The Angband Ladder: Taremas, Dark-Elf Sorceror by <djwid@yahoo.com>

  [ToME 2.1.2 Character Dump]

 Name  : Taremas                Age                131       STR: 18/140       
 Sex   : Female                 Height              72       INT: 18/***       
 Race  : Vampire Dark-Elf       Weight              91       WIS: 18/***       
 Class : Sorceror               Social Class        41       DEX: 18/150       
 Body  : Player                                              CON: 18/170       
 God   : Eru Iluvatar                                        CHR: 18/170       
                                                                               
 + To Melee Hit         -24 Level             50    Max Hit Points       588   
 + To Melee Damage      -89 Experience  38595468    Cur Hit Points       588   
 + To Ranged Hit        -13 Max Exp     38595468    Max SP (Mana)       1371   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1371   
   AC                41+134 Gold        12705606    Piety               9772   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-356   
 Stealth     : Heroic       Magic Device: Legendary[42]Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 118 (5900')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 666 (33300')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 53 (2650')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 1 (50')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 29th Quelle of the 2890th year of the third age.
 It now is 43 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You can drain life from a foe.
You can destroy walls.
You can cast magic missiles.
You can restore lost life forces.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breath underwater.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You can sense the presence of good beings.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Combat                                        07.000 [0.500]
	  . Weaponmastery                               01.000 [0.500]
	  . Archery                                     01.000 [0.500]
	  . Barehand-combat                             01.000 [0.500]
 - Sneakiness                                    03.700 [0.900]
	  . Stealth                                     04.000 [0.500]
 - Magic                                         50.000 [1.200]
	  . Magic-Device                                50.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 02.700 [0.900]
 - Spirituality                                  08.150 [0.550]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 - Monster-lore                                  05.250 [0.500]
	  . Symbiosis                                   26.500 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 95 princesses.
 You saved Arda and became a famed Queen.

 You have defeated 16153 enemies.


  [Fates]

You may meet a Woodsman on level 1.
You may find an Essence of Light on level 1.
You may meet a Village idiot on level 8.
You may find a Potion of Weakness on level 1.


  [Character Equipment]

a) a Mage Staff of Power [Fireflash] (1d4) (-1,-8) (+9)
    It can be wielded two-handed.  It has a spell stored inside.  It increases
    your spell power by 9.  
    You found it lying on the ground on level 63 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire.  It slows your metabolism.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 69 of 
    Angband.
e) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed)
    It increases your strength, constitution, speed and ability to score
    critical hits by 3.  It makes you invisible.  It sustains your wisdom 
    and dexterity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, blindness, nexus and chaos.  It slows your 
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 95 of
    Mount Doom.
f) The Ring of Tumenor (+9)
    It increases your wisdom, stealth, speed and ability to score critical
    hits by 9.  It provides resistance to acid, electricity, poison, blindness 
    and nether.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nycadaemon on level 86 of Angband.
k) The Blue Stone 'Toris Mejistos' [Spellbinder](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It has a spell stored inside.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
n) The Ribbed Plate Armour of Annaxe (-22,-66) [28,+12](20%)
    It increases your hit points by 20%.  It sustains your wisdom and charisma.
    It provides immunity to fire and cold.  It provides resistance to cold,
    confusion and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    89 of Angband.
o) The Cloak of Mimicry [Hound] of Gildur [1,+26]
    It sustains your wisdom, dexterity and constitution.  It provides 
    immunity to electricity.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to electricity, fire,
    poison, dark, sound and chaos.  It allows you to fly.  It produces
    a fiery sheath.  It produces an electric sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Mount Doom.
p) The Small Metal Shield of Thorin [3,+25] (+4) {minas anor}
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets of Eol [Firewall] [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being 
    worn. It has a spell stored inside.  It increases your intelligence 
    and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison 
    and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Mount Doom.
z) a Master quylthulg (3000 hp)
{) 25 Silver Bolts of Acid (3d5) (+15,+13)
    It does extra damage from acid.  It fights against evil with holy 
    fury.  It cannot be harmed by acid.  It cannot be harmed by fire. 
    
    You found it lying in a vault on level 93 of Mount Doom.
|) a Magical Mattock (1d8) (+12,+15) (+3)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 3.  
    You found it lying in a vault on level 93 of Mount Doom.


  [Character Inventory]

a) a Tome of Magical Energy
    
b) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire. 
    
    You found it lying on the ground on level 70 of Erebor.
c) a Tome of the Impenetrable Earth {@m5@b5}
    It cannot be harmed by acid.  
d) a Tome of the Everrunning Wave {@m1@b1}
    
e) a Tome of Translocation
    
f) a Tome of the Tree
    
g) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
h) a Tome of the Time
    
i) a Tome of Meta Spells
    It cannot be harmed by fire.  
j) 11 Potions of Healing
    
k) a Potion of *Healing*
l) 10 Potions of Restore Mana
    
m) 4 Scrolls of Reset Recall
n) an Adamantite Rod of the Istari of Healing (400/400) {@z1}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwing on level 66 of Mordor.
o) a Staff of Mana[12|31] (0 charges) {@u1}
    
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    118 of Angband.
q) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and dexterity by 3.  It provides immunity
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana. 
    It induces random teleportation.  It aggravates nearby creatures. 
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    118 of Angband.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
s) Climbing Set
    It allows you to climb mountains.  
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4) {minas anor}
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 69 of Erebor.
b) a Potion of Speed
c) a Ring of Speed (+10)
    It increases your speed by 10.  
    You bought it from the Speed Ring Market.
d) 2 Rings of Light and Darkness Resistance
e) an Amulet of the Magi [Essence of Speed] (-4,-4) (+2 to searching)
    It has a spell stored inside.  It increases your intelligence and searching

    by 2.  It sustains your intelligence.  It provides immunity to paralysis.
    It provides resistance to blindness and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Robe of Incanus [2,+20] (+3) {minas anor}
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
g) The Cloak of Mimicry [Vampire] 'Telindor' [1,+7] {minas anor}
    It sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to confusion, sound and shards.  It allows you to fly. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
h) a Cloak of Mimicry [Mana ball] of Aman [1,+28] (+1 to stealth) {rLight -
Mina}
    It increases your stealth by 1.  It provides resistance to light. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
i) The Small Metal Shield of Golin [3,+9] {imm acid, cold, el}
    It provides immunity to acid, electricity and cold.  It provides resistance
    to life draining, electricity, sound, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death drake on level 44 of Mordor.
k) The Shield of Deflection of Gil-galad [10,+20] (+5) {minas anor}
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 69 of 
    Angband.


  [Home Inventory - Gondolin ]

a) 2 Tomes of Magical Energy
    
b) a Tome of the Eternal Flame
    It cannot be harmed by fire.  
c) 2 Tomes of the Everrunning Wave {@m1@b1}
    
d) a Tome of Translocation
    
e) a Tome of the Time
    
f) a Tome of Meta Spells
    It cannot be harmed by fire.  
g) Tenser's Top-Heavy Teaspoon (charging) {cure insanity}
    It can be activated for cure insanity.  
    You found it in the remains of an Archangel on level 67 of Erebor.
h) 9 Potions of *Healing* {25% off}
    
i) 4 Potions of Life
    
j) The Ring of Power of The Witch-King of Angmar (+4 to speed)
    It increases your speed by 4.  It makes you invisible.  It sustains
    your strength.  It provides resistance to fire and nether.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 98
    of Angband.
k) The Ring 'Agolagon' (+4)
    It increases your strength, intelligence, searching, infravision and
    ability to score critical hits by 4.  It sustains your charisma.  It
    provides resistance to acid and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 82 of Angband.
l) The Ring 'Forostiri' (+9) (+2 to speed)
    It increases your intelligence, wisdom, constitution, infravision 
    and speed by 2.  It provides resistance to electricity.  It slows 
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of an Ethereal dragon on level 61 of Erebor.
m) an Indestructible Ring of Speed (+12)
    It increases your speed by 12.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 93 of Mount
    Doom.
n) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns 
    if it is being worn. It increases your strength, dexterity, constitution 
    and speed by 4.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Angband.
o) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 95 of Mount Doom.
q) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 93 of Mount Doom.
s) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 47 
    of Moria.
t) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin
    .
u) The Rhino Hide Armour of Balmend (-49,-4) [8,+11](20%)
    It increases your hit points by 20%.  It sustains your constitution.
    It provides resistance to fire and chaos.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
v) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Cloak of Mimicry [Giant] of Eloki [1,+18]
    It sustains your charisma.  It provides immunity to acid and cold.
    It makes you completely fearless.  It provides resistance to electricity,
    poison, light, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 93 of Mount Doom.
x) a Mage Staff of Wizardry [Firewall] (1d4) (+6,-6)(80%) (+4)
    It can be wielded two-handed.  It has a spell stored inside.  It increases
    your spell power by 4.  It increases your mana capacity by 80%.  
    You found it in the remains of a Hezrou on level 75 of Angband.


  [Home Inventory - Minas Anor ]

a) a Tome of Magical Energy
    
b) a Tome of the Time
    
c) a Death mold (2000 hp)
    
d) a Potion of Cure Critical Insanity
e) 2 Potions of Cure Insanity
f) 17 Potions of Healing
    
g) 5 Potions of *Healing*
    
h) a Potion of Life
i) an Adamantite Rod of the Istari of Nothing (400/400)
j) a Staff of Mana[14|36] (1 charge)
k) The Ring of Power of Khamul, the Black Easterling (+5% of critical hits)
    It increases your dexterity, constitution, searching and ability to
    score critical hits by 5.  It makes you invisible.  It sustains your
    strength and dexterity.  It provides resistance to poison.  It allows
    you to fly.  It slows your metabolism.  It drains experience.  It 
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level
    94 of Mount Doom.
l) The Ribbed Plate Armour of Astanyar (-3) [28,+14] {imm el,fire,acid}
    It provides immunity to acid, electricity and fire.  It provides resistance
    to fire, dark, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Erebor.
m) The Padded Armour 'Rodor' (-3,-66) [4,+19](20%)
    It increases your hit points by 20%.  It sustains your wisdom and charisma.
    It provides immunity to acid, electricity and fire.  It provides immunity
    to paralysis.  It provides resistance to life draining, acid, electricity,
    light, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount
    Doom.
n) The Small Metal Shield of Mareboros [3,+14]
    It sustains your charisma.  It provides immunity to acid.  It makes
    you completely fearless.  It provides resistance to poison, confusion,
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 94 of Mount Doom.
o) a Large Leather Shield of Reflection [4,+17]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Ettin Priest in the town of Gondolin
    .
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides resistance
    to electricity, fire and cold.  It speeds your regenerative powers.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    It was given to you as a reward.
q) a Mage Staff of Mana [Grow Trees] (1d4) (+5,+2)(40%)
    It can be wielded two-handed.  It has a spell stored inside.  It increases 
    your mana capacity by 40%.  
    You found it in the remains of a Black orc on level 35 of Moria.


  [Home Inventory - Lothlorien ]

a) a Tome of Translocation
    
b) a Tome of the Tree
    
c) 2 Tomes of the Time
    
d) Benetar's Mana Battery {destruction}
    It can be activated for Destruction.  
    You found it lying on the ground on level 37 of Mordor.
e) the Eye of Vecna {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 33 of The Land Of Rhun.
f) 6 Sprigs of Athelas
g) 7 Potions of Healing
h) 3 Potions of *Healing*
    
i) a Potion of Life
j) a Silver Rod of the Istari of Nothing (200/200)
k) a Ring of Speed (+9)
l) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 60
    of Erebor.
m) The Ring of Curtanar (+2 attacks)
    It increases your wisdom, stealth, attack speed and ability to score
    critical hits by 2.  It sustains your intelligence.  It provides resistance
    to light, blindness, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
n) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Erebor.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 61 of Erebor.
q) The Double Ring Mail of Ossilmen (-40,-24) [15,+8](20%)
    It increases your hit points by 20%.  It sustains your constitution.
    It provides immunity to fire and cold.  It provides resistance to sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
r) The Rhino Hide Armour of Cariathon (-66,-7) [8,+11](20%) {mullife}
    It increases your hit points by 20%.  It sustains your wisdom.  It
    provides immunity to electricity.  It provides immunity to paralysis.
    It provides resistance to life draining, acid and fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Dol
    Guldur.
s) The Cloak of Mimicry [Vampire] of Mondol [1,+18]
    It provides immunity to acid, electricity and cold.  It provides resistance
    to dark, sound and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) The Small Metal Shield 'Ariardir' [3,+10]
    It provides resistance to acid, cold, confusion, sound and disenchantment.
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Gelugon on level 94 of Angband.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {rLight}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Palantir of Orthanc (+2) {Mathom}
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 69 of Angband.
b) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] {mathom}
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
e) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to levitate.  It allows you 
    to see invisible monsters.  It gives telepathic powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 63 of Erebor.
f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 8.4.2003 08:41
Last updated on 26.4.2003 01:02

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620. on the Ladder (of 19090)
256. on the ToME Ladder (of 3155)
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On 8.4.2003 08:41 djwid@yahoo.com wrote:
Just starting out. Want to try a mix in of summoning with this sorcerer

On 9.4.2003 04:02 djwid@yahoo.com wrote:
FF gave me symbiosis and so I stuck with it. Summoning is a riskier experiment anyway. I will put quite a bit of points into symbiosis though.

On 9.4.2003 08:28 djwid@yahoo.com wrote:
Moving up. It is nice to play a mage-type character again. Most of my experience with *bands is with mages. I've yet to finish but I find TOME's sorcerers pack quite a punch. They don't have to turn into weak fighters at level 28+.

On 9.4.2003 18:42 ap.bezemer@freeler.nl wrote:
You really got a nice INT. How did you get that so high??

It really is a good way to increase your Mana a *LOT* :)

On 10.4.2003 16:00 djwid@yahoo.com wrote:
Still going. Explored a big chuck of the wilderness map as I never have. Found the sandhole and went. It was great, filled with potions of stat gain and spellbooks. Feeling pretty buff right now.

On 12.4.2003 19:36 djwid@yahoo.com wrote:
Found armor that provided imm fire early. This really helped since fire is a sorcerers enemy. Doing very well, just killed Durin's Bane. Looking for more tome's and building up my kit.

On 13.4.2003 04:58 djwid@yahoo.com wrote:
Looking for a better mage staff, my kit could use some buffing. I need the tomes to shrink my spellbook count. I could use a life item as well. Overall doing well, just trying to be careful. My hp is low and one good hit when unprepared could kill.

On 13.4.2003 12:35 Mars wrote:
Nice touch with the symbiosis. I see you have enough skill points for 'Use major powers', I'd say buy a load of ?of NM pet, go to the first level of the lonely mountain and get yourself a master Q. Lots of HP and powerful summoning skills. Be careful for your pet's breaths, though ;).

On 13.4.2003 23:49 djwid@yahoo.com wrote:
Scumming for good kit

On 13.4.2003 23:55 djwid@yahoo.com wrote:
Lonely mountain, ay. I will head over there next. I was think about it anyway. I do want a master Q. I should still have enough points for maxing magic device if my calculations are correct.

On 14.4.2003 15:34 djwid@yahoo.com wrote:
Got a skull druj from Lonely Mountain. It has quite a few HP and the powers are good. Also discovered Lonely Mountain is a great place to search for treasure. Lots of mountainous terrain and add grow trees, instant rest spot. My kit is coming along, currently sorting gear between homes.

On 16.4.2003 03:39 djwid@yahoo.com wrote:
Kit improving, Cold immunity yea

On 26.4.2003 01:02 djwid@yahoo.com wrote:
Winner, Winner, Winner.. Whoo hoo. My first ever winner. I am embarassed to say how long I have been playing *bands but finally. I really like this character. I did keep a copy before retiring in case I want to hit the nether realms.

I am new to Tome, and am really glad I won with a sorc as I used to post regarding varients developing a real mage character 3-4 years ago. Tome's sorc is a real mage and an awesome one at that. Thanks to all, esp Darkgod.

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