The Angband Ladder: Cigdem, Maia Mofo warrior by AmyBSOD

  [ToME 2.3.5 (SX 1.23) Character Sheet]

 Name  : Cigdem                 Age                 21       STR:     36       
 Sex   : Neuter                 Height              56       INT:     17       
 Race  : Maia                   Weight             157       WIS:     22       
 Class : Mofo warrior           Social Class        24       DEX:     34       
 Body  : Player                                              CON:     25       
 God   : Nobody                                              CHR:     29       
                                                                               
 + To Melee Hit          39 Level             39    Hit Points      -75/   686 
 + To Melee Damage       46 Experience    962379    Spell Points     29/    37 
 + To Ranged Hit         42 Max Exp       962379    Sanity          328/   328 
 + To Ranged Damage       9 Exp to Adv.  1000000                               
   AC                 -9+68 Gold            1160    Speed            Fast (+3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Poor         Blows/Round:  10        
 Bows/Throw  : Very Good    Searching   : Poor         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  10d4+460  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are associated with Nessa.  In the past you dwelt on             
          earth in the form of various animals.                                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Hard mode:            OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Max Level 11 (550'), Cur Level 11 (550')
        Mordor: Max Level 34 (1700'), Cur Level 34 (1700')
        Barrow-Downs: Max Level 10 (500'), Cur Level 5 (250')
        Cirith Ungol: Max Level 34 (1700'), Cur Level 34 (1700')
        Paths of the Dead: Max Level 40 (2000'), Cur Level 40 (2000')
        Illusory Castle: Max Level 35 (1750'), Cur Level 35 (1750')
        Maze: Max Level 25 (1250'), Cur Level 25 (1250')
        Orc Cave: Max Level 10 (500'), Cur Level 10 (500')
        The Old Forest: Max Level 19 (950'), Cur Level 18 (900')
        Moria: Max Level 30 (1500'), Cur Level 30 (1500')
        The Land Of Rhun: Max Level 26 (1300'), Cur Level 26 (1300')
        The Sandworm lair: Max Level 24 (1200'), Cur Level 23 (1150')
        Near Harad: Max Level 20 (1000'), Cur Level 20 (1000')
        Isengard: Max Level 35 (1750'), Cur Level 35 (1750')
        Barad-Dur: Max Level 1 (50'), Cur Level 1 (50')
        Amon Sul: Max Level 20 (1000'), Cur Level 20 (1000')
        Hornburg: Max Level 40 (2000'), Cur Level 40 (2000')
        Fornost Erain: Max Level 50 (2500'), Cur Level 50 (2500')
        Icky cave: Max Level 21 (1050'), Cur Level 21 (1050')

 Your body was a Player.
 You have defeated 12206 enemies.
 You have completed 16 princess quests.
 You have completed 14 lost sword quests.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by The Queen of Hearts on level 34 of Cirith Ungol.
You can drive yourself into a berserk frenzy.
You aggravate monsters.
Your position is very uncertain.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
You have a problem: Your disarming ability is shit.
You have a problem: Your stealth ability is shit.
You have a problem: Items that resist elemental damage can still be damaged
despite resistance.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ..............5+            
        Add Int   : .2.............+            
        Add Wis   : ..1............+            
        Add Dex   : 32.............+            
        Add Con   : .2.............+            
        Add Chr   : .2.............+            
        Add Stea. : ......1.........            
        Add Sear. : .........1......            
        Add Tun.. : ..............5.            
        Add Blows : 3.......1.......            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : +............+..            
        Slay Giant: .............+..            
        Slay Drag.: +............+..            
        Acid Brand: .............+..            
        Elec Brand: +............+..            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ..........++....            
        Sust Con  : ...........+....            
        Sust Chr  : ..+........+....            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...........+....            
        Hold Life : ........+.++....            
        Res Acid  : ....+.+.........            
        Res Elec  : ..+...+.+..+....            
        Res Fire  : ......+...+.....            
        Imm Cold  : ......+*+.......            
        Res Pois  : ..........++....            
        Res Fear  : ..+.......++...+            
        Res Light : ..+.......++....            
        Res Dark  : .....+....+.....            
        Res Blind : .........+......            
        Res Conf  : ...+............            
        Res Sound : ................            
        Res Shard : ........+..+....            
        Res Neth  : ..........+.....            
        Res Nexus : ...........+....            
        Res Chaos : ..+.......++....            
        Res Disen : ......+.........            
        Levitate  : ..+.............            
        Lite      : +....+..........            
        See Invis : .........+......            
        Xtra Might: .+..............            
        Drain Exp : ...........+...+            
        Teleport  : ...........+....            
        Aggravate : ...........+...+            
        Cursed    : .........+...+..            
        Hvy Curse : .........+......            
        Fly       : ...........+....            
        Wounding  : +...............            
        Luck      : ..1..........2..            
        Cont Spell: ..........+.....            
        WieldCast : ..........+.....            
        Peacekeep : .+........+.....            
        InvProtect: .+..............            
        Disarm    : ...1............            
        Dodge     : .21.............            
        Lithe     : ..........+.....            
        Orc.ESP   : ......+.........            

Skills (points left: 109)
 - Combat                                        35.200 [0.800]
          - Weaponmastery                        32.176 [0.870]
                   . Sword-mastery              -04.600 [0.850]
                   . Axe-mastery                 00.440 [0.425]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.440 [0.425]
          . Archery                              04.986 [0.670]
          . Barehand-combat                     -06.500 [0.560]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    12.455 [0.910]
          . Stealth                              00.000 [0.400]
          . Disarming                            42.990 [2.710]
          . Stealing                            -12.500 [0.675]
 - Magic                                         01.980 [0.330]
          . Magic-Device                         24.040 [0.810]
          . Sorcery                             -21.200 [0.867]
                   . Fire                       -05.281 [0.548]
                   . Air                         09.131 [0.645]
          . Temporal                            -04.000 [0.000]
          . Thaumaturgy                         -03.000 [0.000]
          . Spell-learning                       01.000 [0.000]
 - Spirituality                                  01.895 [0.450]
          . Music                               -04.000 [0.000]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]
          . Four-dimensional                     28.000 [1.000]
          . Fortune                              05.250 [0.575]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Yellow mold on level 48.
You may meet a Crebain on level 67.
You may find a Large Mithril Shield on level 13.
You are fated to find a Spellbook of Globe of Light on level 37.
You may find a Heavy Lance on level 24.
You may meet a Nycadaemon on level 13.


  [Character Equipment]

a) The Dagger 'Cirdagdur' (1d4) (+12,+18) (+3 attacks) {!d!s}
    It provides light (radius 1) forever.  It increases your DEX and 
    attack speed by 3.  (extra blows capped at +2) It does extra damage 
    from electricity and frost.  It causes bleeding damage.  Slays
    dragons.  Slays orcs.  It cannot be harmed bla-bla.  
    You found it in the remains of Hisame Shizumaru on level 25 of Cirith
    Ungol.
d) The Short Bow of Salan (x4) (+11,+9) (+2) {!d!s}
    It increases your INT, DEX, CON, CHA and dodging by 2.  Peacekeeping.  
    Inventory Protection.  It fires missiles with extra might.  It cannot
    be harmed bla-bla.  
    You found it lying in a vault on level 17 of The Old Forest.
e) The Rhodonite Ring of Carienog (+1) {!d!s}
    It increases your WIS, dodging and luck by 1.  It makes you invisible.
    Sustain CHA.  Resist fear.  Resistance to electricity, light and chaos
    .  Levitation.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 22 of The Sandworm lair.
f) a Platinum Ring of Confusion Resistance of Disarming (+1) {!k!k!k!d!s}
    It increases your disarming by 1.  Resistance to confusion.  
    You found it lying in a vault on level 6 of Barrow-Downs.
k) an Amulet of Acid Resistance {!k!k!k!d!s}
    Resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Magic shop.
m) a Dwarven Lantern of Brightness {!k!k!k!d!s}
    It provides light (radius 5) forever.  Resistance to dark.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) an Elven Double Chain Mail (-2 to accuracy) [16,+16] (+1 to stealth)
    It increases your stealth by 1.  Resistance to acid, electricity, fire
    , cold and disenchantment.  It grants ESP of orcs.  It cannot be
    harmed bla-bla.  
    You found it in the remains of a Dzoo-noo-qua on level 32 of Cirith Ungol.
o) an Insect Husk of Winter [1,+7] {!k!k!k!d!s}
    It provides immunity to cold.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
p) The Buckler of Elinie [-30,+11] (+1 attack) {!d!s}
    It increases your attack speed by 1.  Sustain WIS.  Resistance to life
    draining, electricity, cold and shards.  It cannot be harmed bla-bla.  
    
    You found it lying in a vault on level 13 of The Old Forest.
s) a Pointy Hat of Seeing [1,+10] (+1 to searching) {cursed, !k!k!k!d!s}
    It increases your searching by 1.  Resistance to blindness.  See
    invisible.  It is heavily cursed.  It cannot be harmed by acid.  
    You bought it from the Armory.
u) The Set of Leather Gloves of Serin [Noxious Cloud] [1,+7] {!d!s @m1}
    It has a spell stored inside.  Sustain DEX.  Resist fear.  Resistance 
    to life draining, fire, poison, light, dark, nether and chaos.  
    Peacekeeping.  It is lithe.  It cannot be harmed bla-bla.  
    You bought it from the Armory.
x) The Pair of Soft Leather Boots of Mirri [2,+6] {!d!s}
    Sustain DEX, CON and CHA.  Free Action.  Resist fear.  Resistance to 
    life draining, electricity, poison, light, shards, nexus and chaos.  
    Flying.  It drains experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 15 of The Old Forest.
z) a Faerie ring (34 hp)
    
{) 13 Arrows 'Foron' (1d4) (+10,+4) (+2) {cursed}
    It increases your luck by 2.  It does extra damage from acid and 
    electricity.  Slays dragons.  Slays orcs.  Slays giants.  Slays
    demons.  Slays evil.  Slays animals.  It is cursed.  It cannot be
    harmed bla-bla.  
    You bought it from the General Store.
|) a Dwarven Pick of Strength (+5) {!k!k!k!d!s}
    It increases your STR and tunneling by 5.  
    You found it lying in a vault on level 32 of Cirith Ungol.


  [Character Inventory]

a) 45 Strips of Venison
    
b) 11 Violet Speckled Potions of Speed
    
c) 30 Copper Speckled Potions of Cure Critical Wounds {25% off}
    
d) 18 Dark Blue Potions of Healing
    
e) 31 Scrolls titled "sri yumrok" of Teleportation {25% off}
    
f) 9 Scrolls titled "wunfam soltox" of Word of Recall {!*}
    
g) 38 Scrolls titled "kessub wedwed" of Identify {@r2}
    
h) 29 Scrolls titled "nesber fuckrut" of Magic Mapping {@r3}
    
i) 9 Scrolls titled "ummar ereri" of Trap Detection {@r1}
    
j) a Quartz Rod of Trap Location (38/40)(8) {@z1 !k!k!k!d!s}
    It cannot be harmed by electricity.  
k) 2 Wands of Noxious Cloud[1|26] (14 charges)
    
l) an Asbestos Wand of Teleport Away[5|25] (7 charges)
    
m) a Staff of Globe of Light[1|10] (14 charges)
    
n) a Staff of Disarm[1|10] (24 charges)
    
o) a Tamarack Staff of Sense Monsters[2|19] (5 charges)
    
p) 2 Brass Lanterns (with 7500 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
q) 10 Olog raw meats
    
r) 62 Empty Bottles
    
s) (nothing)
    
t) (nothing)
    
u) (nothing)
    
v) (nothing)
    
w) (nothing)
    


  [Home Inventory - Bree ]

a) a Spellbook of Noxious Cloud
    
b) a Rune [Arrow]
    It cannot be harmed by electricity.  
c) a Rune [Life]
    
d) a Rune [Holding]
    It cannot be harmed by acid.  
e) 4 Furry Mushrooms of Restore Strength {75% off}
    
f) 2 Sprigs of Athelas
    
g) a Morphic Oil of Lion
    
h) 20 Coagulated Crimson Potions of Cure Light Insanity
    
i) 3 Serum Potions of Cure Serious Insanity
    
j) 5 Coldproof Potions of Cure Insanity
    It cannot be harmed by cold.  
    You bought it from the Black Market.
k) a Pink Potion of Cure Insanity
    
l) 11 Violet Speckled Potions of Speed
    
m) 7 Dark Blue Potions of Healing {50% off}
    It cannot be harmed by cold.  
n) a Coldproof Metallic Purple Potion of Restore Mana
    It cannot be harmed by cold.  
    You found it lying in a vault on level 7 of Barrow-Downs.
o) 3 Blue Speckled Potions of Restore Life Levels
    
p) 2 Potions of Restore Intelligence {25% off}
    
q) 2 Gloss Potions of Restore Wisdom
    
r) a Potion of Restore Dexterity
    
s) a Potion of Restore Constitution
    
t) 2 Silky Potions of Restore Charisma
    
u) 2 Effervescent Potions of Resistance
    It cannot be harmed bla-bla.  
v) 7 Scrolls titled "heglen" of Trap Creation
    
w) a Fireproof Scroll titled "heglen" of Trap Creation
    It cannot be harmed by fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
x) 2 Scrolls of *Identify* {25% off}
    
a) a Scroll of Remove Curse {25% off}
    
b) a Scroll of *Remove Curse*
    
c) a Fireproof Scroll titled "yaseh tem" of Reset Recall
    It cannot be harmed by fire.  
    You found it lying in a vault on level 6 of Barrow-Downs.
d) 3 Scrolls titled "yaseh tem" of Reset Recall
    
e) a Scroll titled "petglo comp el" of Divination
    
f) a Silver Rod of the Maiar of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    regenerates its mana faster.  It resists charge draining.  
    You found it lying in a vault on level 3 of Barrow-Downs.
g) 2 Gold-Plated Rod Tips of Disarming of Charge Holding (50 Mana to cast)
    It resists charge draining.  
    You found it lying in a vault on level 7 of Barrow-Downs.
h) 2 Tetragonal Rod Tips of Trap Location (8 Mana to cast)
    
i) 4 Curved Wands of Noxious Cloud[1|26] (32 charges) {!k!k!k!d!s}
    
j) 2 Wands of Noxious Cloud[1|25] (14 charges) {!k!k!k!d!s}
    
k) a Curved Wand of Noxious Cloud[1|25] (11 charges)
    
l) a Curved Wand of Noxious Cloud[1|25] (7 charges)
    
m) a Martian Wand of Stone Prison[1|5] (7 charges)
    
n) a Staff of Globe of Light[3|10] (6 charges)
    
o) a Staff of Globe of Light[1|10] (11 charges)
    
p) a Staff of Globe of Light[1|10] (7 charges)
    
q) 2 Staffs of Globe of Light[1|10] (6 charges)
    
r) a Staff of Globe of Light[1|10] (3 charges)
    
s) a Plywood Staff of Globe of Light[4|12] (12 charges)
    
t) a Fireproof Zebrawood Staff of Shake[1|9] (6 charges)
    It cannot be harmed by fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
u) a Lignine Staff of Disarm[1|11] (14 charges)
    
v) a Staff of Disarm[1|10] (13 charges)
    
w) a Staff of Disarm[1|10] (4 charges)
    
x) a Wintry Staff of Sense Hidden[1|10] (0 charges)
    
a) a Staff of Sense Monsters[1|15] (11 charges)
    
b) a Staff of Sense Monsters[1|15] (9 charges)
    
c) a Staff of Sense Monsters[1|16] (6 charges)
    
d) a Staff of Sense Monsters[1|15] (2 charges) {25% off}
    
e) a Tamarack Staff of Sense Monsters[2|16] (10 charges)
    
f) a Resistant Silver Ring of Sustain Strength
    Sustain STR.  Resistance to cold.  
    You found it lying in a vault on level 3 of Barrow-Downs.
g) a Magical Opal Ring of Light and Darkness Resistance
    Resistance to light and dark.  It cannot be harmed bla-bla.  
    You found it in the remains of an Infernal Troglodyte on level 30 of Moria.
h) a Fluorspar Ring of Nexus Resistance
    Resistance to nexus.  
    You found it lying in a vault on level 7 of Barrow-Downs.
i) a Serpent Ring of Sound Resistance
    Resistance to sound.  
    You found it lying in a vault on level 8 of Barrow-Downs.
j) The Rusty Ring 'Arithon' (+2 to stealth)
    It can be used to store a spell.  It increases your DEX, CHA, stealth
     and disarming by 2.  Sustain DEX.  Resistance to electricity, shards
     and chaos.  It induces random teleportation.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 1 of Barrow-Downs.
k) a Feanorian Lamp of Illumination
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It cannot be harmed by fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
l) an Elven Black Dragon Scale Mail (-2 to accuracy) [30,+22] (+2 to stealth)
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It increases your stealth by 2.  Resistance to acid, 
    electricity, fire, cold and confusion.  Flying.  It grants ESP of orcs
    .  It cannot be harmed bla-bla.  
    You found it in the remains of a Mature white dragon on level 30 of Moria.
m) The Ring Mail of Queleb (-2 to accuracy) [12,+9]
    Sustain STR and CHA.  Resist fear.  Resistance to electricity, 
    confusion and nether.  Peacekeeping.  It has been blessed by the gods.
    It cannot be harmed bla-bla.  
    You found it lying in a vault on level 15 of The Old Forest.
n) an Elven Soft Leather Armor [4,+9] (+2 to stealth)
    It increases your stealth by 2.  Resistance to acid, electricity, fire
    , cold and blindness.  It grants ESP of orcs.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 4 of Barrow-Downs.
o) a Hard Leather Armor (-1 to accuracy) [6,+0]
    
p) The Feathers Cloak 'Giresgaur' [1,+4] (+1 to stealth)
    It increases your stealth by 1.  Sustain WIS and CON.  Free Action.  
    Resistance to fire, cold and dark.  Inventory Protection.  It cannot
    be harmed bla-bla.  
    It was given to you as a reward.
q) a Buckler of Sight [-30,+7] (+1 attack) {!k!k!k!d!s}
    It increases your attack speed by 1.  Resistance to blindness.  
    You found it in the remains of Boldog, the Orc Captain on level 6 of
    Barrow-Downs.
r) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your STR, DEX and CON by 5.  Free Action.  See invisible.
    Full ESP.  It is cursed.  It can re-curse itself.  It cannot be harmed
    bla-bla.  
s) an Iron Helm of See Invisible [5,+9] {!k!k!k!d!s}
    See invisible.  
    You found it lying in a vault on level 7 of Barrow-Downs.
t) a Perforated Iron Helm of Concentration [5,-10]
    Resistance to confusion.  
    You found it lying in a vault on level 15 of The Old Forest.
u) an Iron Helm of Water Breathing [5,+7]
    Water Breathing.  It cannot be harmed by acid.  
    You found it lying in a vault on level 17 of The Old Forest.
v) a Set of Spiked Gauntlets (+1 to damage) [4,+6]
    
w) a Pair of Hard Leather Boots [3,+3]
    
x) 55 Assault Rifle Bullets (3d6) (+5,+6)
    
a) a Cleaver of Doriath (E:37, L:2) (2d4) (+8,+9)
    
    You found it lying in a vault on level 14 of The Old Forest.
b) a Dagger (1d4) (+5,+3)
    
c) a Main Gauche of Westernesse (1d5) (+10,+7) (+1)
    It increases your STR, DEX and CON by 1.  Slays orcs.  Slays trolls.  
    Slays giants.  Free Action.  See invisible.  It grants ESP of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it lying in a vault on level 6 of Barrow-Downs.
d) The Lochaber Axe of Sulannand (3d8) (+13,+5) (+5)
    It can be wielded two-handed.  It increases your WIS, DEX and CON by 5
    .  It does extra damage from fire.  Slays giants.  Slays evil.  Slays
    animals.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 15 of The Old Forest.
e) a Pick of Safety (+0) {!k!k!k!d!s}
    It decreases your tunneling by 0.  Resistance to shards.  
    It was given to you as a reward.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It increases your infravision by 2.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
g) a Light Crossbow of the Hunter (x3) (+10,+14) (+4 to stealth) {!k!k!k!d!s}
    It increases your stealth by 4.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) a Remington 700 (x4) (+0,+0)
    
i) 24 Bolts of Slay Evil (1d5) (+5,+7)
    Slays evil.  
    You found it lying in a vault on level 15 of The Old Forest.
j) 23 Bolts of Slay Undead (1d5) (+5,+10)
    Slays undead.  
    You found it lying in a vault on level 15 of The Old Forest.
k) 6 Steel Bolts of Wounding (3d5) (+14,+7)
    
    You found it lying in a vault on level 2 of Barrow-Downs.
l) 28 Arrows of Slay Undead (1d4) (+2,+7)
    Slays undead.  
    You bought it from the General Store.
m) 30 Ranger's Arrows of Wounding (2d6) (+14,+12)
    Slays animals.  It grants ESP of animals.  
    You found it in the remains of a Wood elf enchanter on level 17 of The Old
    Forest.
n) a Harp of Power (+2)
    It increases your CHA by 2.  Sustain CHA.  Resistance to acid, 
    electricity, fire, cold and dark.  See invisible.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 14 of The Old Forest.
o) a Horn (+1)
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It increases your CON by 1.  
p) a Horn (+1)
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It increases your CON by 1.  
q) a Shard of Pottery
    
r) 6 Fire hound raw meats
    
s) 10 Carina raw meats
    
t) an Essence of Cold
    
u) a Human Skeleton
    


  [Home Inventory - Minas Anor ]

a) a Tome of Magical Energy
    
b) a Tome of the Woods
    
c) a White mold (89 hp)
    
d) 2 Sprigs of Athelas
    
e) 16 Coagulated Crimson Potions of Cure Light Insanity
    
f) 3 Serum Potions of Cure Serious Insanity
    
g) a Coldproof Pink Potion of Cure Insanity
    It cannot be harmed by cold.  
    You found it lying in a vault on level 30 of Cirith Ungol.
h) 2 Pink Potions of Cure Insanity
    
i) 3 Coldproof Dark Blue Potions of Healing
    It cannot be harmed by cold.  
    You bought it from the Temple.
j) a Metallic Purple Potion of Restore Mana
    
k) 3 Blue Speckled Potions of Restore Life Levels
    
l) 3 Potions of Restore Strength
    
m) 3 Yellow Speckled Potions of Restore Intelligence
    
n) 2 Potions of Restore Wisdom
    
o) 3 Potions of Restore Dexterity
    
p) 3 Potions of Restore Constitution
    
q) 3 Potions of Restore Charisma
    
r) 7 Scrolls titled "engtox uri" of Summon Never-Moving Pet
    
s) a Scroll titled "muchden" of *Identify*
    
t) 5 Scrolls titled "trikill bermer" of Remove Curse
    
u) 6 Scrolls titled "yaseh tem" of Reset Recall
    
v) 3 Scrolls titled "petglo comp el" of Divination
    
w) an Acidproof Scroll titled "hemi seevly" of *Destruction*
    It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of Cirith Ungol.
x) a Scroll titled "hemi seevly" of *Destruction*
    
a) a Wooden Rod of Trap Location (10/10)(8) {@z1}
    
b) a Wooden Rod of Nothing (10/10)
    
c) a Wooden Rod of the Istari of Nothing (20/20)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of Cirith Ungol.
d) a Copper Rod of Nothing (20/20)
    
e) a Quartz Rod of Nothing (40/40)
    
f) an Aluminium Rod of Nothing (80/80)
    
g) a Silver Rod of Simplicity of Nothing (100/100)
    
    You found it lying in a vault on level 30 of Cirith Ungol.
h) a Slim Rod Tip of Enlightenment of Charge Holding (40 Mana to cast)
    It resists charge draining.  
    You found it lying in a vault on level 30 of Cirith Ungol.
i) a Gold-Plated Rod Tip of Disarming of Charge Holding (50 Mana to cast)
    It resists charge draining.  
    You found it lying in a vault on level 30 of Cirith Ungol.
j) 2 Gold-Plated Rod Tips of Disarming (50 Mana to cast)
    
k) a Zirconium Wand of Tidal Wave[3|20] (7 charges)
    
l) a Curved Wand of Noxious Cloud[1|27] (11 charges)
    
m) a Plutonium Wand of Thunderstorm[3|30] (6 charges)
    
n) an Asbestos Wand of Teleport Away[10|20] (4 charges)
    
o) an Electrum Wand of Banishment[6|15] of Charge Holding (4 charges)
    It resists charge draining.  
    It was given to you as a reward.
p) a Staff of Globe of Light[1|10] (3 charges)
    
q) a Zebrawood Staff of Shake[2|9] (7 charges)
    
r) a Staff of Disarm[1|11] (8 charges)
    
s) a Tropical Ring of Nether Resistance
    Resistance to life draining and nether.  
    You found it lying in a vault on level 30 of Cirith Ungol.
t) a Platinum Ring of Confusion Resistance
    Resistance to confusion.  
    You found it lying in a vault on level 30 of Cirith Ungol.
u) an Eternal Ring of Plasma Resistance
    Resistance to plasma.  
    You found it lying on the ground on level 34 of Mordor.
v) a Clawmark Amulet of Regeneration
    Regeneration.  
    You found it in the remains of a Dark dwarven lord on level 30 of Cirith
    Ungol.
w) a Feanorian Lamp
    It provides light (radius 3) forever.  It cannot be harmed by fire.  
x) a Pair of Wedge Sandals [1,+6] (+6)
    It increases your dodging by 6.  
a) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your DEX and stealth by 3.  Resistance to acid, 
    electricity, fire and cold.  Levitation.  See invisible.  
    Regeneration.  It cannot be harmed bla-bla.  
    You found it in the remains of a Gnome priest on level 30 of Cirith Ungol.
b) 18 Elemental Bolts (1d5) (+13,+14)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 30 of Cirith Ungol.
c) 28 Acidproof Bolts (1d5) (+5,+6)
    It cannot be harmed by acid.  
    You found it in the remains of a Gnome lord on level 34 of Mordor.
d) 27 Steel Bolts of Flame (3d5) (+12,+9)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of Cirith Ungol.
e) 18 Arrows (exploding) (1d4) (+7,+7) {nexus}
    
f) 26 Seeker Arrows of Slay Demon (4d4) (+9,+4)
    Slays demons.  
    You found it lying in a vault on level 30 of Cirith Ungol.
g) 18 Iron Shots of Flame (1d4) (+8,+8)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of Cirith Ungol.
h) 31 Conundrum Shots of Slay Demon (2d4) (+6,+17)
    Slays demons.  
    You found it lying in a vault on level 30 of Cirith Ungol.


  [Home Inventory - Lothlorien ]

a) a Tome of the Tree
    
b) a Tome of Knowledge
    
c) a Book of Beginner Cantrips
    
d) a Shining Tome of Varda
    
e) a Spellbook of Reveal Ways
    
f) a Rune [Life]
    
g) a Mushroom of Restore Constitution
    
h) 2 Rations of Food
    
i) a Lembas
    
j) 4 Sprigs of Athelas
    
k) 13 Flasks of oil
    
l) a Morphic Oil of Mouse
    
m) 16 Coagulated Crimson Potions of Cure Light Insanity
    
n) 2 Coldproof Potions of Cure Serious Insanity
    It cannot be harmed by cold.  
    You bought it from the Black Market.
o) 11 Serum Potions of Cure Serious Insanity
    
p) a Steamy Potion of Cure Critical Insanity
    
q) 99 Potions of Water Curing {quest}
    
r) an Olive Potion of Neutralise Poison
    
s) 3 Violet Speckled Potions of Speed
    
t) 11 Light Green Potions of Cure Light Wounds
    
u) a Coldproof Metallic Purple Potion of Restore Mana
    It cannot be harmed by cold.  
    It was given to you as a reward.
v) 3 Metallic Purple Potions of Restore Mana
    
w) 7 Potions of Restore Life Levels
    
x) 3 Crispy Potions of Restore Strength
    
a) 2 Potions of Restore Intelligence
    
b) a Coldproof Gloss Potion of Restore Wisdom
    It cannot be harmed by cold.  
    You found it lying in a vault on level 27 of Cirith Ungol.
c) 2 Brown Speckled Potions of Restore Dexterity
    
d) 2 Potions of Restore Constitution {50% off}
    
e) a Potion of Restore Charisma {25% off}
    
f) 4 Effervescent Potions of Resistance
    It cannot be harmed bla-bla.  
g) 5 Scrolls titled "engtox uri" of Summon Never-Moving Pet
    
h) 3 Scrolls titled "heglen" of Trap Creation
    
i) an Acidproof Scroll titled "bieprat jexo" of Teleport Level
    It cannot be harmed by acid.  
    You found it lying in a vault on level 27 of Cirith Ungol.
j) 5 Scrolls titled "bieprat jexo" of Teleport Level
    
k) a Retardant Scroll titled "muchden" of *Identify*
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 31 of Cirith Ungol.
l) a Scroll titled "muchden" of *Identify*
    
m) 2 Scrolls titled "trikill bermer" of Remove Curse {25% off}
    
n) 2 Scrolls titled "oodlol kiss" of Recharging
    
o) 9 Scrolls titled "yaseh tem" of Reset Recall
    
p) a Scroll titled "petglo comp el" of Divination
    
q) a Scroll titled "banmung ver" of Satisfy Hunger
    
r) 2 Scrolls titled "get sanden" of Coldproofing
    
s) a Fireproof Scroll titled "hoyral bowbot" of Shockproofing
    It cannot be harmed by fire.  
    It was given to you as a reward.
t) a Scroll titled "hoyral bowbot" of Shockproofing
    
u) an Acidproof Scroll titled "ortprok xaapp" of Destruction
    It cannot be harmed by acid.  
    You found it lying in a vault on level 25 of Cirith Ungol.
v) 3 Scrolls titled "ortprok xaapp" of Destruction
    
w) a Wooden Rod of Charging of Nothing (10/10)
    It regenerates its mana faster.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
x) a Wooden Rod of Cheapness of Nothing (10/10)
    It can cast spells for a lesser mana cost.  
    You found it lying in a vault on level 1 of Barrow-Downs.
a) a Wooden Rod of Nothing (10/10)
    
b) a Wooden Rod of Nothing (10/10)
    
c) a Wooden Rod of Nothing (10/10)
    
d) a Wooden Rod of Nothing (10/10)
    
e) a Wooden Rod of Capacity of Nothing (20/20)
    It can hold more mana.  
    You found it in the remains of The Variant Maintainer on level 6 of
    Barrow-Downs.
f) a Copper Rod of Cheapness of Nothing (20/20)
    It can cast spells for a lesser mana cost.  
    It was given to you as a reward.
g) a Quartz Rod of Quickness of Nothing (40/40)
    It can cast spells faster.  
    You found it lying in a vault on level 8 of Barrow-Downs.
h) an Iron Rod of ShockproofNothing (50/50)
    It cannot be harmed by electricity.  
    You found it lying in a vault on level 27 of Cirith Ungol.
i) an Iron Rod of Nothing (50/50)
    
j) a Moonstone Rod of Charge Holding of Nothing (75/75)
    It resists charge draining.  
k) a Moonstone Rod of ShockproofNothing (75/75)
    It cannot be harmed by electricity.  
    You found it lying in a vault on level 32 of Cirith Ungol.
l) a Moonstone Rod of Nothing (75/75)
    
m) an Aluminium Rod of Capacity of Nothing (160/160)
    It can hold more mana.  It cannot be harmed by electricity.  
    You found it lying in a vault on level 1 of Barrow-Downs.
n) a Silver Rod of Charge Holding of Nothing (100/100)
    It resists charge draining.  
    You found it lying in a vault on level 27 of Cirith Ungol.
o) a Tetragonal Rod Tip of Trap Location of Charge Holding (8 Mana to cast)
    It resists charge draining.  
    You found it lying in a vault on level 6 of Barrow-Downs.
p) 4 Tetragonal Rod Tips of Trap Location (8 Mana to cast)
    
q) a Chromium Rod Tip of Nether Balls of Charge Holding (50 Mana to cast)
    It resists charge draining.  
    You found it in the remains of a Nether wraith on level 30 of Cirith Ungol.
r) a Shockproof Zirconium Wand of Tidal Wave[5|20] (8 charges)
    It cannot be harmed by electricity.  
    You found it lying in a vault on level 32 of Cirith Ungol.
s) 2 Wands of Noxious Cloud[1|25] (15 charges) {!k!k!k!d!s}
    
t) a Curved Wand of Noxious Cloud[3|30] (6 charges)
    
u) an Asbestos Wand of Teleport Away[2|26] (8 charges)
    
v) an Asbestos Wand of Teleport Away[9|24] (7 charges)
    
w) a Mithril Wand of Slow Monster[1|20] (6 charges)
    
x) a Shockproof Bauxite Wand of Essence of Speed[1|10] (5 charges)
    It cannot be harmed by electricity.  
a) a Molybdenum Wand of Cleaning Fire[1|26] (10 charges)
    
b) an Uridium Wand of Timelapse[4|16] (7 charges)
    
c) a Staff of Globe of Light[1|11] (2 charges)
    
d) a Plywood Staff of Globe of Light[7|14] (11 charges)
    
e) an Acidproof Avocadowood Staff of Remove Curses[1|15] (8 charges)
    It cannot be harmed by acid.  
    It was given to you as a reward.
f) a Staff of Disarm[2|10] (8 charges)
    
g) a Lignine Staff of Disarm[1|10] (4 charges)
    
h) a Staff of Sense Monsters[1|15] (4 charges)
    
i) a Tamarack Staff of Sense Monsters[1|15] (3 charges)
    
j) a Beryl Ring of Levitation
    Levitation.  
    You found it lying in a vault on level 8 of Barrow-Downs.
k) a Rhodonite Ring of Fear Resistance
    Resist fear.  
l) a Rusty Ring of Shard Resistance
    Resistance to shards.  
    You found it lying in a vault on level 27 of Cirith Ungol.
m) a Blazing Double Ring of Invisibility
    It provides light (radius 5) forever.  It makes you invisible.  
    Resistance to fire.  It produces a fiery sheath.  
    You found it lying in a vault on level 27 of Cirith Ungol.
n) a Bronze Amulet of Acid Resistance
    Resistance to acid.  It cannot be harmed by acid.  
    You found it lying in a vault on level 6 of Barrow-Downs.
o) a Dragon Tooth Amulet of Searching (+3)
    It increases your searching by 3.  
    You found it lying in a vault on level 1 of Barrow-Downs.
p) a Bimetal Amulet of the Serpents [+1] (+1) {!k!k!k!d!s}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your DEX by 1.  Resistance to poison.  
    You found it in the remains of a Young multi-hued dragon on level 27 of
    Cirith Ungol.
q) a Dazzling Ivory Amulet of Sustenance
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  Sustain STR, INT, WIS, DEX, CON
     and CHA.  Resistance to life draining and light.  Slow Digestion.  It
    cannot be harmed bla-bla.  
    You found it lying in a vault on level 32 of Cirith Ungol.
r) an Amulet of Lightning Resistance
    Resistance to electricity.  It cannot be harmed by electricity.  
    You bought it from the Magic shop.
s) a Mysterious Amulet of Device Mastery
    Device Mastery.  
    You found it lying in a vault on level 8 of Barrow-Downs.
t) a Wooden Torch of Brightness (with 1271 turns of light) {!k!k!k!d!s}
    It provides light (radius 3) when fueled.  
    You found it lying in a vault on level 2 of Barrow-Downs.
u) 5 Wooden Torches (with 4000 turns of light)
    It provides light (radius 1) when fueled.  
v) a Brass Lantern (with 3673 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
w) The Dwarven Lantern of Irienel (+1 to searching)
    It provides light (radius 2) forever.  It can be used to store a
    spell.  It increases your searching, infravision and luck by 1.  
    Resistance to light and dark.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 30 of Cirith Ungol.
x) The Phial 'Lava Lamp of Telmora' (+1)
    It provides light (radius 2) forever.  It increases your CHA by 1.  
    Resistance to fire and sound.  It produces a fiery sheath.  It cannot
    be harmed bla-bla.  
    It was given to you as a reward.
a) The Chain Mail of Tumor (-2 to accuracy) [14,+0]
    It can be used to store a spell.  Sustain STR.  Resistance to dark and 
    confusion.  It cannot be harmed bla-bla.  
    You found it in the remains of Prince Imrahil the Proud on level 27 of
    Cirith Ungol.
b) a Lithe Leather Jacket of the Olog-hai (-1 to accuracy) [12,+13] (+2)
    It increases your STR by 2.  Resistance to acid and poison.  
    Regeneration.  It is lithe.  It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of Cirith Ungol.
c) a Thunderlord Coat [9,+2] {!k!k!k!d!s}
    Resistance to fire and cold.  
d) a Chaos Overgarment [1,+1] {!k!k!k!d!s}
    
e) a Set of Spiked Gauntlets of Slaying (+4,+5) [4,+10]
    
    You found it in the remains of an Ancient green dragon on level 30 of
    Cirith Ungol.
f) a Pair of Soft Leather Boots [2,+5]
    
g) 44 SMG Bullets (2d8) (+0,+0)
    
h) 31 Rifle Bullets (3d6) (+0,+0)
    
i) 49 9mm Bullets (3d5) (+5,+2)
    
j) 66 9mm Bullets (3d5) (+0,+0)
    
k) 64 9mm Bullets (exploding) (3d5) (+5,+4)
    
l) 43 9mm Parabellums (4d5) (+2,+5)
    
m) The Cleaver 'Clever Cleaver' (2d4) (+8,+8)
    Slays undead.  Slays evil.  It can resist being shattered by morgul
    beings.  It cannot be harmed bla-bla.  
    You found it in the remains of a Vampire dwarf on level 32 of Cirith Ungol.
n) The Throwing Axe 'Silon' (1d3) (+2,+0) (+5)
    It provides light (radius 1) forever.  It increases your WIS by 5.  It
    does extra damage from acid.  Kills dragons.  Slays trolls.  Slays
    giants.  Kills undead.  Peacekeeping.  It cannot be harmed bla-bla.  
    You found it in the remains of The Squint-eyed Southerner in the town of
    Lothlorien .
o) a Whip of the Maiar (1d6) (+9,+8) [+2] {!k!k!k!d!s}
    Slays trolls.  Slays giants.  Free Action.  Resist fear.  See
    invisible.  It grants ESP of trolls and giants.  It has been blessed
    by the gods.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 8 of Barrow-Downs.
p) a Whip (1d6) (+1,+1)
    
q) an Orcish Pick (+2) {!k!k!k!d!s}
    It increases your tunneling by 2.  
r) a Mattock of Safety (+2)
    It increases your tunneling by 2.  Resistance to shards.  
    You found it lying in a vault on level 30 of Cirith Ungol.
s) a Long Bow (x3) (+3,+1) {!k!k!k!d!s}
    
t) an Ingram MAC-10 (x2) (+0,+0)
    
u) 19 Bolts (1d5) (+2,+2)
    
v) 40 Arrows of Slay Dragon (1d4) (+7,+9)
    Slays dragons.  
    You found it lying in a vault on level 31 of Cirith Ungol.
w) 76 Arrows (1d4) (+0,+0)
    
x) 46 Flight Arrows (1d3) (+0,+0)
    
a) 34 Rounded Pebbles of Wounding (1d2) (+7,+12)
    
    You found it lying in a vault on level 30 of Cirith Ungol.
b) 23 Steel Shots (1d6) (+7,+7)
    
c) 6 Crow raw meats
    
d) 18 Elf Skeletons
    


  [Home Inventory - Hobbiton ]

a) a Spellbook of Noxious Cloud
    
b) 2 Mushrooms of Restore Strength {25% off}
    
c) 8 Sprigs of Athelas
    
d) 23 Coagulated Crimson Potions of Cure Light Insanity
    
e) 3 Serum Potions of Cure Serious Insanity
    
f) 7 Violet Speckled Potions of Speed
    
g) 20 Dark Blue Potions of Healing
    
h) a Metallic Purple Potion of Restore Mana
    
i) 4 Potions of Restore Life Levels {75% off}
    
j) 2 Potions of Restore Intelligence
    
k) 2 Potions of Restore Wisdom
    
l) 2 Potions of Restore Dexterity
    
m) 2 Potions of Restore Constitution
    
n) 2 Potions of Restore Charisma
    
o) an Acidproof Scroll titled "engtox uri" of Summon Never-Moving Pet
    It cannot be harmed by acid.  
    You found it in the remains of a Bitter soul on level 17 of The Old Forest.
p) a Scroll titled "engtox uri" of Summon Never-Moving Pet
    
q) a Scroll titled "heglen" of Trap Creation
    
r) an Acidproof Scroll titled "heglen" of Trap Creation
    It cannot be harmed by acid.  
    You found it lying in a vault on level 17 of The Old Forest.
s) a Scroll of Remove Curse
    
t) 3 Scrolls titled "yaseh tem" of Reset Recall
    
u) a Scroll titled "shoeboo er" of Genocide
    
v) a Wooden Rod of Nothing (10/10)
    
w) a Copper Rod of Nothing (20/20)
    
x) a Quartz Rod of Charge Holding of Nothing (40/40)
    It resists charge draining.  
    You found it lying in a vault on level 20 of Icky cave.
a) an Iron Rod of Nothing (50/50)
    
b) an Iron Rod of Nothing (50/50)
    
c) a Moonstone Rod of Nothing (75/75)
    
d) a Moonstone Rod of Nothing (75/75)
    
e) an Aluminium Rod of Nothing (80/80)
    
f) a Silver Rod of Nothing (100/100)
    
g) a Silver Rod of Nothing (100/100)
    
h) a Silver Rod of Nothing (100/100)
    
i) an Ivory Rod Tip of Illumination (8 Mana to cast)
    
j) a Gold-Plated Rod Tip of Disarming (50 Mana to cast)
    
k) a Tetragonal Rod Tip of Trap Location of Charge Holding (8 Mana to cast)
    It resists charge draining.  
    You found it in the remains of a Mimic on level 24 of The Sandworm lair.
l) 2 Shockproof Tetragonal Rod Tips of Trap Location (8 Mana to cast)
    It cannot be harmed by electricity.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) 2 Tetragonal Rod Tips of Trap Location (8 Mana to cast)
    
n) a Copper-Plated Rod Tip of Nexus Bolts (45 Mana to cast)
    
o) a Zirconium Wand of Tidal Wave[6|22] (9 charges)
    
p) an Orichalcum Wand of Ice Storm[2|29] (10 charges)
    
q) a Shockproof Curved Wand of Noxious Cloud[3|25] (8 charges)
    It cannot be harmed by electricity.  
    You found it lying in a vault on level 22 of The Sandworm lair.
r) an Asbestos Wand of Teleport Away[2|20] (7 charges)
    
s) a Bauxite Wand of Essence of Speed[1|14] (6 charges)
    
t) a Cavorite Wand of Clone Monster[1|25] (12 charges)
    
u) a Staff of Globe of Light[1|10] (11 charges)
    
v) a Staff of Globe of Light[1|10] (7 charges)
    
w) a Staff of Globe of Light[1|10] (5 charges)
    
x) a Retardant Locust Staff of Wings of Winds[2|25] of Charge Holding (8
charges)
    It resists charge draining.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
a) a Staff of Sense Monsters[1|15] (3 charges)
    
b) an Aquamarine Ring of Free Action of Disarming (+3) {!k!k!k!d!s}
    It increases your disarming by 3.  Free Action.  
    You found it lying in a vault on level 27 of Cirith Ungol.
c) a Glass Ring of See Invisible
    See invisible.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) an Engagement Ring of Slaying (+7,+6)
    
    You found it lying in a vault on level 22 of The Sandworm lair.
e) a Platinum Ring of Confusion Resistance
    Resistance to confusion.  
    You found it lying in a vault on level 22 of The Sandworm lair.
f) a Rusty Ring of Shard Resistance {!k!k!k!d!s}
    Resistance to shards.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) a Pearl Ring of Chaos Resistance
    Resistance to confusion and chaos.  
    You found it in the remains of a Jiangshi on level 24 of The Sandworm lair.
h) a Double Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of a Mature blue dragon on level 24 of The
    Sandworm lair.
i) a Wooden Ring of Flying
    Flying.  
    You found it lying on the ground on level 22 of The Sandworm lair.
j) a Resistant Elysium Ring of Disintegration Resistance
    Resistance to sound and disintegration.  
    You found it lying in a vault on level 24 of The Sandworm lair.
k) a Bimetal Amulet of the Serpents [+2] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your DEX by 4.  Resistance to poison.  
    You found it lying in a vault on level 22 of The Sandworm lair.
l) The Brass Amulet of Minglon (+4) {!d!s}
    It increases your WIS, DEX, stealth and infravision by 4.  Sustain STR
    .  Resist fear.  Resistance to cold.  It grants ESP of good beings.  
    It cannot be harmed bla-bla.  
    You found it lying in a vault on level 8 of Barrow-Downs.
m) a Magical Amber Amulet of Lightning Resistance
    It can be used to store a spell.  Resistance to electricity.  It
    cannot be harmed bla-bla.  
    You found it in the remains of Godahl, the Infallible on level 22 of The
    Sandworm lair.
n) a Blazing Mysterious Amulet of Device Mastery
    It provides light (radius 1) forever.  Resistance to fire.  It
    produces a fiery sheath.  Device Mastery.  
    You found it lying in a vault on level 21 of Icky cave.
o) a Bone Amulet of Water Resistance
    Resistance to water.  
    You found it lying on the ground on level 23 of The Sandworm lair.
p) a Dwarven Lantern of Illumination
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) forever.  It cannot be harmed by fire.  
    You found it lying in a vault on level 17 of The Old Forest.
q) a Feanorian Lamp of Boldness
    It grants you the power of remove fear if it is being worn.  It
    provides light (radius 3) forever.  It cannot be harmed by fire.  
    You found it lying in a vault on level 17 of The Old Forest.
r) a Feanorian Lamp
    It provides light (radius 3) forever.  It cannot be harmed by fire.  
s) The Splint Mail of Orinar (-2 to accuracy) [19,+11] (+3)
    It increases your dodging by 3.  Sustain INT and DEX.  Resistance to 
    acid, cold, light, dark, confusion, nether and chaos.  Inventory
    Protection.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 17 of The Old Forest.
t) a Resistant Robe of Disarming [2,+8] (+2)
    It increases your disarming by 2.  Resistance to sound.  
    You found it lying in a vault on level 24 of The Sandworm lair.
u) a Padded Armor of Resistance [4,+11]
    Resistance to acid, electricity, fire, cold and poison.  It cannot be
    harmed bla-bla.  
    It was given to you as a reward.
v) The Light War Axe of Tiregyth (2d5) (+8,+9) (+2)
    It increases your INT and dodging by 2.  It causes bleeding damage.  
    Kills dragons.  Slays giants.  Slays demons.  Free Action.  It cannot
    be harmed bla-bla.  
    You found it lying in a vault on level 17 of The Old Forest.
w) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your DEX by 4.  It is vorpal and can cut your foes.  It
    causes bleeding damage.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 22 of The Sandworm lair.
x) The Dagger of Elmaron (1d4) (-3,+1) (+5)
    It increases your WIS by 5.  It produces chaotic effects.  Slays
    dragons.  Kills undead.  Slays evil.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 17 of The Old Forest.
a) The Tulwar 'Olith' (2d4) (+8,+13) (+2)
    It provides light (radius 1) forever.  It increases your STR, WIS and 
    CON by 2.  It does extra damage from acid, electricity and fire.  
    Slays trolls.  Slays evil.  Slays animals.  It can resist being
    shattered by morgul beings.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 17 of The Old Forest.
b) The Espadon of Elamarin (2d9) (+6,+10) (+2)
    It must be wielded two-handed.  It increases your STR and luck by 2.  
    It does extra damage from electricity.  It poisons your foes.  Kills
    dragons.  Slays evil.  Resistance to light.  Peacekeeping.  It cannot
    be harmed bla-bla.  
    You found it lying in a vault on level 24 of The Sandworm lair.
c) The Two-Handed Sword 'Faurgol' (3d6) (+6,+21) (+3)
    It must be wielded two-handed.  It increases your dodging by 3.  It
    does extra damage from acid and electricity.  Slays dragons.  Slays
    undead.  Slays animals.  It has been blessed by the gods.  It cannot
    be harmed bla-bla.  
    You found it lying in a vault on level 17 of The Old Forest.
d) a Whip of *Life* (1d6) (+7,+6)(20%)
    It increases your hit points by 20%.  Slays demons.  Slays undead.  
    Resistance to life draining.  It has been blessed by the gods.  
    You found it lying on the ground on level 17 of The Old Forest.
e) The Jo Staff of Curutur (1d7) (+16,+9) (+2)
    It increases your STR and DEX by 2.  It does extra damage from fire.  
    It poisons your foes.  Kills dragons.  Slays undead.  Peacekeeping.  
    It cannot be harmed bla-bla.  
    You found it lying in a vault on level 21 of Icky cave.
f) an Elemental Three Piece Rod (Holy Avenger) (3d3) (+13,+7) (+1) {!k!k!k!d!s}
    It increases your WIS by 1.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  Slays demons.  
    Slays undead.  Slays evil.  Sustain WIS.  Resistance to acid, 
    electricity, fire, cold and poison.  See invisible.  It drains mana.  
    It has been blessed by the gods.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) a Pick (+1)
    It increases your tunneling by 1.  
h) a Long Bow of Extra Might (x6) (+12,+16)
    Resistance to shards.  It fires missiles with extra might.  
    You found it lying in a vault on level 17 of The Old Forest.
i) a Light Crossbow of the Desert (x3) (+9,+14) (+2) {!k!k!k!d!s}
    It increases your STR by 2.  
    You found it lying in a vault on level 15 of The Old Forest.
j) a Beretta (x3) (+6,+6)
    
k) 16 Bolts of Flame (1d5) (+4,+4)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You bought it from the General Store.
l) 24 Bolts of Slay Dragon (1d5) (+11,+6)
    Slays dragons.  
    You found it lying in a vault on level 17 of The Old Forest.
m) 18 Bolts of Frost (1d5) (+4,+2)
    It does extra damage from frost.  It cannot be harmed by cold.  
    You bought it from the General Store.
n) 28 Arrows of Slay Animal (1d4) (+2,+7)
    Slays animals.  
    You found it lying in a vault on level 17 of The Old Forest.
o) 25 Fireproof Arrows (1d4) (+4,+11)
    It cannot be harmed by fire.  
    You found it lying in a vault on level 17 of The Old Forest.
p) 25 Ranger's Arrows of Slay Animal (2d6) (+9,+2)
    Slays animals.  It grants ESP of animals.  
    You found it lying in a vault on level 22 of The Sandworm lair.
q) 22 Rounded Pebbles of Flame (1d2) (+3,+9)
    It does extra damage from fire.  It cannot be harmed by fire.  
    It was given to you as a reward.
r) The Wooden Boomerang 'Bordhron' (1d8) (+17,+21) (+4)
    It increases your WIS by 4.  It does extra damage from fire.  Slays
    dragons.  Slays trolls.  Slays undead.  Slays evil.  Inventory
    Protection.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 17 of The Old Forest.
s) a Broken Stick
    
t) 9 Novice archer raw meats
    



Posted on 3.2.2025 21:00
Last updated on 24.2.2025 14:31

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8733. on the Ladder (of 19200)
1519. on the ToME Ladder (of 3171)
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On 3.2.2025 21:00 AmyBSOD wrote:
Cigdem from Let's Play ToME-SX, https://forum.rpg.net/index.php?threads/lets-play-tome-sx-2-3-5-troubles-of-middle-earth-an-angband-variant.757480/page-4#post-25420551 - ironman mode and dungeon randomizer. The Barrow-Downs are apparently Angband in this game, while Barad-Dur became Mount Doom and is therefore totally inhospitable.

On 5.2.2025 20:57 AmyBSOD wrote:
Yay, completed a fumblefingers quest! And found a bunch of gear, resist conf and blind are covered now although I still want free action. As long as I don't have that, I won't feel truly safe.

On 6.2.2025 21:17 AmyBSOD wrote:
Dive fast, die young, leave a wealthy corpse :D Well, hopefully the "die" part won't happen too soon, but anyway, Cirith Ungol has much better loot and experience than the Barrow-Downs. Gotta combat that pesky experience drain, after all! Sadly the FF quest I managed to complete in Cirith Ungol only unlocked the air skill, though.

On 7.2.2025 23:14 AmyBSOD wrote:
Cleared out a few more quests in Cirith Ungol, and then started cleaning up the skipped quests in the Barrow-Downs. Nothing great from Fumblefingers so far, but the items are finally coming together :)

On 10.2.2025 22:16 AmyBSOD wrote:
Barrow-Downs complete, scored a cloak of cold immunity and bought a pretty good randart pair of gloves :)

On 11.2.2025 20:46 AmyBSOD wrote:
Progress is very slow, every fumblefingers quest takes like ages. At least I got the air skill up to the point where I can cast noxious cloud, which helps a lot :D

On 19.2.2025 18:30 AmyBSOD wrote:
Progress is slow, and I keep triggering nasty traps making my life hard :( On the plus side, magic-device skill is finally good enough to make me put points into it!

On 21.2.2025 23:31 AmyBSOD wrote:
Finally got rid of the nasty trap effects, and then spent hours completing ONE fumblefingers quest. At least it boosted fortune again, so we should start finding some better loot soon.

On 22.2.2025 14:00 AmyBSOD wrote:
Blaaaaaaaaaaah... trashed that artifact armor since I had forgotten the curse armor trap wasn't ided yet... this'll make everything much more difficult. Also it's once again taking ages to make any progress even though the level 30 quest shouldn't be too terribly difficult!

On 23.2.2025 11:05 AmyBSOD wrote:
Yay, quite some stat gain and Fumblefingers finally gave some swordmastery :)

On 24.2.2025 14:31 AmyBSOD wrote:
And GAME OVER, I just got totally owned by the Queen of Hearts. Why doesn't the game ever give me any items with + to speed, anyway? :(

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