[ToME 2.3.1 Character Sheet] Name : Tayv Age 114 STR! 18/*** Sex : Male Height 55 INT! 18/*** Race : Zombie Dwarf Weight 146 WIS! 18/*** Class : Alchemist Social Class 94 DEX! 18/*** Body : Player CON! 18/*** God : Tulkas CHR! 18/160 + To Melee Hit 108 Level 50 Max Hit Points 7731 + To Melee Damage 103 Experience 27203891 Cur Hit Points 7731 + To Ranged Hit 97 Max Exp 27338918 Max SP (Mana) 279 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 279 AC 78+267 Gold 1973875 Piety 213420 (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Heroic Blows/Round: 10 Bows/Throw : Legendary[25]Searching : Legendary[2] Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 100d7+1030 Stealth : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 310 feet Tactic: normal Explor: normal (Character Background) You are one of two children of a Dwarven King. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 121 (6050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 29 (1450') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') You have done something experimental. Your body is a Player. You are currently in the town of Gondolin. You have defeated 21297 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Tuile of the 2891st year of the third age. You have been adventuring for 202 days. adefkmnopsuxz{|@ Add Str : ..324.4........+ Add Int : 8.32....6....... Add Wis : ..324....*...... Add Dex : 8.32......4..... Add Con : ..32...........+ Add Chr : ..324.4......... Add Stea. : 8..2...76*...... Add Sear. : 8......7...4.... Add Infra : ........6*.4.... Add Tun.. : 8........*.4..8. Add Speed : 8*324...6....... Add Blows : ........6....... Vampiric : +............... Slay Anim.: +............... Slay Evil : .............+.. Slay Demon: +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : +.+............. Sust Int : +..+............ Sust Wis : +..+............ Sust Dex : +.+............. Sust Con : +.+............. Sust Chr : ...+............ Invisible : ........+....... Mul life : +.......++.....+ Sens Fire : ................ Reflect : +............... Free Act : ..++....+.+..... Hold Life : ..++...........+ Imm Acid : +.....+.*.+..... Imm Elec : ..*...+.*....... Imm Fire : .+..+.+.*....... Imm Cold : ...*..+.*......+ Res Pois : ..+.+...+......+ Res Fear : ....+...+....... Res Lite : ........+....... Res Dark : ......+.+....... Res Blind : ...+...+.......+ Res Conf : ......+.+....... Res Sound : ........+....... Res Shard : ........+....... Res Neth : ........+....... Res Nexus : ........+....... Res Chaos : ......+.+....... Res Disen : ..+.+.+......... Levitate : ..+.....+....... Lite : .....+..+.+..... See Invis : ..++....+......+ Digestion : ..+.....+......+ Regen : ..+.....+....... Activate : +++++.+.+++..... Cursed : +++++........... Hvy Curse : ....+........... Fly : +............... Climb : ...........+.... Orc.ESP : ......+.+....... Troll.ESP : ........+....... Dragon.ESP: ........+....... Giant.ESP : ........+....... Demon.ESP : ........+....... Undead.ESP: ........+....... Evil.ESP : ........+....... Animal.ESP: ........+....... TLord.ESP : ........+....... Good.ESP : ........+....... Nlive.ESP : ........+....... Full ESP : ...+....+....... Skills (points left: 0) - Combat 17.100 [0.700] - Weaponmastery 36.500 [0.700] . Axe-mastery 00.000 [0.200] . Archery 03.700 [0.500] - Sneakiness 20.600 [0.900] . Stealth 00.-600 [0.500] . Disarming 07.900 [0.500] - Magic 12.360 [0.900] . Magic-Device 50.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 22.240 [0.800] . Prayer 49.000 [0.500] - Monster-lore 01.200 [0.500] . Summoning 01.300 [0.400] . Corpse-preservation 04.000 [0.800] Abilities * Artifact Creation * Perfect casting * Spread blows [Fates] You are fated to meet a Battle-scarred veteran on level 6. You may meet a Sand mite on level 5. You may meet a Giant white mouse on level 4. You are fated to find a Slime Mold on level 5. You may meet a Singing, happy drunk on level 3. You may find a Potion of Resist Heat on level 8. You may meet a Pitiful-looking beggar on level 8. You are fated to meet a Brown yeek on level 9. [Character Equipment] a) The Slaughter Axe called 'Aegis Fang' (10d7) (+21,+22)(160%) (+8 to speed) {c} It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your intelligence, dexterity, stealth, searching, ability to tunnel, speed, ability to score critical hits and luck by 8. It increases your hit points by 160%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid. It allows you to fly. It reflects bolts and arrows. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow Becoming (Exp:5139020) (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 75 of Angband. e) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 87 of Angband. f) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Mount Doom. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 68 of Angband. o) an Elven Cloak of Aman [4,+22] (+7 to stealth) It increases your stealth, searching and luck by 7. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Shield of Deflection called 'Aegis Wall' (+0,+0) [10,+35](120%) (+6 to spee It can be activated for launch rocket (120+level) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, stealth, infravision, speed, attack speed and luck by 6. It increases your hit points by 120%. It makes you invisible. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, light, dark, sound, shards, nether, nexus and chaos. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Steel Helm of Eternity (+0,+0) [20,+80](300%) (+15% of critical hits) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your wisdom, stealth, infravision, ability to tunnel, ability to score critical hits and luck by 15. It increases your hit points by 300%. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Erebor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 8 Seeker Bolts of Slay Evil (exploding) (4d5) (+15,+14) It fights against evil with holy fury. You made it yourself. |) a Dwarven Pick of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {@8} It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. b) a Fireproof War Tome of Tulkas {@9} It cannot be harmed by fire. You made it yourself. c) Raal's Tome of Unconventional Warfare {Sat. Hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Mystic on level 46 of Moria. d) Raal's Black Candle {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Nether wraith on level 73 of Angband. e) The Jester's Cap of Insanity It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 11 of Mirkwood. f) Tenser's Top-Heavy Teaspoon {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Death quasit on level 88 of Mount Doom. g) 5 Potions of *Healing* h) a Potion of Life i) a Scroll of Genocide j) an Adamantite Rod of the Istari of Home Summoning (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. k) an Adamantite Rod of the Istari of Perception (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightcrawler on level 97 of Angband. l) an Adamantite Rod of the Istari of Recall (400/400) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. m) an Adamantite Rod of the Istari of Disarming (400/400) {@1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. n) an Adamantite Rod of the Istari of Trap Location (400/400) {@0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. o) a Wand of Demon Blade[17|40] of Plenty (20 charges) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 10 Essences of Poison b) 41 Essences of Explosion c) 51 Essences of Cold d) 21 Essences of Fire e) 74 Essences of Life f) 29 Essences of Chaos g) 53 Essences of Lightning [Home Inventory - Gondolin ] a) The Gem of Ice {special, Light} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 32 of Moria. b) The Skull of Ancient Wisdom {Light} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 42 of Moria. c) Olive's Omnipotent Ostrich {Light} It can be activated for light absorption every 80 turns. You found it in the remains of a Vampire on level 60 of Dol Guldur. d) a Potion of Augmentation e) 3 Scrolls of Word of Recall f) 69 Scrolls of Identify g) a Scroll of *Identify* h) a Staff of Genocide[1|15] (3 charges) i) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. j) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. k) 2 Massive Iron Crowns of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 75 of Angband. m) The Long Sword of the Dawn (E:3662178, L:41) (3d5) (+49,+31) (+4 to infravision It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 4. It does extra damage from electricity and fire. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, poison, light, blindness and sound. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It produces an electric sheath. It drains experience. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 75 of Angband. n) 2 Mighty Hammers 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. o) an Essence of Extra Life [Home Inventory - Minas Anor ] a) 3 Fireproof Scrolls of Remove Curse It cannot be harmed by fire. You bought it from the Temple. b) a Partial Totem of a Ninja c) an Indestructible Ring of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) 53 Essences of Time f) 49 Essences of Extra Life [Home Inventory - Lothlorien ] a) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 26 of Mirkwood. [The Mathom-house Inventory - Bree ] a) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) The Ring of Power of Ji Indur Dawndeath (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It makes you invisible. It provides resistance to poison, shards, nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 73 of Angband. c) The Ring of Power of Uvatha the Horseman (+1 attack) It increases your intelligence, wisdom, constitution, searching and attack speed by 1. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to nexus. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring of Power of Dwar, Dog Lord of Waw (+3 to stealth) It increases your stealth and infravision by 3. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to dark, blindness and nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Erebor. e) The Ring of Cirindur (+5) It increases your dexterity by 5. It sustains your charisma. It provides resistance to acid and cold. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. f) The Ring of Eangron (+3 attacks) It increases your intelligence, infravision and attack speed by 3 . It makes you invisible. It sustains your intelligence, dexterity and constitution. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Moria. g) The Ring of Rhuoreth [+12] (+3 to stealth) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your strength, intelligence, dexterity, constitution, stealth and infravision by 3. It sustains your constitution. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Erebor. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 62 of Erebor. i) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Angband. j) The Ring of Tulkas (+4) (charging) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 68 of Angband. l) The Ring 'Morwar' (+3) It can be used to store a spell. It increases your strength by 3. It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 29 of Mirkwood. m) The Amulet of Menennor (+4 to stealth) It increases your strength, wisdom, dexterity, charisma and stealth by 4. It sustains your wisdom. It provides resistance to poison, blindness and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 53 of The Sacred Land Of Mountains. o) The Amulet of Galquen (+2 to stealth) It increases your stealth by 2. It provides immunity to paralysis. It provides resistance to fire, blindness and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 42 of Moria. p) The Amulet of Arath (+4) It increases your charisma by 4. It sustains your intelligence, dexterity and constitution. It provides resistance to confusion. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 46 of Moria. q) The Wooden Torch of Anfaerel (with 2950 turns of light) (+4 to infravision) It provides light (radius 1) when fueled. It increases your infravision by 4. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. s) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of Moria. t) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Erebor. u) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Metal Scale Mail of Nirda (-1 to accuracy) [13,+0] {cursed} It provides resistance to dark. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. w) The Chain Mail of Nimbarth (-2 to accuracy) [14,+9] It sustains your wisdom and dexterity. It provides resistance to acid, electricity, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant Priest on level 36 of Moria. x) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 70 of The Sacred Land Of Mountains. a) The Bar Chain Mail 'Manarnor' (-2 to accuracy) [18,+5] It provides immunity to acid. It provides immunity to paralysis. It provides resistance to fire, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 64 of Erebor. c) The Metal Brigandine Armour of Cilgalas (-42,-5) [19,+10](40%) It increases your hit points by 40%. It provides resistance to life draining, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. d) The Metal Brigandine Armour of Gilmagnon [19,+7] It sustains your dexterity. It provides immunity to cold. It provides resistance to electricity. It drains experience. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Erebor. e) The Metal Lamellar Armour 'Corod' (-3 to accuracy) [23,+18] It sustains your dexterity. It provides immunity to cold. It provides resistance to electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient white dragon on level 64 of Erebor. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 53 of The Sacred Land Of Mountains. g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. i) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Priest on level 70 of The Sacred Land Of Mountains. j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. k) a Hard Studded Leather of Resist Acid (-1 to accuracy) [7,+13] It provides resistance to acid. It cannot be harmed by acid. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. o) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Rogue on level 53 of The Sacred Land Of Mountains. p) The Small Metal Shield 'Faugron' [3,+10] It provides resistance to nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire , cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Erebor. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 64 of Erebor. t) The Golden Crown of Ialquen [0,+9] It provides resistance to cold, poison, dark and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 63 of Erebor. u) The Jewel Encrusted Crown of Haranas [0,+15] It sustains your constitution. It provides resistance to dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 51 of The Sacred Land Of Mountains. x) The Steel Helm 'Rhudhoron' [6,+13] It sustains your charisma. It provides resistance to life draining, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 61 of Erebor. a) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. c) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 60 of Erebor. d) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 67 of Erebor. e) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Angband. f) The Great Axe of Curanguin (4d4) (+25,+4) (+1) It must be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 1. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Slaughter Axe of an Alchemist (10d7) (+24,+24) (+10) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It provides light (radius 3) forever. It increases your intelligence by 10. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to life draining and acid. It allows you to fly. It allows you to sense the presence of orcs, trolls, dragons, giants, demons, undead, evil beings, animals, thunderlords, good beings and non-living things. It produces a fiery sheath. It produces an anti-magic shell. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes . It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 51 of The Sacred Land Of Mountains. i) The Dagger of Argor (1d4) (+20,+19) (+4) It increases your intelligence and wisdom by 4. It does extra damage from electricity. It poisons your foes. It is especially deadly against orcs. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Main Gauche 'Gistel' (1d5) (+15,+15) (+4) It increases your constitution by 4. It drains life from your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Erebor. l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 51 of The Sacred Land Of Mountains. o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. p) The Bastard Sword of Atard (3d4) (+2,+16) (+3 attacks) It can be wielded two-handed. It increases your strength, wisdom, dexterity, constitution and attack speed by 3. It does extra damage from fire. It is a great bane of dragons. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon in the town of Gondolin . q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 67 of Erebor. r) The Halberd 'Istaras' (3d5) (+18,+10) (+1) It can be wielded two-handed. It increases your intelligence, wisdom and dexterity by 1. It does extra damage from frost. It drains life from your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. s) The Battle Axe of Auglas (2d8) (+4,-2) (+1 to speed) It can be wielded two-handed. It increases your intelligence, wisdom and speed by 1. It produces chaotic effects. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 64 of Erebor. t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Ancient red dragon on level 67 of Erebor. u) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. v) The Lucerne Hammer of Tolduinie (2d5) (+1,+9) (+4) It can be wielded two-handed. It increases your dexterity and ability to tunnel by 4. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 52 of The Sacred Land Of Mountains. w) The Morning Star of Moron (2d6) (+23,-3) (+1 attack) It increases your strength, constitution and attack speed by 1. It produces chaotic effects. It can cause earthquakes. It is especially deadly against giants. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 65 of Erebor. x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Angband. a) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. b) The Long Bow of Umothlon (x5) (+5,+7) (+2) It provides light (radius 1) forever. It increases your strength and charisma by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 20 of Orc Cave. c) The Light Crossbow 'Huiand' (x4) (+6,+22) (+1) It increases your strength, wisdom, dexterity, constitution and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity , fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria.