The Angband Ladder: Brilatha, High-Elf Sorceror by <lemming030@ntlworld.com>

  [ToME 2.2.3 Character Dump]

 Name  : Brilatha               Age                122       STR! 18/210       
 Sex   : Male                   Height             101       INT! 18/***       
 Race  : High-Elf LostSoul      Weight             199       WIS! 18/150       
 Class : Sorceror               Social Class        32       DEX: 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit          26 Level             50    Max Hit Points       560   
 + To Melee Damage      -11 Experience  31759104    Cur Hit Points       560   
 + To Ranged Hit         49 Max Exp     31759104    Max SP (Mana)       1774   
 + To Ranged Damage      18 Exp to Adv.    *****    Cur SP (Mana)       1774   
   AC                24+123 Gold          716759    Piety               7293   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Legendary[7] Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Legendary[2] Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-44    
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 140 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light green eyes, straight brown hair, and a fair               
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Mordor: Level 66 (3300')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 98 (4900')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 25 (1250')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 6894 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 71 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Yavie of the 2890th year of the third age.
 You have been adventuring for 8 days.

                    adefkmnopsuxz{|@            
        Add Str   : .333..........6.            
        Add Int   : .33...6..33.....            
        Add Wis   : ..3.............            
        Add Dex   : ..3.4....3...5..            
        Add Con   : .333.........5..            
        Add Chr   : ..33.....3......            
        Mul Mana  : +.........+.....            
        Mul SPower: +.....+..+......            
        Add Stea. : ....4...........            
        Add Sear. : ...3..6..3....6.            
        Add Infra : ....4.........6.            
        Add Tun.. : ..............6.            
        Add Speed : .33.43..........            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ........+.......            
        Sust Wis  : ................            
        Sust Dex  : ..+.+...........            
        Sust Con  : ..+.....+.......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ........+.......            
        Free Act  : ..+.......+.....            
        Hold Life : ..+..+..........            
        Imm Acid  : ........*+....+.            
        Imm Elec  : ..*.......+.....            
        Imm Fire  : ...*...+.+.+....            
        Imm Cold  : .......*........            
        Res Pois  : ..+.+..+..+.....            
        Res Fear  : ................            
        Res Lite  : .....+.........+            
        Res Dark  : .....+..+.++..+.            
        Res Blind : ......+.........            
        Res Conf  : ......+.........            
        Res Sound : ...........+....            
        Res Shard : .......+.+......            
        Res Neth  : ...........+....            
        Res Nexus : ....+...........            
        Res Chaos : .....+.....+....            
        Res Disen : ..+......+....+.            
        Levitate  : ..+.......++....            
        Lite      : .+...........+..            
        See Invis : ..++.++........+            
        Digestion : ..+.............            
        Regen     : ..+.............            
        Activate  : ..++.+...++...+.            
        Cursed    : .+..............            
        Fly       : ...+............            
        Orc.ESP   : .....+........+.            
        TLord.ESP : ...+............            

Skills (points left: 2)
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           33.300 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  05.620 [0.550]
          . Prayer                               12.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+5,-13)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
d) The Sling of Finimlana (x2) (+26,+18) (+3 to speed) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, constitution and speed by 3.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 97 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) a Bronze Amulet of Trickery (+4)
    It 
    increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it lying on the ground on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 97 of Halls of Mandos.
n) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Feathers Cloak of Ninarend [1,+11]
    It provides immunity to cold.  It provides resistance to fire, 
    poison and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur.
p) The Shield of Deflection 'Erind' [10,+24]
    
    It sustains your intelligence and constitution.  It provides immunity 
    to acid.  It provides resistance to dark.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 98 of
    Halls of Mandos.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20)
    every 20+d50 turns if it is being worn. It increases your intelligence
    , dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 86 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Hrungnir, the Stone Giant on level 73 of
    Angband.
x) The Pair of Metal Shod Boots of Heretir [6,+14]
    It provides resistance to fire, dark, sound, nether and chaos.
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cloaker on level 98 of Halls of Mandos.
z) a Master quylthulg (3000 hp)
{) The Bolt of Dilind (1d5) (+25,+18) (+5)
    
    It provides light (radius 1) forever.  It increases your dexterity and 
    constitution by 5.  It does extra damage from electricity and frost.  
    It is a great bane of dragons.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can
    be activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It cannot
    be harmed by fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 84 of
    Angband.
b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It cannot
    be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Shade on level 97 of Halls of Mandos.
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
    It cannot
    be harmed by fire.  
    You found it in the remains of a Nightwalker on level 97 of Halls of
    Mandos.
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
    It cannot
    be harmed by fire.  
    You found it in the remains of a Demilich on level 98 of Halls of Mandos.
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwalker on level 97 of Halls of
    Mandos.
i) a Fireproof Tome of the Time {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 98 of Halls of Mandos.
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) a Fireproof Tome of the Mind {!k!v!d!s}
    It cannot
    be harmed by fire.  
    You found it in the remains of an Enchantress on level 58 of Mordor.
l) a Fireproof Holy Tome of Eru Iluvatar {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of Vlad Dracula, Prince of Darkness on level
    97 of Halls of Mandos.
m) A parchment titled ''Famous Last Words'' of Annoying Critter Removals
    It can be activated for mass genocide every 1000
    turns.  
    You found it lying on the ground on level 71 of Angband.
n) 17 Oily Black Potions of Healing {!d!s!v!k!q}
o) 7 White Potions of *Healing* {!d!s!v!k!q}
p) 8 Cloudy Potions of Restore Mana {!d!s!v!k!q}
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 101 of
    Angband.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Platinum Amulet of Glothilur
    It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold, 
    poison, light, blindness, sound and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 89 of Angband.
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Double Ring Mail of Amach (-2) [15,+11]
    It sustains your 
    charisma.  It provides immunity to electricity and fire.  It provides
    resistance to electricity, cold and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 89
    of Angband.
f) The Mithril Chain Mail of Eglin (-1) [28,+13]
    It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, light and dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 86 of
    Angband.
g) The Robe of Sauru (-68,-56) [2,+15](40%)
    It increases your hit points by 40%.  It provides immunity to 
    acid and electricity.  It provides immunity to paralysis.  It provides
    resistance to poison and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
h) The Thunderlord Coat of Orinion [9,+12]
    
    It sustains your intelligence and charisma.  It provides immunity to 
    cold.  It provides resistance to fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 86 of
    Angband.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It 
    increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 44 of Mordor.
k) The Long Bow of Gungbalar (x3) (+27,+16) (+5)
    
    It increases your strength, dexterity, constitution and charisma by 5.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
l) The Bolt of Duinon (1d5) (+16,+7) (+3 attacks)
    It 
    increases your dexterity and attack speed by 3.  It does extra damage 
    from frost.  It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 86 of
    Angband.
m) a Venomous Wooden Boomerang of Aman (1d8) (+9,+9) [+2] (+1 attack)
    It increases your wisdom and attack speed by 1.  It poisons
    your foes.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to poison.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it in the remains of an Emperor wight on level 34 of Mordor.


  [Home Inventory - Gondolin ]

a) 15 Oily Black Potions of Healing {!d!s!v!k!q}
b) 12 White Potions of *Healing* {!d!s!v!k!q}
c) 3 Dark Green Potions of Life {!d!s!v!k!q}
d) 11 Cloudy Potions of Restore Mana {!d!s!v!k!q}
e) 2 Hazy Potions of Invulnerability {!*!*!*}
f) a Fireproof Scroll titled "aks ulkden" of Reset Recall
    
    It cannot be harmed by fire.  
    You found it in the remains of a Grave wight in the town of Bree .
g) 6 Scrolls titled "aks ulkden" of Reset Recall
h) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
i) The Plain Ring of Saudh (+9)
    It increases your wisdom, dexterity, 
    charisma, stealth, searching and speed by 9.  It provides resistance 
    to poison and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 97 of Halls
    of Mandos.
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
k) a Dwarven Lantern of the Magi (+2)
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, confusion, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
m) The Splint Mail of Ercalin (-36,-1) [19,+14](40%)
    It
    increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to dark, 
    confusion and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
n) The Metal Lamellar Armour of Lormen (-39,-32) [23,+15](40%)
    
    It increases your hit points by 40%.  It sustains your strength.  It
    provides resistance to life draining, poison, light, confusion, nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 98 of
    Halls of Mandos.
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it
    is being worn. It increases your strength and charisma by 4.  It
    provides resistance to acid, electricity, fire, cold, dark, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 98 of
    Halls of Mandos.
q) The Robe 'Antalmar' [2,+7]
    It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Halls of
    Mandos.
r) The Leather Scale Mail of Shelcalir (-69,-54) [11,+14](40%)
    It increases your hit points by 40%.  It sustains your charisma
    .  It provides immunity to fire.  It provides resistance to life
    draining, acid, poison, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 83 of
    Angband.
s) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) The Steel Helm of Agolothir [6,+10] {Water breathing}
    It provides light
    (radius 3) forever.  It sustains your wisdom and dexterity.  It
    provides resistance to chaos.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 96 of Halls of Mandos.
v) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol
    Guldur.
w) The Scimitar of Boros (2d5) (+2,+3) {DLvl79 Quest reward. Worst ever?}
    It does extra damage from acid.  It is very sharp and make your
    foes bleed.  It drains experience.  It aggravates nearby creatures.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) a Small Metal Boomerang (Defender) (3d4) (+9,+8) [+5] (+3 to stealth)
    It increases your stealth by 3.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold, poison and disenchantment
    .  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Lothlorien ]

a) a Scroll titled "aks ulkden" of Reset Recall
b) The Ring of Power of Khamul, the Black Easterling (+3 to speed)
    
    It increases your constitution, stealth, speed and attack speed by 3.  
    It makes you invisible.  It sustains your strength.  It provides
    resistance to blindness.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 102
    of Angband.
c) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
e) Elven Blue Dragon Scale Mail (-2) [30,+16] (+3 to stealth)
    It can be activated for breathe lightning (100) every
    90+d90 turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
g) The Dragon Helm of Thrain [8,+10]
    It makes you completely fearless.  It provides resistance to 
    fire, blindness, confusion and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
h) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Seeker Bolt 'Einuvar' (4d5) (+12,+4) (+1 attack)
    It increases your intelligence, wisdom and attack
    speed by 1.  It does extra damage from acid.  It poisons your foes.  
    It is especially deadly against giants.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 63 of Dol Guldur.



Posted on 8.11.2003 04:19
Last updated on 15.11.2003 06:01

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867. on the Ladder (of 19090)
376. on the ToME Ladder (of 3155)
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On 8.11.2003 04:23 lemming030@ntlworld.com wrote:
Going OK so far. Still yet to find *any* gloves I can wear or boots better than {good}, which is rather frustrating and somewhat odd.

On 15.11.2003 06:01 lemming030@ntlworld.com wrote:
Sorcerors are good. Yes indeedy.
:D

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