The Angband Ladder: Rawel, Dark-Elf Sorceror by <Rawel_sao@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Rawel                  Age                146       STR! 18/***       
 Sex   : Neuter                 Height              61       INT! 18/***       
 Race  : Vampire Dark-Elf       Weight             101       WIS! 18/***       
 Class : Sorceror               Social Class        22       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit        -142 Level             50    Max Hit Points      1254   
 + To Melee Damage     -137 Experience  51665578    Cur Hit Points      1254   
 + To Ranged Hit       -104 Max Exp     51665578    Max SP (Mana)       2432   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2432   
   AC                56+307 Gold         7360598                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-548   
 Stealth     : Poor         Magic Device: Heroic       Infra-Vision: 170 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 15015 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Quelle of the 2890th year of the third age.
 You have been adventuring for 60 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ....39....4........         
        Add Int   : *...39.....33....4.         
        Add Wis   : *...39.............         
        Add Dex   : ....39.....3.4.....         
        Add Con   : ....39....4........         
        Add Chr   : *...39.....3.......         
        Mul Mana  : +...........+......         
        Mul SPower: +..........+.......         
        Add Stea. : ........3..........         
        Add Sear. : ...........3.......         
        Add Infra : *..................         
        Add Tun.. : .................4.         
        Add Speed : ..**3.3.......*.54.         
        Slay Anim.: .................+.         
        Slay Evil : .................+.         
        Slay Orc  : ................+..         
        Slay Giant: ................+..         
        Impact    : .................+.         
        Fire Brand: ................+..         
        Sust Str  : ....+..............         
        Sust Int  : ...................         
        Sust Wis  : ...................         
        Sust Dex  : ....+..............         
        Sust Con  : ....+..............         
        Sust Chr  : .......+...........         
        Invisible : ...................         
        Mul life  : .+.....+...........         
        Sens Fire : ...................         
        Reflect   : .........+.........         
        Free Act  : ....+.....+.++.....         
        Hold Life : .+.++.+......+....+         
        Imm Acid  : +......*..*+.+.....         
        Imm Elec  : +...*.......+......         
        Imm Fire  : *.+........+.......         
        Imm Cold  : +......*..........+         
        Res Pois  : ....+.......+.....+         
        Res Fear  : ...................         
        Res Lite  : ......+............         
        Res Dark  : ......+.....+.....+         
        Res Blind : ........+..........         
        Res Conf  : ...................         
        Res Sound : ..........+........         
        Res Shard : ...........+.......         
        Imm Neth  : .......+..+.......+         
        Res Nexus : ..............+....         
        Res Chaos : ......+...+........         
        Res Disen : ....+......+.......         
        WraithForm: ...+...............         
        Levitate  : ....+.......+......         
        Lite      : ..................+         
        See Invis : +..++.+...........+         
        Digestion : ....+..............         
        Regen     : ...++..............         
        Activate  : +.+.+.+....++++....         
        Drain Exp : ...+...............         
        Cursed    : ...+.+.............         
        Hvy Curse : ...+...............         
        No blows  : +..................         
        Precogn.  : +..................         
        Orc.ESP   : ......+...+........         
        Demon.ESP : +..................         
        Evil.ESP  : +..................         
        Full ESP  : ..+................         

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         46.192 [1.200]
          . Magic-Device                         13.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 00.400 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          10.800 [0.900]
 - Spirituality                                  07.600 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  06.050 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              35.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find an Iron Spike on level 1.
You may find an Icky Green Potion of Slime Mold Juice on level 14.
You may meet a Novice ranger on level 1.
You may meet a Mangy-looking leper on level 9.
You are fated to find a Parchment - Khuzdul - The Hidden Tongue of the Dwarves
on level 16.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
b) a Dagger of Life (1d4) (+24,+21)(80%)
    It increases your hit points by 80%.  It provides
    resistance to life draining.  
    You found it lying in a vault on level 105 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of Mordor.
e) The Ring of Phasing (+15 to speed) {cursed}
    It
    grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 113 of Angband.
k) a Golden Amulet of Doom [+10] (+9) {cursed}
    It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 9.  It is cursed.  It cannot be dropped while cursed.  It
    can re-curse itself.  
    You found it lying on the ground on level 100 of Angband.
m) The Arkenstone of Thrain (+3) {!t!t}
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 69 of Dol
    Guldur.
n) The Mithril Plate Mail of Elmar (-60,-29) [35,+19](40%)
    It increases your hit points by 40%.  It sustains your charisma
    .  It provides immunity to acid and cold.  It provides resistance to 
    acid and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 128 of The Void.
o) a Spider Web of Aman [1,+32] (+3 to stealth)
    It increases 
    your stealth by 3.  It provides resistance to blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 134 of The Void.
p) a Small Metal Shield of Reflection [3,+22]
    It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 136 of The Void.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 74 of
    Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 103 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 134 of The Void.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It increases your speed
     by 15.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 134 of The Void.
z) (nothing)
{) The Bolt of Arsil (1d5) (+13,+19) (+5 to speed)
    It increases 
    your speed by 5.  It does extra damage from fire.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 135 of The Void.
|) The Gnomish Shovel of Araxar (+13,+10) (+4 to speed)
    It increases 
    your intelligence, ability to tunnel and speed by 4.  It can cause
    earthquakes.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!k!d!d!v!v@m1@b1}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame {!k!k!d!d!v!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind {!k!k!d!d!v!v}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!k!k!d!d!v!v}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!k!k!d!d!v!v@m5@b5}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
f) a Fireproof Tome of Translocation {!d!d!k!k!v!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) a Fireproof Tome of the Tree {!k!k!d!d!v!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {!k!k!v!v!d!d@m3@b3}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Fireproof Tome of the Time {!k!k!d!d!v!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!k!k!d!d!v!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) a Fireproof Tome of the Mind {!k!k!d!d!v!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) a Fireproof Unholy Tome of the Hellflame {!k!k!d!d!v!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) 51 Bubbling Potions of Cure Insanity
n) 73 Viscous Pink Potions of *Healing*
o) 66 Metallic Blue Potions of Restore Mana
p) 2 Pink Potions of Invulnerability
q) a Mithril Rod of Quickness of Home Summoning (160/160) {!k!k!d!d!v!v}
    It can
    cast spells faster.  
    You found it lying in a vault on level 26 of The Sandworm lair.
r) The Mouse Fur 'Natante' [1,+14]
    It
    sustains your strength.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It provides resistance to acid and 
    electricity.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 134 of The Void.
s) a Spider Web of Air [1,+15]
    It allows you
    to breathe without air.  
    You found it lying in a vault on level 111 of Angband.
t) The Small Metal Shield of Durog [3,+10]
    It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to dark, confusion and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 71 of Erebor.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 31 Misty Potions of Curing
c) 12 Scrolls titled "therpet misee" of Darkness
d) a Rod Tip of Recall (80 Mana to cast)
e) an Aspen Staff of Wish[1|1] (0 charges)
f) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 121 of Angband.
g) The Cloak 'Colluin' [1,+20]
    It can be
    activated for resistance (20+d20 turns) every 111 turns if it is being
    worn. It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
h) a Spider Web of Air [1,+10]
i) The Iron Crown 'Nimron' [0,+10]
    It sustains your 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    life draining, electricity, confusion, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
j) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
k) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 72 of Erebor.
l) The Pair of Soft Leather Boots of Ivrinde [2,+15]
    It
    sustains your intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to confusion
     and sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 112 of Angband.
m) a Pair of Metal Shod Boots of Speed [6,+8] (+10)
    It increases 
    your speed by 10.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) a Two-Handed Sword of Greater Life (3d6) (+15,+18)(60%)
o) a Whip of Life (1d6) (+19,+19)(20%)
p) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can
    be activated for open a secret passage every 75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Quartzite Ring of Lordly Protection [+24]
    It provides immunity to paralysis.  It
    provides resistance to life draining, poison, sound and disenchantment
    .  
    You found it lying in a vault on level 102 of Angband.
b) a Cloak of Air [1,+18]
c) a Mouse Fur of Air [1,+16]
d) a Feathers Cloak of Air [1,-1]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Small Metal Shield 'Galin' [3,+8]
    It
    sustains your strength, intelligence, wisdom, constitution and 
    charisma.  It provides immunity to electricity.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
f) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 123 of Angband.
g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
h) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be
    activated for mass genocide every 1000 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 2.  It does extra damage from frost.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 108 of Angband.
i) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be
    activated for summon the Legion of the Dawn every 500+d500 turns if it
    is being worn. It increases your charisma and infravision by 3.  It
    does extra damage from fire.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, light and blindness.  It gives telepathic powers.  
    It speeds your regenerative powers.  It can clone monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 110 of Angband.
j) a Lucerne Hammer of Life (2d5) (+19,+23)(20%)
k) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases 
    your dexterity and constitution by 4.  It provides resistance to 
    nether.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Dol Guldur.


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Tenser's Last Words''
    It can be activated for light absorption.  
    You found it lying in a vault on level 60 of Erebor.
b) 15 Bubbling Potions of Cure Insanity
c) 83 Cyan Potions of Augmentation
d) a Scroll titled "ulkrog nisish" of Artifact Creation
e) a Marble Ring of Speed (+13)
    It increases your 
    speed by 13.  
    You found it in the remains of a Nightcrawler on level 71 of Erebor.
f) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 59 of Dol Guldur.
g) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) a Golden Amulet of Doom [+4] (+6)
i) The Beryl Amulet of Eltalion (+3)
    It increases your wisdom by 3.  It sustains your 
    intelligence, wisdom and dexterity.  It provides resistance to acid, 
    cold, nexus, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 68 of Angband.
j) The Metal Brigandine Armour of Silwarri (-52,-28) [19,+3](20%) {!t!t}
    
    It increases your hit points by 20%.  It sustains your charisma.  It
    provides immunity to fire.  It provides resistance to cold, dark, 
    confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Soft Leather Armour of Fordar (-41,-1) [4,+7](20%)
    It
    increases your hit points by 20%.  It provides immunity to fire and 
    cold.  It provides resistance to poison and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 71 of Erebor.
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
n) The Iron Helm of Uireth [5,+9]
    It provides light (radius 1) forever.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, cold, light, dark, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 71 of Erebor.
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 111 of Angband.
p) The Spear of Orome (4d6) (+15,+15) (+4)
q) a Lead-Filled Mace of Life (3d4) (+19,+20)(20%)
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
s) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
t) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light
    (radius 1) forever.  It does extra damage from fire.  It is a great
    bane of demons.  It is a great bane of undead.  It allows you to sense
    the presence of demons and undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 115 of Angband.
u) 78 Empty Bottles


  [Home Inventory - Lothlorien ]

a) Cathal's Corrupting Cymbal (charging)
    It can be
    activated for summon pet.  
    You found it lying on the ground on level 70 of Erebor.
b) 91 Red Speckled Potions of Healing
c) 46 Red Speckled Potions of Healing
d) 69 Viscous Pink Potions of *Healing*
e) 9 Pungent Potions of Life
f) 35 Metallic Blue Potions of Restore Mana
g) 6 Purple Potions of New Life
h) The Marble Ring of Turuthorm (+17)
    It increases 
    your intelligence, charisma, stealth and speed by 17.  It sustains 
    your strength and intelligence.  It provides resistance to light and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 105 of Angband.
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you
    the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
k) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Power Dragon Scale Mail 'Mediator' (-8 to accuracy) [50,+35]
    It can
    be activated for breathe elements (300), berserk rage, bless, and
    resistance every 400 turns if it is being worn. It provides resistance 
    to confusion, sound, shards, nexus, chaos and disenchantment.  It
    allows you to levitate.  It allows you to fly.  It allows you to sense
    the presence of dragons.  It speeds your regenerative powers.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nycadaemon on level 685 of Nether Realm.
m) The Bar Chain Mail of Agnon (-9,-13) [18,+14](40%)
    
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to fire.  It provides resistance to dark, shards
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 85 of Angband.
n) The Adamantite Plate Mail of Aldirian (-71,-15) [40,+18](40%)
    It
    increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides resistance to acid, fire, poison, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 123 of Angband.
o) The Cloak of Gundor [1,+18]
    It provides
    immunity to electricity.  It provides resistance to poison, sound and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 134 of The Void.
p) The Cloak 'Dirmendil' [1,+17]
    It sustains 
    your dexterity and constitution.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire and nether.  It produces an electric sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 128 of The Void.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the
    power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 119 of Angband.
s) The Pair of Soft Leather Boots called 'Realm' [2,+8]
    It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to light, confusion, nether and chaos.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
t) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and 
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to chaos.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can
    be activated for vampiric drain (3*100) every 250 turns if it is being
    worn. It increases your dexterity and stealth by 4.  It drains life
    from your foes.  It is a great bane of undead.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 687 of Nether Realm.
v) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
    It can
    be activated for dispel monsters (300) every 200+d200 turns if it is
    being worn. It increases your strength by 3.  It is especially deadly
    against natural creatures.  It sustains your strength.  It provides
    resistance to shards and nexus.  It allows you to levitate.  It drains 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 135 of The Void.
w) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
x) The Mage Staff of Elbel (1d4) (+0,+14)(100%) (+5) {!t!t lr118/100}
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 5.  It increases your mana capacity by 100%.  It
    sustains your intelligence and wisdom.  It provides resistance to 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+1 attack)
    It 
    increases your attack speed by 1.  It makes you invisible.  It
    sustains your intelligence, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to fire, cold and 
    disenchantment.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Power of Dwar, Dog Lord of Waw (+3 to stealth)
    
    It increases your strength, wisdom, stealth and infravision by 3.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to chaos and disenchantment.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 67 of
    Angband.
c) The Ring of Power of Ren the Unclean (+2% of critical hits)
    It increases your strength and ability to score critical hits
     by 2.  It makes you invisible.  It provides resistance to blindness
     and shards.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 69 of Paths of the
    Dead.
d) The Ring of Power of Akhorahil the Blind (+4 to stealth)
    It increases your intelligence and stealth by 4.  It makes you
    invisible.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to electricity, light and 
    disenchantment.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 69 of Paths of
    the Dead.
e) The Ring of Power of Adunaphel the Quiet (+2% of critical hits)
    It increases your ability to score critical hits by 2.  It
    makes you invisible.  It sustains your dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid and 
    blindness.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 72 of Angband.
f) The Ring of Power of Khamul, the Black Easterling (+3 to searching)
    
    It increases your dexterity and searching by 3.  It makes you
    invisible.  It provides resistance to light, confusion, nexus and 
    disenchantment.  It allows you to fly.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 102
    of Angband.
g) The Ring of Power of The Witch-King of Angmar (+3)
    It increases your strength by 3.  It makes you invisible.  
    It sustains your constitution and charisma.  It makes you completely
    fearless.  It provides resistance to cold, poison, sound and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 100 of
    Angband.
h) The Ring of Power of Ji Indur Dawndeath
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to sound and shards.  It allows you to levitate.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
i) The Ring of Power of Hoarmurath of Dir
    
    It makes you invisible.  It sustains your strength and charisma.  It
    makes you completely fearless.  It provides resistance to fire, poison
     and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 101 of Angband.
j) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 20.10.2004 15:31
Last updated on 5.1.2005 20:15

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373. on the Ladder (of 19092)
135. on the ToME Ladder (of 3155)
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On 20.10.2004 15:31 Rawel_sao@yahoo.com wrote:
My best char ever in tome and first to lev 50.
Please if anyone hase any suggestions what to do next be so kind to give them.:)

On 21.10.2004 12:04 rawel_sao@yahoo.com wrote:
I've found the one ring and am currently working on getting it destoryed.

On 27.10.2004 22:19 Rawel_sao@yahoo.com wrote:
After my Rawel the elf died to sauron i reincarnated him into this guy he has avanged himself since Sauron is dead now.:)

On 28.10.2004 20:41 rawel_sao@yahoo.com wrote:
Another update i'm still not at all ready for Morgoth and am scumming the depths of angband for some items.

On 28.10.2004 22:02 Rawel_Sao@yahoo.com wrote:
At last Morgoth is dead i gave up reflection and maxed skills instead and all went well. This is my first ever Winner.

On 28.10.2004 23:07 Elliott946@aol.com wrote:
Congradulations! Its not an easy game to beat. Beating it for the first time is a happy experience.

On 5.1.2005 20:15 Rawel_sao@yahoo.com wrote:
wow. This is my first ultimate winner. It's not the one that started these dumps but an Nth incarnation got there. He used undead form once in nether realm when he forgot to detect traps (sigh) but he still has the Blood of Life flowing in his veins.

On 5.1.2005 23:03 risto.holmstrom@kolumbus.fi wrote:
Awesome char. Looking at your accomplishments, e.g. "You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar", your 'fates' seem like the understatement of the millenium :D
Congrats ;)

On 6.1.2005 01:48 Rawel_sao@yahoo.com wrote:
Regarding the fates, when i left the last level of the void through the portal to arda after killing Melkor i dropped right into a death fate. Dl1 i think. Does that allways happen or was i just lucky?:) it was a complete pushover offcourse, featuring only some mature dragons, a death knight and a draconin quylthulg which i actually walled of just to be on the safe side.:)

On 8.1.2005 01:36 barfoo678@yahoo.com wrote:
Congrats on the win.
But how did you manage to wear that dagger and the staff at the same time?

On 8.1.2005 16:55 Rawel_sao@yahoo.com wrote:
By using arms mimicry. It is very effective i have to say even though you have to be carfull not to lose the things in your second arms when they expire.

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