The Angband Ladder: Taremas, Dark-Elf Sorceror by <djwid@yahoo.com>
[ToME 2.1.2 Character Dump] Name : Taremas Age 131 STR: 18/140 Sex : Female Height 72 INT: 18/*** Race : Vampire Dark-Elf Weight 91 WIS: 18/*** Class : Sorceror Social Class 41 DEX: 18/150 Body : Player CON: 18/170 God : Eru Iluvatar CHR: 18/170 + To Melee Hit -24 Level 50 Max Hit Points 588 + To Melee Damage -89 Experience 38595468 Cur Hit Points 588 + To Ranged Hit -13 Max Exp 38595468 Max SP (Mana) 1371 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1371 AC 41+134 Gold 12705606 Piety 9772 (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 4 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-356 Stealth : Heroic Magic Device: Legendary[42]Infra-Vision: 80 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 118 (5900') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 666 (33300') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 53 (2650') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 1 (50') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 29th Quelle of the 2890th year of the third age. It now is 43 days that you are adventuring. Your Attributes: You are dead, killed by Ripe Old Age. You can drain life from a foe. You can destroy walls. You can cast magic missiles. You can restore lost life forces. The Blood of Life flows through your veins. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breath underwater. You can fly. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of evil beings. You can sense the presence of good beings. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Skills (points left: 0) - Combat 07.000 [0.500] . Weaponmastery 01.000 [0.500] . Archery 01.000 [0.500] . Barehand-combat 01.000 [0.500] - Sneakiness 03.700 [0.900] . Stealth 04.000 [0.500] - Magic 50.000 [1.200] . Magic-Device 50.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 08.150 [0.550] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.500] - Monster-lore 05.250 [0.500] . Symbiosis 26.500 [0.500] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 95 princesses. You saved Arda and became a famed Queen. You have defeated 16153 enemies. [Fates] You may meet a Woodsman on level 1. You may find an Essence of Light on level 1. You may meet a Village idiot on level 8. You may find a Potion of Weakness on level 1. [Character Equipment] a) a Mage Staff of Power [Fireflash] (1d4) (-1,-8) (+9) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 9. You found it lying on the ground on level 63 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 69 of Angband. e) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed) It increases your strength, constitution, speed and ability to score critical hits by 3. It makes you invisible. It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, blindness, nexus and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 95 of Mount Doom. f) The Ring of Tumenor (+9) It increases your wisdom, stealth, speed and ability to score critical hits by 9. It provides resistance to acid, electricity, poison, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 86 of Angband. k) The Blue Stone 'Toris Mejistos' [Spellbinder](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breath underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Erebor. n) The Ribbed Plate Armour of Annaxe (-22,-66) [28,+12](20%) It increases your hit points by 20%. It sustains your wisdom and charisma. It provides immunity to fire and cold. It provides resistance to cold, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 89 of Angband. o) The Cloak of Mimicry [Hound] of Gildur [1,+26] It sustains your wisdom, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, poison, dark, sound and chaos. It allows you to fly. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. p) The Small Metal Shield of Thorin [3,+25] (+4) {minas anor} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets of Eol [Firewall] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. z) a Master quylthulg (3000 hp) {) 25 Silver Bolts of Acid (3d5) (+15,+13) It does extra damage from acid. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 93 of Mount Doom. |) a Magical Mattock (1d8) (+12,+15) (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it lying in a vault on level 93 of Mount Doom. [Character Inventory] a) a Tome of Magical Energy b) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying on the ground on level 70 of Erebor. c) a Tome of the Impenetrable Earth {@m5@b5} It cannot be harmed by acid. d) a Tome of the Everrunning Wave {@m1@b1} e) a Tome of Translocation f) a Tome of the Tree g) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . h) a Tome of the Time i) a Tome of Meta Spells It cannot be harmed by fire. j) 11 Potions of Healing k) a Potion of *Healing* l) 10 Potions of Restore Mana m) 4 Scrolls of Reset Recall n) an Adamantite Rod of the Istari of Healing (400/400) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwing on level 66 of Mordor. o) a Staff of Mana[12|31] (0 charges) {@u1} p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 118 of Angband. q) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 118 of Angband. r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. s) Climbing Set It allows you to climb mountains. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) {minas anor} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 69 of Erebor. b) a Potion of Speed c) a Ring of Speed (+10) It increases your speed by 10. You bought it from the Speed Ring Market. d) 2 Rings of Light and Darkness Resistance e) an Amulet of the Magi [Essence of Speed] (-4,-4) (+2 to searching) It has a spell stored inside. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Robe of Incanus [2,+20] (+3) {minas anor} It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. g) The Cloak of Mimicry [Vampire] 'Telindor' [1,+7] {minas anor} It sustains your dexterity. It provides immunity to cold. It provides resistance to confusion, sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. h) a Cloak of Mimicry [Mana ball] of Aman [1,+28] (+1 to stealth) {rLight - Mina} It increases your stealth by 1. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. i) The Small Metal Shield of Golin [3,+9] {imm acid, cold, el} It provides immunity to acid, electricity and cold. It provides resistance to life draining, electricity, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 44 of Mordor. k) The Shield of Deflection of Gil-galad [10,+20] (+5) {minas anor} It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 69 of Angband. [Home Inventory - Gondolin ] a) 2 Tomes of Magical Energy b) a Tome of the Eternal Flame It cannot be harmed by fire. c) 2 Tomes of the Everrunning Wave {@m1@b1} d) a Tome of Translocation e) a Tome of the Time f) a Tome of Meta Spells It cannot be harmed by fire. g) Tenser's Top-Heavy Teaspoon (charging) {cure insanity} It can be activated for cure insanity. You found it in the remains of an Archangel on level 67 of Erebor. h) 9 Potions of *Healing* {25% off} i) 4 Potions of Life j) The Ring of Power of The Witch-King of Angmar (+4 to speed) It increases your speed by 4. It makes you invisible. It sustains your strength. It provides resistance to fire and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 98 of Angband. k) The Ring 'Agolagon' (+4) It increases your strength, intelligence, searching, infravision and ability to score critical hits by 4. It sustains your charisma. It provides resistance to acid and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 82 of Angband. l) The Ring 'Forostiri' (+9) (+2 to speed) It increases your intelligence, wisdom, constitution, infravision and speed by 2. It provides resistance to electricity. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 61 of Erebor. m) an Indestructible Ring of Speed (+12) It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 93 of Mount Doom. n) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. o) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Mount Doom. q) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 93 of Mount Doom. s) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 47 of Moria. t) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . u) The Rhino Hide Armour of Balmend (-49,-4) [8,+11](20%) It increases your hit points by 20%. It sustains your constitution. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. v) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Cloak of Mimicry [Giant] of Eloki [1,+18] It sustains your charisma. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to electricity, poison, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. x) a Mage Staff of Wizardry [Firewall] (1d4) (+6,-6)(80%) (+4) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of a Hezrou on level 75 of Angband. [Home Inventory - Minas Anor ] a) a Tome of Magical Energy b) a Tome of the Time c) a Death mold (2000 hp) d) a Potion of Cure Critical Insanity e) 2 Potions of Cure Insanity f) 17 Potions of Healing g) 5 Potions of *Healing* h) a Potion of Life i) an Adamantite Rod of the Istari of Nothing (400/400) j) a Staff of Mana[14|36] (1 charge) k) The Ring of Power of Khamul, the Black Easterling (+5% of critical hits) It increases your dexterity, constitution, searching and ability to score critical hits by 5. It makes you invisible. It sustains your strength and dexterity. It provides resistance to poison. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 94 of Mount Doom. l) The Ribbed Plate Armour of Astanyar (-3) [28,+14] {imm el,fire,acid} It provides immunity to acid, electricity and fire. It provides resistance to fire, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. m) The Padded Armour 'Rodor' (-3,-66) [4,+19](20%) It increases your hit points by 20%. It sustains your wisdom and charisma. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. n) The Small Metal Shield of Mareboros [3,+14] It sustains your charisma. It provides immunity to acid. It makes you completely fearless. It provides resistance to poison, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 94 of Mount Doom. o) a Large Leather Shield of Reflection [4,+17] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin Priest in the town of Gondolin . p) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Mage Staff of Mana [Grow Trees] (1d4) (+5,+2)(40%) It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 40%. You found it in the remains of a Black orc on level 35 of Moria. [Home Inventory - Lothlorien ] a) a Tome of Translocation b) a Tome of the Tree c) 2 Tomes of the Time d) Benetar's Mana Battery {destruction} It can be activated for Destruction. You found it lying on the ground on level 37 of Mordor. e) the Eye of Vecna {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 33 of The Land Of Rhun. f) 6 Sprigs of Athelas g) 7 Potions of Healing h) 3 Potions of *Healing* i) a Potion of Life j) a Silver Rod of the Istari of Nothing (200/200) k) a Ring of Speed (+9) l) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 60 of Erebor. m) The Ring of Curtanar (+2 attacks) It increases your wisdom, stealth, attack speed and ability to score critical hits by 2. It sustains your intelligence. It provides resistance to light, blindness, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. n) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 63 of Erebor. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 61 of Erebor. q) The Double Ring Mail of Ossilmen (-40,-24) [15,+8](20%) It increases your hit points by 20%. It sustains your constitution. It provides immunity to fire and cold. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. r) The Rhino Hide Armour of Cariathon (-66,-7) [8,+11](20%) {mullife} It increases your hit points by 20%. It sustains your wisdom. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, acid and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Dol Guldur. s) The Cloak of Mimicry [Vampire] of Mondol [1,+18] It provides immunity to acid, electricity and cold. It provides resistance to dark, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Small Metal Shield 'Ariardir' [3,+10] It provides resistance to acid, cold, confusion, sound and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 94 of Angband. u) The Set of Leather Gloves 'Cammithrim' [1,+10] {rLight} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Mathom-house Inventory - Bree ] a) The Palantir of Orthanc (+2) {Mathom} It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Angband. b) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] {mathom} It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 63 of Erebor. f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 8.4.2003 08:41
620. on the Ladder (of 19090)
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