The Angband Ladder: Edireth, Troll Haftedmaster by <spitfyr@gmx.net>

  [ToME 2.1.1 Character Dump]

 Name  : Edireth                Age                 72       Str: 18/209 18/***
 Sex   : Female                 Height              80       INT:  18/85       
 Race  : Spectre Troll          Weight             336       WIS:  18/74       
 Class : Haftedmaster           Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/198       
 God   : Tulkas                                              CHR:  18/04       
                                                                               
 + To Melee Hit         130 Level             37    Max Hit Points       768   
 + To Melee Damage       54 Experience   1456312    Cur Hit Points       -21   
 + To Ranged Hit         95 Max Exp      1471103    Max SP (Mana)         66   
 + To Ranged Damage      12 Exp to Adv.  1519000    Cur SP (Mana)         62   
   AC                 36+79 Gold          476533    Piety              23411   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Good         Blows/Round:  9         
 Bows/Throw  : Legendary[32]Searching   : Good         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  18d6+486  
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was a Hill-Troll Warrior.  You have puke yellow          
          eyes, mangy bright red hair, and blue leprous skin.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 47 (2350')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 11 (550')
        The Old Forest: Level 25 (1250')
        Moria: Level 41 (2050')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 9 (450')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 It now is 28 days that you are adventuring.

     Your Attributes:
You are dead, killed by Azriel, Angel of Death.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You feel righteous.
You feel heroic.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of demons.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is a great bane of demons.

 Corruption list:

Skills (points left: 2)
 - Combat                                        27.704 [0.900]
	  - Weaponmastery                               42.317 [0.950]
	 	  . Sword-mastery                             00.000 [0.300]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  - Hafted-mastery                            42.300 [0.700]
	 	 	  . Stunning-blows                          10.000 [0.500]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     01.000 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         01.756 [0.300]
	  . Magic-Device                                42.400 [1.150]
 - Spirituality                                  12.200 [0.400]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 9 princesses.

 You have defeated 9241 enemies.


  [Fates]

You may meet a Giant black ant on level 1.
You are fated to die on level 1.
You are fated to meet a Village idiot on level 1.


  [Character Equipment]

a) a Morning Star of *Slay Demon* (2d6) (+7,+8) (+2)
    It increases your intelligence by 2.  It is a great bane of demons.
    It provides resistance to fire and chaos.  It allows you to sense 
    the presence of demons.  
    You found it in the remains of a Green Thunderlord on level 32 of 
    Mirkwood.
d) a Heavy Crossbow of Extra Might (x5) (+14,+12)
    It provides resistance to fire.  It fires missiles with extra might.
    
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
e) The Ring of Nulith (+3 to searching)
    It can be used to store a spell.  It increases your constitution, searching

    and infravision by 3.  It sustains your constitution.  It provides
    resistance to shards and nether.  It allows you to levitate.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it lying on the ground on level 45 of Mordor.
f) The Ring of Arcabil (+3) {cursed}
    It increases your intelligence, dexterity, constitution and charisma 
    by 3.  It makes you invisible.  It sustains your strength, intelligence 
    and charisma.  It provides immunity to paralysis.  It provides resistance
    to poison, light, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black pudding on level 38 of Moria.
k) an Amulet of the Serpents [+5] (+6)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance
    to poison.  
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 2.  It provides resistance
    to nether.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
were-quylthulg
    on level 32 of Moria.
o) The Cloak of Mimicry [Ent] of Dornim [1,+10] (+4 to stealth)
    It increases your stealth by 4.  It sustains your intelligence and
    constitution.  It provides resistance to electricity, fire, poison 
    and disenchantment.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
p) a Small Metal Shield of Reflection [3,+7]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) a Set of Leather Gloves of Power (+4,+4) [1,+7] (+2)
    It increases your strength by 2.  It provides resistance to poison.
    
    You found it in the remains of The Greater hell magic mushroom
were-quylthulg
    on level 32 of Moria.
x) a Pair of Metal Shod Boots of Stealth [6,+4] (+1 to stealth)
    It increases your stealth by 1.  
    You found it lying on the ground on level 30 of Mirkwood.
z) (nothing)
{) 26 Bolts of Venom (1d5) (+6,+8)
|) an Orcish Pick of Digging (1d3) (+6,+10) (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Skull of Ancient Wisdom {Mass Genocide / 1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Demonologist on level 27 of Mirkwood.
b) Jor's Compendium of Strange Behaviour {Heal 700 / 250}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Mage on level 23 of Mirkwood.
c) 10 Potions of Speed
    
d) 9 Potions of Heroism
    
e) 12 Potions of Cure Critical Wounds
    
f) 2 Potions of Healing
    
g) a Potion of Curing
h) 14 Scrolls of Phase Door
    
i) 15 Scrolls of Teleportation
    
j) 62 Scrolls of Identify {@r1}
    
k) 45 Scrolls of Identify
    
l) 11 Scrolls of *Identify*
    
m) 6 Scrolls of Satisfy Hunger
    
n) a Moonstone Rod of Door/Stair Location (75/75) {@z5}
o) a Moonstone Rod of Trap Location (75/75) {@z4}
p) a Silver Rod of Capacity of Recall (200/200) {@z9}
q) a Golden Rod of Quickness of Illumination (125/125) {@z2}
r) a Wand of Manathrust[1|25] (16 charges)
s) a Wand of Noxious Cloud[1|26] (24 charges)
t) a Staff of Disarm[1|18] (19 charges)
u) The Phial of Undeath (-5)
v) The Chain Mail of Breboros (-2) [14,+8]
w) a Two-Handed Flail of Slay Undead (3d6) (+4,+4)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) a Potion of Life
c) a Potion of Restore Life Levels
    
d) 5 Scrolls of Enchant Weapon To-Hit
    
e) a Moonstone Rod of Quickness of Nothing (75/75)
f) a Rod Tip of Illumination (8 Mana to cast)
    
g) a Rod Tip of Detection (80 Mana to cast)
h) a Wand of Fireflash[4|23] (6 charges)
i) The Ring 'Almor' [+12] (+3)
    It can be activated for ball of cold and resist cold if it is being
    worn. It increases your constitution and charisma by 3.  It sustains
    your strength.  It provides immunity to paralysis.  It provides resistance
    to cold.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) an Amulet of the Magi (-4,-4) (+1 to searching)
    It can be used to store a spell.  It increases your intelligence and
    searching by 1.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ewok on level 38 of Moria.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light 
    and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 33 of Moria.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 36 of Moria.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Broad Sword 'Orcrist' (2d5) (+0,+0) (+3)
p) The Sling of Farmer Maggot (x2) (+20,+7) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) 27 Blasted Seeker Bolts (4d5) (+8,+8) [+10]
    
    You found it in the remains of a Bloodletter of Khorne on level 38
    of Moria.
r) 20 Rounded Pebbles 'Vorfingon' (1d2) (+18,+6) {90% off}
    It does extra damage from acid, electricity and fire.  It poisons 
    your foes.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It 
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
s) Bill the Stone Troll's corpse


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mage on level 23 of Mirkwood.
b) 2 Potions of Enlightenment
c) 2 Potions of Curing
    
d) 3 Scrolls of Reset Recall
    
e) a Wand of Noxious Cloud[1|27] (6 charges)
f) a Wand of Essence of Speed[1|20] (6 charges)
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of
    Bree .


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas
b) 2 Potions of *Healing*
c) a Ring of Speed (+8)
d) an Indestructible Amulet of Resistance
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Judge Fire on level 42 of Mordor.
f) The Metal Cap of Erelen [3,+8]
    It provides light (radius 3) forever.  It sustains your wisdom, dexterity 
    and constitution.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, blindness and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khufu, the Mummified King on level 
    37 of Mordor.
g) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 6 Potions of Cure Insanity
    
c) 10 Potions of Healing
    
d) a Potion of *Healing*
e) a Potion of Restore Life Levels
    
f) 4 Potions of Enlightenment
    
g) 2 Potions of Resistance
h) 4 Potions of Curing
    
i) 10 Scrolls of Enchant Weapon To-Hit
    
j) 5 Scrolls of Reset Recall
    
k) a Wand of Fireflash[5|15] (10 charges)
l) a Wand of Noxious Cloud[1|26] (9 charges)
m) a Staff of Fiery Shield[3|8] (5 charges)
n) a Staff of Recovery[2|12] (14 charges)
o) The Ring of Nelin [+14] (+5)
    It increases your dexterity by 5.  It sustains your intelligence and
    constitution.  It provides resistance to nether and chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 37 of
    Mordor.
p) The Amulet 'Vilos' (+3 to infravision)
    It increases your infravision by 3.  It sustains your intelligence 
    and wisdom.  It provides resistance to acid, electricity, light and
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.
q) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
s) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
t) The Large Leather Shield of Celmirie [4,+10]
    It sustains your strength, intelligence and dexterity.  It provides
    immunity to fire.  It provides resistance to electricity, confusion,
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 33 of Moria.
u) a Short Sword of Westernesse (1d7) (+8,+13) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against trolls.
    It is especially deadly against giants.  It provides immunity to paralysis.
    It makes you completely fearless.  It allows you to see invisible 
    monsters.  It allows you to sense the presence of orcs, trolls and
    giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Cave troll on level 37 of Mordor.
v) 25 Bolts of Acid (1d5) (+7,+10)
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.



Posted on 27.2.2003 21:39

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On 27.2.2003 21:39 spitfyr@gmx.net wrote:
The everlasting fun of passing through walls and make big boom on head of surprised monsters.
Died because of too tired to play :(

On 28.2.2003 15:11 spitfyr@gmx.net wrote:
btw. are these normal?
Blasted Seeker Bolts (4d5) (+8,+8) [+10]

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