The Angband Ladder: Luthien, Dark-Elf Sorceror by Neil Stevens
[ToME 2.2.5 Character Dump] Name : Luthien Age 110 STR: 18/167 Sex : Female Height 51 INT! 18/210 Race : Dark-Elf Weight 80 WIS: 18/*** Class : Sorceror Social Class 6 DEX: 18/158 Body : Player CON! 18/200 God : Eru Iluvatar CHR: 18/156 + To Melee Hit 20 Level 50 Max Hit Points 525 + To Melee Damage -16 Experience 14340732 Cur Hit Points -27 + To Ranged Hit 31 Max Exp 14340732 Max SP (Mana) 1864 + To Ranged Damage 18 Exp to Adv. ***** Cur SP (Mana) 1725 AC 41+106 Gold 248006 Piety 51162 (Miscellaneous Abilities) Fighting : Excellent Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-64 Stealth : Superb Magic Device: Excellent Infra-Vision: 50 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Sindarin King. You have gray eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 99 (4950') Barrow-Downs: Level 1 (50') Submerged Ruins: Level 50 (2500') Maze: Level 32 (1600') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 19 (950') Your body was a Player. You have defeated 3798 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by Sauron, the Sorcerer on level 99 of Angband. You can switch locations with another being. You can cast magic missiles. You can restore lost life forces. You feel heroic. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) . Sneakiness 01.000 [0.900] - Magic 50.000 [1.200] . Magic-Device 01.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 16.675 [0.550] . Prayer 35.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+7,-8)(80%) (+4) d) The Long Bow of Bard (x5) (+15,+18) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Moria. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !v!d!s} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. n) The Partial Plate Armour of Celeb (-3 to accuracy) [22,+11] It sustains your constitution. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to life draining, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. o) The Shadow Cloak of Luthien [6,+15] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield 'Amagabil' [5,+9] It sustains your strength and charisma. It provides immunity to electricity. It provides resistance to life draining, acid, confusion and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 85 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, dark, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of The Sacred Land Of Mountains. u) The Set of Gauntlets 'Paurnimmen' [2,+13] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. x) The Pair of Metal Shod Boots of Thror [6,+18] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of The Sacred Land Of Mountains. z) (nothing) {) (nothing) |) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Angband. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m0@b0 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 24 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. i) a Fireproof Tome of the Time {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. j) a Fireproof Tome of Meta Spells {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. k) a Fireproof Tome of the Mind {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. l) a Fireproof Holy Tome of Eru Iluvatar {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. m) The Clay Tablets of Antiquity {@A0 !k!v!d!s} It can be activated for cure insanity. You found it in the remains of a Dreadlord on level 77 of Angband. n) 8 Potions of Healing o) 4 Potions of *Healing* p) a Potion of Restore Mana q) a Mithril Rod of Cheapness of Home Summoning (160/160) {!k!v!d!s} It can cast spells for a lesser mana cost. You found it lying in a vault on level 24 of The Sandworm lair. r) an Indestructible Ring of See Invisible s) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!v!d!s!!} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. t) a Mage Staff of Wizardry (1d4) (-29,+0)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying in a vault on level 25 of The Sandworm lair. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. b) The Ring of Istirn (+3) It increases your dexterity and attack speed by 3. It sustains your wisdom. It provides resistance to acid, poison, nether and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 60 of Erebor. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 72 of Erebor. d) an Indestructible Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of The Sacred Land Of Mountains. f) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Augmented Chain Mail 'Eredh' (-31,-4) [16,+8](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to cold, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 70 of Angband. j) The Partial Plate Armour of Mandorith (-60,-35) [22,+10](20%) It increases your hit points by 20%. It sustains your wisdom, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. m) an Elven Cloak of Air [4,+13] (+1 to stealth) It increases your stealth, searching and luck by 1. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Small Metal Shield of Calca [3,+15] It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to acid, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. p) The Large Metal Shield of Ladis [5,+14] It sustains your dexterity. It provides immunity to electricity. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 72 of Erebor. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nalfeshnee on level 70 of Angband. s) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. [The Mathom-house Inventory - Bree ] a) a Book of Beginner Cantrips b) The Tome of Luthien It cannot be harmed by acid, cold, lightning or fire. c) 15 Mushrooms of Cure Serious Wounds {100% off} d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. h) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) Polished Red Dragon Scale Mail (-2 to accuracy) [30,+22] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It provides resistance to fire. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 28.3.2003 09:29
2848. on the Ladder (of 19090) Related screenshots:
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