The Angband Ladder: Etoiseth, Dark-Elf Sorceror by <synergy_arcan@hotmail.com>

  [ToME 2.1.1 Character Dump]

 Name  : Etoiseth               Age                 99       STR: 18/***       
 Sex   : Neuter                 Height              60       INT: 18/***       
 Race  : Dark-Elf LostSoul      Weight              96       WIS: 18/***       
 Class : Sorceror               Social Class        24       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit          46 Level             50    Max Hit Points       620   
 + To Melee Damage       26 Experience  51062620    Cur Hit Points       529   
 + To Ranged Hit         49 Max Exp     51163630    Max SP (Mana)       1530   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        722   
   AC                18+168 Gold          734961                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  4d4+104   
 Stealth     : Bad          Magic Device: Legendary[40]Infra-Vision: 1300 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 27 (1350')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 17th Quelle of the 2890th year of the third age.
 It now is 31 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ..+......+......            
        Add Int   : ..+.+++..+......            
        Add Wis   : ..+.++..++......            
        Add Dex   : ..+......+......            
        Add Con   : ..+......+......            
        Add Chr   : ..+..+..++......            
        Mul Mana  : +...+.+.........            
        Mul SPower: +...............            
        Add Stea. : ..+.............            
        Add Sear. : ......+.+.......            
        Add Infra : .........+......            
        Add Tun.. : ..............+.            
        Add Speed : .+++............            
        Sust Str  : .......+........            
        Sust Int  : ..+.+......+....            
        Sust Wis  : ..+.+...+.......            
        Sust Dex  : ........+..+....            
        Sust Con  : ...........+....            
        Sust Chr  : ..+....++.......            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : .......+........            
        Imm Fire  : .......+.......+            
        Imm Cold  : ..+.............            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ..+....+...+....            
        Hold Life : ..+++..+........            
        Res Acid  : ........++......            
        Res Elec  : .......+++......            
        Res Fire  : .+.....+.+......            
        Res Cold  : .........+......            
        Res Pois  : .........+.+....            
        Res Fear  : ...........+....            
        Res Lite  : .......+.+......            
        Res Dark  : .......+++.....+            
        Res Blind : ..+...+.........            
        Res Conf  : ......+..+......            
        Res Sound : ...........+....            
        Res Shard : .+.....+...+....            
        Res Neth  : .......+.+......            
        Res Nexus : .......+.+......            
        Res Chaos : .......+...+....            
        Res Disen : .......++.......            
        Aura Fire : ...............+            
        Aura Elec : .......+........            
        WraithForm: ...+............            
        Easy Know : .....+..........            
        Hide Type : .++.+...++......            
        Show Mods : ++............+.            
        Insta Art : ..+++....+......            
        Lite      : ....+...++......            
        See Invis : ..++..+..+.....+            
        Digestion : ....+...........            
        Regen     : ...++...........            
        Ign Acid  : .++++.++++.+....            
        Ign Elec  : .++++.++++.+....            
        Ign Fire  : .+++++++++.+....            
        Ign Cold  : .++++.++++.+....            
        Activate  : .++.....+.......            
        Drain Exp : ...+............            
        Cursed    : ..++.....+......            
        Hvy Curse : ..+++....+......            
        Prm Curse : .........+......            
        Fly       : ...............+            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+......+......            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it


Skills (points left: 41)
 - Sneakiness                                    06.400 [0.900]
	  . Stealth                                     02.500 [0.500]
 - Magic                                         50.000 [1.200]
	  . Magic-Device                                50.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Udun                                        00.000 [0.400]
	  . Demonology                                  00.000 [1.500]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   02.700 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  04.300 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
	  . Corpse-preservation                         00.800 [0.800]
	  . Symbiosis                                   25.000 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You saved Arda and became a famed Ruler.

 You have defeated 10656 enemies.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+14,-2)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your spell power by 3.  It increases your mana capacity 
    by 60%.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire and shards.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 127
    of Angband.
f) The Ring of Phasing (+15 to speed) {cursed}
    It grants you the power of teleport if it is being worn.  It increases
    your speed and luck by 15.  It provides immunity to nether.  It provides
    resistance to life draining and nether.  It renders you incorporeal.
    It allows you to breath without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether
    Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 3.  It cannot be harmed 
    by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your
    mana capacity by 40%.  It provides resistance to blindness and confusion.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) The Cloak of Mimicry [Hound] 'Arthri' [1,+15]
    It sustains your strength and charisma.  It provides immunity to electricity

    and fire.  It provides immunity to paralysis.  It provides resistance
    to life draining, electricity, fire, light, dark, shards, nether, nexus,
    chaos and disenchantment.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount
    Doom.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    110 of Angband.
u) (nothing)
x) The Pair of Metal Shod Boots 'Nurethist' [6,+10]
    It sustains your intelligence, dexterity and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to poison, sound, shards and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) a Skull druj (1369 hp)
{) (nothing)
|) a Shovel of Digging (1d2) (+17,+17) (+4)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) 2 Fireproof Tomes of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
c) a Fireproof Tome of the Blowing Wind
d) 2 Tomes of the Impenetrable Earth
e) 3 Tomes of the Everrunning Wave
f) 2 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
g) 2 Fireproof Tomes of the Tree
h) 2 Tomes of Knowledge
i) a Tome of the Time
j) a Fireproof Tome of Meta Spells
k) a Fireproof Tome of the Mind
l) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
m) The Diamond Prism of Light
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 38 of Mordor.
n) Benetar's Mana Battery
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 34 of The Small Water Cave.
o) 2 Potions of Restore Mana
p) a Staff of Mana[20|33] (14 charges)
q) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level
    127 of Angband.
r) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 127 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ent on level 70 of Erebor.
t) The Set of Gauntlets 'Paurnen' [2,+15]
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
v) The Broad Sword 'Mioron' (2d5) (+9,+19) (+5 to speed)
w) The Harp of Maglor (+3 to speed)
    It can be activated for singing a *knowledge* song if it is being 
    worn. It increases your wisdom, charisma, stealth, speed and luck 
    by 3.  It provides resistance to acid, electricity, fire, cold and
    sound.  It allows you to see invisible monsters.  It allows you to
    sense the presence of unique beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 126 of Angband.


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 44 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree 
    .
d) 2 Corrupted Tomes of Melkor
e) Benetar's Death Ray Experiment
    It can be activated for cure confusion.  
    You found it lying on the ground on level 97 of Halls of Mandos.
f) The Ring 'Siliath' (-4) {cursed}
    It decreases your intelligence and stealth by 4.  It makes you completely
    fearless.  It provides resistance to acid, light, blindness, shards 
    and nexus.  It allows you to levitate.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 93 of Halls of Mandos.
g) The Ring of Power of Uvatha the Horseman (+4)
    It increases your strength and dexterity by 4.  It makes you invisible.
    It sustains your intelligence.  It provides resistance to disenchantment.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 70 of Erebor.
i) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 76 of 
    Angband.
j) The Amulet of Vilthith (+2)
    It increases your strength and dexterity by 2.  It sustains your wisdom.
    It provides resistance to light, sound and disenchantment.  It allows
    you to levitate.  It produces an anti-magic shell.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Erebor.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
p) The Elven Cloak 'Halin' [4,+4] (+0 to stealth)
    It decreases your stealth, searching and luck by 0.  It sustains your
    wisdom.  It provides immunity to paralysis.  It provides resistance
    to electricity, dark and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
q) The Cloak of Mimicry [Goat] of Finquen [1,+9] (+3 to stealth)
    It increases your stealth by 3.  It sustains your intelligence and
    constitution.  It provides immunity to acid.  It provides resistance
    to acid, electricity, cold and light.  It allows you to fly.  It produces
    an electric sheath.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
v) The Bolt 'Ulior' (1d5) (+18,+6)
    It produces chaotic effects.  It drains life from your foes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 96 of
    Angband.
w) The Seeker Arrow of Areth (4d4) (+14,+11)
    It does extra damage from frost.  It is especially deadly against 
    orcs.  It is a great bane of demons.  It is a great bane of undead.
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66
    of Mordor.
x) Portable hole


  [Home Inventory - Gondolin ]

a) a Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) a Tome of the Blowing Wind
d) a Tome of Knowledge
e) an Unholy Tome of the Hellflame
f) The Ring of Power of Hoarmurath of Dir (+3)
    It increases your wisdom and charisma by 3.  It makes you invisible.
    It sustains your charisma.  It provides resistance to electricity 
    and shards.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 72 of Erebor.
g) The Ring of Power of Dwar, Dog Lord of Waw (+3)
    It increases your constitution by 3.  It makes you invisible.  It 
    sustains your wisdom.  It provides resistance to fire.  It allows 
    you to levitate.  It allows you to see invisible monsters.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of
    Dol Guldur.
h) The Ring of Eilos (+11,+12) (+3)
    It increases your strength by 3.  It makes you invisible.  It provides
    resistance to fire, light and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghast on level 95 of Angband.
i) an Indestructible Ring of Speed (+10)
j) a Ring of Speed (+11)
k) an Indestructible Ring of Speed (+8)
l) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of 
    grass.
m) The Ring of Giril [+15] (+1)
    It can be activated for ball of lightning and resist lightning if 
    it is being worn. It increases your constitution by 1.  It sustains
    your dexterity.  It provides resistance to acid, electricity, poison,
    dark, sound and disenchantment.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
n) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Partial Plate Armour of Celumurth (-3) [22,+10]
    It sustains your intelligence and constitution.  It provides immunity
    to acid and fire.  It provides resistance to poison, dark, confusion 
    and nether.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
q) The Cloak of Mimicry [Quylthulg] of Gwiliryar [1,+5]
    It sustains your strength and intelligence.  It provides immunity to
    fire.  It provides resistance to fire.  It produces a fiery sheath.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It 
    does extra damage from fire.  It drains life from your foes.  It makes
    you invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows 
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient morgothian curse.  It can clone monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
u) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma 
    and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural creatures.
    It provides immunity to paralysis.  It provides resistance to fire,
    nexus and chaos.  It allows you to see invisible monsters.  It drains
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
w) a Great Wyrm of Power corpse
x) The Necromancer of Dol Guldur's corpse


  [Home Inventory - Minas Anor ]

a) The Clay Tablets of Antiquity
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of an Old Sorcerer on level 52 of Mordor.
b) Agannazar's Antique Acorn
    It can be activated for something weird.  
    You found it in the remains of a Marilith on level 55 of Mordor.
c) The Ring of Power of Ren the Unclean (+1 to speed)
d) The Ring of Power of Dwar, Dog Lord of Waw (+4)
e) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) a Ring of Extra Attacks (+3 attacks)
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, chaos and disenchantment. 
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 55 of Mordor.
j) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It makes you completely fearless.  It provides resistance to acid,
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 56 of
    Mordor.
l) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.


  [Home Inventory - Lothlorien ]

a) The Ring of Power of Hoarmurath of Dir (+1)
    It increases your wisdom by 1.  It makes you invisible.  It sustains
    your charisma.  It provides resistance to nether and disenchantment.
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol
    Guldur.
b) The Ring 'Elronen'
    It sustains your intelligence and dexterity.  It provides immunity
    to paralysis.  It provides resistance to acid, confusion and shards.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
c) The Amulet of Carlammas (+2)
d) The Phial of Galadriel (+4)
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 33 
    of Mirkwood.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 68 of Halls of Mandos.
g) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Robe of Eorimron [2,+0]
    It sustains your intelligence and constitution.  It provides immunity
    to electricity and fire.  It provides resistance to nether and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
i) a Cloak of Mimicry [Ape] of Aman [1,+19] (+3 to stealth)
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
m) The Set of Gauntlets of Alion (+5) [2,+5]
    It sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient blue dragon on level 31 
    of Mirkwood.
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
p) a Broken Sword (*Defender*) (1d2) (+5,-3) [+6] (+4 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 4.
    It sustains your strength and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison, blindness, sound 
    and chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 28 of 
    Mirkwood.
q) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns 
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
t) The Long Sword of Dormin (2d5) (+6,+12) (+3 attacks)
    It increases your charisma and attack speed by 3.  It is very sharp
    and make your foes bleed.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 68 of Erebor.
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to blindness, nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Flamberge of Alach (3d7) (+14,+22)
    It must be wielded two-handed.  It does extra damage from frost.  It
    poisons your foes.  It is very sharp and can cut your foes.  It strikes
    at undead with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
x) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.



Posted on 3.5.2003 22:11
Last updated on 12.5.2003 22:23

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379. on the Ladder (of 18964)
140. on the ToME Ladder (of 3149)
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On 3.5.2003 22:11 synergy_arcan@hotmail.com wrote:
First char to put on here... *Smiles* I think it is going pretty good although I need Gandald's Wizard Staf...

On 4.5.2003 05:00 wrote:
Does anyone know how to get the 3 trinity items, cos I am after Gandalf's staff. Do just go to the bottom of angband and hope that it is spawned on the 127th floor or do you kill all the creautes and hope one of them has it? Or do you have to kill speciific peopel or what? Or do you just have to hope you find it sometime?

On 4.5.2003 20:23 synergy_arcan@hotmail.com wrote:
I still can't find the staff of Gandalf although I think I am gonna do some fun random killing now.

On 5.5.2003 12:17 Neil Stevens wrote:
The ultimate items cannot be randomly generated.

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