[ToME 2.3.1 Character Sheet] Name : Rowena Age 21 STR: 40 Sex : Female Height 54 INT: 19 Race : RohanKnight Weight 75 WIS: 27 Class : Haftedmaster Social Class 4 DEX: 30 Body : Player CON: 40 God : Tulkas CHR: 29 + To Melee Hit 77 Level 39 Max Hit Points 904 + To Melee Damage 56 Experience 1966183 Cur Hit Points -128 + To Ranged Hit 45 Max Exp 2176231 Max SP (Mana) 79 + To Ranged Damage 14 Exp to Adv. 2200000 Cur SP (Mana) 79 AC 41+119 Gold 58533 Piety 54244 (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Fair Blows/Round: 7 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Heroic Disarming : Bad Mel.dmg/Rnd: 35d4+392 Stealth : Bad Magic Device: Legendary[17]Infra-Vision: 50 feet Tactic: furious Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, curly brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 51 (2550') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 52 (2600') Maze: Level 26 (1300') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') Your body was a Player. You have defeated 6678 enemies. You saved 50 princesses. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Quelle of the 2890th year of the third age. Your adventure lasted 15 days. Your Attributes: You are dead, killed by an Eye druj on level 51 of Mordor. You can switch locations with another being. You can destroy walls. You can use rohir powers. You can sense what is beyond walls. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You have ESP. You are unlucky. You know everything. You are surrounded with a fiery aura. You are surrounded by an anti-magic shell. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your wisdom is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon shocks your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon is a great bane of dragons. Skills (points left: 64) - Combat 36.893 [0.900] - Weaponmastery 33.579 [1.150] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 43.700 [0.700] . Stunning-blows 00.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.205 [0.900] . Stealth 01.600 [0.500] . Disarming 02.000 [0.900] - Magic 02.629 [0.500] . Magic-Device 42.900 [1.150] - Spirituality 04.030 [0.500] . Prayer 11.500 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] . Mimicry 01.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find an Essence of Darkness on level 11. [Character Equipment] a) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Wooden Boomerang 'Rhurthir' (1d8) (+17,+14) It poisons your foes. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. e) The Ring of Turadalan It sustains your wisdom. It provides immunity to paralysis. It provides resistance to fire, cold, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Old Forest. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Dwarven Lantern of the Magi [Divine Aim] (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Snakeskin Cloak of Immolation [1,+6] p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Gauntlets 'Paurhach' [Divine Aim] [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to disenchantment. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Silent watcher (1023 hp) {) (nothing) |) a Magical Gnomish Shovel of Digging (+5) [Character Inventory] a) Boccob's Unfinished Works {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Vampire lord on level 41 of Mordor. b) a Parchment titled ``Secrets of the Gnomish Wizards'' {Heal 700/100turns} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Mind flayer on level 28 of A lost temple. c) Agannazar's Antique Acorn {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hell knight on level 50 of Mordor. d) 39 Potions of Cure Critical Wounds e) 50 Scrolls of Teleportation {25% off} f) a Scroll of Word of Recall g) 4 Scrolls of *Identify* {90% off} h) 16 Scrolls of Satisfy Hunger {75% off} i) a Copper Rod of Trap Location (20/20) j) a Silver Rod of Capacity of Disarming (200/200) k) a Silver Rod of Charging of Teleport Other (100/100) l) a Golden Rod of Cheapness of Recall (125/125) m) a Golden Rod of Detection (125/125) n) a Wand of Noxious Cloud[5|25] (3 charges) o) a Staff of Disarm[1|12] (10 charges) p) a Staff of Healing[3|22] (4 charges) q) The Amulet 'Iandin' (+2 to stealth) It increases your strength, charisma and stealth by 2. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to acid and sound. It allows you to see invisible monsters. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. r) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 46 of Mordor. s) 26 Empty Bottles t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Morphic Oil of Spider b) 2 Potions of Cure Light Insanity c) 2 Potions of Cure Critical Insanity d) 52 Scrolls of Summon Never-Moving Pet {25% off} e) a Rod Tip of Recall (80 Mana to cast) f) a Wand of Tidal Wave[4|29] (11 charges) g) a Wand of Tidal Wave[3|28] (8 charges) h) The Wand of Digging of Thrain (16 charges) i) a Staff of Shake[1|17] (15 charges) j) The Ring of Narostil It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to cold, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. k) an Indestructible Amulet of the Serpents [+2] (+2) l) a Double Chain Mail of Resistance (-2 to accuracy) [16,+10] m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Bolt of Hungrin (1d5) (+13,+9) (+2) It provides light (radius 1) forever. It increases your intelligence by 2. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Arrow 'Brenie' (1d4) (+13,+5) It does extra damage from electricity. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Arrow 'Perien' (1d4) (+16,+8) It does extra damage from frost. It is especially deadly against orcs. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) Boccob's Magical Mish-mash {Acquirement} It can be activated for acquirement every 3000 turns. You found it in the remains of a Hell knight on level 50 of Mordor. b) a Sprig of Athelas c) 2 Morphic Oils of Spider d) 2 Potions of Cure Light Insanity e) 2 Potions of Cure Serious Insanity f) a Golden Rod of the Istari of Nothing (250/250) g) a Black Dragon Scale Mail (-2 to accuracy) [30,+17] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) a Jewel Encrusted Crown of Night and Day [0,+7] It provides light (radius 1) forever. It provides resistance to light, dark and blindness. It allows you to see invisible monsters. It cannot be harmed by acid. It was given to you as a reward. j) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity , speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) a Lucerne Hammer (Defender) (2d5) (+11,+10) [+5] (+3 to stealth) It can be wielded two-handed. It increases your stealth by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 37 of Mordor. b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.