The Angband Ladder: Gildor, High-Elf Warper by divinecloudburst

  [ToME 2.2.5 Character Dump]

 Name  : Gildor                 Age                104       STR! 18/150       
 Sex   : Male                   Height              79       INT! 18/***       
 Race  : High-Elf               Weight             186       WIS! 18/180       
 Class : Warper                 Social Class        82       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/200       
                                                                               
 + To Melee Hit          43 Level             49    Max Hit Points      1092   
 + To Melee Damage       -1 Experience   9261776    Cur Hit Points      1092   
 + To Ranged Hit         47 Max Exp      9261776    Max SP (Mana)       1094   
 + To Ranged Damage      12 Exp to Adv. 10350000    Cur SP (Mana)       1094   
   AC                29+120 Gold          792084    Piety               5987   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-4     
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are Gildor Inglorion of the House of Finrod Felagund.            
          After a chance encounter with bold hobbits, you realized             
          that the Eldar must act if Arda is to be saved from                  
          Melkor's evil.                                                       


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 62 (3100')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 12 (600')
        Erebor: Level 72 (3600')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 4146 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved a young hobbit from an horrible fate.
 You saved 28 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...4.....3....2.            
        Add Int   : 5......2......2.            
        Add Wis   : ..4....2........            
        Add Dex   : .4.4..3..3......            
        Add Con   : ..443....3....2.            
        Add Chr   : .......2......2.            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : .......2...3....            
        Add Tun.. : ..............2.            
        Add Speed : .4.4.332........            
        Vampiric  : ..............+.            
        Sust Str  : ..+.....++......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...+.......            
        Sust Dex  : .........+......            
        Sust Con  : ....+....++.....            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : ....++..+.......            
        Imm Acid  : .+....++*+......            
        Res Elec  : .+......+.......            
        Imm Fire  : .+.....+*.......            
        Imm Cold  : .+..+..+*+......            
        Res Pois  : ........+.......            
        Res Fear  : ..+.....++......            
        Res Lite  : .....+....+....+            
        Res Dark  : ....++..++......            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ..+.............            
        Res Shard : ......+.........            
        Res Neth  : ....+...........            
        Res Nexus : .......+.+......            
        Res Chaos : .....+..+.......            
        Res Disen : ..+.............            
        Lite      : +...+.....+.....            
        See Invis : +....+.........+            
        Digestion : .........+......            
        Regen     : ....+...........            
        Activate  : ...+++.+..+.....            
        Fly       : +...............            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ...+............            

Skills (points left: 20)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         31.150 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          50.000 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        50.000 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           38.400 [1.200]
          . Divination                           00.000 [1.200]
          . Temporal                             15.600 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  03.200 [0.550]
          . Prayer                               35.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a White harpy on level 1.
You are fated to meet a Sparrow on level 1.
You may find a Rune [Self] on level 1.


  [Character Equipment]

a) The Mage Staff of Egyth (1d4) (+7,+0)(100%) (+5) {!*!*!*}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 5.  It increases your mana capacity by 100%.  It allows
    you to fly.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!*!*}
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
e) The Ring of Finent (+4) {!*!*}
    
    It increases your wisdom and constitution by 4.  It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
f) The Ring of Tulkas (+4) {!*!*}
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Angband.
k) The Jewel 'Evenstar' (+3) {!*!*}
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
m) The Arkenstone of Thrain (+3) {!*!*!*}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*!*}
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!*!*!*}
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Brelemen [3,+17] {!*!*!*!*!*}
    It sustains your 
    strength and wisdom.  It provides immunity to acid, fire and cold.  It
    makes you completely fearless.  It provides resistance to life draining
    , electricity, cold, poison, dark and chaos.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3) {!*!*}
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*!*}
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Stealth [2,+7] (+3 to stealth) {quest!*}
    It increases your 
    stealth by 3.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) The Mattock 'Tiliri' (+3,+1) (+2)
    It increases your strength, 
    intelligence, constitution, charisma and ability to tunnel by 2.  It
    drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Character Inventory]

a) 3 Tomes of the Eternal Flame {!d!v!k}
b) a Fireproof Tome of Translocation {!d!v!k}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 65 of Dol Guldur.
c) a Fireproof Tome of Knowledge {!d!v!k}
    
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    It was given to you as a reward.
e) a Fireproof Holy Tome of Eru Iluvatar {@m2!d!v!k}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 65 of Dol Guldur.
f) a Fireproof Book of Beginner Cantrips {@m1!d!v!k}
    
    It cannot be harmed by fire.  
    You bought it from the Book Store.
g) The Box of Many Wonders
    It can be activated for cure insanity
    .  
    You found it lying in a vault on level 82 of Angband.
h) The Wand Construction Kit
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Shade on level 75 of Angband.
i) Heward's Excellent Experimental Earmuffs {!d!v}
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 12 of Orc Cave.
j) Jor's Buckler of Missile Attraction {!d!v}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 12 of Orc Cave.
k) 21 Rations of Food
l) 14 Morphic Oils of Spider
m) 9 Potions of Healing {!*}
n) 2 Potions of *Healing*
o) a Potion of Life
p) 9 Potions of Restore Mana {!*}
q) 7 Potions of Curing
r) a Rod Tip of Healing (120 Mana to cast)
s) 38 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
b) a Spellbook of Healing
c) Raal's Voodoo Doll of Revenge
    It can be
    activated for decreasing Strength.  
    You found it lying in a vault on level 32 of A lost temple.
d) 3 Rations of Food
e) a Rod Tip of Recall (80 Mana to cast)
f) 2 Rings of Teleportation
g) a Ring of Slow Digestion
h) a Ring of Nothing
i) The Ring of Barnar [+15] (+4 to stealth) {!*!*}
    It can be
    activated for ball of lightning and resist lightning every 50+d50 turns
     if it is being worn. It increases your wisdom, stealth and 
    infravision by 4.  It sustains your dexterity.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, poison and light.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 81 of
    Angband.
j) 7 Wooden Torches (with 2000 turns of light)
k) a Dragon Shield [8,+10]
l) The Steel Helm 'Lebohaum' [20,+80] {!*}
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
n) a Dagger (1d4) (+0,+0)
o) a Dagger (1d4)
p) a Small Sword (1d6)
q) a Shovel (+1)
r) The Horn of Boromir (+3)
    
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
s) a Shard of Pottery
t) a Bandit corpse
u) a Novice rogue corpse
v) a Novice mage corpse
w) a Parchment - Adventurer's Guide to Middle-earth
x) a Human Skeleton


  [Home Inventory - Gondolin ]

a) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
b) The Ring of Power 'Narya' (+6,+6) (+1) {!*!*}
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Amulet of Aglinas (+3 to infravision) {!*!*}
    It increases your 
    wisdom and infravision by 3.  It sustains your wisdom and constitution
    .  It provides resistance to light, confusion, shards and nexus.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
d) The Amulet of Carlammas (+2) {!*}
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*!*!*}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 68 of Angband.
f) The Star of Elendil (+1) {!*}
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
g) The Phial of Undeath (-5) {cursed, !*}
h) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] {!*}
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Bar Chain Mail of Helen (-2 to accuracy) [18,+9]
    It sustains your 
    strength.  It provides resistance to life draining, electricity, 
    nether, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 81 of
    Angband.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 81 of
    Angband.
l) The Ribbed Plate Armour of Duwar (-7,-44) [28,+7](20%)
    It increases your hit points by 20%.  It provides immunity to 
    fire.  It provides resistance to fire, light and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 81 of Angband.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 87 of
    Angband.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 81 of
    Angband.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to light and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 81 of
    Angband.
r) The Metal Cap of Thengel [3,+12] (+3)
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a shallow water area.
t) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 81 of
    Angband.
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 81 of
    Angband.
w) The Arrow of Hyavaldan (1d4) (+22,+13)
    It does extra damage from fire.  It poisons your foes.  It is
    a great bane of dragons.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {!*!*}
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) 2 Potions of New Life {!*}
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
c) The Ring of Power of Hoarmurath of Dir (+1 to speed)
    It increases your searching, speed and 
    attack speed by 1.  It makes you invisible.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur.
d) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    
    It increases your constitution, stealth and attack speed by 2.  It
    makes you invisible.  It sustains your constitution and charisma.  It
    provides resistance to fire.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Dol
    Guldur.
e) The Ring of Flare (+3) {!*!*}
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
f) a Ring of Invisibility {!*!*}
g) The Amulet of Mionduron (+6) {!*!*}
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and constitution by 6.  It sustains your dexterity, 
    constitution and charisma.  It provides resistance to shards and 
    nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
h) The Amulet of Ingwe (+3) {!*}
    It can be activated for 
    dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Horned Reaper on level 75 of Angband.
i) The Necklace 'Nauglamir' (+3) {!*}
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Phial of Galadriel (+4) {!*!*!*}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!*!*}
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
m) The Small Metal Shield of Legrim [3,+7] {!*!*}
    
    It sustains your constitution and charisma.  It makes you completely
    fearless.  It provides resistance to life draining, light, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Elder vampire on level 75 of Angband.
n) The Iron Helm 'Holhenneth' [5,+10] (+2) {!*!*}
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Dragon Helm of Thrain [8,+15]
    It provides light (radius 1) forever.  
    It sustains your wisdom and charisma.  It provides resistance to fire
     and shards.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Light War Axe of Ice (2d5) (+3,+15) (+3)
q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {!*}
    It increases your intelligence, wisdom, dexterity and speed
     by 1.  It provides resistance to electricity, fire and cold.  It
    slows your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 74 of
    Angband.
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It provides resistance to electricity, light, dark and blindness.  
    It fires missiles with extra might.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 87 of
    Angband.
w) The Horn of Rohan (+2) {!*}
    It can be activated for heroism, berserker, haste every 250
    turns if it is being worn. It increases your wisdom and charisma by 2.
    It allows you to sense the presence of dragons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 75 of Angband.
x) Climbing Set {!*quest}


  [Home Inventory - Lothlorien ]

a) The Tome of Gildor {!d!v!k}
b) The Crumpled Scroll of Mass Resurrection {!*!*}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Dol Guldur.
c) The Ring of Power of Ren the Unclean (+3% of critical hits)
    It 
    increases your dexterity and ability to score critical hits by 3.  It
    makes you invisible.  It provides resistance to confusion.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Dol Guldur.
d) The Ring of Power of Akhorahil the Blind (+3 to searching)
    
    It increases your strength, constitution and searching by 3.  It makes
    you invisible.  It sustains your dexterity.  It provides resistance to 
    electricity and chaos.  It allows you to see invisible monsters.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Dol
    Guldur.
e) The Ring of Emennas [+17] {!*!*}
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It sustains your constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, cold, poison, confusion and 
    chaos.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Durin (+2)
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) a Brass Lantern (with 14998 turns of light) {!*}
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature bronze dragon on level 59 of Dol
    Guldur.
j) The Cleaver 'Vaiach' (2d4) (+31,+15) (+5 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength and speed by 5.  It poisons your foes.  It is a great bane of
    dragons.  It is a great bane of demons.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 62 of Erebor.
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!*!*}
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) {!*}
o) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It
    must be wielded two-handed.  It increases your strength, charisma and 
    infravision by 4.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It 
    drains mana.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
q) The Beaked Axe 'Aguiri' (2d6) (+4,-4) (+4)
r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) {!*}
s) a Wooden Boomerang of Power (1d8) (+16,+30)
t) a Wolf corpse
u) Fasolt the Giant's corpse
v) a Mage Staff of Mana (1d4) (+1,+2)(60%)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your mana capacity by 60%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
w) a Mage Staff of Mana (1d4) (-14,-7)(40%) {!*!*quest}
    
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 40%.  
    It was given to you as a reward.
x) 18 Elf Skeletons



Posted on 24.2.2004 09:52

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On 24.2.2004 23:00 divinecloudburst wrote:
Gildor is dead, killed by water hounds on level 100 of Angband.

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