The Angband Ladder: Kaemos II, Beorning Warper by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Kaemos II              Age                 41       STR!     40       
 Sex   : Male                   Height             108       Int:     40     40
 Race  : Vampire Beorning       Weight             314       Wis!     27     28
 Class : Warper                 Social Class        33       DEX!     40       
 Body  : Player                                              CON!     33       
 God   : Manwe Sulimo                                        CHR!     22       
                                                                               
 + To Melee Hit           3 Level             39    Hit Points       -7/   557 
 + To Melee Damage       21 Experience   2696995    Spell Points    474/   474 
 + To Ranged Hit         11 Max Exp      2696995    Sanity          375/   375 
 + To Ranged Damage      12 Exp to Adv.  2800000    Piety                24412 
   AC                 14+92 Gold          494283    Speed           Fast (+49) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Very Bad     Blows/Round:  10        
 Bows/Throw  : Poor         Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  240-1210  
 Stealth     : Legendary[5] Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are a descendant of Beorn to the 4th degree.  You are            
          the adopted child of a Yeoman.  You are the black sheep of           
          the family.  You have dark brown eyes, straight brown hair,          
          and an average complexion.                                           


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 52 (2600')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 20 (1000')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 21 (1050')

 Your body was a Player.
 You were disguised as a Bear.
 You have defeated 8007 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 51 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 40th Quelle of the 2890th year of the third age.
 Your adventure lasted 54 days.

     Your Attributes:
You are dead, killed by a Master mystic on level 52 of Mordor.
You are bleeding.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnosz{@                
        Add Str   : ...9........                
        Add Int   : ..7.....2...                
        Add Wis   : ........2...                
        Add Dex   : .4.9..3.....                
        Add Chr   : ...93.......                
        Mul Mana  : ...........+                
        Add Stea. : ..793.......                
        Add Speed : .479..3....+                
        Sust Str  : ..+.........                
        Sust Int  : ............                
        Sust Wis  : ............                
        Sust Dex  : ....+.......                
        Sust Con  : ............                
        Sust Chr  : ...++.......                
        Invisible : ............                
        Mul life  : ............                
        Sens Fire : ............                
        Reflect   : ....+.......                
        Free Act  : ...+...+...+                
        Hold Life : ............                
        Res Acid  : .+....++....                
        Res Elec  : .+..........                
        Res Fire  : .+..........                
        Res Cold  : .+..........                
        Res Pois  : ..+.........                
        Res Fear  : ....+..+....                
        Res Light : ...+........                
        Res Dark  : ...+........                
        Res Blind : ...+....+...                
        Res Conf  : ...++.......                
        Res Sound : ........+...                
        Res Shard : ....+.+.....                
        Res Neth  : ..+.........                
        Res Nexus : ............                
        Res Chaos : ...++.......                
        Res Disen : ......+.....                
        Levitate  : ...........+                
        Lite      : .....+......                
        See Invis : ...++..+....                
        Digestion : ....+.......                
        Fly       : ...........+                
        Orc.ESP   : ........+...                
        Troll.ESP : ........+...                
        Evil.ESP  : ........+...                

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.500 [0.400]
          . Weaponmastery                        05.100 [0.500]
          . Archery                              00.500 [0.000]
          . Bearform-combat                      43.000 [1.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -01.600 [0.500]
          . Disarming                           -00.600 [0.000]
 - Magic                                         28.700 [0.900]
          . Magic-Device                         00.200 [1.050]
          . Spell-power                          25.500 [0.700]
          . Mana                                 43.000 [0.700]
                   . Fire                        01.600 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           00.000 [1.200]
          . Divination                           30.000 [1.200]
          . Temporal                             39.600 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          02.100 [0.700]
 - Spirituality                                  15.050 [0.550]
          . Prayer                               20.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Trident on level 7.
You are fated to meet an Aimless-looking merchant on level 11.
You may meet a Giant white mouse on level 17.
You may find a Robe on level 1.


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
        It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
e) The Ring of Himlorina (+7) {Int,stl,spd,PoiNth}
    
    It increases your intelligence, stealth and speed by 7.  It sustains 
    your strength.  It provides resistance to poison and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring 'Ossir' (+9) {StrDex,stl,spd,Chaos}
    It increases your strength, 
    dexterity, charisma, stealth and speed by 9.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to light, dark, blindness and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet of Arastir (+3 to stealth) {stl,shard,chaos}
    It increases your charisma and 
    stealth by 3.  It sustains your dexterity and charisma.  It makes you
    completely fearless.  It provides resistance to shards and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Anchor of Space-Time {!*}
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and sound.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Silent watcher (1016 hp)
    
{) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m4@b4 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Nycadaemon on level 43 of Mordor.
b) 2 Fireproof Tomes of Translocation {@m8@b8 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Fireproof Tome of Knowledge {@m9@b9 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) 2 Fireproof Tomes of the Time {@m2@b2 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying on the floor of a special level.
e) 3 Fireproof Holy Tomes of Manwe Sulimo {@m5@b5 !k!v!d!s}
    It cannot be harmed
    by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) 2 Fireproof Books of Beginner Cantrips {@m1@b1 !k!v!d}
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
g) The Tome of Kaemos II {@m3@b3 !v!d!s}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Devil's Pentagram
i) Bumganir's Bag of Magic Toys {@A2 food}
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it in the remains of a Hezrou on level 51 of Mordor.
j) The Hand of Vecna (charging) {@A1 restore}
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) 12 Potions of Cure Critical Wounds {25% off}
    
l) 14 Potions of Healing
    
m) 9 Potions of Restore Mana {!*}
    
n) 6 Scrolls of Word of Recall {!*}
    
o) 6 Scrolls of Satisfy Hunger
    
p) The Wand of Digging of Thrain (78 charges) {@a1 !v!d!s}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) The Ring of Uthod (+1 attack)
r) The Phial of Galadriel (+4) {!*}
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4) {cursed, @w3@t3 !v!d!s}
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) Raal's Voodoo Doll of Revenge {heal 700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Emperor wight on level 33 of Mirkwood.
d) The Mirror of Alternate Dimensions {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) a Rod Tip of Disarming (50 Mana to cast)
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
h) The Iron Helm of Neneg [5,+13]
    It
    sustains your strength.  It provides resistance to life draining, acid
    , fire, blindness and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) The Sling of Farmer Maggot (x2) (+20,+4) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) a Mage Staff of Wizardry (1d4) (-20,-7)(80%) (+4)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 4.  It
    increases your mana capacity by 80%.  
    You found it in the remains of a Novice priest on level 16 of Mirkwood.


  [Home Inventory - Gondolin ]

a) a Ring of Slaying (+15,+13) {!*}
    
    
    You bought it from the Black Market.
b) a Ring of Slaying (+13,+12) {!*}
    
    You bought it from the Black Market.
c) The Ring of Langalath (+7) {spd,PoiSndShard}
    It increases your infravision and 
    speed by 7.  It provides resistance to poison, blindness, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
d) The Ring 'Legornie' (+9) {Z,stl,spd,Dis}
    It increases your wisdom, 
    stealth and speed by 9.  It makes you invisible.  It sustains your 
    strength and dexterity.  It provides resistance to dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Rare Jewelry Shop.
e) The Ring of Agored (+7) {IntCon,spd,Nex}
    It increases your intelligence
    , constitution and speed by 7.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    nexus.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Amulet of Lothisin (+3 to infravision) {reflect}
    It increases your intelligence
    , wisdom and infravision by 3.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides resistance to fire.  It allows
    you to see invisible monsters.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Large Metal Shield of Adren [5,+15]
    It sustains your strength and 
    constitution.  It provides immunity to acid and cold.  It provides
    resistance to fire, dark, confusion and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) a Set of Gauntlets of Agility [2,+11] (+5) {!*}
    It increases your dexterity by 5.  
    
    You bought it from the Black Market.
i) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
j) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) {@w4 !v!d!s}
    It increases your stealth, 
    infravision and speed by 3.  It does extra damage from frost.  It
    strikes at undead with holy wrath.  It provides resistance to cold and 
    dark.  It allows you to see invisible monsters.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) 2 Fireproof Tomes of the Blowing Wind {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) 6 Sprigs of Athelas
c) The Set of Leather Gloves 'Cammithrim' [1,+10] {@w2@t2 !v!d!s}
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {@w5@t5 !v!d!s}
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
f) The Glaive of Pain (E:292386, L:31) (9d6) (+36,+43) {. @w4@t4 !v!d!s}
    It can
    be wielded two-handed.  It does extra damage from frost.  It can cause
    earthquakes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It makes you invisible.  It provides
    resistance to cold.  It slows your metabolism.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Long Bow 'Nethel' (x3) (+8,+6) (+2)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom and charisma by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 34 of Mordor.


  [Home Inventory - Lothlorien ]

a) 2 Tomes of Magical Energy
b) a Potion of Cure Insanity
c) a Potion of *Healing*
d) 2 Potions of Life
e) a Potion of New Life
f) a Silver Rod of Simplicity of Disarming (100/100) {@z1 !k!v!d!s}
    
    You found it lying in a vault on level 30 of The Sandworm lair.
g) a Silver Rod of the Istari of Nothing (200/200)
h) a Silver Rod of the Istari of Nothing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dread on level 44 of Mordor.
i) The Dwarven Lantern 'Dimran' (+2 to infravision)
    It
    provides light (radius 5) forever.  It increases your infravision by 2
    .  It provides resistance to light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+2 to stealth)
{!*}
    It can be
    activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 2.  It provides resistance to 
    acid, electricity, fire, cold and disenchantment.  It allows you to
    fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Soft Leather Armour of the Sandworm [30,+11] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Hard Studded Leather 'Anaxar' (-1 to accuracy) [7,+9]
    It sustains your intelligence, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    resistance to acid, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) an Elven Cloak [4,+9] (+2 to stealth)
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    Mordor.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity
     and attack speed by 3.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is especially deadly against orcs.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to poison.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 26 of Mirkwood.
r) a Magical Shovel of Digging (+6) {@w1@t1 !k!v!d!s}
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  
    It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 30 of
    Mirkwood.
t) The Light Crossbow of Amilgal (x3) (+18,+8) (+1)
    It provides light (radius 1) forever.  It increases your 
    wisdom and dexterity by 1.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
u) The Horn of Boromir (+3)
    It can be activated for mass human
    summoning every 1000 turns if it is being worn. It increases your 
    strength and constitution by 3.  It makes you completely fearless.  It
    provides resistance to fire.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Mordor.
v) a Mage Staff of Power (1d4) (-7,+8) (+10) {!*}
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 10.  
    You found it in the remains of a Hell knight on level 47 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) The Ring of Power of Uvatha the Horseman (+3)
    It 
    increases your strength by 3.  It makes you invisible.  It sustains 
    your wisdom.  It provides resistance to dark, nether and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.



Posted on 14.9.2005 03:19

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8407. on the Ladder (of 18965)
1480. on the ToME Ladder (of 3149)
15. for this player (

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My brain is melting!

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On 14.9.2005 03:19 veryfoobar-tome@yahoo.com wrote:
Whoops! Never been "knocked out" before. I could even have blasted away with missiles, or at least done a Manwe's Blessing.

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