The Angband Ladder: Bennet, Dwarf Swordmaster by <jhallum@umich.edu>

  [ToME 2.1.0 Character Dump]

 Name  : Bennet                 Age                 50       STR: 18/150       
 Sex   : Neuter                 Height              30       INT:     17       
 Race  : Dwarf Barbarian        Weight             168       WIS:  18/77       
 Class : Swordmaster            Social Class        29       DEX: 18/189       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:  18/23       
                                                                               
 + To Melee Hit          74 Level             38    Max Hit Points       956   
 + To Melee Damage       47 Experience   1141038    Cur Hit Points       915   
 + To Ranged Hit         34 Max Exp      1141038    Max SP (Mana)         12   
 + To Ranged Damage      17 Exp to Adv.  1275000    Cur SP (Mana)         12   
   AC                58+161 Gold          619532                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Excellent    Blows/Round:  11        
 Bows/Throw  : Legendary[7] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  22d4+517  
 Stealth     : Poor         Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Prison Guard.  You are           
          a credit to the family.  You have dark brown eyes, straight          
          black hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 44 (2200')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 21st Quelle of the 2890th year of the third age.
 It now is 35 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ...++....+......            
        Add Dex   : +.......++......            
        Add Con   : ....+....++.....            
        Add Stea. : ......++........            
        Add Sear. : ...+.+..........            
        Add Infra : ...+............            
        Add Tun.. : ..............+.            
        Add Speed : +.+.............            
        Add Blows : +...............            
        Poison Brd: +...............            
        Cold Brand: +...............            
        Sust Str  : ....+...++......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...+....++......            
        Sust Con  : ....+...+++.....            
        Sust Chr  : ................            
        Invisible : ........+.......            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : ................            
        Imm Fire  : ................            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+...+.......            
        Hold Life : ........+.......            
        Res Acid  : ...+..+..+......            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : +.....+..++.....            
        Res Pois  : ................            
        Res Fear  : ....+....+.....+            
        Res Lite  : ...+............            
        Res Dark  : .+.......+......            
        Res Blind : ...............+            
        Res Conf  : ...+...+........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : .........+......            
        Res Chaos : ......+.........            
        Res Disen : ....+...........            
        Aura Fire : ........+.......            
        Hide Type : +.+.++...+......            
        Show Mods : ++............+.            
        Insta Art : .....+..........            
        Levitate  : ...+....+.......            
        See Invis : +...............            
        Digestion : +........+......            
        Regen     : +.........+.....            
        Xtra Might: .+..............            
        Ign Acid  : +..+.++++++.....            
        Ign Elec  : +..+.++++++.....            
        Ign Fire  : +..+.++++++.....            
        Ign Cold  : +..+.++++++.....            
        Activate  : +..+.++...++....            
        Cursed    : .+..............            
        Hvy Curse : .+......+.......            
        Fly       : ......+.........            
        Orc.ESP   : ......+.........            

 Corruption list:
Demon Hide:
  Increases your armor class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7


Skills (points left: 0)
 - Combat                                        43.643 [0.900]
	  - Weaponmastery                               43.978 [0.950]
	 	  . Sword-mastery                             43.700 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     10.000 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    14.680 [0.900]
	  . Disarming                                   11.800 [0.900]
 - Magic                                         01.399 [0.300]
	  . Magic-Device                                22.850 [1.150]
 - Spirituality                                  08.600 [0.400]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 22 princesses.

 You have defeated 13846 enemies.


  [Fates]

You are fated to die on level 1.
You are fated to meet a Giant leech on level 12.
You are fated to meet a Red mold on level 37.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+4,+4) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 37 of Maze.
d) a Long Bow of Extra Might (x5) (+7,+17) {cursed}
    It provides resistance to dark.  It fires missiles with extra might.
    It is heavily cursed.  
    You found it in the remains of a Novice ranger on level 24 of Mirkwood.
e) a Ring of Speed (+3)
    It increases your speed by 3.  
    You found it in the remains of an Ancient white dragon on level 37
    of Maze.
f) The Ring 'Ostir' [+11] (+1 to searching)
    It can be activated for ball of acid and resist acid if it is being
    worn. It increases your strength, searching and infravision by 1. 
    It sustains your dexterity.  It provides resistance to acid, light 
    and confusion.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Weaponmastery (+6,+3) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 19 of Mirkwood.
n) Elven Blue Dragon Scale Mail (-2) [30,+18] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 1.  It provides 
    resistance to acid, electricity, fire, cold and chaos.  It allows 
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Cloak of Mimicry [Serpent] of Aman [1,+21] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Maze.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It is heavily cursed.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Snaga on level 28 of Mirkwood.
x) a Pair of Metal Shod Boots of Jumping [6,+9]
    It can be activated for phasing every 10+d10 turns if it is being 
    worn. It grants you the power of blink if it is being worn.  
    It was given to you as a reward.
z) (nothing)
{) 17 Arrows (1d4) {excellent}
|) a Magical Gnomish Shovel (1d2) (+6,+6) (+2)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 2.  
    You found it lying on the ground on level 33 of Mirkwood.


  [Character Inventory]

a) something weird
b) a Parchment titled ``Magic for the Layman''
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying on the ground on level 34 of Mordor.
c) 23 Rations of Food
d) 14 Potions of Cure Critical Wounds {25% off}
e) 3 Potions of Healing
f) 2 Fireproof Scrolls of Teleportation
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
g) a Scroll of Word of Recall {25% off}
h) 19 Scrolls of Identify {25% off}
i) a Silver Rod of the Istari of Recall (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
j) a Mithril Rod of Nothing (160/160)
k) a Wand of Teleport Away[1|21]
l) a Wand of Essence of Speed[1|24]
m) a Staff of Vision[2|15]
n) Metal Scale Mail [13]
o) a Small Metal Shield [3]
p) an Executioner's Sword (4d5)
q) a Ball-and-Chain (4d4) {excellent}
r) Climbing Set
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for cure cuts.  
    You found it lying on the ground on level 3 of Barrow-Downs.
b) Jor's Book of Impossible Occurences
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it in the remains of a Novice mage on level 20 of The Old
    Forest.
c) a Ring of Invisibility
d) Blue Dragon Scale Mail (-2) [30,+10]
e) Chain Mail (-2) [14,+0]
f) Augmented Chain Mail (-2) [16,+7]
g) Elven Soft Leather Armour [4,+11] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid,
electricity,
    fire, cold, poison and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) an Elven Cloak [4,+8] (+2 to stealth)
i) a Cloak of Mimicry [Ent] of Electricity [1,+10]
j) The Sabre 'Umend' (1d7) (+13,+7)
    It does extra damage from frost.  It poisons your foes.  It produces
    chaotic effects.  It drains life from your foes.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Archer on level 19 of Orc
    Cave.
k) The Club 'Eldor' (1d4) (+22,-3) (+1)
    It increases your wisdom and dexterity by 1.  It poisons your foes.
    It can cause earthquakes.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
l) a Morning Star of Gondolin (2d6) (+11,+12) (+1)
    It provides light (radius 1) forever.  It increases your strength 
    and constitution by 1.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides resistance
    to life draining and dark.  It allows you to see invisible monsters.
    It allows you to sense the presence of evil beings.  It speeds your
    regenerative powers.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it in the remains of a Grave wight in the town of Bree .
m) a Flail (Defender) (2d6) (+10,+5) [+5] (+1 to stealth)
    It can be wielded two-handed.  It increases your stealth by 1.  It
    sustains your dexterity.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows 
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
o) a Short Bow of Extra Shots (x2) (+11,+14)
p) 20 Arrows (exploding) (1d4) (+8,+3)


  [Home Inventory - Gondolin ]

a) The Ring of Power of Uvatha the Horseman (+3 attacks)
    It increases your strength, wisdom and attack speed by 3.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to
    sound and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .


  [Home Inventory - Minas Anor ]

a) a Copper Rod of Illumination (20/20)
b) a Golden Rod of Quickness of Nothing (125/125)
c) The Amulet of Namoros (+4 to stealth)
    It can be used to store a spell.  It increases your stealth by 4. 
    It sustains your constitution.  It provides resistance to acid, sound 
    and disenchantment.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 40
    of Mordor.
d) Bronze Dragon Scale Mail (-2) [30,+5]
e) The Double Ring Mail of Valmor (-2) [15,+6]
    It sustains your intelligence.  It provides immunity to electricity.
    It provides resistance to electricity, fire and chaos.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 37 of Maze.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green naga Shaman on level 37 of 
    Mordor.
i) The Cloak of Mimicry [Ape] of Nasaegond [1,+4] (+2 to stealth)
    It increases your stealth by 2.  It sustains your intelligence.  It
    provides immunity to acid.  It provides resistance to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Paladin on level 30 of Maze.
j) a Cloak of Mimicry [Ape] of Aman [1,+9] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death knight on level 38 of Mordor.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 29 of Mirkwood.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 41 of Mordor.
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and blindness.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Novice warrior on level 37 of Mordor.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 36 of Maze.
q) a Katana (*Defender*) (3d4) (+7,+5) [+5] (+4 to stealth)
    It can be wielded two-handed.  It increases your wisdom, dexterity,
    constitution and stealth by 4.  It sustains your dexterity and charisma.
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison, sound and nether.
    It allows you to levitate.  It allows you to see invisible monsters.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You bought it from the Black Market.
r) a Katana of *Slay Evil* (3d4) (+7,+9) (+2)
s) an Elemental Dark Sword (3d7) (+9,+8)
    It generates an antimagic field.  It does extra damage from acid,
electricity,
    fire and frost.  It poisons your foes.  It provides resistance to acid,
    electricity, fire, cold and poison.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
t) The Awl-Pike of Ekkas (1d8) (+16,+8) (+2)
    It can be wielded two-handed.  It increases your strength, dexterity 
    and constitution by 2.  It does extra damage from fire.  It is very
    sharp and make your foes bleed.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Snaga on level 31 of Maze.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Mature blue dragon on level 36 of
    Maze.
v) a wooden Boomerang of the Thunderlords (1d9) (+6,+18) (+2 to searching)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your searching by 2.  It does extra damage
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to dark and nexus.  It allows you to fly.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It induces random teleportation.  
    You found it lying on the ground on level 32 of Mirkwood.
w) a small metal Boomerang of Aman (1d8) (+9,+14) [+1] (+3)
    It increases your wisdom by 3.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your constitution.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you
    to sense the presence of evil beings.  It has been blessed by the 
    gods.  
    You found it in the remains of a Mature red dragon on level 37 of 
    Maze.


  [Home Inventory - Lothlorien ]

a) The Ebon Cube of Darkness
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 14 of Mirkwood.
b) The Wand Construction Kit
    It can be activated for summon pet.  
    You found it in the remains of a Black ooze on level 19 of Mirkwood.
c) 6 Sprigs of Athelas
d) The Wand of Digging of Thrain (4 charges)
    
e) a Ring of Damage (+15)
    
    You found it lying on the ground on level 21 of The Old Forest.
f) The Amulet of Nimlar (+3 to stealth)
    It can be used to store a spell.  It increases your strength and stealth 
    by 3.  It provides resistance to cold, poison, light, dark and nexus.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Banshee on level 26 of Maze.
g) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 
    31 of Maze.
h) Elven Metal Scale Mail (-2) [13,+8] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid,
electricity,
    fire, cold and poison.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khufu, the Mummified King on level 
    33 of Mirkwood.
i) The Rhino Hide Armour 'Arthung' (-4,-61) [8,+6](40%)
    It increases your hit points by 2.  It sustains your constitution.
    It provides immunity to acid.  It provides resistance to acid, cold,
    dark and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Uruk on level 29 of Maze.
j) an Elven Thunderlord Coat [9,+7] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid,
electricity,
    fire, cold and nether.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 20 of Orc Cave.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 33 of Mirkwood.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
m) a Rapier of *Slay Orc* (1d6) (+10,+6) (+1)
    It increases your dexterity by 1.  It is especially deadly against
    orcs.  It sustains your dexterity.  It allows you to sense the presence
    of orcs.  
    You found it in the remains of a Forest troll on level 21 of The Old
    Forest.
n) a Chaotic Khopesh of Life (2d4) (+7,+7)(20%)
    It increases your hit points by 1.  It produces chaotic effects.  It
    provides resistance to life draining, acid and chaos.  It cannot be
    harmed by acid.  It cannot be harmed by electricity.  It cannot be
    harmed by fire.  
o) a Tulwar of Aman (2d4) (+8,+14) [+3] (+3)
    It increases your wisdom by 3.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your strength.  It makes you completely fearless.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Mature green dragon on level 37 of
    Maze.
p) a Dark Sword of Aman (3d7) (+11,+6) [+1] (+3)
    It generates an antimagic field.  It increases your wisdom by 3.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your
intelligence.
    It makes you completely fearless.  It allows you to see invisible 
    monsters.  It allows you to sense the presence of evil beings.  It
    has been blessed by the gods.  
    You found it lying on the ground on level 37 of Maze.
q) The Pike 'Ibund' (2d5) (+8,+4) (+2)
r) a Blessed Halberd (3d5) (+7,+9) (+3)
s) The Mace 'Taratol' (3d4) (+12,+12)
t) a Mace of Life (2d4) (+15,+11)(20%)
u) a Mandolin of the Eldar (+3)
    It can be activated for singing a hiding song if it is being worn.
    It increases your charisma by 3.  It provides resistance to acid and
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
v) a Mandolin of Power (+2)
    It can be activated for singing a song of brightness if it is being
    worn. It increases your charisma by 2.  It sustains your charisma.
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
w) Portable hole



Posted on 26.12.2002 16:22
Last updated on 8.1.2003 04:37

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8760. on the Ladder (of 18973)
1550. on the ToME Ladder (of 3151)
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On 26.12.2002 16:22 jhallum@umich.edu wrote:
Bennet is in the middle of Mirkwood, working down to stat gain, and picking off princesses and stat gains along the way. I had a defender long sword, but that got fragged by a trap on a special level in the Old Man Willow's forest. Still descending....

On 26.12.2002 16:31 jhallum@umich.edu wrote:
That should read...picking off Princesses and skill gains along the way...

On 4.1.2003 18:43 jhallum@umich.edu wrote:
Moving right along, just did the Mallorns quest for the first time. Harder than I thought. Now I'm back to the Maze to kill in minotaurs, and then perhaps to Moria.

On 8.1.2003 04:37 jhallum@umich.edu wrote:
Slowly trudging through Mordor. Taking my sweet time. Probably should just hurry it up. Can't resist picking up stuff to sell, though.

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