[ToME 2.3.1 Character Sheet] Name : Sirius Black Age 90 STR! 18/210 Sex : Male Height 82 INT! 18/*** Race : Dunadan LostSoul Weight 232 WIS! 18/190 Class : Sorceror Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Nobody CHR! 18/180 + To Melee Hit 9 Level 50 Max Hit Points 566 + To Melee Damage 17 Experience 28223291 Cur Hit Points 566 + To Ranged Hit 52 Max Exp 28223291 Max SP (Mana) 1400 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1370 AC 24+137 Gold 6422111 (Miscellaneous Abilities) Fighting : Poor Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Legendary[2] Disarming : Good Mel.dmg/Rnd: 4d4+68 Stealth : Legendary[5] Magic Device: Poor Infra-Vision: 90 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Serf. You are the black sheep of the family. You have dark brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 106 (5300') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently on level 99 of Angband. You have defeated 10513 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. adefkmnopsuxz{|@ Add Str : ..23....4.....6. Add Int : ..232.4..3...... Add Wis : ..232........... Add Dex : ..23......4..... Add Con : ..23..4.4....... Add Chr : ..23............ Mul Mana : +...+........... Mul SPower: +............... Add Stea. : ..2...44........ Add Sear. : .......4.....36. Add Infra : .............36. Add Tun.. : .............36. Add Speed : .*23.34......... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: .............++. Sust Str : ...+............ Sust Int : ..+.+....+...... Sust Wis : ..+.+........... Sust Dex : ...+............ Sust Con : ...+...........+ Sust Chr : ..+............. Invisible : ............+... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..++....+.+..... Hold Life : ..++++...+...... Imm Acid : ......+.*++...+. Imm Elec : ...*..++.+...... Imm Fire : .+....*..+...... Imm Cold : ..*...+..+...... Res Pois : ...+.......+.... Res Fear : ................ Res Lite : .....+.....+.... Res Dark : .+...+........+. Res Blind : ..+............. Res Conf : .....+..+..+.... Res Sound : ........+....... Res Shard : .........+...... Res Neth : ...........+.... Res Nexus : ......+.+....... Res Chaos : .....+..+....... Res Disen : ...+..........+. Aura Fire : ......+......... Aura Elec : .......+........ Levitate : ...+............ Lite : ....+........... See Invis : ..++.+.........+ Digestion : ...++........... Regen : ...++..........+ Activate : .+++.+....+...+. Hvy Curse : ....+........... Fly : ......+....+.... Climb : ..............+. Orc.ESP : .....+..+....++. Troll.ESP : .............+.. Evil.ESP : ....+........... TLord.ESP : ......+......... Good.ESP : ....+........... Full ESP : ..+.......+..... Skills (points left: 0) . Archery 01.000 [0.000] - Sneakiness 11.250 [0.900] . Stealth 10.900 [0.500] . Disarming 01.400 [0.300] - Magic 50.000 [1.000] . Magic-Device 04.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 46.950 [0.550] . Prayer 00.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 05.350 [0.500] . Symbiosis 28.200 [0.500] . Mimicry 04.700 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-22,-7)(80%) (+4) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of a Dreadlord on level 92 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 78 of Halls of Mandos. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of Electricity [4,+13] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) an Iron Crown of the Magi [0,+17] (+3) It increases your intelligence by 3. It sustains your intelligence. It provides resistance to life draining , acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 89 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 57 of Mordor. x) The Pair of Hard Leather Boots of Anyari [3,+11] It provides resistance to poison, light, confusion and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater draconic quylthulg (2300 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 115 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 95 of Halls of Mandos. b) a Fireproof Tome of the Eternal Flame {!d!k!v!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 50 of Mordor. c) a Fireproof Tome of the Blowing Wind {!d!k!v!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 41 of Mordor. d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 53 of Mordor. e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 50 of Mordor. f) a Fireproof Tome of Translocation {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 98 of Halls of Mandos. g) a Fireproof Tome of the Tree {!d!k!v!s} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 41 of Mordor. h) a Fireproof Tome of Knowledge {!d!k!v!s} It cannot be harmed by fire. You found it lying in a vault on level 94 of Halls of Mandos. i) a Fireproof Tome of the Time {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 98 of Halls of Mandos. j) a Fireproof Tome of Meta Spells {!d!k!v!s} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 53 of Mordor. k) The Ebon Cube of Darkness (charging) {acquire} It can be activated for acquirement every 3000 turns. You found it in the remains of a Hezrou on level 77 of Angband. l) 94 Potions of Healing m) 66 Potions of *Healing* n) 59 Potions of Restore Mana o) 3 Potions of Invulnerability p) 2 Scrolls of Mass Genocide {!r} q) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Halls of Mandos. r) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. s) The Small Metal Shield of Olarmenya [3,+19] It sustains your wisdom and constitution. It provides immunity to electricity and cold. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. t) 97 Empty Bottles u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Mind {!d!k!v!s} b) 6 Sprigs of Athelas c) a Fireproof Scroll of Genocide {!r} d) The Ring 'Durest' (+15) It increases your infravision and speed by 15. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 81 of Angband. e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Halls of Mandos. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 41 of Mordor. i) The Partial Plate Armour of Ulkais (-30,-48) [22,+17](20%) It increases your hit points by 20%. It sustains your intelligence and dexterity. It provides immunity to electricity, fire and cold. It provides resistance to cold, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 73 of Angband. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 81 of Angband. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 93 of Angband. m) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Soft Leather Armour 'Lirth' [4,+15] It sustains your dexterity. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to electricity , fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 81 of Angband. o) a Mumak Hide of Aman [1,+26] (+3 to stealth) It increases your stealth by 3. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Dragon Shield of Preservation (-9,-1) [8,+29] It sustains your strength, dexterity and constitution. It provides resistance to life draining, acid, electricity, light, confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 106 of Angband. q) The Golden Crown of Gondor [0,+15] (+3) {!d!k!v!s} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Mordor. r) a Golden Crown of the Magi [0,+10] (+3) {!d!k!v!s} It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 71 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. u) The Long Bow of Bard (x5) (+17,+19) (+2) {!d!k!v!s} It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 58 of Dol Guldur. v) The Bolt of Barmen (1d5) (+14,+11) (+3) It increases your intelligence by 3. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Halls of Mandos. w) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Mage Staff of Mana (1d4) (+10,+10)(100%) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it lying in a vault on level 95 of Halls of Mandos. [Home Inventory - Gondolin ] a) The Gem of Fire {teleport level} It can be activated for teleport level every 50 turns. You found it in the remains of a Ghoul on level 32 of Mirkwood. b) The Shrunken Head of Nightmares {teleport level} It can be activated for teleport level every 50 turns. You found it in the remains of a Dread on level 64 of Mordor. c) The Tome of Collected Weird Magic {destruction} It can be activated for Destruction every 100 turns. You found it in the remains of a Hezrou on level 77 of Angband. d) Tenser's Top-Heavy Teaspoon {pet} It can be activated for summon pet every 101 turns. You found it in the remains of a Nalfeshnee on level 43 of Mordor. e) a Sprig of Athelas f) a Golden Rod of the Istari of Nothing (250/250) g) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. i) a Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+22] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides resistance to sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . j) The Augmented Chain Mail 'Nancar' (-2 to accuracy) [16,+4] It sustains your strength and dexterity. It provides immunity to acid and electricity. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 60 of Mordor. k) The Metal Lamellar Armour 'Orlar' (-3 to accuracy) [23,+16] It sustains your dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, poison, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 74 of Angband. l) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence , wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) an Entish Bark of Air [1,+15] n) The Small Metal Shield of Naegionur [3,+14] It sustains your strength, intelligence, wisdom and constitution. It provides immunity to cold. It provides resistance to acid, electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 80 of Angband. o) The Large Metal Shield of Golascar [5,+15] It provides resistance to life draining, acid, nether and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 99 of Angband. p) The Shield of Deflection of Gil-galad [10,+20] (+5) {!d!k!v!s} It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 73 of Angband. q) a Jewel Encrusted Crown of the Magi [0,+14] (+2) It can be used to store a spell. It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 102 of Angband. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 29 of Mirkwood. s) The Hard Leather Cap of Danwendir [2,+16] It sustains your intelligence. It makes you completely fearless. It provides resistance to life draining, acid, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 102 of Angband. t) The Dragon Helm called 'Netherhead' [8,+18] It sustains your wisdom. It makes you completely fearless. It provides resistance to life draining, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. w) The Light Crossbow of Andalast (x6) (+21,+18) (+3) It increases your strength, intelligence, dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 103 of Angband. x) a Mage Staff of Mana (1d4) (-13,-11)(100%) [Home Inventory - Minas Anor ] a) The Gem of Wisdom {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Master mystic on level 95 of Angband. b) a Parchment titled ''Famous Last Words'' {pet} It can be activated for summon pet every 101 turns. You found it in the remains of a Dreadlord on level 98 of Angband. c) Olive's Omnipotent Ostrich {cure insanity} It can be activated for cure insanity every 200 turns. d) an Eye druj (2000 hp) e) 5 Scrolls of Reset Recall f) The Double Ring Mail of Amlang (-2 to accuracy) [15,+11] It sustains your strength, wisdom, constitution and charisma. It provides immunity to acid, electricity and cold. It provides resistance to acid, electricity, cold, poison, light, sound, nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Ancient multi-hued dragon on level 95 of Angband. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. h) The Splint Mail of Aregyth (-53,-30) [19,+10](40%) It increases your hit points by 40%. It sustains your strength, intelligence and charisma. It provides resistance to cold, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 34 of Mordor. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of Mordor. j) a Small Metal Shield of Reflection [3,+21] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) a Mage Staff of Power (1d4) (-4,-6) (+11) [Home Inventory - Lothlorien ] a) Valdarbon's Automatic Alchemist {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 70 of Dol Guldur. b) The Bottomless Bottle {heal700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 32 of Mirkwood. c) a Greater rotting quylthulg (1500 hp) d) a Sprig of Athelas e) 6 Potions of Life f) 4 Scrolls of Teleport Level {!r} g) 3 Scrolls of Genocide {!r} h) a Fireproof Scroll of Mass Genocide {!r} i) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 53 of Mordor. j) a Fireproof Staff of Genocide[1|11] of Plenty (15 charges) k) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. l) The Blue Dragon Scale Mail of Anarn (-2 to accuracy) [30,+22] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to electricity, dark and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Dol Guldur. m) The White Dragon Scale Mail 'Ellin' (-2 to accuracy) [30,+14] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, cold and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 54 of Mordor. n) The Chaos Dragon Scale Mail of Eroniphel (-2 to accuracy) [30,+25] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your intelligence and charisma. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to electricity, poison, sound, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Partial Plate Armour 'Gionamar' (-67,-63) [22,+13](20%) It increases your hit points by 20%. It sustains your wisdom and dexterity. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, poison, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Erebor. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Dragon Helm of Thrain [8,+10] It provides light (radius 5) forever. It sustains your constitution. It provides resistance to electricity, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 66 of Erebor. u) The Light Crossbow 'Adorost' (x6) (+15,+31) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. v) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of Erebor. w) The Mage Staff of Cuiach (1d4) (+4,-2) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 5. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 53 of Mordor. x) The Mage Staff of Gatalath (1d4) (-1,+2) (+1) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 1. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 41 of Mordor. [Home Inventory - Khazad-dum ] a) The Stone of Lore b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) [The Mathom-house Inventory - Bree ] a) 18 Mushrooms of Cure Serious Wounds {100% off} b) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. c) an Indestructible Amulet of Doom [+9] (+5) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 37 of Mordor. f) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.