The Angband Ladder: Aboin, Human Warper by <khearn@excite.com>

  [ToME 2.2.4 Character Dump]

 Name  : Aboin                  Age                 19       STR:     22       
 Sex   : Male                   Height              73       INT:     32       
 Race  : Human                  Weight             168       WIS:     19       
 Class : Warper                 Social Class        46       DEX:     29       
 Body  : Player                                              CON:     23       
 God   : Tulkas                                              CHR:     32       
                                                                               
 + To Melee Hit          -9 Level             33    Max Hit Points       269   
 + To Melee Damage      -14 Experience    312035    Cur Hit Points       269   
 + To Ranged Hit        -14 Max Exp       312035    Max SP (Mana)        723   
 + To Ranged Damage       0 Exp to Adv.   357500    Cur SP (Mana)        723   
   AC                 33+88 Gold          771707    Piety              19032   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  4d4-56    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Townsman.  You are a            
          well liked child.  You have blue eyes, wavy auburn hair,             
          and a fair complexion.                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 20 (1000')
        The Old Forest: Level 16 (800')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 7859 enemies.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Int   : 5......2...3....            
        Add Wis   : .......2........            
        Add Dex   : ...........3....            
        Add Chr   : .3.........3....            
        Mul Mana  : +...............            
        Add Stea. : .......2...3....            
        Add Sear. : .....4.....3....            
        Add Tun.. : ..............2.            
        Add Speed : .......2...3....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : .+....+.........            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : ..........++....            
        Hold Life : ................            
        Imm Acid  : .+....*+........            
        Res Elec  : .+.......+......            
        Res Fire  : .+..............            
        Res Cold  : .+......+.......            
        Res Pois  : ......+.........            
        Res Fear  : .........+......            
        Res Lite  : ..........++....            
        Res Dark  : ...........+....            
        Res Blind : +........+......            
        Res Conf  : +...............            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : .+..............            
        Res Chaos : ......+..+......            
        Res Disen : .........+......            
        Levitate  : ...........+....            
        Lite      : +.........+.....            
        See Invis : ++..............            
        Activate  : .....+.+..+.....            
        Cursed    : +..+............            
        Fly       : ..+.............            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.100 [0.500]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         37.090 [0.900]
          . Magic-Device                         07.300 [1.050]
          . Spell-power                          37.400 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        01.600 [0.800]
                   . Water                       29.600 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       12.800 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           01.200 [1.200]
          . Divination                           37.200 [1.200]
          . Temporal                             00.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Osgin (1d4) (+10,+9) [+2](100%) (+5) {cursed}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence by 5.
    It increases your mana capacity by 100%.  It provides resistance to 
    blindness and confusion.  It allows you to see invisible monsters.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Random Number Generator on level 17 of
    Orc Cave.
d) a Harp of Power (+3)
    It increases your charisma by 3.  It sustains your charisma.  
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Expensive Black Market.
e) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Mature black dragon on level 29 of
    Mirkwood.
f) a Ring of Invisibility {cursed}
    It makes you invisible.  It is cursed.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
k) an Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Augmented Chain Mail 'Debrant' (-2) [16,+9]
    It sustains your charisma.  It
    provides immunity to acid.  It provides resistance to acid, poison and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 25 of
    Mirkwood.
o) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Shield of Deflection of Resist Cold [10,+16]
    It provides resistance to cold.  It
    cannot be harmed by acid.  It cannot be harmed by cold.  
    It was given to you as a reward.
s) The Metal Cap 'Hadoldais' [3,+9]
    It makes you completely fearless.  It
    provides resistance to electricity, blindness, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black orc on level 17 of Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the
    power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Shimmering mold (256 hp)
{) (nothing)
|) a Gnomish Shovel (1d2) (+0,+0) (+2) {abcde..}


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!v!k!k!k}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of the Everrunning Wave {!d!v!k!k!k}
    It cannot be harmed by fire.  
    
    You bought it from the Library.
c) a Fireproof Tome of Knowledge {!d!v!k!k!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
d) 2 Books of Beginner Cantrips {!d!v!k!k!k}
e) The Gem of Knowledge {heal 700@250}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You bought it from the Magic shop.
f) Mordekainen's Sneaking Eye {heal 700@250}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You bought it from the Magic shop.
g) a Parchment titled ``Magic for the Layman'' {genocide@500}
    It can be activated for genocide
    every 500 turns.  
    You bought it from the Magic shop.
h) Tenser's Top-Heavy Teaspoon {light absorption}
    It can be activated for light
    absorption.  
    You bought it from the Magic shop.
i) 10 Potions of Cure Critical Wounds {25% off}
j) 5 Scrolls of Word of Recall {25% off}
k) a Moonstone Rod of Probing (75/75)
l) an Adamantite Rod of Capacity of Disarming (400/400) {@z1}
    It can hold more mana.  
    You bought it from the Black Market.
m) The Long Sword 'Durandil' (2d5) (+5,+7) (+3) {!d}
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Greater Identify
b) Kenault's Cantrip Generator {mass genocide@1000}
    It can be activated for mass genocide
    every 1000 turns.  
    You bought it from the Magic shop.
c) The Diamond Prism of Light {teleport@45}
    It can be activated for teleport
    (range 100) every 45 turns.  
    You bought it from the Magic shop.
d) Gruumsh's Bottle of Death {teleport level}
    It can be activated for teleport
    level.  
    You found it in the remains of a Random Number Generator on level 10 of
    Orc Cave.
e) The Crystal Ball of Godly Sights {mass geno@1000}
    It can be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
f) Mordenkainen's Mysterious Mind-Masher {teleport@45}
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
g) Agannazar's Altruistic Assassin {teleport@45}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Random Number Generator on level 10 of
    Orc Cave.
h) 6 Potions of Cure Insanity {25% off}
i) 15 Potions of Cure Critical Wounds
j) 8 Potions of Healing
k) 2 Potions of *Healing*
l) a Potion of Life
m) 5 Potions of Restore Mana
n) 4 Potions of Resistance {50% off}
o) 5 Potions of Curing
p) 8 Scrolls of Word of Recall {!*}
q) 4 Scrolls of *Identify* {25% off}
r) The Wand of Digging of Thrain (21 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
s) The Ring Mail of Bornim (-2) [12,+0]
    It sustains your strength.  It provides resistance to life
    draining, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) an Elven Thunderlord Coat [9,+16] (+3 to stealth)
    It increases your 
    stealth by 3.  It provides resistance to acid, electricity, fire, cold
    , poison and blindness.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
v) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to
    mud every 5 turns if it is being worn. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Gem of Fire {curing}
    It can be activated for curing.  
    You bought it from the Magic shop.
b) Baalzebub's Tormented Skullcap {aquirement}
    It can be activated for acquirement.
    
    You bought it from the Magic shop.
c) a Parchment titled ``Household Magic'' {aquirement}
    It can be activated for acquirement.
    
    You bought it from the Magic shop.
d) a Rod Tip of Probing (50 Mana to cast)
e) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+3 to infravision)
    It increases your strength, 
    constitution and infravision by 3.  It provides resistance to dark.  
    You found it lying on the ground on level 20 of Orc Cave.
f) The Dagger 'Dethanc' (E:3007, L:14) (1d4) (+19,+11) {dethanc}
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity and fire.  It provides
    resistance to acid, electricity and fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk on level 22 of Mirkwood.



Posted on 7.1.2004 22:11

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On 7.1.2004 22:11 khearn@excite.com wrote:
Another attempt with a human warper. I'm pleased with his weapon.

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