The Angband Ladder: Thaum, Thunderlord Warper by <yzilbergleyt@yahoo.com>
[ToME 2.3.0 Character Sheet] Name : Thaum Age 15 STR: 38 Sex : Male Height 179 INT! 40 Race : Thunderlord Hermit Weight 282 WIS: 40 Class : Warper Social Class 73 DEX: 34 Body : Player CON! 40 God : Melkor Bauglir CHR: 40 + To Melee Hit 9 Level 36 Max Hit Points 549 + To Melee Damage -63 Experience 2344491 Cur Hit Points 527 + To Ranged Hit 37 Max Exp 2344491 Max SP (Mana) 1736 + To Ranged Damage 14 Exp to Adv. 2475000 Cur SP (Mana) 494 AC 30+103 Gold 12066497 Piety 16050 (Miscellaneous Abilities) Fighting : Poor Perception : Bad Blows/Round: 4 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 12d4-252 Stealth : Superb Magic Device: Bad Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Angband: Level 109 (5450') Barrow-Downs: Level 1 (50') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 48 (2400') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 1212 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved 92 princesses. You became a new force of darkness and enslaved all free people. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 8th Quelle of the 2890th year of the third age. Your adventure lasted 22 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Bree. You can drive yourself into a berserk frenzy. You can destroy walls. You can wreck the world around you. You can restore lost life forces. You can use thunderlords powers. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 02.200 [0.400] . Archery 00.500 [0.000] - Sneakiness 04.000 [0.900] . Stealth 00.000 [0.400] . Disarming 00.600 [0.000] - Magic 40.762 [0.900] . Magic-Device 01.000 [1.050] . Spell-power 40.900 [0.700] . Mana 02.400 [0.700] . Fire 00.000 [0.800] . Water 00.000 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 05.600 [0.800] . Conveyance 40.800 [1.200] . Divination 32.400 [1.200] . Temporal 00.000 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Udun 01.200 [0.400] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 40.600 [0.700] - Spirituality 06.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find a Scroll of Detect Invisible on level 1. [Character Equipment] a) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) an Indestructible Ring of Speed (+14) k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. n) The Double Ring Mail 'Rhunendil' (-28,-66) [15,+10](20%) {IA, LtDrkCnf} It increases your hit points by 20%. It sustains your wisdom. It provides immunity to acid. It provides resistance to fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. s) The Steel Helm of Hammerhand [6,+20] (+3) {DrkNex} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. z) (nothing) {) The Bolt of Finuin (1d5) (+6,+5) (+4) {Wis} It increases your wisdom by 4. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. |) a Magical Dwarven Pick of Digging (+7) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) 3 Fireproof Tomes of Translocation {@m9@b9!d!k!s!v} b) 3 Fireproof Tomes of Knowledge {@m2@b2!d!d!k!k!s!s!v!v} c) 3 Fireproof Tomes of Meta Spells {!d!d!k!k!s!s!v!v} d) 3 Fireproof Unholy Tomes of the Hellflame {!d!d!k!k!s!s!v!v} e) a Book of Beginner Cantrips {@m1@b1!d!k!s!v} f) 14 Potions of Cure Insanity g) 3 Potions of Speed {25% off} h) 14 Potions of Healing i) 2 Potions of *Healing* j) 12 Potions of Restore Mana k) 3 Potions of Resistance l) 3 Potions of Curing m) 19 Scrolls of Teleportation n) 5 Scrolls of *Identify* o) 24 Scrolls of Satisfy Hunger {@r5} p) a Silver Rod of Simplicity of Home Summoning (100/100) {@z8!d!d!k!k!s!s!v!v} You found it lying in a vault on level 22 of The Sandworm lair. q) a Mithril Rod of the Istari of Perception (320/320) {@z1!d!d!k!k!s!s!v!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 22 of The Sandworm lair. r) a Mithril Rod of the Istari of Nothing (320/320) s) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of The Sacred Land Of Mountains. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Scroll of Genocide b) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. c) The Ring Mail of Dingorith (-2 to accuracy) [12,+11] {IC HlLtSndNx} It provides immunity to cold. It provides resistance to life draining, light, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Fear} It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {CnfSndChs} It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) The Mouse Fur of Gwiladh [1,+9] {PoiCnf} It sustains your strength, wisdom and charisma. It provides resistance to fire, cold, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. g) a Feathers Cloak of Air [1,+8] h) an Iron Crown of Seeing [0,+12] (+3 to searching) {ESP} It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it lying in a vault on level 25 of The Sandworm lair. i) The Iron Crown 'Anyava' [0,+7] {HLLtSrd} It sustains your strength, intelligence and wisdom. It provides resistance to life draining, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. j) an Iron Crown of Might [0,+10] (+1) {poi} It increases your strength, dexterity and constitution by 1. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to poison. You found it lying in a vault on level 29 of The Sandworm lair. k) an Iron Crown of Might [0,+12] (+1) {Srd} It increases your strength, dexterity and constitution by 1. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to shards. You found it lying in a vault on level 22 of The Sandworm lair. l) The Iron Crown of Morimlan [0,+8] {HlNtr} It sustains your strength and constitution. It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. m) a Golden Crown of Might [0,+9] (+2) {Snd} It increases your strength, dexterity and constitution by 2. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to sound. It cannot be harmed by acid. You found it lying in a vault on level 23 of The Sandworm lair. n) a Golden Crown of Might [0,+8] (+1) {Fear} It increases your strength, dexterity and constitution by 1. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It cannot be harmed by acid. You found it lying in a vault on level 22 of The Sandworm lair. o) a Jewel Encrusted Crown of Regeneration [0,+10] p) a Pair of Soft Leather Boots of Free Action [2,+13] It provides immunity to paralysis. You found it lying in a vault on level 25 of The Sandworm lair. q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. r) a Small Wooden Boomerang of *Slay Troll* (1d4) (+14,+9) (+2) {StrRgn} It increases your strength by 2. It is especially deadly against trolls. It sustains your strength. It allows you to sense the presence of trolls. It speeds your regenerative powers. You found it lying in a vault on level 25 of The Sandworm lair. s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. t) a Climbing Set It allows you to climb mountains. u) a Mage Staff of Power (1d4) (-15,-20) (+11) v) The Mage Staff of Sulantath (1d4) (+0,+8) [+7] (+5) {Blnd} It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. w) a Mage Staff of Wizardry (1d4) (+3,-22)(80%) (+4) [Home Inventory - Gondolin ] a) an Indestructible Amulet of Weaponmastery (+5,+5) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Angband. b) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Angband. c) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Angband. [Home Inventory - Lothlorien ] a) a Mithril Rod of Capacity of Nothing (320/320) b) The Ring of Valagnion {PoiCnfSndNex} It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, poison, confusion, sound and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. c) a Ring of Intelligence (+3) d) an Indestructible Ring of Speed (+7) e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. f) The Ring of Power 'Nenya' (+9,+9) (+2) {BlndEsp} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. g) an Indestructible Ring of Blindness Resistance It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) an Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. j) an Indestructible Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Cloak 'Lairion' [1,+10] {IE} It sustains your strength. It provides immunity to electricity. It provides resistance to electricity, fire, poison and light. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Cloak of Mist of Aman [1,+24] (+3 to stealth) {Chs} It increases your stealth by 3. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. n) a Wolf Pelt of Aman [1,+12] (+3 to stealth) {Poi} It increases your stealth by 3. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. o) a Jewel Encrusted Crown of the Magi [0,+6] (+2) {HlSrd} It can be used to store a spell. It increases your intelligence by 2. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. p) a Jewel Encrusted Crown of Might [0,+8] (+3) {nether} It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to nether. It cannot be harmed by acid. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of The Sacred Land Of Mountains. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. u) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) a Mage Staff of Power (1d4) (-6,-15) (+11) w) a Mage Staff of Wizardry (1d4) (-19,+3)(80%) (+4) {!d!d!k!k!s!s!v!v} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 23 of The Sandworm lair. x) The Mage Staff 'Dreglion' (1d4) (+7,+9) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 4. It sustains your wisdom. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. |
Posted on 28.12.2004 07:40
9273. on the Ladder (of 19090)
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