[ToME 2.3.2 Character Sheet] Name : Mirianad Age 58 STR! 30 Sex : Male Height 80 INT! 40 Race : Dunadan Weight 185 WIS! 38 Class : Sorceror Social Class 6 DEX! 35 Body : Player CON! 38 God : Nobody CHR! 39 + To Melee Hit 13 Level 50 Death Points -5/ 61 + To Melee Damage -94 Experience 18286791 Spell Points 123/ 869 + To Ranged Hit 18 Max Exp 18286791 Sanity 880/ 880 + To Ranged Damage 14 Exp to Adv. ***** AC 35+119 Gold 239001 Speed Fast (+52) (Miscellaneous Abilities) Fighting : Fair Perception : Superb Blows/Round: 4 Bows/Throw : Fair Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-376 Stealth : Good Magic Device: Superb Infra-Vision: 130 feet Tactic: coward Explor: normal (Character Background) You are the illegitimate but acknowledged child of a Serf. You are a credit to the family. You have green eyes, straight black hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 112 (5600') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 678 (33900') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 148 (7400') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 10 (500') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 47 (2350') Dol Guldur: Level 69 (3450') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 48 (2400') The Land Of Rhun: Level 29 (1450') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body was a Player. You have defeated 10704 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 94 princesses. You saved Arda and became a famed King. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 34th Quelle of the 2890th year of the third age. Your adventure lasted 48 days. Your Attributes: You are dead, killed by Nether Realm on level 678 of Nether Realm. You can switch locations with another being. You can cast magic missiles. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You resist acid exceptionally well. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..3......3...... Add Int : ...9............ Add Wis : ........53...... Add Dex : ..........4..... Add Con : ..3.3....3...... Add Chr : ..3.....5....... Mul Mana : +............... Mul SPower: +............... Add Sear. : ..3.....5..4.... Add Infra : ...9.......4.... Add Tun.. : ...........4..6. Add Speed : .*.9.3...3...... Sust Str : ................ Sust Int : ....+........... Sust Wis : ....+...+....... Sust Dex : ...+....+....... Sust Con : ....+..........+ Sust Chr : ........+....... Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ...+......+..... Hold Life : ....+++..+...... Res Acid : ........+.+..... Imm Elec : ......*.++...... Imm Fire : .+*...*..+...... Imm Cold : ....+.*..+...... Res Pois : ...+............ Res Fear : ................ Res Light : .....+...+...... Res Dark : ....++..+....... Res Blind : .........+...... Res Conf : .....++..+...... Res Sound : .+.......+...... Res Shard : ......+......... Res Neth : ....+.+......... Res Nexus : .........+...... Res Chaos : .....+...+...... Res Disen : ........+....... Levitate : ...+............ Lite : ....+...++...... See Invis : ..+..+...++..... Digestion : ...+............ Regen : ....+....+.....+ Activate : .++.++..+++..... Fly : ..+............. Climb : ...........+.... Orc.ESP : .....+.......... TLord.ESP : ..+............. Skills (points left: 0) - Combat 01.300 [0.400] . Archery 01.000 [0.000] . Barehand-combat 01.000 [0.300] - Sneakiness 01.800 [0.900] . Stealth 03.900 [0.500] . Disarming 00.400 [0.000] - Magic 50.000 [1.000] . Magic-Device 20.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 34.200 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 33.750 [0.550] . Prayer 07.500 [0.500] - Monster-lore 03.050 [0.500] . Symbiosis 02.100 [0.500] . Mimicry 03.200 [0.500] Abilities * Perfect casting * Undead Form [Fates] You are fated to meet a Giant white mouse on level 18. You are fated to find a Scroll of Trap Detection on level 9. You are fated to find a Parchment - Numenorean for Beginners (II) on level 7. You are fated to meet a Chaffinch on level 2. You may meet a Blue dragon bat on level 62. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+10,-23)(40%) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. You found it in the remains of a Demilich on level 60 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 67 of The Sacred Land Of Mountains. f) The Ring of Edhorod (+9) {100% off} It increases your intelligence, infravision and speed by 9. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to poison. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. n) The Double Ring Mail of Barnos (-6,-61) [15,+12](40%) It increases your hit points by 40%. It provides immunity to electricity, fire and cold. It provides resistance to life draining, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Mumak Hide of Air [1,+15] p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of Magical Energy b) a Tome of the Eternal Flame It cannot be harmed by fire. c) a Tome of the Blowing Wind It cannot be harmed by electricity. d) a Fireproof Tome of the Impenetrable Earth e) a Tome of the Everrunning Wave f) a Tome of Translocation g) a Tome of the Tree h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying on the ground on level 26 of Mirkwood. i) a Tome of the Time j) a Fireproof Tome of the Mind k) an Unholy Tome of the Hellflame l) Tenser's Mechanical Magician It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Hell knight on level 42 of Mordor. m) 99 Pints of Fine Ale n) 9 Potions of Cure Insanity o) 2 Potions of Healing p) 29 Potions of *Healing* q) 51 Potions of Restore Mana r) 15 Scrolls of Teleportation s) a Scroll of Word of Recall t) The Blue Stone 'Toris Mejistos' [Spellbinder](40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of The Sacred Land Of Mountains. v) 62 Empty Bottles w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You bought it from the Library. b) a Spellbook of Genocide c) a Ring of Flying It allows you to fly. You found it lying in a vault on level 19 of The Old Forest. d) an Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 72 of Angband. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 72 of Angband. g) an Elven Cloak [4,+9] (+1 to stealth) h) The Large Leather Shield of Amaron [4,+4] It sustains your charisma. It provides immunity to acid. It provides resistance to life draining, electricity, confusion, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 72 of Angband. i) a Long Sword (*Defender*) (2d5) (+1,-5) [+3] (+3 to stealth) It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, electricity, fire, cold, poison and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 72 of Angband. j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) 8 Potions of Cure Light Insanity b) 11 Potions of Cure Critical Wounds c) a Fireproof Scroll of *Destruction* d) a Scroll of *Destruction* e) a Fireproof Scroll of Genocide It cannot be harmed by fire. You bought it from the Black Market. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) 2 Necklaces 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 84 of Angband. j) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Wolf Pelt of Air [1,+11] It allows you to breathe without air. It was given to you as a reward. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight in the town of Bree . n) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 93 of Mount Doom. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength , intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. p) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. q) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 91 of Angband. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Pair of Metal Shod Boots of Stability [6,+10] It provides resistance to nexus. It allows you to levitate. You bought it from the Rare Footwear Shop. t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) a Climbing Set It allows you to climb mountains. [Home Inventory - Minas Anor ] a) a Book of Summoning b) a Spellbook of Remove Curses c) 5 Sprigs of Athelas d) 3 Scrolls of Reset Recall e) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. f) The Ring of Atare [+15] (+1) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your wisdom by 1. It sustains your strength, wisdom and charisma. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) The Ring of Elcar [+14] (+4% of critical hits) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your wisdom, dexterity, constitution, charisma and ability to score critical hits by 4. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of The Sacred Land Of Mountains. h) The Ring 'Galan' (+2) It increases your constitution and infravision by 2. It makes you invisible. It sustains your charisma. It provides resistance to poison and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 54 of The Sacred Land Of Mountains. i) a Ring of Speed (+10) It increases your speed by 10. You found it in the remains of Draebor, the Imp on level 39 of Moria. j) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. k) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Mordor. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 51 of The Sacred Land Of Mountains. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Dragon Helm of Thrain [8,+10] It provides light (radius 3) forever. It sustains your strength and wisdom. It provides resistance to fire, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 63 of Dol Guldur. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 57 of The Sacred Land Of Mountains. u) a Mace of Life (2d4) (+13,+15)(20%) It can be wielded two-handed. It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of an Ancient white dragon on level 54 of The Sacred Land Of Mountains. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak Priest on level 53 of The Sacred Land Of Mountains. w) a Wooden Boomerang (Defender) (1d8) (+5,+5) [+7] (+4 to stealth) It increases your stealth by 4. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and light. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 27 of Mirkwood. x) a Mage Staff of Power (1d4) (-4,-8) (+6) [Home Inventory - Lothlorien ] a) a Corrupted Tome of Melkor b) a Spellbook of Fireflash c) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) It increases your infravision and attack speed by 2. It makes you invisible. It sustains your intelligence. It provides resistance to acid, poison, dark and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol Guldur. d) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Hard Leather Armour of Angwin (-1 to accuracy) [6,+13] It sustains your constitution. It provides immunity to cold. It provides resistance to poison, light, dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. f) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. g) a Pair of Hard Leather Boots of Jumping [3,+19] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Rare Footwear Shop. h) a Guisarme of Gondolin (2d5) (+18,+8) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. i) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. j) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. k) a Mage Staff of Power (1d4) (-10,+8) (+10) l) a Mage Staff of Spell (1d4) (+4,+5) It can be wielded two-handed. It can be activated for runespell(Protection, Ray, 19) every 95 turns and runespell(Element, Armageddon, 1) every 5 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire.