[ToME 2.3.2 Character Sheet] Name : Olwe Age 121 STR! 18/210 Sex : Male Height 86 INT! 18/*** Race : High-Elf Weight 238 WIS! 18/190 Class : Sorceror Social Class 33 DEX! 18/*** Body : Player CON! 18/210 God : Eru Iluvatar CHR! 18/*** + To Melee Hit 18 Level 50 Hit Points 749/ 749 + To Melee Damage 4 Experience 12285421 Spell Points 2586/ 2586 + To Ranged Hit 34 Max Exp 12285421 Sanity 805/ 805 + To Ranged Damage 19 Exp to Adv. ***** Piety 76595 AC 17+137 Gold 7819009 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Fair Perception : Superb Blows/Round: 4 Bows/Throw : Excellent Searching : Superb Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Mel.dmg/Rnd: 4d4+16 Stealth : Legendary[10]Magic Device: Bad Infra-Vision: 100 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Erebor: Level 72 (3600') Moria: Level 48 (2400') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 29 (1450') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 6753 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You found 3 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 29th Quelle of the 2890th year of the third age. You have been adventuring for 43 days. adefkmnopsuxz{|@ Add Str : ..32....4.....6. Add Int : ...22....33..... Add Wis : ...22..........+ Add Dex : .2.2.....3...... Add Con : .232....4....... Add Chr : ..32.....3...... Mul Mana : +...+.....+....+ Mul SPower: +........+...... Add Stea. : ...2...3........ Add Sear. : ..3......3....6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : ...2.3.....*.0.. Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Demon: .............+.. Slay Orc : .............++. Slay Troll: .............++. Slay Giant: .............++. Slay Drag.: .............++. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............++. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ......++........ Sust Int : ...++..+........ Sust Wis : ...++........... Sust Dex : ................ Sust Con : ................ Sust Chr : ...+............ Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : .+.+...++.+..... Hold Life : ...+++.......... Imm Acid : ........*+....+. Imm Elec : .......*..+..... Imm Fire : .+*...**.+...... Imm Cold : ...*...*........ Res Pois : ..........+..... Res Fear : ......++........ Res Light : .....+.+.......+ Res Dark : .....+....+...+. Res Blind : ...+............ Res Conf : .....+.++....... Res Sound : .......++....... Res Shard : .......+.+...... Res Neth : ......+++....... Res Nexus : ......+....+.... Res Chaos : .....+.++....... Res Disen : .........+....+. Auto Curse: ....+........... Levitate : ..........+..... Lite : ....+........... See Invis : ..++.+.........+ Digestion : ....+........... Regen : ....+........... Xtra Might: .+.............. Activate : ..++.+...+++..+. Hvy Curse : ....+........... Fly : ..+............. Climb : ..............+. Orc.ESP : .....+..+.....+. Dragon.ESP: .+.............. Evil.ESP : ....+........... TLord.ESP : ..+............. Good.ESP : ....+........... Full ESP : ...+............ Skills (points left: 0) . Archery 02.500 [0.000] - Sneakiness 08.050 [0.900] . Stealth 24.000 [0.400] . Disarming 00.400 [0.000] - Magic 50.000 [1.000] . Magic-Device 03.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 50.000 [0.550] . Prayer 07.500 [0.500] - Monster-lore 02.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Perfect casting [Fates] You are fated to find a Potion of Apple Juice on level 1. You may find a Parchment - Map of Lothlorien on level 1. You are fated to meet a Blubbering idiot on level 1. You may find a Scroll of Trap Creation on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+2,+7)(100%) (+5) {!d!k!v!s!t} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying in a vault on level 71 of Erebor. d) The Long Bow of Bard (x5) (+17,+19) (+2) {!d!k!v!s} It increases your dexterity, constitution and luck by 2. It provides immunity to paralysis. It provides resistance to fire. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Moria. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 51 of Illusory Castle. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Moria. n) The Robe of Laurien (-3,-5) [2,+12](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to fire. It makes you completely fearless. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. o) The Fur Cloak 'Ammothor' [3,+16] (+3 to stealth) It increases your stealth by 3. It sustains your strength and intelligence. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light, confusion, sound, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Moria. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Mordor. z) (nothing) {) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed) {!d!k!v!s} It decreases your speed by 0. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Moria. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!k!v!s} b) a Fireproof Tome of the Eternal Flame {!d!k!v!s} c) a Fireproof Tome of the Blowing Wind {!d!k!v!s} d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s} e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s} f) a Fireproof Tome of Translocation {!d!k!v!s} g) a Fireproof Tome of the Tree {!d!k!v!s} h) a Fireproof Tome of Knowledge {!d!k!v!s} i) a Fireproof Tome of the Time {!d!k!v!s} j) a Fireproof Tome of Meta Spells {!d!k!v!s} k) a Sprig of Athelas {!E} l) 40 Potions of Cure Insanity m) 79 Potions of Healing n) 46 Potions of *Healing* o) 52 Potions of Restore Mana p) 3 Scrolls of Teleport Level {!r} q) a Fireproof Scroll of Genocide {!r} r) 2 Scrolls of Genocide {!r} s) a Scroll of Mass Genocide {!r} t) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) (nothing) [Home Inventory - Bree ] a) a Fireproof Holy Tome of Eru Iluvatar b) 6 Sprigs of Athelas {!E} c) a Potion of Cure Insanity d) a Scroll of Genocide {!r} e) a Mithril Rod of the Istari of Home Summoning (320/320) f) an Adamantite Rod of the Istari of Nothing (400/400) g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Dol Guldur. h) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) a Feathers Cloak of Air [1,+8] j) an Iron Crown of the Magi [0,+10] (+3) k) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. l) The Steel Helm 'Lebohaum' [20,+80] m) The Short Bow of Amrod (x4) (+12,+15) (+2) n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Dol Guldur. o) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) p) a Mage Staff of Power (1d4) (-12,-9) (+10) [Home Inventory - Gondolin ] a) 4 Scrolls of Teleport Level {!r} b) a Silver Rod of the Istari of Nothing (200/200) c) an Adamantite Rod of the Istari of Nothing (400/400) d) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k!v!s} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Moria. f) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) h) The Robe of Brosse [2,+14] It sustains your wisdom and dexterity. It provides immunity to acid, fire and cold. It provides resistance to light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of Illusory Castle. i) an Elven Cloak of Protection [4,+23] (+4 to stealth) j) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Illusory Castle. l) The Large Metal Shield of Mardaith [5,+11] It sustains your constitution. It provides immunity to acid. It provides resistance to life draining, poison and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Moria. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. n) The Dragon Helm of Dor-Lomin [8,+20] (+4) o) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Illusory Castle. p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Illusory Castle. r) The Light Crossbow of Irimbrin (x6) (+9,+16) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Moria. [Home Inventory - Minas Anor ] a) a Potion of Cure Insanity b) a Silver Rod of the Istari of Nothing (200/200) c) a Mithril Rod of the Istari of Nothing (320/320) d) The Ring of Finornir (+7) It increases your intelligence and speed by 7. It makes you invisible. It provides resistance to cold and poison. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. e) The Ring 'Larudhel' (+6) It increases your dexterity and speed by 6. It sustains your strength and intelligence. It provides resistance to acid, fire, cold, blindness and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. g) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) an Amulet of Doom [+3] (+6) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 6. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Elite uruk Shaman in the town of Gondolin . i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Mordor. j) The Partial Plate Armour of Motelas (-56,-38) [22,+18](40%) It increases your hit points by 40%. It sustains your constitution. It provides resistance to life draining, cold, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) The Cloak of Ormil [1,+8] It sustains your strength. It provides immunity to electricity. It provides resistance to fire, cold, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. l) an Elven Cloak of Stealth [4,+16] (+7 to stealth) It increases your stealth, searching and luck by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Mordor. m) The Snakeskin Cloak of Firnor [1,+9] It provides immunity to paralysis. It provides resistance to fire, poison, light and dark. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Snakeskin Cloak of Vielfin [1,+12] It sustains your strength and dexterity. It provides resistance to shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. o) The Small Leather Shield of Aramar [2,+15] It provides immunity to fire. It provides resistance to acid, light, dark, shards , nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Mordor. p) an Iron Crown of the Magi [0,+10] (+3) It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Dol Guldur. r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Moria. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Moria. t) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to disenchantment. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Illusory Castle. u) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Dol Guldur. w) a Mage Staff of Power (1d4) (+0,-10) (+11) x) The Mage Staff of Amionwe (1d4) (+8,+8) [+2](100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. It sustains your intelligence. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Dol Guldur. [Home Inventory - Lothlorien ] a) 31 Potions of Cure Critical Insanity b) 3 Potions of Life {!q} c) a Scroll of Protection from Evil {!r} d) an Indestructible Ring of Speed (+11) e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4 . It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. i) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Thunderlord Coat 'Haleb' (-53,-60) [9,+16](40%) It increases your hit points by 40%. It provides immunity to acid. It makes you completely fearless. It provides resistance to life draining, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Mount Doom. l) The Cloak 'Colannon' [1,+15] (+3 to speed) m) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Mount Doom. p) a Pair of Metal Shod Boots of Speed [6,+3] (+4) q) The Light Crossbow of Ranost (x6) (+8,+7) (+3 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 68 of Erebor. r) a Mage Staff of Wizardry (1d4) (-3,-3)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 27 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) 19 Mushrooms of Cure Serious Wounds {100% off}