The Angband Ladder: Keiimin'Tiul, High-Elf Sorceror by <limered@yahoo.com>
[ToME 2.2.3 Character Dump] Name : Keiimin'Tiul Age 102 STR! 18/150 Sex : Male Height 98 INT! 18/*** Race : High-Elf Weight 178 WIS! 18/*** Class : Sorceror Social Class 52 DEX! 18/210 Body : Player CON! 18/180 God : Eru Iluvatar CHR! 18/*** + To Melee Hit -38 Level 50 Max Hit Points 630 + To Melee Damage -80 Experience 49287310 Cur Hit Points 550 + To Ranged Hit -43 Max Exp 49287310 Max SP (Mana) 2040 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 1940 AC 28+186 Gold 8559892 Piety 110633 (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Very Bad Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-320 Stealth : Legendary[10]Magic Device: Superb Infra-Vision: 40 feet Tactic: coward Explor: very fast (Character Background) You are the only child of a Noldorin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 80 (4000') Barrow-Downs: Level 10 (500') Mount Doom: Level 95 (4750') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 36 (1800') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 18 (900') Your body is a Player. You are currently on level 95 of Mount Doom. You have defeated 41197 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 79 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Hrive of the 2890th year of the third age. You have been adventuring for 80 days. adefkmnopsuxz{|@ Add Str : .21......3....3. Add Int : ..1.2.....33.33. Add Wis : ..1.2....3....3. Add Dex : ..1........3..3. Add Con : .21......3....3. Add Chr : ..1........3.33. Mul Mana : +...+.....+..... Mul SPower: +............... Add Stea. : ..1*...4...3.... Add Sear. : ..1........3.... Add Tun.. : ..............3. Add Speed : ...*.3...3.3..3. Chaotic : .............+.. Vampiric : ..............+. Slay Drag.: .............+.. Poison Brd: .............+.. Fire Brand: .............+.. Sust Str : ...+....+....... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ................ Sust Con : ......+......... Sust Chr : ................ Invisible : ...+............ Mul life : ......+......... Sens Fire : ................ Reflect : ........+....... Free Act : ..........++.... Hold Life : ....+++.+....... Imm Acid : ........*....... Imm Elec : .......*.++..... Imm Fire : ......*..+...... Imm Cold : .*.+...+*+...... Res Pois : ..+.......+..... Res Fear : .+.....+........ Res Lite : .....+...+.+...+ Res Dark : ..+..+...+++.... Res Blind : +........+...... Res Conf : ......+.++...... Res Sound : ...+...+.+...... Res Shard : ......+.+....... Res Neth : .+....+......... Res Nexus : ......+......... Res Chaos : .....+++.+...... Res Disen : ........+....... Levitate : ..........++.... Lite : +...+....+...... See Invis : +.+..+...+.....+ Digestion : ....+....+...... Regen : ....+....+...... Activate : .++..+...++..... Hvy Curse : ....+........... Fly : +............... Orc.ESP : .....+.......... Evil.ESP : ....+........... Good.ESP : ....+......+.... Unique.ESP: ...........+.... Skills (points left: 0) - Sneakiness 03.700 [0.900] . Stealth 01.300 [0.400] . Disarming 01.300 [0.400] - Magic 50.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 06.300 [0.900] - Spirituality 18.710 [0.550] . Prayer 06.000 [0.500] - Monster-lore 12.150 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 05.600 [0.800] . Symbiosis 25.200 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You may find a Quarterstaff on level 9. You may find a Potion of Resist Cold on level 1. You may find a Potion of Clumsiness on level 3. You are fated to find an Essence of Teleport on level 1. [Character Equipment] a) The Mage Staff 'Sinelith' (1d4) (+9,+4) [+2](40%) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 70 of Paths of the Dead. d) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Ring of Dunelchol (+10) {100% off} It increases your stealth, speed and ability to score critical hits by 10 . It makes you invisible. It sustains your strength. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining . It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 78 of Angband. n) The Bar Chain Mail 'Erchir' (-38,-61) [18,+11](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to fire. It provides resistance to life draining , confusion, shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. o) The Spider Web of Amenor [1,+10] (+4 to stealth) It increases your stealth by 4. It provides immunity to electricity. It makes you completely fearless. It provides resistance to cold, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. p) The Large Leather Shield 'Borin' [4,+11] It sustains your strength. It provides immunity to acid and cold. It provides resistance to life draining, confusion, shards and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 41 of Moria. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, dark, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 65 of Mordor. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 94 of Mount Doom. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (2840 hp) {) The Bolt of Telemmoth (1d5) (+25,+20) (+3) It increases your intelligence and charisma by 3. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. |) The Gnomish Shovel of Tirin (1d2) (+13,+8) (+3 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel and speed by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame {!d!k!v} It cannot be harmed by fire. You found it in the remains of an Enchantress on level 40 of Moria. c) a Fireproof Tome of the Blowing Wind {!d!k!v} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying on the ground on level 28 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth {!d!k!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. e) a Fireproof Tome of the Everrunning Wave {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. f) a Fireproof Tome of Translocation {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. g) a Fireproof Tome of the Tree {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. h) a Fireproof Tome of Knowledge {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. i) a Fireproof Tome of the Time {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. j) a Fireproof Tome of Meta Spells {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. k) a Fireproof Tome of the Mind {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. l) The Gem of Fire {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 87 of Mount Doom. m) The Gem of Wisdom (charging) {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master vampire on level 32 of Mirkwood. n) 3 Potions of Cure Insanity {!d!k!v} o) 16 Potions of Healing {!d!v!k} p) a Potion of *Healing* q) 6 Potions of Restore Mana {!d!k!v} r) a Golden Rod of the Istari of Healing (250/250) {!d!v!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Fallen angel on level 59 of Mordor. s) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 48 of Moria. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Fireproof Tomes of Magical Energy {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. b) 6 Fireproof Tomes of the Eternal Flame {!d!k!v} It cannot be harmed by fire. You found it in the remains of an Enchantress on level 40 of Moria. c) 3 Fireproof Tomes of the Blowing Wind {!d!k!v} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying on the ground on level 28 of The Sandworm lair. d) 6 Fireproof Tomes of the Impenetrable Earth {!d!k!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. e) 5 Fireproof Tomes of the Everrunning Wave {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. f) 3 Fireproof Tomes of Translocation {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. g) 3 Fireproof Tomes of the Tree {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. h) 3 Fireproof Tomes of Knowledge {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. i) 4 Fireproof Tomes of the Time {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. j) 3 Fireproof Tomes of Meta Spells {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. k) 6 Fireproof Tomes of the Mind {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. l) 3 Fireproof Holy Tomes of Eru Iluvatar m) Boccob's Magical Mish-mash {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hell knight on level 68 of Dol Guldur. n) Jor's Buckler of Missile Attraction {{Heal 750/250}} It can be activated for heal 700 hit points every 250 turns. You found it lying in a vault on level 27 of The Sandworm lair. o) a Golden Rod of the Istari of Healing (250/250) p) an Adamantite Rod of Capacity of Nothing (400/400) q) an Adamantite Rod of Capacity of Nothing (400/400) r) 2 Rod Tips of Healing (120 Mana to cast) s) a Partial Totem of a Great Wyrm of Power t) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents in the town of Gondolin . u) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Angband. w) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Mount Doom. x) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Mount Doom. [Home Inventory - Gondolin ] a) The Gem of Fire {{Genocide}} It can be activated for genocide every 500 turns. You found it lying on the ground on level 25 of The Helcaraxe. b) The Gem of Ice {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 47 of Moria. c) the Immortal Skull of Benetar {Heal 750/250} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dark elven warlock on level 47 of Moria. d) a Silent watcher (1410 hp) e) a Skull druj (1400 hp) f) 28 Potions of Cure Insanity {!d!k!v} g) 46 Potions of Healing {!d!v!k} h) 30 Potions of *Healing* i) 2 Potions of *Healing* {25% off} j) 7 Potions of Life k) 42 Potions of Restore Mana {!d!k!v} l) a Potion of *Enlightenment* {100% off} m) a Potion of Invulnerability n) 23 Scrolls of Reset Recall o) a Golden Rod of the Istari of Nothing (250/250) p) The Golden Horn of the Thunderlords (6 charges) {100% off} q) The Ring of Hilod (+9) It increases your constitution and speed by 9. It makes you invisible. It provides resistance to nexus and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 89 of Mount Doom. r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . s) The Soft Leather Armour of Heldim [4,+17] It sustains your dexterity. It provides immunity to electricity and cold. It provides resistance to acid, poison, dark, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 91 of Mount Doom. t) The Hard Studded Leather of Ering (-59,-51) [7,+13](40%) It increases your hit points by 40%. It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to life draining, acid, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 89 of Mount Doom. u) a Mage Staff of Power (1d4) (-3,+3) (+11) v) The Mage Staff of Rungolas (1d4) (+3,+6)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 53 of Mordor. w) a Mage Staff of Wizardry (1d4) (-10,-32)(80%) (+4) {!d!k!v} [Home Inventory - Minas Anor ] a) The Ring 'Faldil' (+5) It increases your intelligence and wisdom by 5. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, poison, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. b) The Ring 'Gainar' (+4 to speed) It increases your strength, constitution, stealth and speed by 4. It sustains your dexterity. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Submerged Ruins. c) The Ring of Enduir (+4) It increases your charisma, searching and ability to score critical hits by 4. It provides resistance to poison, light and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) The Ring of Beluil (+3 to infravision) It increases your intelligence, charisma and infravision by 3. It provides resistance to life draining, cold, dark, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of Illusory Castle. e) The Ring of Arthredh (+3) It increases your charisma by 3. It sustains your strength. It provides immunity to paralysis. It provides resistance to fire, blindness, sound and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 45 of Mordor. f) The Ring 'Matharnor' [+15] (+2 attacks) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your constitution and attack speed by 2. It sustains your intelligence. It provides resistance to electricity, cold, poison and blindness. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) The Ring of Siliarn (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It makes you completely fearless. It provides resistance to dark, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. h) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 65 of Mordor. j) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 71 of Angband. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm in the town of Khazad-dum . l) The Full Plate Armour of Turin (-3) [25,+10] It sustains your constitution. It provides immunity to electricity. It provides resistance to life draining, cold, poison, dark, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 78 of Angband. m) The Thunderlord Coat 'Carand' (-25,-43) [9,+7](20%) {A} It increases your hit points by 20%. It sustains your wisdom and constitution. It provides immunity to acid. It provides resistance to life draining, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 46 of Moria. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 78 of Angband. o) The Steel Helm 'Lebohaum' [20,+80] p) The Short Bow of Ephel (x5) (+7,+6) (+3 to speed) It provides light (radius 1) forever. It increases your dexterity, constitution and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 65 of Mordor. q) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 70 of Angband. r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 55 of Mordor. s) The Light Crossbow 'Melmaras' (x3) (+12,+20) (+3) It increases your intelligence, wisdom, dexterity and charisma by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 65 of Mordor. t) The Heavy Crossbow 'Rhundros' (x4) (+7,+16) (+5 to speed) It provides light (radius 1) forever. It increases your wisdom, dexterity, charisma and speed by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Scrag on level 68 of Angband. u) The Heavy Crossbow of Hanon (x6) (+8,+17) (+2 to speed) It provides light (radius 1) forever. It increases your intelligence, dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 58 of Dol Guldur. v) Climbing Set w) a Mage Staff of Mana (1d4) (-8,+6)(80%) [Home Inventory - Lothlorien ] a) 2 Rod Tips of Healing (120 Mana to cast) b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm in the town of Khazad-dum . d) The Phial of Undeath (-5) {special} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 33 of The Land Of Rhun. e) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of Dol Guldur. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . g) The Rusty Chain Mail of Elenya (-48,-26) [14,+6](40%) It increases your hit points by 40%. It sustains your wisdom and charisma. It provides immunity to cold. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 59 of The Sacred Land Of Mountains. h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. k) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . m) The Large Metal Shield of Tellume [5,+6] {A/C} It sustains your wisdom, constitution and charisma. It provides immunity to acid and cold. It provides resistance to acid and poison. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 29 of The Helcaraxe. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 43 of Mordor. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of The Helcaraxe. r) The Drum of the Sky (+2 to speed) (charging) It can be activated for singing a *godness* song if it is being worn. It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of The Sacred Land Of Mountains. s) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 78 of Angband. t) a Mage Staff of Power (1d4) (+8,-11) (+11) u) The Mage Staff of Until (1d4) (+4,+9) [+4](80%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. It sustains your wisdom. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. v) a Mage Staff of Wizardry (1d4) (-17,+4)(80%) (+4) [Home Inventory - Khazad-dum ] a) 4 Tomes of Magical Energy b) 2 Tomes of the Blowing Wind c) 2 Tomes of the Impenetrable Earth d) 2 Tomes of the Everrunning Wave e) 3 Tomes of Translocation f) 2 Tomes of the Tree g) 2 Tomes of Knowledge h) a Tome of the Time i) a Tome of Meta Spells j) The Deck of Wild Magic {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master lich on level 43 of Moria. k) The Rusty Chain Mail of Ruingwe (-5) [14,+4] {E} It sustains your dexterity. It provides immunity to electricity. It provides resistance to poison, dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 30 of Moria. l) The Double Chain Mail of Braharm (-2) [16,+10] {C} It sustains your constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to cold, dark, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 44 of Mordor. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon in the town of Khazad-dum . n) The Splint Mail 'Elegor' (-2) [19,+9] {C} It sustains your dexterity and constitution. It provides immunity to cold. It provides resistance to acid, confusion, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 69 of Dol Guldur. o) The Splint Mail of Nolon (-2) [19,+14] {C} It sustains your wisdom and charisma. It provides immunity to cold. It provides resistance to light, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon in the town of Gondolin . p) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . q) The Paper Armour 'Dalin' [4,+9] {E} It provides immunity to electricity. It provides resistance to cold, light, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 70 of Dol Guldur. r) The Hard Leather Armour of Londoril (-1) [6,+2] {A} It sustains your strength and charisma. It provides immunity to acid. It makes you completely fearless. It provides resistance to poison, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 43 of Submerged Ruins. s) The Rhino Hide Armour 'Arriellor' (-1) [8,+11] {F} It sustains your intelligence, wisdom and dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to light, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 69 of Angband. t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Leather Jacket of Nivring (-1) [12,+7] {E} It sustains your constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 61 of Mordor. v) a Cloak of Air [1,+14] w) a Large Leather Shield of Reflection [4,+9] x) a Mage Staff of Wizardry (1d4) (-28,-29)(40%) (+2) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of A lost temple. b) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. c) 9 Mushrooms of Cure Serious Wounds {100% off} d) 96 Potions of Water Curing {quest} e) a Rod Tip of Recall (80 Mana to cast) f) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. g) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. h) The Ring of Power of Khamul, the Black Easterling (+4 to speed) It increases your speed by 4. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 70 of Angband. i) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your attack speed and ability to score critical hits by 3. It makes you invisible. It provides resistance to poison, dark and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 68 of Dol Guldur. j) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits) It increases your dexterity and ability to score critical hits by 4. It makes you invisible. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to cold and poison. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol Guldur. k) The Ring of Power of Adunaphel the Quiet (+5 to searching) It increases your strength, dexterity and searching by 5. It makes you invisible. It sustains your dexterity. It provides resistance to dark. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 60 of Mordor. l) The Ring of Power of Ren the Unclean (+3% of critical hits) It increases your wisdom and ability to score critical hits by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to confusion, sound, nexus and chaos. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 58 of Dol Guldur. m) The Ring of Power of Hoarmurath of Dir (+1 attack) It increases your attack speed by 1. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to sound. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur. n) The Ring of Power of Uvatha the Horseman (+3% of critical hits) It increases your ability to score critical hits by 3. It makes you invisible. It sustains your strength, wisdom and constitution. It provides immunity to paralysis. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . o) The Ring of Power of Akhorahil the Blind (+2) It increases your intelligence and constitution by 2. It makes you invisible. It provides resistance to shards and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 51 of Paths of the Dead. p) The Ring of Power of The Witch-King of Angmar (+2 to stealth) It increases your stealth by 2. It makes you invisible. It makes you completely fearless. It provides resistance to poison and shards. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 92 of Mount Doom. q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. r) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 14 of Orc Cave. s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 47 of Moria. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Scrag on level 48 of Submerged Ruins. w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Horn of Boromir (+3) (charging) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. |
Posted on 20.9.2003 16:20
420. on the Ladder (of 19090)
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