The Angband Ladder: Roiwan, Ent Druid by <greg@wooledge.org>

  [ToME 2.3.2(CVS) Character Sheet]

 Name  : Roiwan                 Age                299       STR: 18/***       
 Sex   : Male                   Height              78       INT! 18/100       
 Race  : Ent Hermit             Weight              85       WIS: 18/166       
 Class : Druid                  Social Class        13       DEX: 18/209       
 Body  : Player                                              CON! 18/***       
 God   : Yavanna Kementari                                   CHR: 18/123       
                                                                               
 + To Melee Hit          74 Level             39    Hit Points     -252/   856 
 + To Melee Damage       44 Experience   2490053    Spell Points    157/   295 
 + To Ranged Hit         77 Max Exp      2490053    Sanity          364/   512 
 + To Ranged Damage      14 Exp to Adv.  2500000    Piety                57484 
   AC                35+155 Gold          800248    Speed           Fast (+16) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Bad          Blows/Round:  7         
 Bows/Throw  : Legendary[10]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Poor         Mel.dmg/Rnd:  14d7+308  
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 52 (2600')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 54 (2700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 27 (1350')

 Your body was a Player.
 You have defeated 11070 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 67 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 24th Quelle of the 2890th year of the third age.
 Your adventure lasted 38 days.

     Your Attributes:
You are dead, killed by an earthquake on level 52 of The Sacred Land Of
Mountains.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can cause mold to grow near you.
You can cast magic missiles.
You can grow trees.
You can sense what is beyond walls.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.

Skills (points left: 26)
 - Combat                                        21.460 [0.700]
          . Weaponmastery                        30.700 [0.750]
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    03.120 [0.900]
          . Stealth                              00.400 [0.500]
          . Disarming                            00.500 [0.900]
 - Magic                                         27.469 [0.900]
          . Magic-Device                         15.150 [1.050]
          . Spell-power                          10.200 [0.600]
 - Spirituality                                  19.100 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            43.800 [0.600]
 - Monster-lore                                  02.320 [1.200]
          . Summoning                            01.000 [0.700]
          . Corpse-preservation                  01.600 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Perfect casting
 * Spread blows
 * Tree walking


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+10,+10) (+2 to speed)
        It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll in the town of Bree .
d) The Light Crossbow of Celeth (x3) (+13,+14) (+4)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence and constitution by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 36 of Mordor.
e) The Ring of Celron [+14] (+2 to speed)
    It increases your 
    speed by 2.  It provides resistance to fire, cold, confusion, sound, 
    nether and chaos.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
f) The Ring of Andos (+4 to stealth)
    It 
    increases your dexterity, charisma and stealth by 4.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to electricity, poison and shards.  It allows you to levitate.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient gold dragon on level 41 of
    Mordor.
k) an Amulet of Trickery (+4)
    It increases your dexterity, stealth, infravision and speed by 
    4.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 1.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Fur Cloak of Falaquath [3,+16] (+3 to stealth)
    It increases your 
    stealth by 3.  It sustains your wisdom.  It provides resistance to 
    nether and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 51 of The Sacred
    Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of The Sacred Land
    Of Mountains.
x) a Pair of Metal Shod Boots of Stability [6,+8]
    It provides resistance to nexus.  It allows you to
    levitate.  
    You found it lying on the ground on level 54 of The Sacred Land Of
    Mountains.
z) a Death mold named Humphrey (950 hp)
{) 14 Bolts of Wounding (1d5) (+11,+15)
|) a Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of Draebor, the Imp on level 47 of The Sacred
    Land Of Mountains.
b) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Forest Tome of Yavanna
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
d) 2 Books of Beginner Cantrips {25% off}
    
e) 2 Spellbooks of Geyser {25% off}
    
f) 12 Potions of Healing {!*}
    
g) 5 Scrolls of Teleportation {!*}
    
h) 10 Scrolls of *Identify* {!*}
    
i) an Iron Rod of Illumination (50/50) {@z9}
    
j) a Silver Rod of Disarming (100/100) {@z0}
    
k) a Golden Rod of Capacity of Nothing (250/250)
l) a Golden Rod of Recall (125/125) {!*}
    
m) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 49 of The
    Sacred Land Of Mountains.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution
     by 2.  It provides immunity to paralysis.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Main Gauche of *Slay Orc* (1d5) (+15,+5) (+1)
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Elven Household Magic {weird}
    It can be activated for something
    weird every 5 turns.  
    You found it lying on the ground on level 6 of Barrow-Downs.
b) 6 Sprigs of Athelas {!*}
c) 2 Potions of Life {!*}
    
d) 3 Potions of Restore Mana {!*}
    
e) 5 Potions of Enlightenment {!*}
    
f) 18 Scrolls of *Identify* {!*}
    
g) a Silver Rod of Charging of Nothing (100/100)
h) a Silver Rod of Capacity of Nothing (200/200)
i) a Golden Rod of Nothing (125/125)
    
j) The Amulet of Erning (+2 to stealth)
    It 
    increases your strength, intelligence, wisdom and stealth by 2.  It
    provides resistance to acid and nether.  It allows you to levitate.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 51 of The Sacred Land
    Of Mountains.
k) The Amulet 'Arang' (+4)
    It increases your intelligence and constitution by 4.  It
    sustains your wisdom.  It provides resistance to electricity, cold, 
    light, sound, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
o) an Elven Stone and Hide Armour (-1 to accuracy) [15,+17] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Cloak of Anduir [1,+4]
    It
    sustains your intelligence.  It provides resistance to light, dark and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) a Dragon Shield of Preservation (-2,-5) [8,+34]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, electricity, shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.

r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Orc Cave.
s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be
    wielded two-handed.  It increases your strength, constitution and 
    ability to tunnel by 3.  It does extra damage from acid and fire.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, light, dark and chaos
    .  It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 54 of The Sacred
    Land Of Mountains.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed
     by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Small Sword of Hyamor (1d6) (-10,+2) (+1)
    It increases your 
    intelligence and wisdom by 1.  It produces chaotic effects.  It drains
    life from your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 11 of Orc Cave.
v) The Khopesh 'Carog' (2d4) (+11,+13) (+3 to speed)
    It
    provides light (radius 1) forever.  It increases your strength and 
    speed by 3.  It does extra damage from electricity and fire.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grey wraith on level 36 of Mordor.
w) a Heavy Crossbow of Extra Might (x6) (+8,+16)
    It
    provides resistance to nether.  It fires missiles with extra might.  
    You found it in the remains of a Mature white dragon on level 48 of The
    Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Poltergeist on level 22 of A lost temple.
b) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Fireproof Tome of the Time
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Spellbook of Ice Storm
    
e) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It 
    increases your charisma and stealth by 4.  It makes you invisible.  It
    sustains your wisdom and dexterity.  It provides resistance to acid
     and cold.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Slaying (+8,+13)
    
    You bought it from the Rare Jewelry Shop.
g) a Ring of Slaying (+7,+12)
h) a Ring of Speed (+6)
    It increases your speed by 6.
    
    You bought it from the Rare Jewelry Shop.
i) The Amulet of Nuvar (+5)
    It increases your strength
     and wisdom by 5.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It makes you completely
    fearless.  It provides resistance to life draining, electricity, 
    shards and nether.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 52 of
    Mordor.
k) a Balance Dragon Scale Mail (-2 to accuracy) [30,+3]
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) a Fur Cloak of Aman [3,+12] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance 
    to chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 48 of The Sacred Land
    Of Mountains.
o) a Metal Cap of Seeing [3,+11] (+3 to searching)
    It increases your searching by 3.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  
    You bought it from the Black Market.
p) a Khopesh (*Defender*) (2d4) (+10,+8) [+15] (+4 to stealth)
    It increases your wisdom, 
    dexterity, constitution and stealth by 4.  It sustains your dexterity
     and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison, light and nether.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snotling on level 19 of Orc Cave.
q) The Two-Handed Sword of Marad (3d6) (+4,+8) (+5)
    It
    must be wielded two-handed.  It increases your strength, dexterity and 
    constitution by 5.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
s) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Mage Staff 'Andoros' (1d4) (+0,+0) (+5)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 5.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 22 of The Sandworm lair.
u) a Mage Staff of Power (1d4) (+3,-3) (+8)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 8.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) a Mage Staff of Wizardry (1d4) (-33,-3)(80%) (+4)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 4.  It increases your mana capacity by 80%.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Time
    It
    cannot be harmed by fire.  
    You found it in the remains of a Nightwing on level 36 of Mordor.
b) 78 Potions of Water Curing {!q}
c) a Potion of *Healing* {!*}
d) a Potion of Life {!*}
    
e) 3 Potions of Restore Mana {!*}
f) 2 Potions of Enlightenment {!*}
    
g) 5 Scrolls of *Identify* {!*}
    
h) 29 Scrolls of Enchant Weapon To-Dam
    
i) a Moonstone Rod of Capacity of Nothing (150/150)
    It
    can hold more mana.  
    You found it in the remains of a Dark elven warlock on level 36 of Mordor.
j) a Ring of Slaying (+5,+13)
    
    You found it lying in a vault on level 36 of Mordor.
k) The Ring Mail 'Curain' (-2 to accuracy) [12,+8]
    It provides
    resistance to electricity, fire, poison, light and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 48 of
    The Sacred Land Of Mountains.
l) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if
    it is being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 42 of Mordor.
m) an Elven Padded Armour [4,+11] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich on level 44 of Mordor.
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) a Fiery Whip of *Slay Undead* (1d6) (+5,+8) (+2)
    It provides light (radius 1) forever.  It increases your wisdom
     by 2.  It does extra damage from fire.  It is a great bane of undead.
    It provides resistance to fire and nether.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It cannot be harmed by fire.  
    You found it in the remains of a Forest troll on level 30 of Mirkwood.
p) a Magical Dwarven Pick (+3)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) 16 Bolts of Slay Evil (1d5) (+8,+5)
r) a Drum of the Eldar (+3)
    It 
    increases your strength and charisma by 3.  It provides resistance to 
    acid and poison.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of A lost temple.
s) a Harp of Power (+5)
    It 
    increases your charisma by 5.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
t) a Harp of the Eldar (+2)
    It 
    increases your charisma by 2.  It provides resistance to acid and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) 2 Spellbooks of Vapor
    
b) The Gem of Venom {geno !*}
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 14 of Mirkwood.
c) Lloth's Ceremonial Dagger {mass geno !*}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) 11 Potions of Speed {!*}
    
e) a Scroll of *Remove Curse* {!*}
f) a Golden Rod of Nothing (125/125)
g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+3 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and chaos.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
h) an Elven Chain Mail (-2 to accuracy) [14,+15] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 32 of Maze.
i) an Elven Stone and Hide Armour of Resist Lightning (-1 to accuracy) [15,+12]
(+
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 46 of
    Mordor.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) a Set of Gauntlets of Slaying (+6,+6) [2,+4]
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Broad Sword of Ruilin (2d5) (+6,+9) (+4)
    It 
    increases your intelligence by 4.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is a great bane of undead.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 50 of The Sacred
    Land Of Mountains.
n) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 
    3.  It does extra damage from frost.  It strikes at undead with holy
    wrath.  It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Mordor.
o) a Spectral Spear (1d6) (+7,+10)
p) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded
    two-handed.  It can be activated for speed (dur 20+d20) every 250 turns
     if it is being worn. It does extra damage from electricity.  It is a
    great bane of dragons.  It provides immunity to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 49 of Mordor.
q) a Venomous War Hammer of Aman (3d3) (+8,+15) [+2] (+3)
    It
    can be wielded two-handed.  It increases your wisdom by 3.  It poisons
    your foes.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to poison.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it in the remains of an Ice troll on level 46 of Mordor.
r) a Long Bow of Power (x3) (+8,+14)
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bandit on level 5 of Barrow-Downs.


  [The Mathom-house Inventory - Bree ]

a) a Partial Totem of a Cave spider
    
b) a Partial Totem of a Black harpy
    
c) a Partial Totem of a Jackal
    
d) a Partial Totem of a Giant tan bat
    
e) a Partial Totem of a Wolf
    
f) a Partial Totem of a War bear
    
g) a Partial Totem of a White wolf
    
h) a Partial Totem of an Energy hound
    
i) a Partial Totem of a Giant spider
    
j) a Partial Totem of a Clear hound
    
k) a Partial Totem of an Earth hound
    
l) a Partial Totem of a Light hound
    
m) a Partial Totem of a Dark hound
    
n) a Partial Totem of a Copperhead snake
    
o) a Partial Totem of a Sasquatch
    
p) a Partial Totem of a Metallic red centipede
    
q) a Partial Totem of a Fire hound
    
r) a Partial Totem of a Cold hound
    
s) a Partial Totem of a Phase spider
    
t) a Partial Totem of an Aranea
    
u) a Partial Totem of a Purple worm
    
v) a Partial Totem of a Red dragon bat
    
w) a Partial Totem of a Stegocentipede
    
x) a Partial Totem of a Giant slug
    
a) a Partial Totem of a Greater basilisk
    
b) a Partial Totem of a Gravity hound
    
c) a Partial Totem of an Elder aranea
    
d) a Partial Totem of a Giant army ant
    
e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can
    be activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It is cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) a Parchment - Adventurer's Guide to Middle-earth
    



Posted on 20.5.2005 16:37
Last updated on 27.5.2005 16:41

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8521. on the Ladder (of 19090)
1489. on the ToME Ladder (of 3155)
31. for this player (

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Shiver my timber!
457 HP ought to be enough for anyone!

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On 20.5.2005 16:37 greg@wooledge.org wrote:
Just cruisin' along on god quest 2. Haven't done Deathwatch yet, but that's next on my agenda. This is the first time I've seen positive piety since my infancy.

On 27.5.2005 16:41 greg@wooledge.org wrote:
Hru. In a giant pit. Crushed. Had 457 HP at the start of that round.

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