[ToME 2.3.2 Character Sheet] Name : Ocalilgrin Age 97 STR! 18/*** Sex : Male Height 62 INT! 18/*** Race : Vampire Dark-Elf Weight 97 WIS: 18/*** Class : Sorceror Social Class 6 DEX: 18/*** Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/*** + To Melee Hit -44 Level 50 Hit Points 779/ 779 + To Melee Damage 2 Experience 50700549 Spell Points 1622/ 1622 + To Ranged Hit -35 Max Exp 50700549 Sanity 930/ 930 + To Ranged Damage 8 Exp to Adv. ***** Piety 27172 AC 18+123 Gold 12377682 Speed Fast (+19) (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 4 Bows/Throw : Very Bad Searching : Fair Shots/Round: 2 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 4d4+8 Stealth : Excellent Magic Device: Legendary[20]Infra-Vision: 1360 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, curly black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 109 (5450') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 60 (3000') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 34 (1700') The Sandworm lair: Level 30 (1500') A lost temple: Level 34 (1700') Your body was a Player. You have defeated 34944 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You saved Arda and became a famed King. You found 2 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Quelle of the 2890th year of the third age. Your adventure lasted 66 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Bree. You can drain life from a foe. You can switch locations with another being. You can cast magic missiles. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your intelligence is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ...39...4*26.... Add Int : .3..9..2.*...... Add Wis : ....9..2.*.....+ Add Dex : .3..9....*...... Add Con : .3.39...4*26.... Add Chr : .3.39..2.*...... Mul Mana : ...............+ Add Stea. : .......2........ Add Sear. : ...3............ Add Infra : .........*.6.... Add Tun.. : ..............7. Add Speed : ..*..3.2........ Sust Str : ................ Sust Int : ......+......... Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : .......+....+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ........+.+..... Hold Life : .....+.........+ Imm Acid : .......+*+...... Res Elec : .........+...... Imm Fire : ...*...+.+...... Imm Cold : ......*+.+.....+ Res Pois : ......+..+.....+ Res Fear : ......+......... Res Light : .....+...+...... Res Dark : .....+...+.+...+ Res Blind : ................ Res Conf : .....++.++...... Res Sound : ........+....... Res Shard : ................ Res Neth : ......+..+.....+ Res Nexus : .........+...... Res Chaos : .....+..+....... Res Disen : .......+........ Auto Curse: ....+........... Lite : .+.......+.....+ See Invis : ...+.+...+.....+ Xtra Shots: .+.............. Activate : ...+.+.+........ Cursed : .++++....+...... Hvy Curse : .........+...... Prm Curse : .........+...... Fly : ...+............ Orc.ESP : .....+..+....... TLord.ESP : ...+............ Full ESP : .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) . Archery 01.000 [0.000] - Sneakiness 09.900 [0.900] . Stealth 04.900 [0.500] . Disarming 01.800 [0.400] - Magic 50.000 [1.200] . Magic-Device 44.500 [1.000] . Spell-power 34.200 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 09.000 [1.000] . Divination 03.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 35.100 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 10.800 [0.900] - Spirituality 11.000 [0.550] . Prayer 05.000 [0.500] - Monster-lore 09.650 [0.500] . Summoning 01.300 [0.400] . Symbiosis 41.900 [0.500] Abilities * Perfect casting * Undead Form [Fates] You may find a Small Wooden Boomerang on level 1. You are fated to find a Scroll of Satisfy Hunger on level 1. You may find a Hard Leather Armour on level 18. You may meet a Giant black ant on level 1. You are fated to die on level 58. You are fated to find The Cloak of Thingol on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+2,+8)(100%) (+5) d) The Sling of Denwe (x2) (+10,+8) (+3) {cursed} It provides light (radius 1) forever. It increases your intelligence, dexterity, constitution and charisma by 3. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 49 of Mordor. e) a Ring of Speed (+14) {cursed} It increases your speed by 14. It is cursed. You bought it from the Rare Jewelry Shop. f) The Ring of Flare (+3) {cursed} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. k) an Amulet of Doom [+7] (+9) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the ground on level 97 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Robe of Ildor (-65,-8) [2,+11](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to cold. It makes you completely fearless. It provides resistance to poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 66 of Dol Guldur. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+14] (+6 to infravision) It increases your strength, constitution and infravision by 6. It provides resistance to dark. You bought it from the Rare Footwear Shop. z) a Master quylthulg (3000 hp) {) (nothing) |) a Gnomish Shovel of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s} c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s} d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Forbidden Library. e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s} f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s} h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. i) a Fireproof Tome of the Time {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 45 of Mordor. j) a Fireproof Tome of Meta Spells {!k!v!d!s} It cannot be harmed by fire. You bought it from the Black Market. k) The Gem of Hate (charging) {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Mind flayer on level 82 of Angband. l) The Shrunken Head of Nightmares (charging) {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 41 of Moria. m) Raal's Voodoo Doll of Revenge (charging) {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven sorcerer on level 61 of Erebor. n) 33 Potions of *Healing* o) 14 Potions of Restore Mana p) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Enchantress on level 43 of Moria. q) a Staff of Genocide[1|12] (0 charges) r) The Ring of Power of Hoarmurath of Dir (+1 to searching) {cursed} s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) a Small iron chest (Trap of Growing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Fireproof Tomes of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) 5 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s} c) 4 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s} d) 4 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Forbidden Library. e) 5 Fireproof Tomes of the Everrunning Wave {!k!v!d!s} f) 3 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s} g) 6 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s} h) 2 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. i) 4 Fireproof Tomes of the Time {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 45 of Mordor. j) a Fireproof Tome of Meta Spells {!k!v!d!s} It cannot be harmed by fire. You bought it from the Black Market. k) 4 Sprigs of Athelas l) 25 Potions of *Healing* m) 8 Potions of Restore Mana n) a Staff of Genocide[1|13] (0 charges) o) a Staff of Mana[4|35] of Plenty (6 charges) You found it lying on the ground on level 99 of Angband. p) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 107 of Angband. q) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. r) The Amulet of Eldudan (+1) It increases your wisdom by 1. It sustains your charisma. It provides resistance to electricity, dark, confusion, sound and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Robe of Hyarnon [2,+12] It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to electricity, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 95 of Mount Doom. t) The Robe 'Aldoron' [2,+11] It sustains your wisdom. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 43 of Moria. u) The Soft Studded Leather of Athel [5,+11] It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 80 of Angband. v) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity , fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Mordor. w) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Angband. x) a Mage Staff of Wizardry (1d4) (-25,-17)(60%) (+3) [Home Inventory - Gondolin ] a) The Toenail of Vecna {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of an Old Sorcerer on level 54 of Mordor. b) The Toenail of Vecna {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dreadlord on level 91 of Angband. c) 53 Potions of Healing d) a Moonstone Rod of the Istari of Nothing (150/150) e) a Golden Rod of Capacity of Nothing (250/250) f) 4 Rod Tips of Healing (120 Mana to cast) g) 2 Rod Tips of Disarming (50 Mana to cast) h) an Indestructible Ring of Speed (+12) It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 54 of Mordor. j) The Ring 'Telwarand' (+4) It increases your constitution by 4. It makes you invisible. It sustains your constitution. It provides resistance to acid and shards . It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 55 of Mordor. l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 59 of Mordor. m) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 45 of Mordor. n) The Double Chain Mail of Imphros (-2 to accuracy) [16,+7] It provides immunity to acid. It provides resistance to life draining, fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Mordor. o) The Thunderlord Coat of Minorin [9,+10] It sustains your intelligence and constitution. It provides immunity to acid, fire and cold. It provides immunity to paralysis. It provides resistance to light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 60 of Mordor. p) The Thunderlord Coat of Randisil [9,+10] It sustains your intelligence and charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. q) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Small Metal Shield of Briandor [3,+9] It sustains your strength. It provides immunity to electricity and cold. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 73 of Angband. s) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. w) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor. x) The Mage Staff called 'Patriot Dynasty' (1d4) (-3,-3) [+2] (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 5. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Minas Anor ] a) Tenser's Mechanical Magician {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Vampire on level 70 of Angband. b) 3 Potions of Life c) 2 Potions of New Life d) 2 Scrolls of Genocide e) 3 Rod Tips of Healing (120 Mana to cast) f) a Staff of Genocide[1|13] (3 charges) g) a Staff of Genocide[1|12] (3 charges) h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 94 of Mount Doom. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 94 of Mount Doom. k) The Splint Mail 'Loril' (-2 to accuracy) [19,+4] {cursed} It provides immunity to electricity and fire. It provides resistance to confusion. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . l) The Iron Helm of Celth [5,+8] It sustains your strength. It provides immunity to paralysis. It provides resistance to acid and shards. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Erebor. m) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Lothlorien ] a) a Potion of Cure Critical Insanity b) a Staff of Healing[3|28] (5 charges) c) a Ring of Flying It allows you to fly. You found it lying on the ground on level 24 of The Old Forest. d) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Green Dragon Scale Mail of Mendorgon (-2 to accuracy) [30,+19] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It provides immunity to acid, electricity and fire. It provides resistance to poison and sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 55 of The Sacred Land Of Mountains. h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Archer on level 32 of Mirkwood. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Mage Staff of Wizardry (1d4) (-9,+8)(60%) (+3) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 55 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Old Sorcerer on level 54 of Mordor. c) The Tome of Ocalilgrin {!k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) Kenault's Cantrip Generator (charging) {acquirement?!?} It can be activated for acquirement every 3000 turns. You found it in the remains of a Dreadlord on level 72 of Erebor. e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. f) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. g) The Ring of Power of Uvatha the Horseman (+2 to searching) It increases your strength, dexterity, constitution and searching by 2. It makes you invisible. It provides resistance to shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring 'Ezelion' It sustains your intelligence and charisma. It provides resistance to fire, poison, blindness, confusion and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 61 of Mordor. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 87 of Mount Doom. j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Metal Scale Mail of Orguluir (-2 to accuracy) [13,+16] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 64 of Mordor. l) The Augmented Chain Mail 'Crinien' (-2 to accuracy) [16,+9] It sustains your charisma. It provides immunity to fire. It provides resistance to life draining, poison, light, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Glabrezu on level 66 of Mordor. m) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. n) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor. o) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Mordor. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. q) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire . It cannot be harmed by acid, cold, lightning or fire. r) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 60 of Mordor. s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. t) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. u) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of Mordor. v) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Mordor. w) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 78 of Angband. x) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 59 of Mordor. a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient white dragon on level 73 of Angband. b) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. c) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. d) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 62 of Mordor. e) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 59 of Mordor. f) The Heavy Lance of Anareth (4d8) (+11,+6) (+2 attacks) It must be wielded two-handed. It increases your intelligence, dexterity and attack speed by 2. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. g) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.