The Angband Ladder: Karen, Dark-Elf Sorceror by <SoulWynd>

  [ToME 2.3.0(CVS) Character Dump]

 Name  : Karen                  Age                137       STR:     22       
 Sex   : Female                 Height              56       INT!     35       
 Race  : Dark-Elf Hermit        Weight              75       WIS:     40       
 Class : Sorceror               Social Class         6       DEX:     30       
 Body  : Player                                              CON:     20       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -75 Level             50    Max Hit Points       317   
 + To Melee Damage      -38 Experience  11650291    Cur Hit Points       317   
 + To Ranged Hit        -64 Max Exp     11650291    Max SP (Mana)        796   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        796   
   AC                36+105 Gold          747634    Piety               7369   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  4d4-152   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, wavy black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 69 (3450')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 34 (1700')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 61 (3050')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 20 (1000')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently on level 69 of Angband.
 You have defeated 9044 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 68 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...........            
        Add Wis   : ....4...53......            
        Add Dex   : .4..............            
        Add Chr   : ....4...53......            
        Add Sear. : ........5.......            
        Add Speed : .4**43..........            
        Sust Str  : ................            
        Sust Int  : ......+.........            
        Sust Wis  : ........+.......            
        Sust Dex  : ......+.+.......            
        Sust Con  : ..........+.....            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Res Acid  : .+......+.......            
        Imm Elec  : .+....*.+.......            
        Imm Fire  : .+..+.*+........            
        Res Cold  : .+..............            
        Res Pois  : ....+.+.........            
        Res Fear  : ....+...........            
        Res Lite  : .....+....+.....            
        Res Dark  : .....+..+......+            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ......+.........            
        Res Nexus : ...........+....            
        Res Chaos : .....+..........            
        Res Disen : ....+...+.......            
        Aura Fire : .......+........            
        Levitate  : ...........+....            
        Lite      : ........+.+.....            
        See Invis : .....+.........+            
        Activate  : ....++..+.+.....            
        Orc.ESP   : .....+..........            

Skills (points left: 89)
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.300 [0.400]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         10.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          13.500 [0.900]
 - Spirituality                                  09.250 [0.550]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find an Arrow on level 1.


  [Character Equipment]

a) a Mage Staff (1d4)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
        It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 62 of The Sacred
    Land Of Mountains.
e) a Ring of Speed (+11)
    It increases your speed by 11.  
    You bought it from the Jewelry Shop.
f) a Ring of Speed (+11)
    It increases your speed by 11.  
    You bought it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 66 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Mordor.
n) The Bar Chain Mail of Ginethon (-68,-20) [18,+9](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence
     and dexterity.  It provides immunity to electricity and fire.  It
    provides resistance to fire, poison and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
o) a Cloak of Mist of Immolation [1,+16]
    It
    provides resistance to fire.  It produces a fiery sheath.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight
    (75) every 75+d75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your wisdom, charisma, searching and luck by 
    5.  It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 16 of Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stability [3,+5]
    It provides
    resistance to nexus.  It allows you to levitate.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 63 of Mordor.
b) 3 Tomes of the Eternal Flame {@m4}
c) a Fireproof Tome of the Blowing Wind {@m2}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Dreadmaster on level 62 of The Sacred
    Land Of Mountains.
d) a Tome of the Impenetrable Earth {@m5}
e) a Tome of the Everrunning Wave {@m8}
f) a Tome of Translocation
g) 2 Fireproof Tomes of the Tree {@m7}
    It cannot be harmed by fire.  
    You bought it from the Library.
h) 2 Tomes of Knowledge {@m3}
i) a Tome of the Time
j) a Tome of Meta Spells {@m6}
k) a Tome of the Mind
l) 2 Books of Beginner Cantrips {@m1}
m) 4 Potions of Cure Critical Wounds
n) 13 Potions of Healing
o) 4 Potions of Restore Mana
p) 7 Scrolls of Satisfy Hunger
q) a Silver Rod of Charging of Recall (100/100)
    It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 46 of Moria.
r) an Adamantite Rod of Charging of Healing (200/200)
    
    It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 49 of
    Mordor.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Vision
b) a Spellbook of Identify
c) a Spellbook of Noxious Cloud {@m2}
d) 3 Spellbooks of Charm
e) Bumganir's Bag of Magic Toys
    It can be activated for summon pet.  
    You found it lying on the ground on level 5 of Barrow-Downs.
f) The Crystal Ball of The Witch-King of Angmar
    It can be
    activated for gain corruption.  
    You found it in the remains of a Half-orc on level 35 of Moria.
g) 6 Sprigs of Athelas
h) a Rod Tip of Recall (80 Mana to cast)
i) The Wand of Digging of Thrain (19 charges)
j) The Ring of Power of Uvatha the Horseman (+3 to searching)
    It 
    increases your intelligence, wisdom, dexterity, charisma and searching
     by 3.  It makes you invisible.  It sustains your dexterity.  It
    provides resistance to chaos and disenchantment.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Power of Ren the Unclean (+4)
    
    It increases your strength by 4.  It makes you invisible.  It sustains 
    your constitution.  It provides resistance to dark, blindness, nether, 
    nexus and chaos.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 51 of The Sacred
    Land Of Mountains.
l) The Ring of Talal (+5 to searching)
    It increases your searching by 5.  It sustains your 
    dexterity.  It provides resistance to acid, cold, blindness and 
    confusion.  It allows you to levitate.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 44 of Moria.
m) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) an Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) an Amulet of Spell [Noxious Cloud]
p) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
q) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of
    Maze.
r) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Quickbeam, the Ent on level 62 of The
    Sacred Land Of Mountains.
u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  
    It provides resistance to acid and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
w) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and nexus.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave orc Rogue on level 35 of Moria.
x) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) 3 Tomes of Magical Energy
b) 2 Tomes of the Everrunning Wave
c) 2 Tomes of the Tree
d) 2 Tomes of the Mind
e) a Mithril Rod of Nothing (160/160)
f) an Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It 
    increases your intelligence and wisdom by 5.  
    You bought it from the Jewelry Shop.
g) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
h) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 66 of Mordor.


  [Home Inventory - Minas Anor ]

a) a Potion of *Enlightenment*
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
c) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It increases your speed and attack
    speed by 3.  It makes you invisible.  It sustains your intelligence.  
    It provides resistance to electricity, blindness and sound.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Paths of
    the Dead.
d) The Ring of Power of Akhorahil the Blind
    It makes you invisible.  It sustains your wisdom and charisma
    .  It makes you completely fearless.  It provides resistance to sound.
    It allows you to levitate.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 66 of Paths of
    the Dead.
e) The Ring of Power of Dwar, Dog Lord of Waw
    It makes you invisible.  It sustains your charisma.  It
    provides resistance to cold and sound.  It allows you to levitate.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Paths
    of the Dead.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in the town of Minas
    Anor .
g) The Bar Chain Mail of Hurindi (-2 to accuracy) [18,+0]
    It sustains your strength and intelligence.  It provides
    immunity to electricity.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
h) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, shards and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog Chieftain in the town of Gondolin .


  [Home Inventory - Lothlorien ]

a) a Tome of the Blowing Wind {@m2}
b) a Tome of the Impenetrable Earth
c) a Tome of Knowledge {@m3}
d) a Tome of the Time
e) a Tome of Meta Spells
f) a Tome of the Mind
g) a Fireproof Holy Tome of Eru Iluvatar
h) 98 Potions of Water Curing {quest}
i) a Potion of Life
j) a Silver Rod of Capacity of Nothing (200/200)
k) a Mithril Rod of Simplicity of Nothing (160/160)
l) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Erebor.
n) The Amulet of Morthalor (+2 to stealth)
    It 
    increases your stealth by 2.  It provides immunity to paralysis.  It
    provides resistance to electricity, dark, blindness and shards.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 69 of Dol
    Guldur.
o) The Amulet 'Teluin' (+2)
    It increases your searching and infravision by 2.  It sustains 
    your strength.  It makes you completely fearless.  It provides
    resistance to acid, dark, shards and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
p) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100
    turns if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 49 of
    Mordor.
q) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and light.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, blindness, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Double Ring Mail 'Mindin' (-46,-24) [15,+11](40%)
    It increases your hit points by 40%.  
    It sustains your wisdom, dexterity and constitution.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to acid, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
t) The Full Plate Armour of Celuvar (-24,-48) [25,+17](40%)
    
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to acid and cold.  It provides resistance to fire
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
u) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
v) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Heavy Crossbow of Valdalina (x6) (+11,+8) (+2 to speed)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 2
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Small Sword of Tarrin (1d6) (+0,+10) (+5)
    It increases your 
    strength by 5.  It produces chaotic effects.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog in the town of Gondolin .
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .
h) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 2.7.2004 04:52
Last updated on 14.8.2004 22:59

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3523. on the Ladder (of 19090)
921. on the ToME Ladder (of 3155)
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On 2.7.2004 04:52 SoulWynd wrote:
A starting hobbit alchemist who lost her genitals while stepping on the wrong trap.

On 2.7.2004 20:17 numberpro-nospam@fastmail.fm wrote:
If you can make elven armor, can't you make elven boots too? That would give you like +10 speed.

Next up, ring of extra attack +238.



On 5.7.2004 03:08 SoulWynd wrote:
Poor summoner died, time to try a sorcerer again. Dark-elf this time in serious lack of eq and tomes.

On 5.7.2004 04:09 artagas@yahoo.co.uk wrote:
genocide junkart at 200' of the temple...hmm...Eru prolly likes you:)

On 5.7.2004 08:35 SoulWynd wrote:
Just updated. I'm doing mirkwood right now.

Yep, Eru seems to like me for some reason. I already got 3 god quests.

On 13.8.2004 23:48 SoulWynd wrote:
New character.

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