The Angband Ladder: Ocalilgrin, Dark-Elf Sorceror by <raober@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Ocalilgrin             Age                 97       STR! 18/***       
 Sex   : Male                   Height              62       INT! 18/***       
 Race  : Vampire Dark-Elf       Weight              97       WIS: 18/***       
 Class : Sorceror               Social Class         6       DEX: 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -44 Level             50    Hit Points      779/   779 
 + To Melee Damage        2 Experience  50700549    Spell Points   1622/  1622 
 + To Ranged Hit        -35 Max Exp     50700549    Sanity          930/   930 
 + To Ranged Damage       8 Exp to Adv.    *****    Piety                27172 
   AC                18+123 Gold        12377682    Speed           Fast (+19) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  4d4+8     
 Stealth     : Excellent    Magic Device: Legendary[20]Infra-Vision: 1360 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, curly black hair and a very dark                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 109 (5450')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 60 (3000')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 34 (1700')

 Your body was a Player.
 You have defeated 34944 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Quelle of the 2890th year of the third age.
 Your adventure lasted 66 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Bree.
You can drain life from a foe.
You can switch locations with another being.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...39...4*26....            
        Add Int   : .3..9..2.*......            
        Add Wis   : ....9..2.*.....+            
        Add Dex   : .3..9....*......            
        Add Con   : .3.39...4*26....            
        Add Chr   : .3.39..2.*......            
        Mul Mana  : ...............+            
        Add Stea. : .......2........            
        Add Sear. : ...3............            
        Add Infra : .........*.6....            
        Add Tun.. : ..............7.            
        Add Speed : ..*..3.2........            
        Sust Str  : ................            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+....+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : .....+.........+            
        Imm Acid  : .......+*+......            
        Res Elec  : .........+......            
        Imm Fire  : ...*...+.+......            
        Imm Cold  : ......*+.+.....+            
        Res Pois  : ......+..+.....+            
        Res Fear  : ......+.........            
        Res Light : .....+...+......            
        Res Dark  : .....+...+.+...+            
        Res Blind : ................            
        Res Conf  : .....++.++......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ......+..+.....+            
        Res Nexus : .........+......            
        Res Chaos : .....+..+.......            
        Res Disen : .......+........            
        Auto Curse: ....+...........            
        Lite      : .+.......+.....+            
        See Invis : ...+.+...+.....+            
        Xtra Shots: .+..............            
        Activate  : ...+.+.+........            
        Cursed    : .++++....+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : ...+............            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ...+............            
        Full ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    09.900 [0.900]
          . Stealth                              04.900 [0.500]
          . Disarming                            01.800 [0.400]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         44.500 [1.000]
          . Spell-power                          34.200 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           09.000 [1.000]
          . Divination                           03.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           35.100 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          10.800 [0.900]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  09.650 [0.500]
          . Summoning                            01.300 [0.400]
          . Symbiosis                            41.900 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Small Wooden Boomerang on level 1.
You are fated to find a Scroll of Satisfy Hunger on level 1.
You may find a Hard Leather Armour on level 18.
You may meet a Giant black ant on level 1.
You are fated to die on level 58.
You are fated to find The Cloak of Thingol on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+2,+8)(100%) (+5)
d) The Sling of Denwe (x2) (+10,+8) (+3) {cursed}
        It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution and charisma by 3.  It fires missiles
    excessively fast.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 49 of
    Mordor.
e) a Ring of Speed (+14) {cursed}
    It increases your speed by 14.  It is cursed.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Flare (+3) {cursed}
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
k) an Amulet of Doom [+7] (+9) {cursed}
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 9.  It is cursed.  It cannot be dropped while cursed.
    It can re-curse itself.  
    You found it lying on the ground on level 97 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gold Thunderlord on level 70 of The
    Sacred Land Of Mountains.
n) The Robe of Ildor (-65,-8) [2,+11](40%)
    It increases your hit points by 40%.  It
    sustains your intelligence.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to poison, confusion
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 66 of Dol Guldur.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 109 of
    Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+14] (+6 to infravision)
    It increases your strength, constitution and 
    infravision by 6.  It provides resistance to dark.  
    You bought it from the Rare Footwear Shop.
z) a Master quylthulg (3000 hp)
{) (nothing)
|) a Gnomish Shovel of Digging (+7)
    It increases your ability to
    tunnel by 7.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
i) a Fireproof Tome of the Time {!k!v!d!s}
    It cannot be harmed by fire.  
    
    You found it in the remains of a Demilich on level 45 of Mordor.
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
k) The Gem of Hate (charging) {cure insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Mind flayer on level 82 of Angband.
l) The Shrunken Head of Nightmares (charging) {mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 41 of Moria.
m) Raal's Voodoo Doll of Revenge (charging) {genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven sorcerer on level 61 of Erebor.
n) 33 Potions of *Healing*
    
o) 14 Potions of Restore Mana
    
p) a Golden Rod of the Istari of Healing (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Enchantress on level 43 of Moria.
q) a Staff of Genocide[1|12] (0 charges)
r) The Ring of Power of Hoarmurath of Dir (+1 to searching) {cursed}
s) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) a Small iron chest (Trap of Growing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Tomes of Magical Energy {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 5 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s}
c) 4 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s}
d) 4 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
e) 5 Fireproof Tomes of the Everrunning Wave {!k!v!d!s}
f) 3 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s}
g) 6 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s}
h) 2 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
i) 4 Fireproof Tomes of the Time {!k!v!d!s}
    It cannot be harmed by fire.  
    
    You found it in the remains of a Demilich on level 45 of Mordor.
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
k) 4 Sprigs of Athelas
    
l) 25 Potions of *Healing*
    
m) 8 Potions of Restore Mana
    
n) a Staff of Genocide[1|13] (0 charges)
    
o) a Staff of Mana[4|35] of Plenty (6 charges)
    
    You found it lying on the ground on level 99 of Angband.
p) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 107 of
    Angband.
q) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
r) The Amulet of Eldudan (+1)
    It increases your wisdom by 1.  It sustains your 
    charisma.  It provides resistance to electricity, dark, confusion, 
    sound and disenchantment.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Robe of Hyarnon [2,+12]
    It
    provides immunity to acid and cold.  It provides immunity to
    paralysis.  It provides resistance to electricity, sound, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 95 of Mount Doom.
t) The Robe 'Aldoron' [2,+11]
    
    It sustains your wisdom.  It provides immunity to fire and cold.  It
    makes you completely fearless.  It provides resistance to poison and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 43 of Moria.
u) The Soft Studded Leather of Athel [5,+11]
    
    It provides immunity to acid, electricity and cold.  It makes you
    completely fearless.  It provides resistance to poison and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 80 of
    Angband.
v) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Mordor.
w) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound and chaos.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Angband.
x) a Mage Staff of Wizardry (1d4) (-25,-17)(60%) (+3)


  [Home Inventory - Gondolin ]

a) The Toenail of Vecna {heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Old Sorcerer on level 54 of Mordor.
b) The Toenail of Vecna {heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dreadlord on level 91 of Angband.
c) 53 Potions of Healing
    
d) a Moonstone Rod of the Istari of Nothing (150/150)
e) a Golden Rod of Capacity of Nothing (250/250)
f) 4 Rod Tips of Healing (120 Mana to cast)
g) 2 Rod Tips of Disarming (50 Mana to cast)
h) an Indestructible Ring of Speed (+12)
    It 
    increases your speed by 12.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) The Ring of Barahir (+1)
    It can be activated for 
    dispel small life every 55+d55 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth and searching by 1.  It provides resistance to poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.
j) The Ring 'Telwarand' (+4)
    It 
    increases your constitution by 4.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to acid and shards
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 55 of Mordor.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 59 of Mordor.
m) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 45 of Mordor.
n) The Double Chain Mail of Imphros (-2 to accuracy) [16,+7]
    It
    provides immunity to acid.  It provides resistance to life draining, 
    fire and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 49 of Mordor.
o) The Thunderlord Coat of Minorin [9,+10]
    It sustains 
    your intelligence and constitution.  It provides immunity to acid, 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 60 of Mordor.
p) The Thunderlord Coat of Randisil [9,+10]
    
    It sustains your intelligence and charisma.  It provides immunity to 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to fire and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
q) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Small Metal Shield of Briandor [3,+9]
    It sustains your strength.  It
    provides immunity to electricity and cold.  It provides resistance to 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 73 of Angband.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor.
x) The Mage Staff called 'Patriot Dynasty' (1d4) (-3,-3) [+2] (+5)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 5.  It provides resistance to blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Minas Anor ]

a) Tenser's Mechanical Magician {heal 700}
    It can be activated for heal 700 hit points every
    100 turns.  
    You found it in the remains of a Vampire on level 70 of Angband.
b) 3 Potions of Life
    
c) 2 Potions of New Life
d) 2 Scrolls of Genocide
    
e) 3 Rod Tips of Healing (120 Mana to cast)
f) a Staff of Genocide[1|13] (3 charges)
    
g) a Staff of Genocide[1|12] (3 charges)
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can
    be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 94
    of Mount Doom.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 94 of Mount Doom.
k) The Splint Mail 'Loril' (-2 to accuracy) [19,+4] {cursed}
    
    It provides immunity to electricity and fire.  It provides resistance 
    to confusion.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
l) The Iron Helm of Celth [5,+8]
    It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to acid and shards.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Erebor.
m) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Critical Insanity
b) a Staff of Healing[3|28] (5 charges)
    
c) a Ring of Flying
    It allows you to
    fly.  
    You found it lying on the ground on level 24 of The Old Forest.
d) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 3.  
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+1 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold and confusion.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Green Dragon Scale Mail of Mendorgon (-2 to accuracy) [30,+19]
    It can be activated for breathe poison
    gas (150) every 90+d90 turns if it is being worn. It provides immunity 
    to acid, electricity and fire.  It provides resistance to poison and 
    sound.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 55 of The
    Sacred Land Of Mountains.
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it
    is being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, blindness, confusion and nexus.  It
    allows you to sense the presence of thunderlords.  It reflects bolts
    and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Archer on level 32 of Mirkwood.
l) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) a Mage Staff of Wizardry (1d4) (-9,+8)(60%) (+3)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 55 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 54 of Mordor.
c) The Tome of Ocalilgrin {!k!v!d!s}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) Kenault's Cantrip Generator (charging) {acquirement?!?}
    It can be activated for acquirement
    every 3000 turns.  
    You found it in the remains of a Dreadlord on level 72 of Erebor.
e) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring of Power of Uvatha the Horseman (+2 to searching)
    It increases your strength, dexterity, 
    constitution and searching by 2.  It makes you invisible.  It provides
    resistance to shards.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring 'Ezelion'
    
    It sustains your intelligence and charisma.  It provides resistance to 
    fire, poison, blindness, confusion and sound.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Grand master mystic on level 61 of Mordor.
i) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow drake on level 87 of Mount Doom.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Metal Scale Mail of Orguluir (-2 to accuracy) [13,+16]
    It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 64 of
    Mordor.
l) The Augmented Chain Mail 'Crinien' (-2 to accuracy) [16,+9]
    It sustains your charisma.  It provides immunity to fire.  It
    provides resistance to life draining, poison, light, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Glabrezu on level 66 of Mordor.
m) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It provides
    resistance to poison, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Mordor.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
q) The Set of Gauntlets 'Paurhach' [2,+15]
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to fire
    .  It cannot be harmed by acid, cold, lightning or fire.  
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 60 of Mordor.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 62 of Mordor.
t) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be
    activated for mass genocide every 1000 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 2.  It does extra damage from frost.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
u) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 65 of Mordor.
v) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Mordor.
w) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases 
    your strength, dexterity and speed by 2.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 78 of
    Angband.
x) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll Priest on level 59 of Mordor.
a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient white dragon on level 73
    of Angband.
b) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength
     by 2.  It does extra damage from fire.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It provides immunity to
    paralysis.  It provides resistance to fire and poison.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
c) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It
    can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
d) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 62 of
    Mordor.
e) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Bile Wyrm on level 59 of Mordor.
f) The Heavy Lance of Anareth (4d8) (+11,+6) (+2 attacks)
    
    It must be wielded two-handed.  It increases your intelligence, 
    dexterity and attack speed by 2.  It is especially deadly against
    orcs.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
g) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It
    must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 4.9.2005 01:49
Last updated on 1.2.2006 06:57

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390. on the Ladder (of 19090)
145. on the ToME Ladder (of 3155)
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Um...er...where's that Prob Travel spell...

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On 4.9.2005 01:49 raober@yahoo.com wrote:
My best ToME character to date. Just finished up Moria...deciding where to go next. The dungeon market in Rhun was the source of the nice speed ring and the boots...+6 to CON very handy for a sorcerer. :) I have fire immunity available if I decide to go to Mordor but that may leave a hole somewhere. Still have to clean out my homes a bit too. Any suggestions welcome!

On 11.9.2005 04:28 raober@yahoo.com wrote:
Found a nice thunderlord coat and a couple other goodies...just finished up Mordor. I'll probably finish off the Sacred Land and then head to Erebor to fight those wyrms...

On 14.9.2005 15:52 raober@yahoo.com wrote:
First time I've ever found the One! He's now got most of the basics...would like to have all four immunities though, oh well...just about ready to chuck the One into the fire.

On 16.9.2005 03:03 veryfoobar-tome@yahoo.com wrote:
You could always wear it to get the immunities :-).

On 21.9.2005 07:13 raober@yahoo.com wrote:
The One is destroyed and I'm diving through Angband. Found some +40% HP armor and still have 3 immunities. I should still try to shuffle things to see if I can get all 4 acceptably. Anyway...feels like my first ever winner!

On 1.2.2006 06:57 raober@yahoo.com wrote:
Can you beilive I let this character lay for so long? Yikes! Anyway...my first ever win is complete! Morgy wasn't too horrible...only needed Manathrusts, lots of Phase Dooring, and a few hits of Genocide/Mass Genocide. I'm going to try for a harder-to-run character next time.

On 20.2.2006 22:35 Opalias@mac.com wrote:
Congrats.

It's always really hard to come back for an older charc I think. Somehow if I haven't played one for a while, it feels like it's not mine anymore.

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