The Angband Ladder: Tayv, Dwarf Alchemist by <ericwykoff@yahoo.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Tayv                   Age                114       STR! 18/***       
 Sex   : Male                   Height              55       INT! 18/***       
 Race  : Zombie Dwarf           Weight             146       WIS! 18/***       
 Class : Alchemist              Social Class        94       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/160       
                                                                               
 + To Melee Hit         108 Level             50    Max Hit Points      7731   
 + To Melee Damage      103 Experience  27203891    Cur Hit Points      7731   
 + To Ranged Hit         97 Max Exp     27338918    Max SP (Mana)        279   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        279   
   AC                78+267 Gold         1973875    Piety             213420   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Heroic       Blows/Round:  10        
 Bows/Throw  : Legendary[25]Searching   : Legendary[2] Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  100d7+1030
 Stealth     : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 310 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of two children of a Dwarven King.  You are a            
          credit to the family.  You have dark brown eyes, straight            
          black hair, a three foot beard, and a dark complexion.               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 121 (6050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 29 (1450')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 21297 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Tuile of the 2891st year of the third age.
 You have been adventuring for 202 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..324.4........+            
        Add Int   : 8.32....6.......            
        Add Wis   : ..324....*......            
        Add Dex   : 8.32......4.....            
        Add Con   : ..32...........+            
        Add Chr   : ..324.4.........            
        Add Stea. : 8..2...76*......            
        Add Sear. : 8......7...4....            
        Add Infra : ........6*.4....            
        Add Tun.. : 8........*.4..8.            
        Add Speed : 8*324...6.......            
        Add Blows : ........6.......            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : .............+..            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : +.+.............            
        Sust Int  : +..+............            
        Sust Wis  : +..+............            
        Sust Dex  : +.+.............            
        Sust Con  : +.+.............            
        Sust Chr  : ...+............            
        Invisible : ........+.......            
        Mul life  : +.......++.....+            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : ..++....+.+.....            
        Hold Life : ..++...........+            
        Imm Acid  : +.....+.*.+.....            
        Imm Elec  : ..*...+.*.......            
        Imm Fire  : .+..+.+.*.......            
        Imm Cold  : ...*..+.*......+            
        Res Pois  : ..+.+...+......+            
        Res Fear  : ....+...+.......            
        Res Lite  : ........+.......            
        Res Dark  : ......+.+.......            
        Res Blind : ...+...+.......+            
        Res Conf  : ......+.+.......            
        Res Sound : ........+.......            
        Res Shard : ........+.......            
        Res Neth  : ........+.......            
        Res Nexus : ........+.......            
        Res Chaos : ......+.+.......            
        Res Disen : ..+.+.+.........            
        Levitate  : ..+.....+.......            
        Lite      : .....+..+.+.....            
        See Invis : ..++....+......+            
        Digestion : ..+.....+......+            
        Regen     : ..+.....+.......            
        Activate  : +++++.+.+++.....            
        Cursed    : +++++...........            
        Hvy Curse : ....+...........            
        Fly       : +...............            
        Climb     : ...........+....            
        Orc.ESP   : ......+.+.......            
        Troll.ESP : ........+.......            
        Dragon.ESP: ........+.......            
        Giant.ESP : ........+.......            
        Demon.ESP : ........+.......            
        Undead.ESP: ........+.......            
        Evil.ESP  : ........+.......            
        Animal.ESP: ........+.......            
        TLord.ESP : ........+.......            
        Good.ESP  : ........+.......            
        Nlive.ESP : ........+.......            
        Full ESP  : ...+....+.......            

Skills (points left: 0)
 - Combat                                        17.100 [0.700]
          - Weaponmastery                        36.500 [0.700]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              03.700 [0.500]
 - Sneakiness                                    20.600 [0.900]
          . Stealth                              00.-600 [0.500]
          . Disarming                            07.900 [0.500]
 - Magic                                         12.360 [0.900]
          . Magic-Device                         50.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  22.240 [0.800]
          . Prayer                               49.000 [0.500]
 - Monster-lore                                  01.200 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  04.000 [0.800]

Abilities
 * Artifact Creation
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to meet a Battle-scarred veteran on level 6.
You may meet a Sand mite on level 5.
You may meet a Giant white mouse on level 4.
You are fated to find a Slime Mold on level 5.
You may meet a Singing, happy drunk on level 3.
You may find a Potion of Resist Heat on level 8.
You may meet a Pitiful-looking beggar on level 8.
You are fated to meet a Brown yeek on level 9.


  [Character Equipment]

a) The Slaughter Axe called 'Aegis Fang' (10d7) (+21,+22)(160%) (+8 to speed)
{c}
        It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your intelligence, dexterity, stealth, 
    searching, ability to tunnel, speed, ability to score critical hits
     and luck by 8.  It increases your hit points by 160%.  It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It sustains your 
    strength, intelligence, wisdom, dexterity and constitution.  It
    provides resistance to acid.  It allows you to fly.  It reflects bolts
    and arrows.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
d) The Light Crossbow Becoming (Exp:5139020) (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 75 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed}
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 87 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Angband.
o) an Elven Cloak of Aman [4,+22] (+7 to stealth)
    It increases your stealth, searching and luck by 7.  It
    provides resistance to blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
p) The Shield of Deflection called 'Aegis Wall' (+0,+0) [10,+35](120%) (+6 to
spee
    It can be activated for launch rocket (120+level)
    every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, stealth, infravision, speed, 
    attack speed and luck by 6.  It increases your hit points by 120%.  It
    makes you invisible.  It provides immunity to acid, electricity, fire
     and cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, sound, shards, nether, nexus and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
s) The Steel Helm of Eternity (+0,+0) [20,+80](300%) (+15% of critical hits)
    It can be activated for sing a cheerful song
    every 3 turns if it is being worn. It increases your wisdom, stealth, 
    infravision, ability to tunnel, ability to score critical hits and 
    luck by 15.  It increases your hit points by 300%.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It provides light (radius 1) forever.  It increases 
    your dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 8 Seeker Bolts of Slay Evil (exploding) (4d5) (+15,+14)
    It fights against evil with holy fury.
    
    You made it yourself.
|) a Dwarven Pick of Digging (+8)
    It increases your ability to tunnel by 8.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {@8}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You made it yourself.
b) a Fireproof War Tome of Tulkas {@9}
    It cannot be harmed by fire.  
    You made it yourself.
c) Raal's Tome of Unconventional Warfare {Sat. Hunger}
    It can be activated for satisfy hunger every 100
    turns.  
    You found it in the remains of a Mystic on level 46 of Moria.
d) Raal's Black Candle {Mass Genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 73 of Angband.
e) The Jester's Cap of Insanity
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
f) Tenser's Top-Heavy Teaspoon {Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 88 of Mount Doom.
g) 5 Potions of *Healing*
h) a Potion of Life
i) a Scroll of Genocide
j) an Adamantite Rod of the Istari of Home Summoning (400/400)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
k) an Adamantite Rod of the Istari of Perception (400/400)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of a Nightcrawler on level 97 of Angband.
l) an Adamantite Rod of the Istari of Recall (400/400) {!*}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
m) an Adamantite Rod of the Istari of Disarming (400/400) {@1}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
n) an Adamantite Rod of the Istari of Trap Location (400/400) {@0}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
o) a Wand of Demon Blade[17|40] of Plenty (20 charges)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 10 Essences of Poison
b) 41 Essences of Explosion
c) 51 Essences of Cold
d) 21 Essences of Fire
e) 74 Essences of Life
f) 29 Essences of Chaos
g) 53 Essences of Lightning


  [Home Inventory - Gondolin ]

a) The Gem of Ice {special, Light}
    It can be activated for light absorption every 80
    turns.  
    You found it lying in a vault on level 32 of Moria.
b) The Skull of Ancient Wisdom {Light}
    It can be activated
    for light absorption every 80 turns.  
    You found it lying on the ground on level 42 of Moria.
c) Olive's Omnipotent Ostrich {Light}
    It can be
    activated for light absorption every 80 turns.  
    You found it in the remains of a Vampire on level 60 of Dol Guldur.
d) a Potion of Augmentation
e) 3 Scrolls of Word of Recall
f) 69 Scrolls of Identify
g) a Scroll of *Identify*
h) a Staff of Genocide[1|15] (3 charges)
i) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
j) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and 
    stealth by 4.  It makes you invisible.  It provides immunity to acid.  
    It provides immunity to paralysis.  It allows you to breathe
    underwater.  It allows you to climb mountains.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Angband.
k) 2 Massive Iron Crowns of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 75 of Angband.
m) The Long Sword of the Dawn (E:3662178, L:41) (3d5) (+49,+31) (+4 to
infravision
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 4.  It does extra damage from electricity and fire.  It poisons
    your foes.  It drains life from your foes.  It is very sharp and can
    cut your foes.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It makes you invisible.  It sustains your charisma
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to fire, cold, poison, light, 
    blindness and sound.  It allows you to sense the presence of trolls
     and giants.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces an electric sheath.  It drains experience.  It
    induces random teleportation.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 75 of
    Angband.
n) 2 Mighty Hammers 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) an Essence of Extra Life


  [Home Inventory - Minas Anor ]

a) 3 Fireproof Scrolls of Remove Curse
    It cannot be harmed by fire.
    
    You bought it from the Temple.
b) a Partial Totem of a Ninja
c) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every
    200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) 53 Essences of Time
f) 49 Essences of Extra Life


  [Home Inventory - Lothlorien ]

a) The Phial of Undeath (-5)
    It can be activated
    for ruination every 10+d10 turns if it is being worn. It provides
    light (radius 5) forever.  It decreases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and luck by 5.  It allows
    you to breathe without air.  It allows you to sense the presence of 
    undead.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 26 of
    Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.
    It makes you invisible.  It provides resistance to poison, shards, 
    nether and nexus.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 73 of Angband.
c) The Ring of Power of Uvatha the Horseman (+1 attack)
    
    It increases your intelligence, wisdom, constitution, searching and 
    attack speed by 1.  It makes you invisible.  It sustains your 
    dexterity and charisma.  It provides resistance to nexus.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Power of Dwar, Dog Lord of Waw (+3 to stealth)
    
    It increases your stealth and infravision by 3.  It makes you
    invisible.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to dark, blindness and nether.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Erebor.
e) The Ring of Cirindur (+5)
    
    It increases your dexterity by 5.  It sustains your charisma.  It
    provides resistance to acid and cold.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) The Ring of Eangron (+3 attacks)
    It increases your intelligence, infravision and attack speed by 3
    .  It makes you invisible.  It sustains your intelligence, dexterity
     and constitution.  It provides resistance to chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
g) The Ring of Rhuoreth [+12] (+3 to stealth)
    It can be
    activated for ball of acid and resist acid every 50+d50 turns if it is
    being worn. It increases your strength, intelligence, dexterity, 
    constitution, stealth and infravision by 3.  It sustains your 
    constitution.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azriel, Angel of Death on level 62 of
    Erebor.
i) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Angband.
j) The Ring of Tulkas (+4) (charging)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 68 of Angband.
l) The Ring 'Morwar' (+3)
    It
    can be used to store a spell.  It increases your strength by 3.  It
    sustains your wisdom and dexterity.  It makes you completely fearless.
    It provides resistance to confusion, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 29 of Mirkwood.
m) The Amulet of Menennor (+4 to stealth)
    It 
    increases your strength, wisdom, dexterity, charisma and stealth by 4.
    It sustains your wisdom.  It provides resistance to poison, blindness
     and sound.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
n) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 53 of The
    Sacred Land Of Mountains.
o) The Amulet of Galquen (+2 to stealth)
    It increases your stealth by 2.  It provides
    immunity to paralysis.  It provides resistance to fire, blindness and 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 42 of
    Moria.
p) The Amulet of Arath (+4)
    It increases your charisma by 4.  It sustains your intelligence, 
    dexterity and constitution.  It provides resistance to confusion.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 46 of Moria.
q) The Wooden Torch of Anfaerel (with 2950 turns of light) (+4 to infravision)
    It
    provides light (radius 1) when fueled.  It increases your infravision
     by 4.  It provides resistance to dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
r) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
s) The Star of Elendil (+1)
    It can be activated
    for light (dam 2d15) & map area every 50+d50 turns if it is being
    worn. It grants you the power of detect curses if it is being worn.  
    It provides light (radius 4) forever.  It increases your speed by 1.  
    It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Scatha the Worm on level 46 of Moria.
t) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
u) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Metal Scale Mail of Nirda (-1 to accuracy) [13,+0] {cursed}
    It provides
    resistance to dark.  It induces random teleportation.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
w) The Chain Mail of Nimbarth (-2 to accuracy) [14,+9]
    It sustains your wisdom and dexterity.  It provides resistance 
    to acid, electricity, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant Priest on level 36 of Moria.
x) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    70 of The Sacred Land Of Mountains.
a) The Bar Chain Mail 'Manarnor' (-2 to accuracy) [18,+5]
    It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to fire, light
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 36 of Moria.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, poison, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon on level 64 of Erebor.
c) The Metal Brigandine Armour of Cilgalas (-42,-5) [19,+10](40%)
    
    It increases your hit points by 40%.  It provides resistance to life
    draining, fire, cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
d) The Metal Brigandine Armour of Gilmagnon [19,+7]
    It sustains your 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    electricity.  It drains experience.  It fills you with the Black
    Breath.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
e) The Metal Lamellar Armour 'Corod' (-3 to accuracy) [23,+18]
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to electricity and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient white dragon on level 64
    of Erebor.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 53 of The
    Sacred Land Of Mountains.
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing
    and heroism every 300 turns if it is being worn. It increases your 
    intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching
     and spell power by 6.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
i) The Robe of Incanus [2,+20] (+3)
    It grants you the power of 
    weigh magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and searching by 3.  It sustains 
    your intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll Priest on level 70 of The
    Sacred Land Of Mountains.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) a Hard Studded Leather of Resist Acid (-1 to accuracy) [7,+13]
    It provides resistance to acid.  It cannot be harmed by
    acid.  
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you
    completely fearless.  It provides resistance to acid and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to blindness, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Rogue on level 53 of The Sacred
    Land Of Mountains.
p) The Small Metal Shield 'Faugron' [3,+10]
    It provides resistance to nether.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire
    , cold, light and dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of Erebor.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound, chaos and disenchantment.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 64 of
    Erebor.
t) The Golden Crown of Ialquen [0,+9]
    It provides resistance to cold, poison, dark and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Erebor.
u) The Jewel Encrusted Crown of Haranas [0,+15]
    It sustains your constitution.  It provides resistance to dark, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom
     by 2.  It provides resistance to blindness and chaos.  It allows you
    to sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 51 of The
    Sacred Land Of Mountains.
x) The Steel Helm 'Rhudhoron' [6,+13]
    It sustains your charisma.  It provides
    resistance to life draining, confusion and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 61 of
    Erebor.
a) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
b) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
c) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It 
    increases your constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 60 of
    Erebor.
d) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 67 of
    Erebor.
e) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Angband.
f) The Great Axe of Curanguin (4d4) (+25,+4) (+1)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence by 1.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It is a great bane of
    demons.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Slaughter Axe of an Alchemist (10d7) (+24,+24) (+10)
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your intelligence by 10.  It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to life draining and acid.  It allows you to fly.  It allows you to
    sense the presence of orcs, trolls, dragons, giants, demons, undead, 
    evil beings, animals, thunderlords, good beings and non-living things.
    It produces a fiery sheath.  It produces an anti-magic shell.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
h) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and 
    searching by 4.  It does extra damage from acid.  It poisons your foes
    .  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 51 of The Sacred
    Land Of Mountains.
i) The Dagger of Argor (1d4) (+20,+19) (+4)
    It increases your intelligence and wisdom by 4.  It
    does extra damage from electricity.  It poisons your foes.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Main Gauche 'Gistel' (1d5) (+15,+15) (+4)
    It increases your 
    constitution by 4.  It drains life from your foes.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of Erebor.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 51 of The
    Sacred Land Of Mountains.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and 
    attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
p) The Bastard Sword of Atard (3d4) (+2,+16) (+3 attacks)
    It can be wielded
    two-handed.  It increases your strength, wisdom, dexterity, 
    constitution and attack speed by 3.  It does extra damage from fire.  
    It is a great bane of dragons.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon in the town of
    Gondolin .
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your 
    intelligence by 2.  It does extra damage from fire and frost.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It sustains your 
    intelligence.  It provides resistance to fire and cold.  It allows you
    to sense the presence of giants.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 67 of
    Erebor.
r) The Halberd 'Istaras' (3d5) (+18,+10) (+1)
    It can be wielded two-handed.  It increases your intelligence, 
    wisdom and dexterity by 1.  It does extra damage from frost.  It
    drains life from your foes.  It is a great bane of dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
s) The Battle Axe of Auglas (2d8) (+4,-2) (+1 to speed)
    It can be wielded
    two-handed.  It increases your intelligence, wisdom and speed by 1.  
    It produces chaotic effects.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 64 of Erebor.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Ancient red dragon on level 67
    of Erebor.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
v) The Lucerne Hammer of Tolduinie (2d5) (+1,+9) (+4)
    It can be wielded
    two-handed.  It increases your dexterity and ability to tunnel by 4.  
    It produces chaotic effects.  It is especially deadly against dragons.
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature blue dragon on level 52 of The
    Sacred Land Of Mountains.
w) The Morning Star of Moron (2d6) (+23,-3) (+1 attack)
    It increases your strength, constitution and 
    attack speed by 1.  It produces chaotic effects.  It can cause
    earthquakes.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Erebor.
x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Angband.
a) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 36 of Moria.
b) The Long Bow of Umothlon (x5) (+5,+7) (+2)
    It provides light
    (radius 1) forever.  It increases your strength and charisma by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 20 of Orc Cave.
c) The Light Crossbow 'Huiand' (x4) (+6,+22) (+1)
    It 
    increases your strength, wisdom, dexterity, constitution and charisma
     by 1.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Moria.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Moria.



Posted on 22.5.2005 00:18

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1120. on the Ladder (of 19090)
470. on the ToME Ladder (of 3155)
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On 22.5.2005 00:24 ericwykoff@yahoo.com wrote:
First winner. Alchemist, but hey, I didn't cheese to badly.

Killed Morgoth, read the scrolls of resseruction to see if I could kill him again and went back down.

Hand of Doom had my hp dropped to 900 at one point during the first fight. Wasn't expecting that.

On 2.2.2008 15:10 wrote:
I love the fact that you named your axe Aegis Fang. Shouldn't you find a nice human barbarian to give that to?

On 2.2.2008 21:55 ericwykoff@yahoo.com wrote:
haha.. yeah, suppose so. I named the shield Aegis Wall, guess I wasn't all that creative with artifact names. Looking back this character could have been done a lot better, my skill points seem to be wasted in a few spots.

Note the two Grond's in his house. Crumpled Scrolls of Mass Ressurection. If I ever feel up to it I'll build a possessor, mimic, or scum mimicry from ff with a hafted master with the intent of duel wielding them.

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