The Angband Ladder: Karen, Dark-Elf Sorceror by <SoulWynd>
[ToME 2.3.0(CVS) Character Dump] Name : Karen Age 137 STR: 22 Sex : Female Height 56 INT! 35 Race : Dark-Elf Hermit Weight 75 WIS: 40 Class : Sorceror Social Class 6 DEX: 30 Body : Player CON: 20 God : Eru Iluvatar CHR! 40 + To Melee Hit -75 Level 50 Max Hit Points 317 + To Melee Damage -38 Experience 11650291 Cur Hit Points 317 + To Ranged Hit -64 Max Exp 11650291 Max SP (Mana) 796 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 796 AC 36+105 Gold 747634 Piety 7369 (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Good Blows/Round: 4 Bows/Throw : Very Bad Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 4d4-152 Stealth : Bad Magic Device: Superb Infra-Vision: 60 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, wavy black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 69 (3450') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 34 (1700') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 32 (1600') The Sacred Land Of Mountains: Level 61 (3050') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 20 (1000') A lost temple: Level 31 (1550') Your body is a Player. You are currently on level 69 of Angband. You have defeated 9044 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 68 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Enderi of the 2890th year of the third age. You have been adventuring for 14 days. adefkmnopsuxz{|@ Add Str : ....4........... Add Wis : ....4...53...... Add Dex : .4.............. Add Chr : ....4...53...... Add Sear. : ........5....... Add Speed : .4**43.......... Sust Str : ................ Sust Int : ......+......... Sust Wis : ........+....... Sust Dex : ......+.+....... Sust Con : ..........+..... Sust Chr : ........+....... Invisible : ................ Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : .....+.......... Res Acid : .+......+....... Imm Elec : .+....*.+....... Imm Fire : .+..+.*+........ Res Cold : .+.............. Res Pois : ....+.+......... Res Fear : ....+........... Res Lite : .....+....+..... Res Dark : .....+..+......+ Res Blind : ................ Res Conf : .........+...... Res Sound : ................ Res Shard : ................ Res Neth : ......+......... Res Nexus : ...........+.... Res Chaos : .....+.......... Res Disen : ....+...+....... Aura Fire : .......+........ Levitate : ...........+.... Lite : ........+.+..... See Invis : .....+.........+ Activate : ....++..+.+..... Orc.ESP : .....+.......... Skills (points left: 89) - Sneakiness 06.400 [0.900] . Stealth 01.300 [0.400] - Magic 50.000 [1.200] . Magic-Device 10.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 13.500 [0.900] - Spirituality 09.250 [0.550] . Prayer 07.500 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 01.500 [0.500] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Fates] You may find an Arrow on level 1. [Character Equipment] a) a Mage Staff (1d4) d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 62 of The Sacred Land Of Mountains. e) a Ring of Speed (+11) It increases your speed by 11. You bought it from the Jewelry Shop. f) a Ring of Speed (+11) It increases your speed by 11. You bought it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 66 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 60 of Mordor. n) The Bar Chain Mail of Ginethon (-68,-20) [18,+9](40%) It increases your hit points by 40%. It sustains your intelligence and dexterity. It provides immunity to electricity and fire. It provides resistance to fire, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . o) a Cloak of Mist of Immolation [1,+16] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Paths of the Dead. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 16 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stability [3,+5] It provides resistance to nexus. It allows you to levitate. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Dwarven Shovel [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of an Archlich on level 63 of Mordor. b) 3 Tomes of the Eternal Flame {@m4} c) a Fireproof Tome of the Blowing Wind {@m2} It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Dreadmaster on level 62 of The Sacred Land Of Mountains. d) a Tome of the Impenetrable Earth {@m5} e) a Tome of the Everrunning Wave {@m8} f) a Tome of Translocation g) 2 Fireproof Tomes of the Tree {@m7} It cannot be harmed by fire. You bought it from the Library. h) 2 Tomes of Knowledge {@m3} i) a Tome of the Time j) a Tome of Meta Spells {@m6} k) a Tome of the Mind l) 2 Books of Beginner Cantrips {@m1} m) 4 Potions of Cure Critical Wounds n) 13 Potions of Healing o) 4 Potions of Restore Mana p) 7 Scrolls of Satisfy Hunger q) a Silver Rod of Charging of Recall (100/100) It regenerates its mana faster. You found it in the remains of a Lesser black reaver on level 46 of Moria. r) an Adamantite Rod of Charging of Healing (200/200) It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 49 of Mordor. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Vision b) a Spellbook of Identify c) a Spellbook of Noxious Cloud {@m2} d) 3 Spellbooks of Charm e) Bumganir's Bag of Magic Toys It can be activated for summon pet. You found it lying on the ground on level 5 of Barrow-Downs. f) The Crystal Ball of The Witch-King of Angmar It can be activated for gain corruption. You found it in the remains of a Half-orc on level 35 of Moria. g) 6 Sprigs of Athelas h) a Rod Tip of Recall (80 Mana to cast) i) The Wand of Digging of Thrain (19 charges) j) The Ring of Power of Uvatha the Horseman (+3 to searching) It increases your intelligence, wisdom, dexterity, charisma and searching by 3. It makes you invisible. It sustains your dexterity. It provides resistance to chaos and disenchantment. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Ring of Power of Ren the Unclean (+4) It increases your strength by 4. It makes you invisible. It sustains your constitution. It provides resistance to dark, blindness, nether, nexus and chaos. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 51 of The Sacred Land Of Mountains. l) The Ring of Talal (+5 to searching) It increases your searching by 5. It sustains your dexterity. It provides resistance to acid, cold, blindness and confusion. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 44 of Moria. m) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) an Amulet of Spell [Noxious Cloud] p) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. q) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of Maze. r) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Quickbeam, the Ent on level 62 of The Sacred Land Of Mountains. u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 35 of Moria. w) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Rogue on level 35 of Moria. x) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) 3 Tomes of Magical Energy b) 2 Tomes of the Everrunning Wave c) 2 Tomes of the Tree d) 2 Tomes of the Mind e) a Mithril Rod of Nothing (160/160) f) an Amulet of Brilliance (+5) It provides light (radius 1) forever. It increases your intelligence and wisdom by 5. You bought it from the Jewelry Shop. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . h) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 66 of Mordor. [Home Inventory - Minas Anor ] a) a Potion of *Enlightenment* b) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. c) The Ring of Power of Hoarmurath of Dir (+3 to speed) It increases your speed and attack speed by 3. It makes you invisible. It sustains your intelligence. It provides resistance to electricity, blindness and sound. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Paths of the Dead. d) The Ring of Power of Akhorahil the Blind It makes you invisible. It sustains your wisdom and charisma . It makes you completely fearless. It provides resistance to sound. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 66 of Paths of the Dead. e) The Ring of Power of Dwar, Dog Lord of Waw It makes you invisible. It sustains your charisma. It provides resistance to cold and sound. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Paths of the Dead. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord in the town of Minas Anor . g) The Bar Chain Mail of Hurindi (-2 to accuracy) [18,+0] It sustains your strength and intelligence. It provides immunity to electricity. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. h) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Chieftain in the town of Gondolin . [Home Inventory - Lothlorien ] a) a Tome of the Blowing Wind {@m2} b) a Tome of the Impenetrable Earth c) a Tome of Knowledge {@m3} d) a Tome of the Time e) a Tome of Meta Spells f) a Tome of the Mind g) a Fireproof Holy Tome of Eru Iluvatar h) 98 Potions of Water Curing {quest} i) a Potion of Life j) a Silver Rod of Capacity of Nothing (200/200) k) a Mithril Rod of Simplicity of Nothing (160/160) l) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. m) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 65 of Erebor. n) The Amulet of Morthalor (+2 to stealth) It increases your stealth by 2. It provides immunity to paralysis. It provides resistance to electricity, dark, blindness and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 69 of Dol Guldur. o) The Amulet 'Teluin' (+2) It increases your searching and infravision by 2. It sustains your strength. It makes you completely fearless. It provides resistance to acid, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. p) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 49 of Mordor. q) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Double Ring Mail 'Mindin' (-46,-24) [15,+11](40%) It increases your hit points by 40%. It sustains your wisdom, dexterity and constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. t) The Full Plate Armour of Celuvar (-24,-48) [25,+17](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to acid and cold. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. u) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Erebor. v) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Heavy Crossbow of Valdalina (x6) (+11,+8) (+2 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 2 . It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Angband. [The Mathom-house Inventory - Bree ] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Small Sword of Tarrin (1d6) (+0,+10) (+5) It increases your strength by 5. It produces chaotic effects. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . g) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon in the town of Gondolin . h) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . |
Posted on 2.7.2004 04:52
3523. on the Ladder (of 19090)
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