth.
   It can be activated for...
   healing (800) every 100+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It affects your luck.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Ring of F'lar (+3)
   
   The mighty ring of the Dragonrider F'lar that makes the
   wearer strong and healthy.  It was once a ring of power and
   has been given to F'lar by Celegorm when he arrived on Arda
   with a full weyr of Dragonrider.
   It can be activated for...
   dimension door every 100 turns
   ...if it is being worn.
   It grants you the power of...
   swap position
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It affects your searching.
   It provides immunity to fire.
   It allows you to fly.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Necklace 'Nauglamir' (+3)
   
   A carencet of gold, set with a multitude of shining gems of
   Valinor.  Despite its size, its weight seems as that of
   gossamer.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your infravision.
   It affects your speed.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides light.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
q) a Dark Sword (3d7) (+0,+0)
r) The Short Bow of Amrod (x4) (+12,+15) (+2)


  [Home Inventory - Gondolin ]

a) a Mushroom of Restoring
b) a Ring of Damage (+19)
c) a Ring of Slaying (+10,+12)
d) an Amulet of Trickery (+3)
e) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
   
   A great brazen arbalest with arms of gleaming steel,
   shooting quarrels with speed and power for those brave
   enough to risk betrayal.
   It can be activated for...
   magic arrow (10d10) every 20+d20 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It fires missiles with extra might.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
   
   A powerful arrow that is feared by even the mightiest
   demons.  
   It does extra damage from acid.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It poisons your foes.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Seeker Arrow of Gondor (10d8) (+10,+20)
   
   An arrow that was created to rid the world of demons.  
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Seeker Arrow of Ladriad (4d4) (+6,+10)
   
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against giants.
   It is a great bane of demons.
   It is a great bane of undead.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 23.6.2002 17:48

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1662. on the Ladder (of 18973)
635. on the ToME Ladder (of 3151)
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