The Angband Ladder: Agrigond, High-Elf Sorceror by <chuckc7@optusnet.com.au>
[ToME 2.1.1 Character Dump]
Name : Agrigond Age 118 STR: 18/180
Sex : Male Height 68 INT: 18/***
Race : High-Elf LostSoul Weight 163 WIS: 18/180
Class : Sorceror Social Class 1 DEX: 18/189
Body : Player CON: 18/200
God : Manwe Sulimo CHR: 18/210
+ To Melee Hit 30 Level 50 Max Hit Points 875
+ To Melee Damage -3 Experience 12198556 Cur Hit Points 875
+ To Ranged Hit 35 Max Exp 12198556 Max SP (Mana) 894
+ To Ranged Damage 22 Exp to Adv. ***** Cur SP (Mana) 894
AC 31+126 Gold 1282054 Piety 72371
(Miscellaneous Abilities)
Fighting : Superb Perception : Excellent Blows/Round: 4
Bows/Throw : Superb Searching : Very Good Shots/Round: 1
Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 4d4-12
Stealth : Legendary[2] Magic Device: Legendary[42]Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
Your mother was of the Sindar. You are one of several
children of a Serf. You are the black sheep of the family.
You have brown eyes, straight brown hair, and a very dark
complexion.
[Miscellaneous information]
Cth monsters: ON
Zlike monsters: ON
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 72 (3600')
Barrow-Downs: Level 10 (500')
Submerged Ruins: Level 36 (1800')
Halls of Mandos: Level 98 (4900')
Illusory Castle: Level 35 (1750')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 60 (3000')
Moria: Level 50 (2500')
Dol Guldur: Level 68 (3400')
The Small Water Cave: Level 34 (1700')
The Land Of Rhun: Level 26 (1300')
The Sandworm lair: Level 22 (1100')
The Helcaraxe: Level 38 (1900')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 16th Quelle of the 2890th year of the third age.
It now is 30 days that you are adventuring.
adefkmnopsuxz{|@
Add Str : .+.++....++.....
Add Int : .+.+...+........
Add Wis : .+.++...........
Add Dex : ...+.....+......
Add Con : .+.+.....+++....
Add Chr : ...++...........
Mul Mana : +...............
Mul SPower: +...............
Add Stea. : ...+...+...+....
Add Sear. : ...+............
Add Tun.. : ..............+.
Add Speed : .++.++.+...+....
Slay Evil : .............+..
Slay Demon: .............+..
Sust Str : ................
Sust Int : .......+........
Sust Wis : ................
Sust Dex : ......+.........
Sust Con : ................
Sust Chr : ......+.........
Invisible : ................
Mul life : ......+.........
Imm Acid : ................
Imm Elec : ......+.........
Imm Fire : ................
Imm Cold : ................
Sens Fire : ................
Reflect : ................
Free Act : ......++..+.....
Hold Life : .....+..........
Res Acid : ........++......
Res Elec : ........++......
Res Fire : ....+.+.++......
Res Cold : ......+.++......
Res Pois : ...++.+.........
Res Fear : ....+.+.+.......
Res Lite : .......+++.....+
Res Dark : ...+...++.......
Res Blind : .........+......
Res Conf : ......+.........
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ....+...........
Hide Type : ..++++.+.+++....
Show Mods : ++........+...+.
Insta Art : ...+++..........
Lite : .+...+...+......
See Invis : ...+.+...+.....+
Ign Acid : .+.+++++++++.+..
Ign Elec : .+.++++.++++.+..
Ign Fire : .+.++++.++++.+..
Ign Cold : .+.++++.++++.+..
Activate : ...+++...+......
Dragon.ESP: .........+......
TLord.ESP : .........+......
Corruption list:
Skills (points left: 10)
- Combat 06.000 [0.500]
. Barehand-combat 01.000 [0.500]
- Sneakiness 12.835 [0.900]
. Stealth 06.000 [0.500]
- Magic 50.000 [1.000]
. Magic-Device 50.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.800]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 05.675 [0.550]
. Prayer 02.500 [0.500]
. Monster-lore 03.000 [0.500]
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 69 princesses.
You have defeated 11027 enemies.
[Fates]
You are fated to find The Great Axe of Eonwe on level 98.
You are fated to find an Essence of Teleport on level 5.
You are fated to find a Potion of Shape of Insect on level 4.
You are fated to meet a Village idiot on level 16.
You may meet a Giant green frog on level 9.
You are fated to find a Ring of Slow Digestion on level 8.
[Character Equipment]
a) a Mage Staff of Wizardry (1d4) (+10,+11)(40%) (+2)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 2. It increases your mana capacity
by 40%.
You found it lying on the ground on level 96 of Halls of Mandos.
d) The Long Bow 'Anrumar' (x3) (+10,+22) (+1 to speed)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, constitution and speed by 1. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
e) a Ring of Speed (+11)
It increases your speed by 11.
You found it lying on the floor of a special level.
f) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it
is being worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides resistance
to poison and dark. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 50 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns
if it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fafner the Dragon on level 47 of Mordor.
n) The Thunderlord Coat of Lonwen (-15,-25) [9,+10](40%)
It increases your hit points by 40%. It sustains your dexterity and
charisma. It provides immunity to electricity. It provides immunity
to paralysis. It makes you completely fearless. It provides resistance
to fire, cold, poison and confusion. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Armoury.
o) a Shadow Cloak of the Magi (-3,-2) [6,+25] (+4)
It increases your intelligence, stealth and speed by 4. It sustains
your intelligence. It provides immunity to paralysis. It provides
resistance to light and dark. It cannot be harmed by acid.
You bought it from the Expensive Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
It makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, light and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Bile Demon on level 65 of Mordor.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your strength,
dexterity and constitution by 4. It provides resistance to acid,
electricity,
fire, cold, light and blindness. It allows you to see invisible monsters.
It allows you to sense the presence of dragons and thunderlords. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in
the town of Gondolin .
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak in the town of Gondolin .
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 71 of
Angband.
|) a Magical Shovel (1d2) (+11,+9) (+1)
It grants you the power of stone to mud if it is being worn. It increases
your ability to tunnel by 1.
You found it lying in a vault on level 48 of Mordor.
[Character Inventory]
a) a Fireproof Tome of Magical Energy
It cannot be harmed by fire.
You bought it from the Black Market.
b) a Fireproof Tome of the Eternal Flame
It cannot be harmed by fire.
You bought it from the Library.
c) a Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
It cannot be harmed by acid. It cannot be harmed by fire.
You bought it from the Library.
e) 2 Fireproof Tomes of the Everrunning Wave
It cannot be harmed by fire.
You bought it from the Black Market.
f) a Fireproof Tome of the Tree
It cannot be harmed by fire.
You found it lying on the ground on level 64 of Mordor.
g) 4 Tomes of Knowledge
h) 3 Fireproof Tomes of the Time
It cannot be harmed by fire.
You bought it from the Black Market.
i) a Fireproof Tome of Meta Spells
It cannot be harmed by fire.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
j) 2 Fireproof Tomes of the Mind
It cannot be harmed by fire.
You found it in the remains of a Master lich on level 79 of Halls
of Mandos.
k) 2 Fireproof Books of Beginner Cantrips
It cannot be harmed by fire.
You bought it from the Book Store.
l) the Hand of Vecna
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Black orc on level 50 of Moria.
m) A parchment titled ''Finer Points of Munchkinism''
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Death quasit on level 67 of Dol Guldur.
n) 82 Potions of Water Curing
o) 13 Potions of Healing
p) 2 Potions of *Healing*
q) 3 Potions of Life
r) a Potion of Restore Mana
s) The Ring of Power of Adunaphel the Quiet (+2 to searching)
It increases your dexterity and searching by 2. It makes you invisible.
It provides resistance to light, dark, blindness, sound and chaos.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 58 of
Dol Guldur.
t) The Dagger of Argon (1d4) (+0,-7) (+1 attack)
It increases your attack speed by 1. It does extra damage from acid.
It produces chaotic effects. It is especially deadly against giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34
of The Small Water Cave.
u) an Executioner's Sword of Aman (4d5) (+13,+11) [+3] (+1)
It must be wielded two-handed. It increases your wisdom by 1. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your dexterity.
It makes you completely fearless. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
has been blessed by the gods.
You found it in the remains of a Nightblade on level 48 of Moria.
v) a Mage Staff of Power (1d4) (-24,-11) (+7)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 7.
You bought it from the Weaponsmith.
w) (nothing)
[Home Inventory - Bree ]
a) The Gem of Ghosts
It can be activated for curing.
You found it lying on the ground on level 3 of Barrow-Downs.
b) Benetar's Mana Battery
It can be activated for heal 4d8 & wounds every 3+d3 turns.
You found it lying on the ground on level 47 of Halls of Mandos.
c) The Box of Many Wonders
It can be activated for cure insanity.
You found it in the remains of a Sand-dweller on level 31 of Halls
of Mandos.
d) Baalzebub's Tormented Skullcap
It can be activated for remove fear & heal 30 hp every 10 turns.
You found it in the remains of a Spectre on level 59 of Halls of Mandos.
e) a Potion of New Life
f) 17 Scrolls of Satisfy Hunger
g) The Ring 'Bedhelya' (+3 to speed)
It increases your constitution, stealth and speed by 3. It provides
resistance to light, blindness and chaos. It allows you to levitate.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 35 of Moria.
h) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Metal Scale Mail of Lossaurul (-2) [13,+4] {cursed}
It sustains your charisma. It provides resistance to electricity
and nether. It aggravates nearby creatures. It is heavily cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 37
of Mordor.
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
k) a Harp of the Eldar (+2)
It can be activated for singing a charming song if it is being worn.
It increases your charisma by 2. It provides resistance to acid and
electricity. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nibelung on level 76 of Halls of
Mandos.
[Home Inventory - Gondolin ]
a) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns
if it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Saruman of Many Colours on level 67
of Angband.
b) a Dwarven Lantern
c) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if
it is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulik the Troll in the town of Gondolin
.
d) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater titan on level 67 of Angband.
e) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by
5. It allows you to breath without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin
.
f) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin
.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Eldrak in the town of Gondolin .
h) The Cloak of Mimicry [Kobold] of Goling [1,+3]
It sustains your wisdom. It provides immunity to fire. It provides
immunity to paralysis. It provides resistance to life draining, acid,
electricity and sound. It produces an electric sheath. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre on level 67 of Angband.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness and shards. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
j) The Steel Helm of Hammerhand [6,+20] (+3)
[Home Inventory - Minas Anor ]
a) 15 Mushrooms of Cure Serious Wounds {100% off}
b) 5 Sprigs of Athelas
c) a Potion of Corruption
d) The Ring of Power of Uvatha the Horseman
It makes you invisible. It sustains your constitution. It makes
you completely fearless. It provides resistance to fire, blindness,
confusion and disenchantment. It slows your metabolism. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of
Bree .
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by
3. It provides immunity to fire. It allows you to fly. It allows
you to see invisible monsters. It allows you to sense the presence
of thunderlords. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
f) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your constitution by 2. It
provides resistance to fire. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dracolich on level 50 of Mordor.
g) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark
and nether. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 50 of Mordor.
h) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom
and charisma by 1. It cannot be harmed by fire.
It was given to you as a reward.
i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
It increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and confusion.
It allows you to see invisible monsters. It is heavily cursed. It
cannot be harmed by acid, cold, lightning or fire.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance
to acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Armoury.
k) The Small Leather Shield 'Celin' [2,+8]
It provides immunity to electricity. It provides immunity to paralysis.
It provides resistance to electricity, fire, poison, confusion and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog on level 36 of Mordor.
l) an Iron Crown of the Magi [0,+11] (+3)
It can be used to store a spell. It increases your intelligence and
spell power by 3. It sustains your intelligence. It provides resistance
to acid, electricity, fire, cold and disenchantment. It gives telepathic
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 71 of
Angband.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Chaos drake on level 49 of Mordor.
o) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
It increases your strength, constitution and attack speed by 2. It
produces chaotic effects. It drains life from your foes. It provides
immunity to paralysis. It provides resistance to life draining, confusion,
nether, nexus and chaos. It prevents teleportation. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Stormbringer on level 43 of Mordor.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
[Home Inventory - Lothlorien ]
a) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It
is especially deadly against giants. It is a great bane of demons.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 70 of Angband.
|
Posted on 1.6.2003 05:19
3399. on the Ladder (of 19304)
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