The Angband Ladder: Tryr, DeathMold Sorceror by <acockbur@gmail.com>
[ToME 2.3.2 Character Sheet] Name : Tryr Age 15 STR! 40 Sex : Male Height 10 INT! 40 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Sorceror Social Class 8 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 35 + To Melee Hit 53 Level 50 Hit Points 924/ 924 + To Melee Damage -17 Experience 22737312 Spell Points 2145/ 2145 + To Ranged Hit 98 Max Exp 22737312 Sanity 930/ 930 + To Ranged Damage 19 Exp to Adv. ***** Piety 45211 AC 39+188 Gold 512893 Speed Fast (+80) (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 4 Bows/Throw : Legendary[17]Searching : Poor Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-68 Stealth : Legendary[10]Magic Device: Good Infra-Vision: 220 feet Tactic: coward Explor: running (Character Background) You were born in a kobold corpse, created by the Mutant Breeders. Since then you have given life to three foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 31 (1550') You have done something experimental. Your body is a Player. You are disguised as a Wolf. You are currently in the town of Lothlorien. You have defeated 5275 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 66 princesses. You saved Arda and became a famed King. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefghmnopuz{|@ Add Str : ...123......... Add Int : *..123......... Add Wis : *..123...5..... Add Dex : .2.123....4.... Add Con : ...123......... Add Chr : *..123...5..... Mul Mana : +.............. Mul SPower: +.............. Add Stea. : ....2.......... Add Sear. : .........5..... Add Infra : *.............. Add Tun.. : .............6. Add Speed : ..*1233.....3.+ Chaotic : ............+.. Slay Evil : ............+.. Slay Orc : ............+.. Acid Brand: ............+.. Sust Str : ...+.+......... Sust Int : ....+..++...... Sust Wis : ...++....+..... Sust Dex : .....+...+..... Sust Con : ...+.+..+...... Sust Chr : ...++...++..... Invisible : ...........+... Mul life : .......+......+ Sens Fire : ............... Reflect : ............... Free Act : .+.+++....+...+ Hold Life : ..+.+++........ Imm Acid : +......**++.... Imm Elec : +....*..*+..... Imm Fire : *..*........... Imm Cold : +...*.......... Res Pois : .....+..+...... Res Fear : ...+........... Res Light : ......++....... Res Dark : ......+..+..... Res Blind : ....+.......... Res Conf : ......++....... Res Sound : ............... Res Shard : .......+....... Imm Neth : ..*+........... Res Nexus : ............... Res Chaos : ......+........ Res Disen : .....+..++..... WraithForm: ..+............ Levitate : .....+........+ Lite : .........+..... See Invis : +.+++++........ Digestion : .....+....+.... Regen : ..++.+......... Xtra Might: .+............. Activate : +..++++..++.... Drain Exp : ..+............ Cursed : ..+.+.......... Hvy Curse : ..+.+.......... No blows : +.............. Precogn. : +.............. Fly : ..............+ Orc.ESP : ......+........ Dragon.ESP: .+............. Demon.ESP : +.............. Evil.ESP : +.............. Full ESP : ....+.......... Skills (points left: 0) - Combat 01.700 [0.500] . Archery 02.500 [0.000] - Sneakiness 12.205 [0.900] . Stealth 50.000 [0.400] . Disarming 01.500 [0.000] - Magic 50.000 [1.000] . Magic-Device 09.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 05.200 [0.400] . Necromancy 00.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 08.100 [0.900] - Spirituality 13.560 [0.550] . Prayer 06.000 [0.500] - Monster-lore 02.500 [0.500] . Symbiosis 29.700 [0.500] . Mimicry 01.700 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Tiger on level 1. You are fated to meet a Green jelly on level 1. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!k} It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 98 of Halls of Mandos. e) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Metal Lamellar Armour 'Glarri' (-14,-24) [23,+18](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to acid. It provides resistance to light, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Mount Doom. o) The Wolf Pelt of Agabin [1,+12] It sustains your intelligence, constitution and charisma. It provides immunity to acid and electricity. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Halls of Mandos. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 74 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Halls of Mandos. z) a Greater rotting quylthulg (1500 hp) {) The Silver Bolt 'Agorin' (3d5) (+9,+9) (+3 to speed) It increases your speed by 3. It does extra damage from acid. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Mount Doom. |) a Mattock of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 47 of Mordor. b) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 47 of Mordor. c) 2 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s} It cannot be harmed by fire. You stole it from the Library. d) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s} It cannot be harmed by fire. You found it lying on the ground on level 98 of Halls of Mandos. e) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) a Fireproof Tome of the Time {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. g) an Unholy Tome of the Hellflame {!k!v!d!s} h) a Holy Tome of Manwe Sulimo {!k!v!d!s} i) The Tome of Tryr {!k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) 11 Sprigs of Athelas k) a Potion of Cure Serious Insanity l) 2 Potions of Cure Insanity m) 7 Potions of Healing n) 9 Potions of *Healing* o) 2 Potions of Restore Mana p) a Potion of Curing q) a Golden Rod of Quickness of Nothing (125/125) r) an Adamantite Rod of Home Summoning (200/200) s) The Ring of Armenar (+7) It increases your intelligence, dexterity, charisma, speed and attack speed by 7. It sustains your strength. It provides resistance to nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 98 of Halls of Mandos. u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) v) The Mage Staff of Dilwe (1d4) (+10,+15)(100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. w) (nothing) [Home Inventory - Bree ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 97 of Halls of Mandos. b) The Ring of Glamabil (+1 to speed) It increases your wisdom, dexterity, constitution, charisma and speed by 1. It sustains your constitution. It provides resistance to shards and nether. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 78 of Angband. c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 98 of Halls of Mandos. d) The Ring of Minach It makes you invisible. It sustains your dexterity and constitution. It provides resistance to sound, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 86 of Angband. e) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. f) a Large Leather Shield of Reflection [4,+19] g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) a Dragon Shield of Preservation (-8,-6) [8,+40] It sustains your strength, dexterity and constitution. It provides resistance to life draining, cold, confusion, sound and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 90 of Angband. i) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Mage Staff 'Dilinon' (1d4) (-1,-1)(40%) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 2. It increases your mana capacity by 40%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) a Morphic Oil of Wolf b) 2 Morphic Oils of Serpent c) an Elven Cloak of Stealth [4,+20] (+4 to stealth) d) The Small Metal Shield of Thorin [3,+25] (+4) [Home Inventory - Lothlorien ] a) The Ring called 'new thing' (+8) {!k} It increases your speed by 8. It sustains your wisdom, constitution and charisma. It provides immunity to paralysis. It provides resistance to acid, cold, light, dark, nexus and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. b) The Ribbed Plate Armour 'Arondorn' (-58,-70) [28,+10](40%) It increases your hit points by 40%. It sustains your intelligence and wisdom. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 83 of Angband. c) The Hard Studded Leather of Celemmo (-1 to accuracy) [7,+12] It provides immunity to acid, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 98 of Halls of Mandos. d) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Large Metal Shield 'Eginost' [5,+10] It sustains your strength. It provides immunity to fire. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 77 of Angband. [The Mathom-house Inventory - Bree ] a) a Staff of Wish[1|1] of Plenty (0 charges) You found it in the remains of a Hell knight on level 88 of Angband. |
Posted on 3.8.2005 04:29
1527. on the Ladder (of 19090)
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