The Angband Ladder: Luthien, Dark-Elf Sorceror by Neil Stevens

  [ToME 2.2.5 Character Dump]

 Name  : Luthien                Age                110       STR: 18/167       
 Sex   : Female                 Height              51       INT! 18/210       
 Race  : Dark-Elf               Weight              80       WIS: 18/***       
 Class : Sorceror               Social Class         6       DEX: 18/158       
 Body  : Player                                              CON! 18/200       
 God   : Eru Iluvatar                                        CHR: 18/156       
                                                                               
 + To Melee Hit          20 Level             50    Max Hit Points       525   
 + To Melee Damage      -16 Experience  14340732    Cur Hit Points       -27   
 + To Ranged Hit         31 Max Exp     14340732    Max SP (Mana)       1864   
 + To Ranged Damage      18 Exp to Adv.    *****    Cur SP (Mana)       1725   
   AC                41+106 Gold          248006    Piety              51162   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-64    
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Sindarin King.  You have gray            
          eyes, straight black hair, and a fair complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 99 (4950')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 50 (2500')
        Maze: Level 32 (1600')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 19 (950')

 Your body was a Player.
 You have defeated 3798 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by Sauron, the Sorcerer on level 99 of Angband.
You can switch locations with another being.
You can cast magic missiles.
You can restore lost life forces.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  16.675 [0.550]
          . Prayer                               35.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+7,-8)(80%) (+4)
d) The Long Bow of Bard (x5) (+15,+18) (+2)
        It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 48 of Moria.
e) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !v!d!s}
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
n) The Partial Plate Armour of Celeb (-3 to accuracy) [22,+11]
    It sustains your constitution.  It provides immunity to acid
     and fire.  It makes you completely fearless.  It provides resistance 
    to life draining, poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
o) The Shadow Cloak of Luthien [6,+15] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield 'Amagabil' [5,+9]
    It sustains your 
    strength and charisma.  It provides immunity to electricity.  It
    provides resistance to life draining, acid, confusion and nexus.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Oriental vampire on level 85 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, dark, blindness, confusion, sound and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
u) The Set of Gauntlets 'Paurnimmen' [2,+13] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
    It increases your strength, constitution
     and speed by 3.  It makes you completely fearless.  It provides
    resistance to poison.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
z) (nothing)
{) (nothing)
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 90 of Angband.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m0@b0 !k!v!d!s}
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
i) a Fireproof Tome of the Time {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) a Fireproof Tome of the Mind {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
l) a Fireproof Holy Tome of Eru Iluvatar {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
m) The Clay Tablets of Antiquity {@A0 !k!v!d!s}
    It can
    be activated for cure insanity.  
    You found it in the remains of a Dreadlord on level 77 of Angband.
n) 8 Potions of Healing
    
o) 4 Potions of *Healing*
    
p) a Potion of Restore Mana
    
q) a Mithril Rod of Cheapness of Home Summoning (160/160) {!k!v!d!s}
    It
    can cast spells for a lesser mana cost.  
    You found it lying in a vault on level 24 of The Sandworm lair.
r) an Indestructible Ring of See Invisible
s) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!v!d!s!!}
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
t) a Mage Staff of Wizardry (1d4) (-29,+0)(60%) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it lying in a vault on level 25 of The Sandworm lair.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring of Istirn (+3)
    It increases your dexterity and attack
    speed by 3.  It sustains your wisdom.  It provides resistance to acid, 
    poison, nether and nexus.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 60 of Erebor.
c) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Erebor.
d) an Indestructible Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
f) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
g) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
h) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Augmented Chain Mail 'Eredh' (-31,-4) [16,+8](40%)
    It
    increases your hit points by 40%.  It sustains your constitution.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to cold, confusion, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 70 of Angband.
j) The Partial Plate Armour of Mandorith (-60,-35) [22,+10](20%)
    
    It increases your hit points by 20%.  It sustains your wisdom, 
    dexterity and constitution.  It provides immunity to fire and cold.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
m) an Elven Cloak of Air [4,+13] (+1 to stealth)
    It 
    increases your stealth, searching and luck by 1.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to poison, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Small Metal Shield of Calca [3,+15]
    It
    provides immunity to fire and cold.  It makes you completely fearless.
    It provides resistance to acid, fire and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
p) The Large Metal Shield of Ladis [5,+14]
    It sustains your dexterity.  It provides immunity to 
    electricity.  It provides resistance to light and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 72 of Erebor.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It provides light (radius 1) forever.  It increases 
    your dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 70 of Angband.
s) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your intelligence, dexterity, charisma, stealth, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) a Book of Beginner Cantrips
    
b) The Tome of Luthien
    It cannot be
    harmed by acid, cold, lightning or fire.  
c) 15 Mushrooms of Cure Serious Wounds {100% off}
    
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid,
    cold, lightning or fire.  
e) The Ring of Durin (+2)
    It grants you the power of midas touch if it
    is being worn.  It increases your strength, constitution and charisma
     by 2.  It sustains your strength, constitution and charisma.  It
    provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Angband.
g) The Anchor of Space-Time
    It provides light
    (radius 1) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold and nether.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) Polished Red Dragon Scale Mail (-2 to accuracy) [30,+22]
    It can be activated for breathe fire
    (200) every 90+d90 turns if it is being worn. It provides resistance 
    to fire.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can
    be activated for star ball (150) every 1000 turns if it is being worn. 
    It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your 
    intelligence and searching by 2.  It increases your mana capacity by 
    40%.  It provides resistance to blindness and confusion.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure
    poison every 5 turns if it is being worn. It increases your dexterity
     and charisma by 5.  It sustains your constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated
    for terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 28.3.2003 09:29
Last updated on 14.1.2004 16:24

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2848. on the Ladder (of 19090)
840. on the ToME Ladder (of 3155)
6. for this player (

Related screenshots:
Convenient Market
Luthien Turns Evil

Comments

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On 28.3.2003 09:29 Neil Stevens wrote:
Trying out 2.2 CVS... I couldn't resist the custom spellbooks anymore.

On 28.3.2003 10:22 Neil Stevens wrote:
Hm, the Blood of Life. Should I drink it for the first time ever for any character of mine, or hold on to it and fight some white dragon worms?

On 28.3.2003 11:12 Neil Stevens wrote:
Yes, I managed to get killed twice that quickly. Habit from the really quick ironman games I've been playing lately, I guess. :-)

On 28.3.2003 11:13 Neil Stevens wrote:
It actually wasn't in lothlorien, it was in Moria. I grabbed this dump with wizard mode.

On 6.4.2003 22:52 Neil Stevens wrote:
Many tries later, I've re-learned how to play with discipline. I've also learned a consequence of a bugfix of mine. Now that Tomes and Staves can be "good" items, the sandhole is a great place to find fireproof tomes in ironman_rooms mode.

Good thing Blood sprouts are horribly mean, or else it'd be too easy.

On 7.4.2003 00:27 Neil Stevens wrote:
Not feeling invincible yet, because I have so few HPs and no immunities. I might just wait for my character level to be in the high 40s before attacking the Rebel down in the Sacred Land of Mountains.

On 7.4.2003 04:26 Neil Stevens wrote:
There's a death I've not suffered in a while... haste ran out and I only noticed after I died. The AMHD breathed gas of course, in a nod to Moria.

On 25.10.2003 17:51 Neil Stevens wrote:
New try with the name Luthien: A pure magic Mage. How is this possible? Yavanna. And the nicest part is that Yavanna following is even in character for Luthien.

Well, it's working so far, anyway.

On 26.10.2003 04:30 Neil Stevens wrote:
Mana Storm. Not my fault; I didn't have monster memory yet.

Very annoying.

On 6.12.2003 14:48 Neil Stevens wrote:
This one's winnable. I had a lot more patience with this one, spending some time in the Sandworm Lair getting stat potions. Funny how having a cold did that.

Very weird to play with no random quests *and* no ironman_rooms. Those start to feel like distractions now that I've gone without them.

On 6.12.2003 15:46 Neil Stevens wrote:
I'd better stop for now. I feel like I'm getting careless. I've forged ahead and destroyed the One without bothering to take out most Uniques.

We'll see if I regret it vs. Sauron and Morgoth.

On 7.12.2003 03:06 dzhang@its.caltech.edu wrote:
Hey, I'm wondering...

How did you get the Blue Stone so quickly? I don't see a Shield of Water Breathing, so did you use Phial of Undeath?

I tried once without either, and ended up recalling back to surface after quaffing like 15 !oHealing



On 7.12.2003 03:52 Neil Stevens wrote:
With sorcerors I use lots of Healing combined with Thorin, recalling out quickly to rest up.

On 7.12.2003 07:05 Neil Stevens wrote:
See.. this is what happens if you don't spend time getting optimal equipment in Erebor. He manabolted me. Had I waited to get better equipment that included reflection, I'd have lived.

On 7.12.2003 07:41 lorddimwit@hotmail.com wrote:
Level 121 of Angband and still hadn't chased down the big guy?

Dead at level 50... what a heartbreaker.

On 7.12.2003 07:46 Neil Stevens wrote:
Sauron never showed up. Oh, well. I'm on to Arda.

On 14.1.2004 14:11 Neil Stevens wrote:
Yet antoher promising Luthien... The last two times I got to clvl 50 I failed. This time I must do better.

This character has been quite quite lucky: Polished RDSM really early, Gondor early, Thror early.. you get the idea.

On 14.1.2004 16:15 Neil Stevens wrote:
Sauron just dropped a Mage Staff of Wizardry +4!

On 14.1.2004 16:24 Neil Stevens wrote:
That's odd.. I died while prepared.
I had a spellbinder after all. Until today a 25% spellbinder always saved me...

On 15.1.2004 09:18 wrote:
well you only had 500 max HP, so if sauron casts something for >125, wouldn't you die before the spell kicked in?

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