The Angband Ladder: Varr Fitzbadger, Dwarf Warper by <greg@wooledge.org>

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Varr Fitzbadger        Age                 36       STR! 18/210       
 Sex   : Male                   Height              48       INT! 18/150       
 Race  : Dwarf Barbarian        Weight             150       WIS:  18/89       
 Class : Warper                 Social Class        43       DEX! 18/190       
 Body  : Player                                              CON: 18/210       
 God   : Melkor Bauglir                                      CHR! 18/110       
                                                                               
 + To Melee Hit          68 Level             43    Hit Points      973/   973 
 + To Melee Damage       57 Experience   3679554    Spell Points    178/   178 
 + To Ranged Hit         58 Max Exp      3679554    Sanity          392/   392 
 + To Ranged Damage       0 Exp to Adv.  3780000    Piety                64231 
   AC                18+123 Gold         1691367    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Good         Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  7d4+399   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          brown hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 62 (3100')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 61 (3050')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 7800 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 45 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....2...43.....+            
        Add Int   : ..1..16......2.+            
        Add Wis   : 1....1.........+            
        Add Dex   : 1.1......34.....            
        Add Con   : 1...2...43.....+            
        Add Chr   : .2...1.........+            
        Mul SPower: ......+.........            
        Add Stea. : 1...............            
        Add Sear. : ..1...6.........            
        Add Tun.. : ..............7.            
        Add Speed : ...........6....            
        Add Blows : ..1.............            
        Chaotic   : .............+..            
        Vampiric  : +...............            
        Slay Demon: .............+..            
        Slay Giant: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ....+....+......            
        Sust Int  : ................            
        Sust Wis  : .......+........            
        Sust Dex  : +........+......            
        Sust Con  : ....+....+......            
        Sust Chr  : ................            
        Invisible : ..+..+.........+            
        Mul life  : +...............            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : +...+...+.+.....            
        Hold Life : +...............            
        Imm Acid  : ++.....**++.....            
        Imm Elec  : +......*........            
        Imm Fire  : +..............*            
        Res Cold  : +......+.+......            
        Res Pois  : +...............            
        Res Fear  : ....+....+.....+            
        Res Light : ................            
        Res Dark  : .........+......            
        Res Blind : .....++........+            
        Res Conf  : ......+.+.......            
        Res Sound : .......++.......            
        Res Shard : .+..............            
        Res Neth  : .....+..........            
        Res Nexus : .........+......            
        Res Chaos : ........+.......            
        Res Disen : ....+...........            
        Levitate  : +...............            
        See Invis : ++....+.........            
        Digestion : .........+......            
        Regen     : +.........+.....            
        Activate  : ..........+.....            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Orc.ESP   : ........+.......            

Skills (points left: 6)
 - Combat                                        19.900 [0.400]
          - Weaponmastery                        47.800 [0.500]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                             -03.000 [0.400]
 - Magic                                         24.706 [0.900]
          . Magic-Device                         03.000 [1.050]
          . Spell-power                          35.300 [0.700]
          . Mana                                 03.100 [0.700]
                   . Fire                        10.400 [0.800]
                   . Water                       06.400 [0.800]
                   . Air                         04.000 [0.800]
                   . Earth                       01.600 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           30.000 [1.200]
          . Divination                           12.000 [1.200]
          . Temporal                             30.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.800]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  06.475 [0.550]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  00.550 [0.500]
          . Corpse-preservation                  01.600 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) a Vampiric Dagger (*Defender*) (1d4) (+10,+10) [+8](20%) (+1 to stealth)
        It increases your wisdom, dexterity, constitution and stealth by 1.  
    It increases your hit points by 20%.  It drains life from your foes.  
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and poison.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Harp of the Eldar (+2)
    It 
    increases your charisma by 2.  It provides resistance to acid and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Ring of Power of Uvatha the Horseman (+1 attack)
    It 
    increases your intelligence, dexterity, searching and attack speed by 
    1.  It makes you invisible.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Slaying (+15,+12)
    
    You bought it from the Black Market.
k) an Indestructible Amulet of Weaponmastery (+4,+4) [+3] (+2)
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness and nether.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It renders you especially vulnerable to fire.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) The Cloak of Avallegon [1,+13]
    It sustains your wisdom.  It provides
    immunity to acid and electricity.  It provides resistance to cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to confusion, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Rogue on level 32 of Mirkwood.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+6)
    
    It increases your speed by 6.  
    It was given to you as a reward.
z) a Death mold (1010 hp)
{) The Seeker Bolt 'Cellor' (4d5) (+22,+16) (+2)
    It increases your intelligence by 2.  
    It does extra damage from acid.  It produces chaotic effects.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
|) a Dwarven Shovel of Digging (+7)


  [Character Inventory]

a) 2 Tomes of the Eternal Flame
b) 2 Tomes of the Blowing Wind
c) 3 Fireproof Tomes of Translocation
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Fireproof Tome of the Time
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) 3 Fireproof Unholy Tomes of the Hellflame
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) a Fireproof Book of Beginner Cantrips
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
h) 9 Potions of *Healing* {!*}
i) 5 Potions of Enlightenment {!*}
j) 23 Scrolls of *Identify* {!*}
k) a Silver Rod of Capacity of Nothing (200/200)
l) a Silver Rod of Capacity of Nothing (200/200)
m) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) a Golden Rod of Simplicity of Enlightenment (125/125) {@z8}
    
    You found it lying in a vault on level 29 of The Sandworm lair.
o) a Mithril Rod of Charging of Nothing (160/160)
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) an Adamantite Rod of Nothing (200/200)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Meta Spells
b) a Fireproof Corrupted Tome of Melkor
c) Raal's Voodoo Doll of Revenge (charging) {restore}
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it while digging a rubble.
d) The Bottomless Bottle {destruction !*}
    It can be activated for 
    Destruction every 100 turns.  
    You found it in the remains of a Green glutton ghost on level 6 of
    Barrow-Downs.
e) 7 Sprigs of Athelas {!*}
f) 6 Potions of Restore Mana {!*}
g) The Crumpled Scroll of Mass Resurrection {!r}
h) a Scroll of Genocide {!*}
i) a Silver Rod of Quickness of Nothing (100/100)
j) The Ring of Elumlath (+4)
    It increases your constitution by 4.  It makes you
    invisible.  It sustains your wisdom and constitution.  It provides
    resistance to acid, blindness and disenchantment.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) an Indestructible Ring of Speed (+8)
l) a Ring of Flying
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 44 of Mordor.
n) an Elven Augmented Chain Mail (-2 to accuracy) [16,+15] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 15 of Mirkwood.
o) an Elven Thunderlord Coat of Resist Acid [9,+6] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and disenchantment.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) a Steel Helm of Seeing [6,+7] (+5 to searching)
    It increases your searching by 5.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  
    You bought it from the Black Market.
r) a Set of Leather Gloves of Slaying (+4,+5) [1,+3]
    
    It was given to you as a reward.
s) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+5 to infravision)
    It increases your constitution and 
    infravision by 5.  It provides resistance to dark.  
    You found it lying on the ground on level 26 of The Sandworm lair.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Dark Sword (*Defender*) (3d7) (+10,+9) [+8] (+4 to stealth)
    It generates an
    antimagic field.  It increases your wisdom, dexterity, constitution
     and stealth by 4.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, electricity
    , fire, cold, poison and confusion.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
v) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    It increases your dexterity and 
    speed by 4.  It provides resistance to acid, electricity, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 44 of Mordor.
w) a Mage Staff of Power (1d4) (+1,-13) (+7)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 7.  
    You found it lying on the ground on level 30 of The Sandworm lair.
x) a Mage Staff of Wizardry (1d4) (-17,-27)(40%) (+2)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 2.  It increases your mana capacity by 
    40%.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) a Parchment titled ``Secrets of the Gnomish Wizards'' {mass geno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Imp on level 46 of Mordor.
b) a Sprig of Athelas
c) 6 Potions of Healing {!*}
d) 3 Potions of Restore Mana {!*}
e) a Fireproof Scroll of Genocide
f) a Scroll of Genocide {!*}
g) The Ring of Arwenwe (+3)
    It 
    increases your strength by 3.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to dark, 
    confusion, nexus and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 61 of
    Erebor.
h) an Amulet of the Serpents [+5] (+4)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity by 4.  It provides
    resistance to poison.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) an Amulet of Telepathy
    It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Draebor, the Imp on level 56 of Mordor.
j) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 27 of
    Mirkwood.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Thunderlord Coat of Fearannin (-31,-52) [9,+8](20%)
    It increases your 
    hit points by 20%.  It makes you completely fearless.  It provides
    resistance to life draining, electricity, fire, cold and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 56 of Mordor.
m) a Dwarven Steel Helm of the Noldor [6,+8] (+3 to infravision)
    It can
    be activated for detect treasure every 10+d20 turns if it is being
    worn. It increases your dexterity, constitution and infravision by 3.  
    It sustains your dexterity.  It provides resistance to fire.  It
    allows you to sense the presence of orcs, trolls and dragons.  
    You found it in the remains of an Archon on level 56 of Mordor.
n) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Great Axe of Kembor (4d4) (+15,+7) (+4)
    It must be wielded
    two-handed.  It increases your strength and intelligence by 4.  It
    does extra damage from frost.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
p) The Dagger of Seardor (1d4) (+12,+17) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It does
    extra damage from frost.  It is especially deadly against giants.  It
    is a great bane of demons.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Erebor.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
r) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It
    can be wielded two-handed.  It can be activated for dispel evil (x4)
    every 100+d100 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, wisdom and speed by 4.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to life draining, electricity, fire, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 56 of Mordor.
s) The War Hammer 'Ellererin' (3d3) (+20,+0) (+1 attack)
    
    It can be wielded two-handed.  It increases your dexterity, charisma
     and attack speed by 1.  It does extra damage from electricity.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
t) The Wooden Boomerang of Teleb (1d8) (+14,+5)
    It does extra damage from acid and electricity.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is a
    great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoulking on level 41 of Mordor.
u) a Dragon Horn (+2)
    It
    can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
v) a Mage Staff of Wizardry (1d4) (-11,-30)(60%) (+3)
w) 82 Empty Bottles


  [Home Inventory - Minas Anor ]

a) 4 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Potion of Restore Mana {!*}
c) a Potion of Enlightenment {!*}
d) a Silver Rod of Recall (100/100) {!*}
e) The Ring of Argiomion (+3)
    It 
    increases your charisma by 3.  It sustains your dexterity.  It
    provides resistance to cold, dark and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Ring of Damage (+17)
    
    You bought it from the Black Market.
g) a Ring of Nether Resistance
h) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 56 of Mordor.
i) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
j) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
k) an Elven Cloak of Stealth [4,+12] (+5 to stealth)
l) a Small Leather Shield of Resistance [2,+11]
    
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 29 of Mirkwood.
m) The Large Metal Shield of Mogri [5,+7]
    
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to acid, fire, confusion, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature black dragon on level 30 of
    Mirkwood.
n) The Shield of Deflection 'Amorodrel' [10,+25]
    It sustains your dexterity and charisma.  It provides
    resistance to electricity, cold, dark, confusion, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
o) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon on level 34 of
    Mordor.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dread on level 49 of Mordor.
q) The Set of Leather Gloves of Monenen (+6 to accuracy) [1,+9]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, fire, cold, poison and confusion
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
r) The Light War Axe 'Ezeltan' (2d5) (+22,+9) (+1)
    
    It increases your intelligence by 1.  It does extra damage from 
    electricity and frost.  It produces chaotic effects.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
s) a Small Wooden Boomerang (Defender) (1d4) (+8,+4) [+2] (+1 to stealth)
    It 
    increases your stealth by 1.  It sustains your charisma.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold, poison and nether.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 32 of Mirkwood.
t) a Mage Staff of Power (1d4) (-9,-23) (+9)


  [Home Inventory - Lothlorien ]

a) 2 Fireproof Spellbooks of Geyser
    
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) 99 Potions of Water Curing {quest}
c) 2 Potions of Restore Mana {!*}
d) a Potion of Enlightenment {!*}
e) a Silver Rod of Simplicity of Recall (100/100) {!*}
    
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Golden Rod of Nothing (125/125)
g) a Staff of Genocide[1|7] (3 charges)
h) The Ring 'Lador' (+3)
    It 
    increases your intelligence, dexterity, searching and infravision by 3
    .  It makes you invisible.  It sustains your dexterity.  It provides
    resistance to electricity and fire.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) a Ring of Extra Attacks (+1 attack)
j) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) an Elven Double Chain Mail of Resist Lightning (-2 to accuracy) [16,+7] (+3
to 
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lugdush, the Uruk on level 21 of Mirkwood.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) an Elven Cord Armour [6,+11] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance 
    to acid, electricity, fire, cold, poison and shards.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snotling on level 13 of Orc Cave.
o) a Cloak of the Magi (-4,-1) [1,+9] (+2)
    It 
    increases your intelligence, stealth and speed by 2.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid.  
    You found it lying on the ground on level 30 of The Sandworm lair.
p) The Wolf Pelt of Earrahil [1,+13]
    It
    sustains your intelligence.  It provides resistance to fire, poison, 
    dark, confusion and sound.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
s) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can
    be activated for frost ball (48) every 5+d5 turns if it is being worn. 
    It increases your dexterity, speed and attack speed by 2.  It does
    extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Sabre of Elebras (1d7) (+25,+19) (+1 attack)
    It 
    increases your attack speed by 1.  It does extra damage from 
    electricity and fire.  It produces chaotic effects.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) a Broad Sword (Defender) (2d5) (+15,+10) [+3] (+3 to stealth)
    It 
    increases your stealth by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Short Bow of Extra Might (x3) (+8,+14)
    It provides resistance to sound.  It
    fires missiles with extra might.  
    You found it in the remains of a Novice warrior on level 4 of A lost
    temple.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master vampire on level 30 of Mirkwood.
x) a Dragon Horn (+1)
    
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 1.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Agunture (+3) {cursed}
    It 
    increases your intelligence and dexterity by 3.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It provides
    resistance to electricity and confusion.  It speeds your regenerative
    powers.  It aggravates nearby creatures.  It is cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 26 of A lost temple.
b) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 11.8.2005 16:35

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7561. on the Ladder (of 19090)
1319. on the ToME Ladder (of 3155)
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On 11.8.2005 16:35 greg@wooledge.org wrote:
I FINALLY got what I've been waiting for practically forever... a Fumblefingers Weaponmastery boost! With a multiplier of 0.500 I invested all I could of the 100 or so skill points I'd been saving for just such an occasion. Had enough left to buy Spread Blows, but not for Extra Blows just yet. But I've got 42 more points coming to me, plus whatever I can get from this god quest, which I'm about to go do....

On 11.8.2005 18:05 jules@deus.net wrote:
Nice weapon! And nice Uvatha ring... I'm surprised you are using the lantern of the magi still, and that you don't carry the anchor around as a swap...

On 12.8.2005 01:58 greg@wooledge.org wrote:
Oh, I *love* this dagger. It's not great damage, so I may have to abandon it later, but the Vampiric draining really helps me a lot since my melee damage is pretty low, requiring longer fights to kill stuff. As long as I'm not fighting undead, the Vampiric effect keeps me healthy.

Uvatha's ring is decent, but I found a better randart ring (+3 attacks, flying, etc.) shortly after this dump.

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