The Angband Ladder: Ethiaa, High-Elf Sorceror by <iopia0@lycos.com>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Ethiaa                 Age                104       STR: 18/***       
 Sex   : Male                   Height             116       INT: 18/***       
 Race  : High-Elf               Weight             187       WIS: 18/***       
 Class : Sorceror               Social Class        46       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Eru Iluvatar                                        CHR: 18/***       
                                                                               
 + To Melee Hit         -63 Level             50    Max Hit Points       785   
 + To Melee Damage      -34 Experience  14602705    Cur Hit Points       785   
 + To Ranged Hit        -39 Max Exp     14602705    Max SP (Mana)       1335   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)       1335   
   AC                24+107 Gold          608161    Piety               6271   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-136   
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 1310 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Archer.  You have light          
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 667 (33350')
        Submerged Ruins: Level 50 (2500')
        The Void: Level 148 (7400')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 61 (3050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 3656 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 17th Quelle of the 2890th year of the third age.
 You have been adventuring for 31 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4*......            
        Add Int   : ...7.....*......            
        Add Wis   : .........*......            
        Add Dex   : .........*......            
        Add Con   : ........4*43.2..            
        Add Chr   : ..9......*...2..            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ...........3....            
        Add Infra : ....2....*......            
        Add Speed : .*97.3.....3....            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Orc  : .............+..            
        Acid Brand: .............+..            
        Sust Str  : ..+.+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ...+............            
        Sust Dex  : ................            
        Sust Con  : ......+...+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : ..+.....+.......            
        Hold Life : .....+..........            
        Imm Acid  : ..+.+...*+......            
        Res Elec  : ....+....+......            
        Res Fire  : .+.......+......            
        Res Cold  : .........++.....            
        Res Pois  : ...+.....+......            
        Res Fear  : ................            
        Res Lite  : .....+...+.....+            
        Res Dark  : .....+..++......            
        Res Blind : ................            
        Res Conf  : ....+.+..+......            
        Res Sound : ..++....+.......            
        Res Shard : ..+.............            
        Res Neth  : ..+...+..+......            
        Res Nexus : ....+.+..+......            
        Res Chaos : .+...+..+.......            
        Res Disen : ...+............            
        Levitate  : ....+...........            
        Lite      : .........+......            
        See Invis : ...+.+...+.....+            
        Digestion : ...+............            
        Regen     : ....+.....+.....            
        Activate  : .+...+....+.....            
        Blessed   : .............+..            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Orc.ESP   : .....+..+.......            
        Full ESP  : .........+......            

Skills (points left: 35)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
	  . Magic-Device                                01.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.700]
	  . Mana                                        00.000 [0.600]
	  - Geomancy                                    00.000 [0.500]
	 	  . Fire                                      00.000 [0.700]
	 	  . Water                                     00.000 [0.700]
	 	  . Air                                       00.000 [0.700]
	 	  . Earth                                     00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  35.100 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Scroll of Nothing on level 7.
You are fated to meet a Swordfish on level 1.
You may meet Bloodfang, the Wolf on level 19.
You are fated to meet a Giant white mouse on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-10,+1)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it lying in a vault on level 21 of The Old Forest.
d) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
e) The Ring of Mithorn (+9)
    It increases your 
    charisma and speed by 9.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to acid, sound, shards
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 136 of The Void.
f) The Ring of Elchannar (+7)
    It increases 
    your intelligence and speed by 7.  It sustains your wisdom.  It
    provides resistance to poison, sound and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 99
    of Mount Doom.
k) The Amulet of Tarech (+2 to infravision)
    It increases your infravision by 2.  It sustains your 
    strength and intelligence.  It provides resistance to acid, 
    electricity, confusion and nexus.  It allows you to levitate.  It
    speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Dol Guldur.
n) The Double Ring Mail 'Calamir' (-60,-33) [15,+10](40%)
    It increases
     your hit points by 40%.  It sustains your constitution.  It provides
    resistance to confusion, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
o) a Mouse Fur of Air [1,+13]
    It allows
    you to breathe without air.  
    You found it lying in a vault on level 74 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to dark, sound
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ymir, the Ice Giant on level 61 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 136 of The Void.
z) (nothing)
{) The Bolt of Elumahim (1d5) (+15,-1) (+2)
    It increases 
    your constitution and charisma by 2.  It does extra damage from acid.  
    It produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against orcs.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
|) Climbing Set


  [Character Inventory]

a) 3 Fireproof Tomes of Magical Energy
    
    It cannot be harmed by fire.  
    You found it in the remains of Eihort, the Thing in the Labyrinth on level
    60 of Erebor.
b) 4 Fireproof Tomes of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 61 of Erebor.
c) 4 Fireproof Tomes of the Impenetrable Earth
    It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 21 of The Old Forest.
d) 5 Fireproof Tomes of the Everrunning Wave
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 68 of Dol Guldur.
e) 4 Fireproof Tomes of Translocation
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 60 of Erebor.
f) 5 Fireproof Tomes of the Tree
    It cannot be
    harmed by fire.  
    You found it in the remains of a Fallen angel on level 70 of Angband.
g) 3 Fireproof Tomes of Knowledge
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 61 of Erebor.
h) 6 Fireproof Tomes of the Time
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 21 of The Old Forest.
i) 3 Fireproof Tomes of Meta Spells
    It cannot
    be harmed by fire.  
    You found it in the remains of Santa Claus on level 94 of Angband.
j) 5 Fireproof Tomes of the Mind
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 21 of The Old Forest.
k) 5 Potions of Cure Insanity
l) 21 Potions of Cure Critical Wounds
m) 10 Potions of Healing
n) 6 Potions of *Healing*
o) a Potion of Restore Mana
p) a Moonstone Rod of Simplicity of Home Summoning (75/75)
    
    You found it lying on the ground on level 96 of Angband.
q) a Staff of Genocide (2 charges)
r) The Ring of Power of Ren the Unclean (+2)
    It increases 
    your constitution by 2.  It makes you invisible.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    provides resistance to light, chaos and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Dol Guldur.
s) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 136 of The Void.
t) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 139 of The Void.
u) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Horned Reaper on level 70 of Dol Guldur.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Recharge
b) 6 Sprigs of Athelas
c) 10 Potions of Cure Serious Insanity
d) The Amulet of Carlammas (+2)
e) The Amulet of Singir (+2 to searching)
    
    It increases your constitution and searching by 2.  It sustains your 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, poison and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 39 of Illusory Castle.
f) The Metal Scale Mail of Adorol (-63,-61) [13,+2](40%)
    It
    increases your hit points by 40%.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to life draining
    , electricity, cold, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
g) The Bar Chain Mail 'Fearwe' (-2) [18,+9]
    It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
h) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
i) The Fur Cloak 'Valmarna' [3,+8]
    It
    sustains your dexterity.  It provides immunity to acid and cold.  It
    makes you completely fearless.  It provides resistance to fire and 
    sound.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
j) a Golden Crown of the Magi [0,+5] (+3)
    It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 21 of The Old Forest.
k) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
m) The Great Axe of Tirien (4d4) (+6,+0) (+6)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your constitution by 6.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) a Spectral Broad Sword (2d5) (+7,+7)
    It can be activated for wraith-form every 50+d50 turns if it is
    being worn. It strikes at undead with holy wrath.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It drains life.  
    You found it in the remains of an Ettin in the town of Gondolin .
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 52 of Illusory
    Castle.
q) a Pike of Gondolin (2d5) (+14,+13) (+2)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your strength and constitution by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, dark
     and nexus.  It allows you to see invisible monsters.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
r) a Shovel (1d2) (+0,+0) (+1)
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
t) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) a Fireproof Holy Tome of Eru Iluvatar
b) a Potion of Resistance
c) The Ring of Power of Hoarmurath of Dir (+1 attack)
    
    It increases your constitution, searching and attack speed by 1.  It
    makes you invisible.  It sustains your wisdom.  It provides immunity
    to paralysis.  It provides resistance to acid, cold, dark and 
    blindness.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Angband.
d) a Ring of Constitution (+6)
e) a Ring of Flying
f) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
h) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Robe of Gossa [2,+20]
    It provides immunity to electricity.  It makes you
    completely fearless.  It provides resistance to electricity, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Rhino Hide Armour 'Varambar' (-1) [8,+5]
    It sustains your charisma.  It provides resistance 
    to life draining, poison, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in The Pits of Angband.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Cloak of Thingol [1,+18] (+3)
    It can be activated
    for recharging every 70 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It provides immunity to paralysis.  It
    provides resistance to acid, fire and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 21 of The Old Forest.
m) a Small Metal Shield of Reflection [3,+18]
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) a Vampiric Katana (*Defender*) (3d4) (+6,+0) [+13](60%) (+3 to stealth)
    It can be wielded
    two-handed.  It increases your wisdom, dexterity, constitution and 
    stealth by 3.  It increases your hit points by 60%.  It drains life
    from your foes.  It sustains your constitution.  It provides immunity
    to paralysis.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and chaos.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 86 of
    Angband.
r) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
b) a Staff of Teleportation (12 charges)
c) The Golden Horn of the Thunderlords (0 charges) {100% off}
    
    It was given to you as a reward.
d) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your searching by 4.  It
    makes you invisible.  It sustains your strength and charisma.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    dark and sound.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) an Indestructible Amulet of the Magi (+4,+4) (+3 to searching)
    
    It can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 61 of Erebor.
f) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Cat Lord on level 99 of Mount Doom.
g) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of Dol Guldur.
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of Angband.
i) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Judge Fear on level 70 of Angband.
k) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 74 of Angband.
l) Elven Blue Dragon Scale Mail (-2) [30,+11] (+2 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and dark.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be activated for heal 1000 hit
    points every 888 turns if it is being worn. It increases your 
    constitution by 2.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    cold, dark, confusion, nether, nexus and chaos.  It allows you to
    sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Small Metal Shield of Anael [3,+15]
    It provides immunity to acid.  It
    provides resistance to fire, cold, poison, sound, chaos and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
q) a Golden Crown of Telepathy [0,+8]
r) a Jewel Encrusted Crown of the Magi [0,+9] (+2)
    It can be used to
    store a spell.  It increases your intelligence by 2.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and nexus.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Illusory Castle.
s) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+6 to infravision)
    It 
    increases your constitution and infravision by 6.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, 
    dexterity and speed by 2.  It is very sharp and can cut your foes.  It
    is very sharp and make your foes bleed.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Light Crossbow of Dalangbar (x3) (+15,+11) (+3 to speed)
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, dexterity and speed by 
    3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 21 of The
    Old Forest.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing
b) 30 Potions of Cure Serious Wounds
c) The Ring of Curhorlar (+1)
    It increases your searching by 1.  It sustains your 
    charisma.  It provides resistance to cold and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
d) 2 Rings of Speed (+8)
e) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 70 of Dol Guldur.
f) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) 2 Indestructible Amulets of Reflection
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It
    can be activated for star ball (150) every 1000 turns if it is being
    worn. It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
l) The Robe of Great Luck [-30,-20] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
m) a Fur Cloak of the Magi (-2,-5) [3,+13] (+2)
    It increases your 
    intelligence, stealth and speed by 2.  It sustains your intelligence.  
    It provides immunity to paralysis.  It cannot be harmed by acid.  
    You found it lying in a vault on level 60 of Erebor.
n) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It has a spell stored inside.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Mouse Fur 'Sildorog' [1,+12]
    It sustains your 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    poison, dark, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and nether.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
q) an Iron Crown of the Magi [0,+10] (+2)
    It increases your 
    intelligence by 2.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and sound.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 37 of Illusory Castle.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to dark and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
u) a Long Bow of Lothlorien (x5) (+14,+17) (+2)
    
    It increases your dexterity by 2.  It provides immunity to paralysis.  
    It gives telepathic powers.  It fires missiles with extra might.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of an Ancient bronze dragon on level 60 of
    Erebor.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 60 of Erebor.



Posted on 10.6.2003 23:44

Download this dump

2790. on the Ladder (of 19090)
828. on the ToME Ladder (of 3155)
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On 10.6.2003 23:44 iopia0@lycos.com wrote:
Ultimate quest broken! And i knew how to do it too. First sorceror in tome and first dump ever.

On 11.6.2003 01:29 skadabra67@hotmail.com wrote:
Hmm, looks like I have competition for first to win ultimate quest :)

On 11.6.2003 22:05 iopia0@lycos.com wrote:
Yep. I looked through the ladder halfway through the void when i figured how to do it (i'll tell when i finish the new release :) ). No gods so far, good i thought. But denied! The thread on r.g.r.a (eru illuvatar) is still going. i have no inside knowledge and i think fumblefingers shouldn't be able to give new skills, but i think he should definately be there at the end.

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