The Angband Ladder: Brwyn, Human Warper by divinecloudburst
[ToME 2.4.0 (ah, git) Character Sheet] Name : Brwyn Age 17 STR! 38 Sex : Female Height 70 INT! 40 Race : Vampire Human Weight 150 WIS! 32 Class : Warper Social Class 37 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 33 + To Melee Hit 20 Level 44 Hit Points 867/ 887 + To Melee Damage 3 Experience 4963120 Spell Points 134/ 647 + To Ranged Hit 52 Max Exp 4963120 Sanity 463/ 533 + To Ranged Damage 14 Exp to Adv. 5520000 Piety 2385 AC 31+202 Gold 278868 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Good Perception : Good Blows/Round: 4 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 4d4+12 Stealth : Heroic Magic Device: Bad Infra-Vision: 30 feet Tactic: coward Explor: normal (Character Background) You are the first of four children of a respected family of glass crafters. You are a well liked child. You have blue eyes, straight red hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Recall Depth: Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') Moria: Level 45 (2250') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') a lost temple: Level 30 (1500') Your body is a Player. You are currently on level 100 of Angband. You have defeated 1535 enemies. You saved Arda and became a famed Queen. You destroyed the One Ring, thus weakening Sauron. You found all of the relic pieces and pleased your god. You have been adventuring for 7 days. adefkmnopsuxz{|@ Add Str : ..23....43...... Add Int : ..232.4....3.... Add Wis : ..232........... Add Dex : ..23...4.343.... Add Con : ..23..4.43...... Add Chr : ..23.......3.... Mul Mana : ....+..........+ Mul SPower: +............... Add Stea. : ..2...44...3.... Add Sear. : ...........3.3.. Add Infra : .............3.. Add Tun.. : .............3.. Add Speed : .*23.34....3.... Slay Orc : .............+.. Slay Troll: .............+.. Acid Brand: .............+.. Sust Str : ...+.....+...... Sust Int : ..+.+........... Sust Wis : ..+.+........... Sust Dex : ...+.....+...... Sust Con : ...+.....+...... Sust Chr : ..+............. Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ..++...++.++.... Hold Life : ..++++.........+ Imm Acid : ......+**++..... Imm Elec : ...*..+......... Imm Fire : .+....*......... Imm Cold : ..*...+..+.....+ Res Pois : ...+...........+ Res Fear : .........+...... Res Light : .....+.....+.... Res Dark : .....+...+.+...+ Res Blind : ..+............. Res Conf : .....+..+....... Res Sound : ........+....... Res Shard : ................ Res Neth : ...............+ Res Nexus : ......+..+...... Res Chaos : .....+..+....... Res Disen : .+.+............ Aura Fire : ......+......... Auto Curse: ....+........... Levitate : ...+.......+.... Lite : ....+..........+ See Invis : ..++.+.+........ Digestion : ...++....+...... Regen : ...++........... Activate : .+++.+....+..... Hvy Curse : ....+........... Fly : ......+......... Climb : .......+........ Orc.ESP : .....+..+....+.. Troll.ESP : .............+.. Evil.ESP : ....+........... TLord.ESP : ......+......... Good.ESP : ....+......+.... Unique.ESP: ...........+.... Full ESP : ..+.......+..... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 41) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] - Sneakiness 01.000 [0.900] . Stealth 00.000 [0.400] - Magic 26.560 [0.900] . Magic-Device 01.000 [1.050] . Spell-power 47.900 [0.700] . Mana 01.000 [0.700] . Fire 47.200 [0.800] . Water 00.000 [0.800] . Air 00.000 [0.800] . Earth 25.600 [0.800] . Meta 00.000 [0.800] . Conveyance 36.000 [1.200] . Divination 15.600 [1.200] . Temporal 00.000 [1.200] . Mind 00.000 [0.700] . Nature 10.400 [0.800] . Udun 01.200 [0.400] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 01.000 [0.550] . Prayer 15.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may find a Parchment - Deep Thoughts on level 1. You may find a Club on level 13. [Character Equipment] a) a Mage Staff of Power (1d4) (-15,-15) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it lying in a vault on level 25 of The Sandworm lair. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!t!v!s} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. e) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!t!v!s} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!t!v!s} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !d!t!v!s} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!d!t!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. s) The Steel Helm of Hammerhand [6,+20] (+3) {!d!t!v!s} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d!t!v!s} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. |) a Gnomish Shovel [Character Inventory] a) 3 Tomes of Magical Energy {@m1} b) a Tome of the Eternal Flame {@m3} c) a Tome of the Impenetrable Earth {@m5} d) 4 Tomes of Translocation {@m8} e) a Tome of the Tree {@m7} f) 2 Tomes of Knowledge {@m4} g) an Unholy Tome of the Hellflame {!d!v!s!k@m2} h) 4 Potions of Cure Critical Wounds i) 31 Potions of *Healing* j) a Golden Rod of the Istari of Detection (20/250) {@z1} k) a Golden Rod of the Istari of Nothing (20/250) l) a Golden Rod of Capacity of Nothing (8/250) m) a Golden Rod of Capacity of Nothing (8/250) n) a Golden Rod of Capacity of Nothing (5/250) o) a Golden Rod of Capacity of Nothing (5/250) p) a Mithril Rod of Capacity of Nothing (2/320) q) The Anchor of Space-Time {!d!t!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Ring of Power of Ring~ of Power (+3 to speed) It increases your speed and attack speed by 3. It makes you invisible. It provides resistance to acid and blindness. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Paths of the Dead. b) The Ring of Power of Khamul, the Black Easterling (+3 to speed) It increases your strength, speed and ability to score critical hits by 3. It makes you invisible. It sustains your constitution. It provides resistance to electricity, cold, shards and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 89 of Angband. c) The Ring of Power of Akhorahil the Blind It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to fire, dark and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 64 of Paths of the Dead. d) an Indestructible Amulet of Reflection e) The Cloak 'Colluin' [1,+20] f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) g) The Halberd 'Osondir' (3d5) (+6,+9) (+3) h) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) i) The Mage Staff of Nireth (1d4) (-2,-4) [+3](40%) (+2) [Home Inventory - Gondolin ] a) a Scroll of *Remove Curse* b) The Ring of Aeglorod (+3 attacks) It increases your attack speed by 3. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) an Indestructible Ring of Speed (+13) d) The Ring of Tulkas (+4) e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Flare (+3) {!d!t!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!t!v!s} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Erebor. h) a Palantir i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] j) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Rapier 'Forasgil' (1d6) (+12,+19) l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire and chaos. It allows you to see invisible monsters. It slows your metabolism. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Short Bow of Amrod (x4) (+12,+15) (+2) o) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) Ring of Power of Ring~ of Power (+1% of critical hits) It increases your charisma and ability to score critical hits by 1. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 45 of Moria. b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. c) The Amulet of Carlammas (+2) d) The Amulet of Narath (+2) e) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!t!v!s} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) g) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and blindness. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 51 of The Sacred Land Of Mountains. h) The Whip 'Lasher' (1d6) (+12,+15) (+3) i) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) a Demonblade (7d6) {good} b) a Demonshield of Reflection [5,+16] It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. c) a Potion of Speed d) 21 Potions of Augmentation e) a Golden Rod of Charging of Nothing (104/125) f) Ring of Power of Ring~ of Power (+1 to stealth) It increases your stealth by 1. It makes you invisible. It sustains your charisma. It provides resistance to acid, fire, sound, nether and nexus. It speeds your regenerative powers. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur. g) The Ring 'Iannie' (+2 to speed) It increases your strength, wisdom and speed by 2. It sustains your strength, intelligence and wisdom. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) The Ring of Brion [+15] (+5 to speed) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your dexterity, constitution, charisma and speed by 5. It sustains your constitution and charisma. It provides resistance to electricity, poison, light and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) an Indestructible Amulet of the Magi (-4,-4) (+2 to searching) It can be used to store a spell. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Erebor. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. m) The Phial of Galadriel (+4) {!d!t!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 18 of a lost temple. n) The Star of Elendil (+1) o) The Phial of Undeath (-5) {cursed, !w} p) The Chain Mail of Arvedui (-2) [14,+15] (+2) q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. v) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. w) The Cloak of Thorongil [1,+10] {!d1t!v!s} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. x) an Elven Cloak of Stealth [4,+13] (+7 to stealth) It increases your stealth, searching and luck by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. a) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. b) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 21 of Orc Cave. c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} d) The Dragon Helm 'Vordinie' [8,+24] It makes you completely fearless. It provides resistance to electricity, poison, light, nexus and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. e) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. f) a Pair of Soft Leather Boots of Speed [2,+10] (+9) g) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. h) The Pair of Metal Shod Boots of Mendilwin [6,+4] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining, fire, poison, light, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of a lost temple. i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!d!t!v!s} It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!t!v!s} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of The Sacred Land Of Mountains. n) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Erebor. o) a Dragon Horn (+4) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 4. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of The Sacred Land Of Mountains. p) The Mage Staff of Earien (1d4) (+1,+13) [+8] (+3) |
Posted on 4.6.2016 00:00
7261. on the Ladder (of 19090)
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