[ToME 2.3.1 Character Sheet] Name : Asabab Age 267 STR! 40 Sex : Male Height 35 Int! 22 26 Race : Ent Weight 103 Wis: 25 31 Class : Rogue Social Class 34 DEX! 33 Body : Player CON! 40 God : Nobody Chr! 3 28 + To Melee Hit 62 Level 50 Max Hit Points 1634 + To Melee Damage 65 Experience 12502475 Cur Hit Points 1618 + To Ranged Hit 45 Max Exp 12502475 Max SP (Mana) 67 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 52 AC 59+154 Gold 3894650 (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Very Good Blows/Round: 7 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 42d7+455 Stealth : Superb Magic Device: Bad Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and unflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 12 (600') Mordor: Level 47 (2350') Angband: Level 79 (3950') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 31 (1550') Dol Guldur: Level 61 (3050') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently on level 79 of Angband. You have defeated 18937 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 8 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 13th Coire of the 2890th year of the third age. You have been adventuring for 153 days. adefkmnopsuxz{|@ Add Str : ....4...43...... Add Wis : ....4........... Add Dex : .........34..... Add Con : ........43...... Add Chr : ....4........... Add Stea. : ..2............. Add Sear. : ...........4.... Add Infra : ...........4.... Add Tun.. : ...........4..4. Add Speed : 2.2.43.........+ Add Blows : 2............... Slay Und. : +............... Slay Drag.: +............... Elec Brand: +............... Fire Brand: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : ..+...+..+...... Sust Con : ..+......+...... Sust Chr : +............... Invisible : +............... Mul life : ......+........+ Sens Fire : ...............+ Reflect : ................ Free Act : ..+.....+.+..... Hold Life : .....++......... Imm Acid : ......*.*++..... Res Elec : ................ Imm Fire : *.+.+........... Imm Cold : ......*..+...... Res Pois : ..+.+........... Res Fear : +...+....+...... Res Lite : .++..+.......... Res Dark : .....+...+...... Res Blind : ................ Res Conf : +.+..++.+....... Res Sound : ........+....... Res Shard : ..+...++........ Res Neth : ..+............. Res Nexus : ..+......+...... Res Chaos : +.+..++.+....... Res Disen : +.+.+........... EvilCurse : +............... Levitate : ..+............. Lite : +............... See Invis : .....+.........+ Digestion : .........+.....+ Regen : ..........+..... Xtra Might: .+.............. Activate : ..+.++....+..... Drain Exp : +............... Teleport : +............... Aggravate : +............... Cursed : +............... Hvy Curse : +............... Sentient : +............... Climb : ...........+.... Orc.ESP : .....+..+......+ Troll.ESP : ...............+ Evil.ESP : ...............+ Skills (points left: 0) - Combat 50.000 [0.700] - Weaponmastery 50.000 [0.700] - Sword-mastery 09.355 [0.300] . Critical-hits 09.500 [0.500] . Archery 00.-200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 01.200 [0.600] - Sneakiness 41.000 [2.000] . Stealth 13.000 [1.500] . Disarming 07.500 [2.000] . Backstab 44.000 [1.000] . Stealing 41.000 [2.000] . Dodging 11.000 [2.000] - Magic 01.119 [0.700] . Magic-Device 03.050 [1.550] . Conveyance 00.000 [0.500] . Divination 00.000 [0.500] . Temporal 00.000 [0.500] - Spirituality 13.170 [0.700] . Prayer 00.500 [0.500] - Monster-lore 05.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 10.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Trapping * Tree walking One of your companion(s) has been killed. [Fates] You may meet a Newt on level 4. You may find a Mage Staff on level 1. You may meet a Filthy street urchin on level 1. You may meet an Insect swarm on level 1. You may meet a Giant octopus on level 17. You are fated to meet a Jackal on level 9. You may meet a Yellow light on level 1. You are fated to find a Club on level 15. You are fated to find a Flask of oil on level 10. You are fated to find a Rapier on level 17. You are fated to find a Small Leather Shield on level 6. You may find a Potion of Detect Invisible on level 1. You are fated to find a Ring of Sustain Charisma on level 34. You may find a Rune [Element] on level 57. You are fated to find a Scroll of Phase Door on level 5. You are fated to find The Dagger 'Nimthanc' on level 4. [Character Equipment] a) The Dark Sword 'Mormegil' (E:319115, L:31) (6d7) (+27,+10) [-20] (+2 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It makes you invisible. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 76 of Angband. d) a Light Crossbow of Extra Might (x7) (+19,+15) It provides resistance to light. It fires missiles with extra might. You found it in the remains of a Black reaver on level 72 of Angband. e) The Ring of Delet [+20] (+2 to speed) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your stealth, speed and ability to score critical hits by 2. It sustains your dexterity and constitution . It provides immunity to paralysis. It provides resistance to fire, poison, light, confusion, shards, nether, nexus, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) a Ring of Speed k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 72 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 76 of Angband. n) The Adamantite Plate Mail of Ulmoth (-22,-1) [40,+11](20%) It increases your hit points by 20%. It sustains your dexterity. It provides immunity to acid and cold. It provides resistance to life draining, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Angband. o) a Spider Web of Asabab of Protection [1,+17] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 57 of Dol Guldur. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. z) a Death mold named Jyrki (1097 hp) {) 23 Bolts (1d5) {excellent} |) a Magical Shovel of Digging (+4) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) Raal's Voodoo Doll of Revenge {special} It can be activated for genocide every 500 turns. You found it in the remains of a Black wraith on level 34 of Mordor. b) Boccob's Magical Mish-mash of Mash Genocide It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 61 of Dol Guldur. c) a Large Crystal Ball d) The Medallion of Good Will It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 36 of Mordor. e) a Mushroom of Restoring f) 3 Potions of Cure Critical Wounds g) 4 Potions of Healing h) 4 Potions of Restore Life Levels i) 8 Potions of Resistance j) 24 Scrolls of Phase Door k) 21 Scrolls of Teleportation l) 2 Scrolls of *Remove Curse* m) 10 Scrolls of Satisfy Hunger n) a Copper Rod of Trap Location (20/20) o) a Silver Rod of Simplicity of Perception (100/100) You found it in the remains of Saruman of Many Colours on level 60 of Erebor. p) a Silver Rod of Recall (100/100) q) a Golden Rod of the Istari of Teleport Other (250/250) r) a Golden Rod of Disarming (125/125) s) an Indestructible Ring of Extra Attacks (+3 attacks) {25% off} It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. t) The Ring of Flare (+3) (charging) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of The Sacred Land Of Mountains. u) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol Guldur. v) The Sabre 'Careth Asdriag' (2d7) (+8,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 40 of Mordor. w) (nothing) [Home Inventory - Bree ] a) 16 Mushrooms of Cure Serious Wounds {100% off} b) 6 Sprigs of Athelas c) a Potion of *Healing* d) 21 Scrolls of Teleportation e) 5 Scrolls of Word of Recall f) 3 Scrolls of Identify g) 5 Scrolls of *Identify* h) The Ring of Power of Uvatha the Horseman (+5) It increases your constitution by 5. It makes you invisible. It sustains your dexterity. It provides resistance to acid and cold. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 73 of Angband. j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. k) The Two-Handed Sword 'Narathorm' (3d6) (+19,+23) It must be wielded two-handed. It produces chaotic effects. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. l) a Shocking Glaive of Extra Attacks (2d6) (+12,+11) (+2 attacks) It can be wielded two-handed. It increases your attack speed by 2. It does extra damage from electricity. It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Black Market. m) The Ball-and-Chain 'Moron' (2d4) (+29,+8) It can be wielded two-handed. It does extra damage from frost. It drains life from your foes. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 72 of Angband. n) a Parchment - Deep Thoughts o) a Parchment - More Deep Thoughts [Home Inventory - Gondolin ] a) The Eye of Vecna It can be activated for gain corruption every 10 turns. You found it in the remains of a Nether wraith on level 42 of Mordor. b) 6 Potions of Healing c) a Potion of *Healing* d) 3 Scrolls of Phase Door e) a Golden Rod of Nothing (125/125) f) The Ring of Power of Adunaphel the Quiet (+4) It increases your dexterity by 4. It makes you invisible. It sustains your intelligence. It provides resistance to poison and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 43 of Mordor. g) a Ring of Dexterity (+6) It increases your dexterity by 6. You bought it from the Rare Jewelry Shop. h) The Amulet of Ingwe (+3) i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 72 of Angband. j) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. k) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. l) The Thunderlord Coat of Istir (-17,-7) [9,+15](20%) It increases your hit points by 20%. It sustains your intelligence and constitution. It provides immunity to fire. It provides resistance to acid, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Large Leather Shield of Heluin [4,+10] n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 74 of Angband. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 42 of Mordor. p) The Set of Leather Gloves 'Eglinur' (+7 to damage) [1,+16] It sustains your intelligence and wisdom. It provides resistance to cold, poison, dark, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice paladin on level 70 of The Sacred Land Of Mountains. q) The Dagger 'Narthanc' (E:728046, L:34) (1d4) (+35,+19) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It drains life from your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to fire and cold. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 74 of Angband. s) a Heavy Crossbow of Extra Might (x5) (+9,+11) It provides resistance to confusion. It fires missiles with extra might. It was given to you as a reward. t) a Parchment - Deep Thoughts u) a Parchment - More Deep Thoughts v) a Parchment - Compendium of Deep Thoughts w) a Parchment - Compendium of Deep Thoughts [Home Inventory - Minas Anor ] a) Cathal's Corrupting Cymbal (charging) It can be activated for cure insanity every 200 turns. You found it in the remains of a Hezrou on level 74 of Angband. b) a Skull druj (1400 hp) c) a Greater demonic quylthulg (1500 hp) d) a Silent watcher (1634 hp) e) 2 Potions of Speed f) 10 Potions of Healing g) 2 Potions of *Healing* h) 16 Scrolls of Summon Never-Moving Pet i) 56 Scrolls of Teleportation j) a Bolt Trap Set for Dragons (+28,+17) [+19] (+3) It is well-hidden. It can only be set off by dragons. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 45 of Mordor. k) a Ring of Extra Attacks (+2 attacks) l) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 69 of Angband. m) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. n) a Feanorian Lamp of the Ethereal Eye {100% off} It grants you the power of magic map if it is being worn. It provides light (radius 3) forever. It cannot be harmed by fire. You stole it from the Black Market.{Nice theft ;-) } o) The Phial of Galadriel (+4) p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 34 of Mordor. q) a Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+28] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to electricity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 70 of The Sacred Land Of Mountains. r) The Bar Chain Mail of Alann (-54,-13) [18,+16](40%) It increases your hit points by 40%. It provides resistance to acid, fire, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 76 of Angband. {That increases your hp by 40% is nice, but...} s) The Dragon Helm of Thrain [8,+15] It provides resistance to poison, blindness and disenchantment. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Pair of Metal Shod Boots 'Galaith' [6,+11] It sustains your wisdom. It provides resistance to light, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. u) The Sling of Farmer Maggot (x2) (+20,+4) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 70 of The Sacred Land Of Mountains. w) a Climbing Set x) a Parchment - Compendium of Deep Thoughts [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 15 Flasks of oil c) 3 Potions of Cure Light Insanity d) 99 Potions of Water Curing {quest} e) 3 Potions of Healing f) a Potion of Healing {25% off} g) 2 Potions of *Healing* h) 2 Potions of Life i) 14 Potions of Restore Life Levels j) 20 Scrolls of Teleportation k) 2 Scrolls of Word of Recall l) 57 Scrolls of Identify m) 2 Scrolls of *Identify* n) 2 Scrolls of Remove Curse o) 2 Scrolls of Satisfy Hunger p) a Ring of Nether Resistance q) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 31 of Moria. r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 31 of Moria. s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 31 of Moria. t) The Long Sword 'Fearthlos' (2d5) (+13,+14) (+6) It provides light (radius 1) forever. It increases your dexterity and charisma by 6. It does extra damage from acid and fire. It is a great bane of dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 34 of Mordor. u) The Katana of Erion (3d4) (+6,+2) (+2) It can be wielded two-handed. It increases your wisdom and dexterity by 2. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 31 of Moria. v) 30 Arrows (exploding) (1d4) (+7,+3) w) a Parchment - Compendium of Deep Thoughts [Home Inventory - Khazad-dum ] a) 3 Potions of Healing b) a Feanorian Lamp of Fearlessness It provides light (radius 3) forever. It makes you completely fearless. It cannot be harmed by fire. You bought it from the Mining Supply store. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm in the town of Khazad-dum . d) The Lochaber Axe of Rumen (3d8) (+16,+12) (+5) [The Mathom-house Inventory - Bree ] a) an Everburning Torch of Fading (with 0 turns of light) It provides light (radius 1) when fueled. It cannot be harmed by fire. You found it in the remains of a Snaga Shaman on level 10 of Orc Cave. b) a Dwarven Lantern of Fading (with 0 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. You found it in the remains of a Water naga Shaman on level 32 of Moria. c) The Padded Armour of Astardh [4,+9] It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 74 of Angband. d) The Rapier of Ingrin (1d6) (+8,+18) It does extra damage from electricity. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 72 of Angband.