The Angband Ladder: Oniea, DeathMold Sorceror by <acockbur@gmail.com>
[ToME 2.3.6 (ah) Character Sheet] Name : Oniea Age 17 STR! 40 Sex : Female Height 10 INT! 36 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Sorceror Social Class 1 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 22 + To Melee Hit 7 Level 50 Hit Points 847/ 847 + To Melee Damage 22 Experience 15577553 Spell Points 1722/ 1722 + To Ranged Hit 11 Max Exp 15577553 Sanity 930/ 930 + To Ranged Damage 12 Exp to Adv. ***** Piety 296003 AC 21+158 Gold 567403 Speed Fast (+46) (Miscellaneous Abilities) Fighting : Bad Perception : Good Blows/Round: 4 Bows/Throw : Fair Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 4d4+88 Stealth : Fair Magic Device: Bad Infra-Vision: 160 feet Tactic: berserker Explor: running (Character Background) You were born in dirty straw, created by a curious mage apprentice. Since then you have given life to one weak-willed foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') You have done something experimental. Your body is a Player. You are currently on level 102 of Angband. You have defeated 2202 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Arda and became a famed Queen. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Quelle of the 2890th year of the third age. You have been adventuring for 35 days. adefghmnopuz{|@ Add Str : ..3124...4...6. Add Int : ...12...2...... Add Wis : ...12...2.....+ Add Dex : .4.124....4.... Add Con : ..3124...4..... Add Chr : ..312...2...... Mul Mana : +.............+ Add Stea. : ...12...2...... Add Sear. : ..31.........6. Add Infra : .............6. Add Tun.. : .............6. Add Speed : .4..243.2...... Slay Orc : .............+. Slay Troll: .............+. Slay Giant: .............+. Slay Drag.: .............+. Acid Brand: .............+. Sust Str : .......+....... Sust Int : ....+.......... Sust Wis : ....+.......... Sust Dex : .......+....... Sust Con : ............... Sust Chr : ....+.......... Invisible : ........+...... Mul life : .......+......+ Sens Fire : ............... Reflect : ............... Free Act : ....+....++.... Hold Life : ....+.+.......+ Imm Acid : .+......+*+..+. Res Elec : .+............. Imm Fire : .+*.....+...... Imm Cold : .+..*...+...... Res Pois : ...+........... Res Fear : ............... Res Light : ......+........ Res Dark : ...+..+......+. Res Blind : ....+.......... Res Conf : ......+..+..... Res Sound : .......+.+..... Res Shard : ............... Res Neth : ..............+ Res Nexus : .........+....+ Res Chaos : ......+..+..... Res Disen : ........+....+. Lite : ..........+.... See Invis : ..+++.+.......+ Activate : ..+++++.+.+..+. Fly : ..+............ Climb : .............+. Orc.ESP : ......+..+...+. Evil.ESP : .....+......... TLord.ESP : ..+............ Full ESP : ....+.......... Skills (points left: 0) . Archery 02.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth 25.000 [0.400] . Disarming 01.500 [0.000] - Magic 50.000 [1.000] . Magic-Device 00.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 50.000 [0.900] - Spirituality 46.450 [0.550] . Prayer 10.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Mana (1d4) (+8,+11)(100%) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it lying in a vault on level 98 of Halls of Mandos. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. h) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Halls of Mandos. n) The Hard Studded Leather 'Alende' (-46,-23) [7,+22](40%) It increases your hit points by 40%. It sustains your strength and dexterity. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Halls of Mandos. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Halls of Mandos. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Angband. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You found it lying in a vault on level 69 of Halls of Mandos. b) a Fireproof Tome of the Eternal Flame {!k} It cannot be harmed by fire. You found it lying in a vault on level 22 of Halls of Mandos. c) a Fireproof Tome of the Blowing Wind {!k} d) a Fireproof Tome of the Impenetrable Earth {!k} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. e) a Fireproof Tome of the Everrunning Wave {!k} f) a Fireproof Tome of Translocation {!k} It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. g) a Fireproof Tome of the Tree {!k} h) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. i) a Fireproof Tome of the Time {!k} It cannot be harmed by fire. You bought it from the Black Market. j) a Fireproof Tome of the Mind {!k} k) 10 Morphic Oils of Mouse {!k} l) 24 Potions of *Healing* {!k} m) 3 Potions of Restore Mana {100% off} n) a Scroll of Mass Genocide o) a Mithril Rod of Simplicity of Home Summoning (160/160) {!k} p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) 84 Morphic Oils of Mouse {!k} b) 8 Potions of Life {!k} c) 9 Potions of Restore Mana {!k} d) a Scroll of *Destruction* {!k} e) 6 Scrolls of Mass Genocide {!k} f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Durin (+2) h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Halls of Mandos. j) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) a Mage Staff of Wizardry (1d4) (-23,+6)(80%) (+4) |
Posted on 1.2.2025 22:40
2609. on the Ladder (of 19200)
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