The Angband Ladder: Olwe, High-Elf Sorceror by <ethanhandelman@comcast.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Olwe                   Age                121       STR! 18/210       
 Sex   : Male                   Height              86       INT! 18/***       
 Race  : High-Elf               Weight             238       WIS! 18/190       
 Class : Sorceror               Social Class        33       DEX! 18/***       
 Body  : Player                                              CON! 18/210       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit          18 Level             50    Hit Points      749/   749 
 + To Melee Damage        4 Experience  12285421    Spell Points   2586/  2586 
 + To Ranged Hit         34 Max Exp     12285421    Sanity          805/   805 
 + To Ranged Damage      19 Exp to Adv.    *****    Piety                76595 
   AC                17+137 Gold         7819009    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  4d4+16    
 Stealth     : Legendary[10]Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Erebor: Level 72 (3600')
        Moria: Level 48 (2400')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 6753 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Quelle of the 2890th year of the third age.
 You have been adventuring for 43 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..32....4.....6.            
        Add Int   : ...22....33.....            
        Add Wis   : ...22..........+            
        Add Dex   : .2.2.....3......            
        Add Con   : .232....4.......            
        Add Chr   : ..32.....3......            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +........+......            
        Add Stea. : ...2...3........            
        Add Sear. : ..3......3....6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : ...2.3.....*.0..            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: .............++.            
        Slay Drag.: .............++.            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............++.            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ......++........            
        Sust Int  : ...++..+........            
        Sust Wis  : ...++...........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+.+...++.+.....            
        Hold Life : ...+++..........            
        Imm Acid  : ........*+....+.            
        Imm Elec  : .......*..+.....            
        Imm Fire  : .+*...**.+......            
        Imm Cold  : ...*...*........            
        Res Pois  : ..........+.....            
        Res Fear  : ......++........            
        Res Light : .....+.+.......+            
        Res Dark  : .....+....+...+.            
        Res Blind : ...+............            
        Res Conf  : .....+.++.......            
        Res Sound : .......++.......            
        Res Shard : .......+.+......            
        Res Neth  : ......+++.......            
        Res Nexus : ......+....+....            
        Res Chaos : .....+.++.......            
        Res Disen : .........+....+.            
        Auto Curse: ....+...........            
        Levitate  : ..........+.....            
        Lite      : ....+...........            
        See Invis : ..++.+.........+            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Activate  : ..++.+...+++..+.            
        Hvy Curse : ....+...........            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....+.            
        Dragon.ESP: .+..............            
        Evil.ESP  : ....+...........            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            
        Full ESP  : ...+............            

Skills (points left: 0)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    08.050 [0.900]
          . Stealth                              24.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         03.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  02.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Potion of Apple Juice on level 1.
You may find a Parchment - Map of Lothlorien on level 1.
You are fated to meet a Blubbering idiot on level 1.
You may find a Scroll of Trap Creation on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+2,+7)(100%) (+5) {!d!k!v!s!t}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it lying in a vault on level 71 of Erebor.
d) The Long Bow of Bard (x5) (+17,+19) (+2) {!d!k!v!s}
    It increases your 
    dexterity, constitution and luck by 2.  It provides immunity to
    paralysis.  It provides resistance to fire.  It allows you to sense
    the presence of dragons.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Moria.
e) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 51 of Illusory Castle.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Moria.
n) The Robe of Laurien (-3,-5) [2,+12](40%)
    It increases your 
    hit points by 40%.  It sustains your strength.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of Moria.
o) The Fur Cloak 'Ammothor' [3,+16] (+3 to stealth)
    It increases your 
    stealth by 3.  It sustains your strength and intelligence.  It
    provides immunity to electricity, fire and cold.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to light, confusion, sound, shards, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Moria.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated
    for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. 
    It increases your intelligence, dexterity, charisma, searching and 
    spell power by 3.  It provides resistance to acid, fire, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 70 of Erebor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
    be used to store a spell.  It increases your intelligence and luck by 
    3.  It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every
    250 turns if it is being worn. It increases your speed by 15.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) {!d!k!v!s}
    It decreases your 
    speed by 0.  It does extra damage from acid, electricity, fire and 
    frost.  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated
    for stone to mud every 5 turns if it is being worn. It increases your 
    strength, searching, infravision and ability to tunnel by 6.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v!s}
b) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
c) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
f) a Fireproof Tome of Translocation {!d!k!v!s}
g) a Fireproof Tome of the Tree {!d!k!v!s}
h) a Fireproof Tome of Knowledge {!d!k!v!s}
i) a Fireproof Tome of the Time {!d!k!v!s}
j) a Fireproof Tome of Meta Spells {!d!k!v!s}
k) a Sprig of Athelas {!E}
l) 40 Potions of Cure Insanity
m) 79 Potions of Healing
n) 46 Potions of *Healing*
o) 52 Potions of Restore Mana
p) 3 Scrolls of Teleport Level {!r}
q) a Fireproof Scroll of Genocide {!r}
r) 2 Scrolls of Genocide {!r}
s) a Scroll of Mass Genocide {!r}
t) The Anchor of Space-Time {!d!k!v!s}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Holy Tome of Eru Iluvatar
b) 6 Sprigs of Athelas {!E}
c) a Potion of Cure Insanity
d) a Scroll of Genocide {!r}
e) a Mithril Rod of the Istari of Home Summoning (320/320)
f) an Adamantite Rod of the Istari of Nothing (400/400)
g) The Amulet of Ingwe (+3)
    It can be activated for 
    dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of Dol Guldur.
h) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases 
    your intelligence, searching and spell power by 6.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
i) a Feathers Cloak of Air [1,+8]
j) an Iron Crown of the Magi [0,+10] (+3)
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to poison and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
l) The Steel Helm 'Lebohaum' [20,+80]
m) The Short Bow of Amrod (x4) (+12,+15) (+2)
n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides immunity to
    paralysis.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Dol Guldur.
o) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
p) a Mage Staff of Power (1d4) (-12,-9) (+10)


  [Home Inventory - Gondolin ]

a) 4 Scrolls of Teleport Level {!r}
b) a Silver Rod of the Istari of Nothing (200/200)
c) an Adamantite Rod of the Istari of Nothing (400/400)
d) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k!v!s}
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Jewel 'Evenstar' (+3)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 48 of Moria.
f) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated
    for light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
h) The Robe of Brosse [2,+14]
    It
    sustains your wisdom and dexterity.  It provides immunity to acid, 
    fire and cold.  It provides resistance to light and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Illusory Castle.
i) an Elven Cloak of Protection [4,+23] (+4 to stealth)
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to acid, fire and cold.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your 
    dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 51 of Illusory Castle.
l) The Large Metal Shield of Mardaith [5,+11]
    It
    sustains your constitution.  It provides immunity to acid.  It
    provides resistance to life draining, poison and nexus.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 47 of Moria.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
n) The Dragon Helm of Dor-Lomin [8,+20] (+4)
o) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the
    power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Illusory Castle.
p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Illusory Castle.
r) The Light Crossbow of Irimbrin (x6) (+9,+16) (+3)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and constitution by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Moria.


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Insanity
b) a Silver Rod of the Istari of Nothing (200/200)
c) a Mithril Rod of the Istari of Nothing (320/320)
d) The Ring of Finornir (+7)
    It increases your 
    intelligence and speed by 7.  It makes you invisible.  It provides
    resistance to cold and poison.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
e) The Ring 'Larudhel' (+6)
    
    It increases your dexterity and speed by 6.  It sustains your strength
     and intelligence.  It provides resistance to acid, fire, cold, 
    blindness and chaos.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s}
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
g) The Ring of Durin (+2)
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) an Amulet of Doom [+3] (+6)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 6.  It cannot be dropped while
    cursed.  It can re-curse itself.  
    You found it in the remains of an Elite uruk Shaman in the town of
    Gondolin .
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 60 of Mordor.
j) The Partial Plate Armour of Motelas (-56,-38) [22,+18](40%)
    It increases your 
    hit points by 40%.  It sustains your constitution.  It provides
    resistance to life draining, cold, light and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Cloak of Ormil [1,+8]
    It sustains your strength.  It provides immunity to 
    electricity.  It provides resistance to fire, cold, poison and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
l) an Elven Cloak of Stealth [4,+16] (+7 to stealth)
    It increases 
    your stealth, searching and luck by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 58 of Mordor.
m) The Snakeskin Cloak of Firnor [1,+9]
    It provides
    immunity to paralysis.  It provides resistance to fire, poison, light
     and dark.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Snakeskin Cloak of Vielfin [1,+12]
    It
    sustains your strength and dexterity.  It provides resistance to 
    shards, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
o) The Small Leather Shield of Aramar [2,+15]
    It provides
    immunity to fire.  It provides resistance to acid, light, dark, shards
    , nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 58 of Mordor.
p) an Iron Crown of the Magi [0,+10] (+3)
    It increases your 
    intelligence and spell power by 3.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can
    be activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Dol Guldur.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 48 of Moria.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
t) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to disenchantment.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 51 of Illusory Castle.
u) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be
    activated for open a secret passage every 75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 93 of Mount Doom.
v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases 
    your searching, infravision, ability to tunnel and luck by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to sense the presence 
    of orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 59 of Dol Guldur.
w) a Mage Staff of Power (1d4) (+0,-10) (+11)
x) The Mage Staff of Amionwe (1d4) (+8,+8) [+2](100%)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases
     your mana capacity by 100%.  It sustains your intelligence.  It
    provides resistance to blindness.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Dol Guldur.


  [Home Inventory - Lothlorien ]

a) 31 Potions of Cure Critical Insanity
b) 3 Potions of Life {!q}
c) a Scroll of Protection from Evil {!r}
d) an Indestructible Ring of Speed (+11)
e) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can
    be activated for heal (777), curing and heroism every 300 turns if it
    is being worn. It increases your intelligence, wisdom and stealth by 4
    .  It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
i) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Thunderlord Coat 'Haleb' (-53,-60) [9,+16](40%)
    It increases your hit points by 40%.  It
    provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to life draining, fire, cold and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
m) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 90 of Mount Doom.
p) a Pair of Metal Shod Boots of Speed [6,+3] (+4)
q) The Light Crossbow of Ranost (x6) (+8,+7) (+3 to speed)
    It increases 
    your strength, intelligence, wisdom, dexterity, constitution and speed
     by 3.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 68 of
    Erebor.
r) a Mage Staff of Wizardry (1d4) (-3,-3)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.
    It increases your spell power by 4.  It increases your mana capacity
     by 80%.  
    You found it lying in a vault on level 27 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) 19 Mushrooms of Cure Serious Wounds {100% off}



Posted on 19.9.2005 16:04
Last updated on 22.9.2005 21:31

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3322. on the Ladder (of 19090)
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On 19.9.2005 16:04 ethanhandelman@comcast.net wrote:
This is my first attempt at an ironman game--also the first time finding the Boots of Feanor.

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