The Angband Ladder: Humakt, Dark-Elf Sorceror by <artadmin@ameritech.net>

  [ToME 2.2.4 Character Dump]

 Name  : Humakt                 Age                108       STR!     33       
 Sex   : Male                   Height              60       INT!     40       
 Race  : Dark-Elf               Weight             101       WIS!     40       
 Class : Sorceror               Social Class        51       DEX!     32       
 Body  : Player                                              CON!     35       
 God   : Nobody                                              CHR!     31       
                                                                               
 + To Melee Hit          12 Level             50    Max Hit Points       436   
 + To Melee Damage      -18 Experience  23841275    Cur Hit Points       -82   
 + To Ranged Hit         18 Max Exp     23841275    Max SP (Mana)       1907   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         14   
   AC                53+119 Gold         1406907                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  4d4-72    
 Stealth     : Superb       Magic Device: Legendary[10]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dark Elven Noble.  You have              
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 90 (4500')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Maze: Level 34 (1700')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 37 (1850')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 12182 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 64 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 20th Quelle of the 2890th year of the third age.
 Your adventure lasted 34 days.

     Your Attributes:
You are dead, killed by a Nycadaemon on level 67 of Angband.
You can cast magic missiles.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        15.700 [0.500]
          . Weaponmastery                        01.300 [0.400]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    20.800 [0.900]
          . Stealth                              01.300 [0.400]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         25.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  06.500 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.300 [0.400]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet an Agent of the black market on level 1.
You may meet an Insect swarm on level 16.
You may find a Ration of Food on level 2.
You may meet a Rock lizard on level 1.
You may meet an Insect swarm on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+8,-17)(100%) (+5)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
e) The Ring of Eonath (+9) {cursed}
    It increases your wisdom and speed by 
    9.  It sustains your strength and charisma.  It provides resistance to 
    electricity, confusion and nexus.  It allows you to levitate.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 45 of Mordor.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
n) The Power Dragon Scale Mail called 'Turnspear' (-3) [40,+20]
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to electricity and fire.  
    It provides resistance to acid, electricity, fire, cold, poison, light
    , dark, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) a Cloak of the Magi (-4,-1) [1,+15] (+3)
    It can be used to store a spell.  It increases 
    your intelligence, stealth and speed by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 57 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can
    be activated for heal 700 hit points every 250 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, chaos
     and disenchantment.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated
    for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to
    store a spell.  It increases your intelligence and luck by 3.  It
    increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 68 of Dol
    Guldur.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to poison.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Death mold (1947 hp)
{) 24 Silver Bolts (3d5) (+5,+10)
|) a Dwarven Pick of Digging (1d4) (+12,+12) (+7)
    It increases your ability to tunnel by 
    7.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 66 of Dol Guldur.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v}
b) a Fireproof Tome of the Eternal Flame {!d!k!v}
c) a Fireproof Tome of the Blowing Wind {!d!k!v}
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v}
e) 2 Fireproof Tomes of the Everrunning Wave {!d!k!v}
f) a Fireproof Tome of Translocation {!d!k!v}
g) a Fireproof Tome of the Tree {!d!k!v}
h) a Fireproof Tome of Knowledge {!d!k!v}
i) a Fireproof Tome of the Time {!d!k!v}
j) a Fireproof Tome of Meta Spells {!d!k!v}
k) a Fireproof Tome of the Mind {!d!k!v}
l) Boccob's Unifinished Works {Cure Insanity}
    It can be
    activated for cure insanity.  
m) Raal's Black Candle
n) a Potion of *Healing*
o) 6 Potions of Restore Mana
    
p) a Scroll of *Destruction*
q) a Silver Rod of the Istari of Home Summoning (200/200)
r) a Golden Rod of the Istari of Healing (192/250)
s) a Wand of Firewall[5|37] of Plenty (0 charges)
t) a Wand of Banishment[5|26] of Plenty (0 charges)
u) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {Cure BB}
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
v) Elven Padded Armour [4,+14] (+2 to stealth)
w) (nothing)


  [Home Inventory - Bree ]

a) a Mithril Rod of Charging of Nothing (160/160)
b) a Rod Tip of Havoc (90 Mana to cast)
c) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) The Law Dragon Scale Mail 'Mindin' (-2) [30,+23]
    It can
    be activated for breathe sound/shards (230) every 60+d90 turns if it
    is being worn. It sustains your wisdom and charisma.  It provides
    immunity to acid.  It makes you completely fearless.  It provides
    resistance to life draining, cold, sound, shards, nether and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 87 of Angband.
e) The Gold Dragon Scale Mail of Quenwe (-2) [30,+17]
    It
    can be activated for breathe sound (130) every 90+d90 turns if it is
    being worn. It sustains your strength.  It provides immunity to fire.  
    It provides resistance to poison, confusion, sound and disenchantment.
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 87 of Angband.
f) The Full Plate Armour of Eorient (-3) [25,+6]
    
    It sustains your strength, dexterity and constitution.  It provides
    immunity to acid and electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 89 of Angband.
g) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching)
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
h) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated
    for berserk strength every 50+d50 turns if it is being worn. It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, light, dark and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Iron Crown of Coroth [0,+17]
    It sustains your strength.  It provides resistance 
    to cold, dark and chaos.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Land Of Rhun.
m) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 37 of
    Mordor.
n) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Pair of Hard Leather Boots of Halien [3,+4]
    It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
p) The Great Axe 'Gandor' (4d4) (+9,+10) (+1 attack)
    It
    must be wielded two-handed.  It increases your strength, wisdom, 
    constitution and attack speed by 1.  It does extra damage from fire.  
    It produces chaotic effects.  It is especially deadly against orcs.  
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially
    deadly against natural creatures.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great
    bane of dragons.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Arrow 'Ostand' (1d4) (+23,+12)
    It does extra damage from acid, electricity and fire
    .  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It is a great bane of undead.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Angband.
t) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 69 of Angband.
u) The Lernaean Hydra's corpse
v) a Mage Staff of Power (1d4) (-15,-15) (+11)


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
b) The Demonhorn of Thornorn [2,+18]
    It
    provides light (radius 2) forever.  It sustains your strength, 
    intelligence and charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, poison
    , light, dark, sound, shards, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Forbidden Library.
c) a Potion of *Healing*
d) a Potion of New Life
e) The Ring of Power of Adunaphel the Quiet (+3)
    It increases your 
    constitution by 3.  It makes you invisible.  It provides resistance to 
    fire, nexus, chaos and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Mordor.
f) The Ring 'Aredh' (+3)
    
    It increases your wisdom by 3.  It sustains your strength and 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 55 of Mordor.
g) a Ring of Speed (+9)
h) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
i) The Amulet 'Ramoron' (+3 to infravision)
    
    It increases your intelligence, wisdom, dexterity, constitution and 
    infravision by 3.  It sustains your constitution.  It provides
    resistance to acid, light and sound.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 62 of
    Erebor.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
k) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of Erebor.
l) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Dwarven Lantern of the Magi [Recall] (+3)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It has a
    spell stored inside.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 55 of Mordor.
o) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 57 of Mordor.
p) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 62 of
    Mordor.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 45 of Mordor.
u) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, 
    stealth, speed and luck by 1.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 57 of Mordor.
w) a Mage Staff of Mana (1d4) (-13,-13)(80%)


  [Home Inventory - Minas Anor ]

a) a Wand of Strike[3|22] of Plenty (11 charges)
b) The Ring of Rilpion (+3)
    It increases 
    your searching and attack speed by 3.  It makes you invisible.  It
    provides resistance to electricity, poison, light, sound and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
c) a Ring of Speed (+8)
d) a Ring of Nether Resistance
e) The Double Chain Mail of Istir (-23,-57) [16,+5](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence and 
    constitution.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 41 of Mordor.
f) a Robe of Permanence [2,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, fire, cold and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 48 of Mordor.
g) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 42 of Mordor.
h) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
i) Climbing Set


  [Home Inventory - Lothlorien ]

a) a Rod Tip of Speed (100 Mana to cast)
b) a Wand of Ice Storm[3|38] of Plenty (12 charges)
c) a Wand of Strike[3|27] of Plenty (18 charges)
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
e) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits)
    It 
    increases your ability to score critical hits by 2.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    electricity, cold, blindness, confusion and nether.  It allows you to
    levitate.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol
    Guldur.
f) The Ring of Power of Uvatha the Horseman (+4)
    It increases your constitution by 4.  It makes you invisible.  
    It provides resistance to blindness and sound.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring 'Namanamar' [+19] (+3% of critical hits)
    
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your searching, infravision and 
    ability to score critical hits by 3.  It sustains your charisma.  It
    provides resistance to acid, electricity and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 77 of Angband.
h) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
j) Elven Blue Dragon Scale Mail (-2) [30,+19] (+1 to stealth)
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 84 of Angband.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Dol Guldur.
m) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) Climbing Set
q) The Necromancer of Dol Guldur's corpse
r) Ancalagon the Black's corpse
s) a Mage Staff of Power (1d4) (+8,+9) (+10)


  [The Mathom-house Inventory - Bree ]

a) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.



Posted on 1.12.2003 05:33
Last updated on 1.12.2003 23:15

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1407. on the Ladder (of 18973)
568. on the ToME Ladder (of 3151)
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On 1.12.2003 05:33 artadmin@ameritech.net wrote:
I have finally understood sorcerers. To many died because I didn't know how to use any other spell except manathrust. Now I'm heading to the bottom of Angband. . . . .

On 1.12.2003 18:24 dzhang@its.caltech.edu wrote:
Hey, do you always not change your Tactic/Exploration triggers?

As a Sorc you should be setting it to Cowardly/Running right off the bat--that should improve your survivability in BD and the rest of the early game (and even now).

On 1.12.2003 18:41 artadmin@ameritech.net wrote:
I don't get a lot of bang out of changing my tactics. (saves stay about the same). I keep the tactics the way they are in case I have to bonk a low level monster with my staff to avoid wasting mana. I need to spend some time figuring out my equipment. I don't like needing the power dragon scalemail to cover all my resistances.

I'm hoping to find a scroll of artifact creation for the staff of power +11

On 1.12.2003 20:42 dzhang@its.caltech.edu wrote:
I'm pretty sure the pval gets regenerated with SoArtifact Creation. Meaning you're just as good off using a staff of power +1. Or better yet using a staff of wizardry +1.

On 1.12.2003 20:43 dzhang@its.caltech.edu wrote:
Wait, what am I saying, you can't use SoArtifact Creation on Ego items, and "of power" and "of wizardry" both count as Ego.

On 1.12.2003 23:15 artadmin@ameritech.net wrote:
Oh well, it was fun while it lasted. I had a nice strat going. Hit Probability Travel and Essence of Speed before going up against summoners. Unfortunately I had a hoard of demons summoned around me just as PTravel ended. I didn't have enough mana to jump out of there.

On 22.1.2004 09:20 divinecloudburst wrote:
Don't you think Humakt would be a better name for a swordmaster? :-)

On 23.1.2004 06:52 artadmin@ameritech.net wrote:
Absolutely. I had just finished running 20 or so swordmasters into the ground before switching to a sorceror, but I couldn't think of a different name!

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