The Angband Ladder: Tryr, DeathMold Sorceror by <acockbur@gmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Tryr                   Age                 15       STR!     40       
 Sex   : Male                   Height              10       INT!     40       
 Race  : DeathMold LostSoul     Weight              50       WIS!     40       
 Class : Sorceror               Social Class         8       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     35       
                                                                               
 + To Melee Hit          53 Level             50    Hit Points      924/   924 
 + To Melee Damage      -17 Experience  22737312    Spell Points   2145/  2145 
 + To Ranged Hit         98 Max Exp     22737312    Sanity          930/   930 
 + To Ranged Damage      19 Exp to Adv.    *****    Piety                45211 
   AC                39+188 Gold          512893    Speed           Fast (+80) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Legendary[17]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-68    
 Stealth     : Legendary[10]Magic Device: Good         Infra-Vision: 220 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in a kobold corpse, created by the Mutant              
          Breeders.  Since then you have given life to three foul              
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 31 (1550')

 You have done something experimental.
 Your body is a Player.
 You are disguised as a Wolf.
 You are currently in the town of Lothlorien.
 You have defeated 5275 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 66 princesses.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefghmnopuz{|@             
        Add Str   : ...123.........             
        Add Int   : *..123.........             
        Add Wis   : *..123...5.....             
        Add Dex   : .2.123....4....             
        Add Con   : ...123.........             
        Add Chr   : *..123...5.....             
        Mul Mana  : +..............             
        Mul SPower: +..............             
        Add Stea. : ....2..........             
        Add Sear. : .........5.....             
        Add Infra : *..............             
        Add Tun.. : .............6.             
        Add Speed : ..*1233.....3.+             
        Chaotic   : ............+..             
        Slay Evil : ............+..             
        Slay Orc  : ............+..             
        Acid Brand: ............+..             
        Sust Str  : ...+.+.........             
        Sust Int  : ....+..++......             
        Sust Wis  : ...++....+.....             
        Sust Dex  : .....+...+.....             
        Sust Con  : ...+.+..+......             
        Sust Chr  : ...++...++.....             
        Invisible : ...........+...             
        Mul life  : .......+......+             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : .+.+++....+...+             
        Hold Life : ..+.+++........             
        Imm Acid  : +......**++....             
        Imm Elec  : +....*..*+.....             
        Imm Fire  : *..*...........             
        Imm Cold  : +...*..........             
        Res Pois  : .....+..+......             
        Res Fear  : ...+...........             
        Res Light : ......++.......             
        Res Dark  : ......+..+.....             
        Res Blind : ....+..........             
        Res Conf  : ......++.......             
        Res Sound : ...............             
        Res Shard : .......+.......             
        Imm Neth  : ..*+...........             
        Res Nexus : ...............             
        Res Chaos : ......+........             
        Res Disen : .....+..++.....             
        WraithForm: ..+............             
        Levitate  : .....+........+             
        Lite      : .........+.....             
        See Invis : +.+++++........             
        Digestion : .....+....+....             
        Regen     : ..++.+.........             
        Xtra Might: .+.............             
        Activate  : +..++++..++....             
        Drain Exp : ..+............             
        Cursed    : ..+.+..........             
        Hvy Curse : ..+.+..........             
        No blows  : +..............             
        Precogn.  : +..............             
        Fly       : ..............+             
        Orc.ESP   : ......+........             
        Dragon.ESP: .+.............             
        Demon.ESP : +..............             
        Evil.ESP  : +..............             
        Full ESP  : ....+..........             

Skills (points left: 0)
 - Combat                                        01.700 [0.500]
          . Archery                              02.500 [0.000]
 - Sneakiness                                    12.205 [0.900]
          . Stealth                              50.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         09.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 05.200 [0.400]
          . Necromancy                           00.000 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          08.100 [0.900]
 - Spirituality                                  13.560 [0.550]
          . Prayer                               06.000 [0.500]
 - Monster-lore                                  02.500 [0.500]
          . Symbiosis                            29.700 [0.500]
          . Mimicry                              01.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Tiger on level 1.
You are fated to meet a Green jelly on level 1.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!k}
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 98 of
    Halls of Mandos.
e) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being
    worn.  It increases your speed and luck by 15.  It provides immunity 
    to nether.  It provides resistance to life draining.  It renders you
    incorporeal.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
n) The Metal Lamellar Armour 'Glarri' (-14,-24) [23,+18](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence.  It
    provides immunity to acid.  It provides resistance to light, confusion
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Mount
    Doom.
o) The Wolf Pelt of Agabin [1,+12]
    It sustains your intelligence, constitution and charisma.  It
    provides immunity to acid and electricity.  It provides resistance to 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 39 of Halls of Mandos.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 74 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Halls of Mandos.
z) a Greater rotting quylthulg (1500 hp)
{) The Silver Bolt 'Agorin' (3d5) (+9,+9) (+3 to speed)
    It 
    increases your speed by 3.  It does extra damage from acid.  It
    produces chaotic effects.  It is especially deadly against orcs.  It
    is a great bane of demons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Mount
    Doom.
|) a Mattock of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It cannot
    be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 47 of
    Mordor.
b) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 47 of
    Mordor.
c) 2 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s}
    It cannot be harmed by fire.  
    You stole it from the Library.
d) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
e) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) a Fireproof Tome of the Time {!k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) an Unholy Tome of the Hellflame {!k!v!d!s}
h) a Holy Tome of Manwe Sulimo {!k!v!d!s}
i) The Tome of Tryr {!k!v!d!s}
    It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) 11 Sprigs of Athelas
k) a Potion of Cure Serious Insanity
l) 2 Potions of Cure Insanity
m) 7 Potions of Healing
n) 9 Potions of *Healing*
o) 2 Potions of Restore Mana
p) a Potion of Curing
q) a Golden Rod of Quickness of Nothing (125/125)
r) an Adamantite Rod of Home Summoning (200/200)
s) The Ring of Armenar (+7)
    It increases your intelligence, 
    dexterity, charisma, speed and attack speed by 7.  It sustains your 
    strength.  It provides resistance to nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 98 of Halls of Mandos.
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
v) The Mage Staff of Dilwe (1d4) (+10,+15)(100%) (+5)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 5.  
    It increases your mana capacity by 100%.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to blindness and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 97 of Halls of
    Mandos.
b) The Ring of Glamabil (+1 to speed)
    It increases your wisdom, dexterity, constitution, charisma and 
    speed by 1.  It sustains your constitution.  It provides resistance to 
    shards and nether.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 78 of Angband.
c) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 98 of Halls of Mandos.
d) The Ring of Minach
    
    It makes you invisible.  It sustains your dexterity and constitution.  
    It provides resistance to sound, nether and chaos.  It allows you to
    see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 86 of Angband.
e) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases 
    your intelligence and searching by 2.  It increases your mana capacity
     by 40%.  It provides resistance to blindness and confusion.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
f) a Large Leather Shield of Reflection [4,+19]
g) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) a Dragon Shield of Preservation (-8,-6) [8,+40]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, cold, confusion, sound and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 90 of
    Angband.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Mage Staff 'Dilinon' (1d4) (-1,-1)(40%) (+2)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your intelligence and spell power by 2.  
    It increases your mana capacity by 40%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Morphic Oil of Wolf
b) 2 Morphic Oils of Serpent
c) an Elven Cloak of Stealth [4,+20] (+4 to stealth)
d) The Small Metal Shield of Thorin [3,+25] (+4)


  [Home Inventory - Lothlorien ]

a) The Ring called 'new thing' (+8) {!k}
    It increases your speed by 8.  It
    sustains your wisdom, constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to acid, cold, light, dark, 
    nexus and chaos.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
b) The Ribbed Plate Armour 'Arondorn' (-58,-70) [28,+10](40%)
    It increases your hit points by 40%.  It sustains 
    your intelligence and wisdom.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to electricity and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 83 of
    Angband.
c) The Hard Studded Leather of Celemmo (-1 to accuracy) [7,+12]
    It provides immunity to acid, fire and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 98 of Halls of Mandos.
d) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Large Metal Shield 'Eginost' [5,+10]
    It sustains your 
    strength.  It provides immunity to fire.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 77 of Angband.


  [The Mathom-house Inventory - Bree ]

a) a Staff of Wish[1|1] of Plenty (0 charges)
    
    You found it in the remains of a Hell knight on level 88 of Angband.



Posted on 3.8.2005 04:29
Last updated on 5.8.2005 04:07

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1519. on the Ladder (of 18973)
598. on the ToME Ladder (of 3151)
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On 3.8.2005 04:29 acockbur@gmail.com wrote:
Cheesy, but I hadn't run a death mold lost soul for a while. It took me three days to win.

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