The Angband Ladder: Dendros, Ent Druid by <m.marangio@web.de>
[ToME 2.3.0(CVS) Character Dump]
Name : Dendros Age 293 STR: 26
Sex : Male Height 79 INT: 12
Race : Ent Weight 127 WIS: 35
Class : Druid Social Class 1 DEX: 21
Body : Player CON: 29
God : Yavanna Kementari CHR: 25
+ To Melee Hit 18 Level 29 Max Hit Points 430
+ To Melee Damage 41 Experience 145690 Cur Hit Points 430
+ To Ranged Hit 22 Max Exp 145690 Max SP (Mana) 141
+ To Ranged Damage 10 Exp to Adv. 172500 Cur SP (Mana) 141
AC 25+87 Gold 230487 Piety 2256
(Miscellaneous Abilities)
Fighting : Legendary[5] Perception : Poor Blows/Round: 5
Bows/Throw : Superb Searching : Fair Shots/Round: 1
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 10d4+205
Stealth : Bad Magic Device: Excellent Infra-Vision: 50 feet
Tactic: furious
Explor: running
(Character Background)
You are of an unknown generation of the Ents. You have
green skin and unflexible members.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 23 (1150')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 18 (900')
The Old Forest: Level 22 (1100')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 15 (750')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 5010 enemies.
You saved 23 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 1st Quelle of the 2890th year of the third age.
You have been adventuring for 15 days.
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Add Int : ....4...........
Add Wis : ..3.4...........
Add Dex : 2.....3.........
Add Tun.. : ..............1.
Add Speed : 2.....3........+
Add Blows : 2...............
Slay Evil : .............+..
Poison Brd: +...............
Cold Brand: +...............
Sust Str : ..+.............
Sust Int : ........+.......
Sust Wis : ....+...........
Sust Dex : ................
Sust Con : ..+.+...+++.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ...............+
Reflect : ........+.......
Free Act : ..........+.....
Hold Life : .........+......
Res Acid : ......+..+......
Res Elec : .........+......
Res Fire : ..+......+......
Res Cold : +...+...+.......
Res Pois : ........+.......
Res Fear : .......+........
Res Lite : .......+..+.....
Res Dark : ................
Res Blind : ..+.+...........
Res Conf : ................
Res Sound : ..+.....+.......
Res Shard : ......+.+.......
Res Neth : .+..............
Res Nexus : .........+......
Res Chaos : ....+.++........
Res Disen : .......+........
Lite : .........++.....
See Invis : +..............+
Digestion : +..............+
Regen : +...............
Xtra Might: .+..............
Activate : +.........++....
Orc.ESP : ...............+
Troll.ESP : ...............+
Evil.ESP : ...............+
Skills (points left: 11)
- Combat 23.210 [0.700]
. Weaponmastery 33.250 [0.750]
. Barehand-combat 00.000 [0.200]
. Boulder-throwing 01.200 [0.600]
- Sneakiness 01.000 [0.900]
. Stealth 01.000 [0.300]
- Magic 08.047 [0.900]
. Magic-Device 10.450 [1.050]
. Spell-power 00.000 [0.600]
- Spirituality 06.200 [1.000]
. Prayer 34.000 [1.500]
. Mindcraft 30.000 [0.600]
- Monster-lore 02.200 [1.200]
. Summoning 03.100 [0.700]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
* Spread blows
* Tree walking
[Fates]
You are fated to find The Metal Boomerang of Beor on level 39.
[Character Equipment]
a) The Dagger 'Belangil' (2d4) (+7,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) a Light Crossbow of Extra Might (x4) (+11,+10)
It provides resistance to nether. It fires missiles with extra might.
It was given to you as a reward.
e) The Ring of Gwilie (+3)
It increases your wisdom by 3. It sustains your strength and
constitution. It provides resistance to fire, blindness and sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
f) a Ring of Damage (+17)
You bought it from the Black Market.
k) The Amulet of Gelduin (+4)
It increases your intelligence and wisdom by 4. It sustains your wisdom
and constitution. It provides resistance to cold, blindness and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Jewelry Shop.
m) The Phial of Galadriel (+4)
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid,
shards and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Feathers Cloak of Ossiryon [1,+10]
It makes you completely fearless. It provides resistance to light, chaos
and disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 15 of A lost temple.
p) The Small Metal Shield 'Bringor' [3,+10]
It sustains your intelligence and constitution. It provides resistance
to cold, poison, sound and shards. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
s) The Metal Cap 'Vallumo' [3,+8]
It provides light (radius 4) forever. It sustains your constitution.
It provides resistance to life draining, acid, electricity, fire and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 22 of The Old Forest.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is being
worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Jumping [6,+7]
It can be activated
for phasing every 10+d10 turns if it is being worn. It grants you the
power of blink if it is being worn.
You bought it from the Footwear Shop.
z) (nothing)
{) 14 Silver Bolts (3d5) (+3,+8)
|) a Pick (+1)
[Character Inventory]
a) a Fireproof Tome of the Everrunning Wave
It cannot be harmed by fire.
You bought it from the Library.
b) a Fireproof Tome of the Tree
It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Forest Tome of Yavanna
It cannot be harmed by fire.
You bought it from the Library.
d) The Shrunken Head of Nightmares {Satisfy Hunger}
It can be activated for satisfy hunger.
You found it lying on the ground on level 29 of The Sandworm lair.
e) Lloth's Ceremonial Dagger {Heal 700}
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 16 of The Old Forest.
f) Raal's Tormented Spirits {Mass Geno}
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
g) 12 Potions of Healing
h) 12 Potions of Curing
i) 11 Scrolls of *Identify*
j) a Silver Rod of Capacity of Disarming (200/200)
k) Dwarven Metal Scale Mail of Resist Fire (-2) [13,+19] (+2)
It increases your strength, constitution and infravision by 2. It
sustains your strength and constitution. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to fire and dark. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Young gold dragon on level 23 of Mirkwood.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
m) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 18 of Mirkwood.
n) The Iron Helm of Amagon [5,+6]
It provides
resistance to life draining, sound and nether. It allows you to
breathe underwater. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Armoury.
o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt
(4d8) every 6+d6 turns if it is being worn. It does extra damage from
electricity. It provides resistance to electricity and dark. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) a Shadow Blade (Defender) (4d4) (+20,+25) [+8] (+2 to stealth)
It increases your stealth by 2. It
sustains your charisma. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire, cold, dark and nether.
It allows you to levitate. It allows you to see invisible monsters.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Expensive Black Market.
q) a Small Metal Boomerang (Defender) (3d4) (+8,+9) [+1] (+4 to stealth)
It increases your
stealth by 4. It sustains your dexterity. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire, cold
and blindness. It allows you to levitate. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Tome of the Impenetrable Earth
b) The Ebon Cube of Darkness {Destruction}
It can be activated for Destruction.
You found it lying on the ground on level 10 of A lost temple.
c) Tenser's Alteration Manual {Destruction}
It can be activated for Destruction.
You found it lying in a vault on level 28 of The Sandworm lair.
d) The Skull of Ancient Wisdom {Tele}
It can be activated for teleport (range 100) every 45 turns.
You found it lying on the ground on level 27 of The Sandworm lair.
e) The Medallion of Good Will {Curing}
It can be activated for curing.
You found it lying on the ground on level 1 of Barrow-Downs.
f) Cathal's Corrupting Cymbal {Curing}
It can be activated for curing.
You found it lying on the ground on level 28 of The Sandworm lair.
g) a Sprig of Athelas
h) 18 Potions of Cure Critical Insanity
i) 8 Potions of Cure Insanity
j) 36 Potions of Heroism
k) 18 Potions of Restore Mana
l) 22 Potions of Enlightenment
m) 28 Potions of Resistance
n) 54 Scrolls of Identify
o) 4 Scrolls of Dispel Undead
p) a Silver Rod of Charging of Polymorph (100/100)
It regenerates its mana faster.
You bought it from the Black Market.
q) a Silver Rod of Capacity of Nothing (200/200)
r) a Golden Rod of Cheapness of Nothing (125/125)
It can cast spells for a lesser mana cost.
You bought it from the Black Market.
s) The Wand of Digging of Thrain (17 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
t) a Staff of Shake[1|14] (9 charges)
[Home Inventory - Lothlorien ]
a) a Demonshield of Reflection [5,+12]
It speeds your regenerative powers. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
b) a Tome of the Tree
c) 10 Potions of Cure Insanity
d) an Indestructible Ring of Light and Darkness Resistance
It provides resistance to light
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 28 of The Sandworm lair.
e) a Ring of Invisibility of Smeagol
f) an Amulet of Devotion (+4)
It provides light (radius 1) forever. It increases your wisdom and
charisma by 4. It sustains your wisdom and charisma. It provides
resistance to life draining, fire, light and dark.
g) Green Dragon Scale Mail (-2 to accuracy) [30,+14]
h) a Robe of Permanence [2,+9]
It sustains your
strength, intelligence, wisdom, dexterity, constitution and charisma.
It provides resistance to life draining, acid, electricity, fire, cold
and light. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
i) Elven Soft Leather Armour [4,+10] (+2 to stealth)
It increases your stealth by 2. It provides resistance to
acid, electricity, fire, cold and poison. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 10 of A lost temple.
j) an Elven Cloak of Stealth [4,+12] (+7 to stealth)
It increases your stealth, searching and luck by 7. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
k) a Fur Cloak of the Magi (-5,-4) [3,+10] (+3)
It increases your intelligence, stealth and speed by 3. It sustains your
intelligence. It provides immunity to paralysis. It cannot be harmed
by acid.
You found it lying in a vault on level 29 of The Sandworm lair.
l) The Snakeskin Cloak of Theleb [1,+9]
It sustains your charisma. It provides immunity to cold. It provides
resistance to cold and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
m) a Mouse Fur of Air [1,+7]
It allows you to breathe without air.
You found it lying in a vault on level 29 of The Sandworm lair.
n) a Small Metal Shield of Resistance [3,+11]
It provides resistance to acid, electricity, fire and cold. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) a Pair of Soft Leather Boots of Stability [2,+10]
It provides resistance to nexus. It allows you to levitate.
It was given to you as a reward.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your foes.
It is very sharp and can make your foes bleed. It cannot be harmed by
acid, cold, lightning or fire.
r) a Blessed Dagger of Aman (1d4) (+11,+10) [+2] (+5)
It increases your wisdom by 5. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It sustains your intelligence. It provides immunity
to paralysis. It makes you completely fearless. It allows you to see
invisible monsters. It allows you to sense the presence of evil beings
and good beings. It has been blessed by the gods.
You found it lying on the ground on level 2 of Barrow-Downs.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Sling of Farmer Maggot (x2) (+20,+5) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) 24 Seeker Arrows of Slay Dragon (4d4) (+9,+14)
v) 21 Seeker Arrows (4d4) (+5,+5)
w) The Mage Staff of Vorgoth (1d4) (+6,-2) [+1] (+4)
It can be wielded two-handed. It can
be used to store a spell. It increases your spell power by 4. It
sustains your wisdom. It provides resistance to blindness and
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
x) a Mage Staff of Wizardry (1d4) (-1,-23)(60%) (+3)
It can
be wielded two-handed. It can be used to store a spell. It increases
your spell power by 3. It increases your mana capacity by 60%.
You found it lying on the ground on level 28 of The Sandworm lair.
[The Mathom-house Inventory - Bree ]
a) Boccob's Unfinished Works {Cure Conf}
It
can be activated for cure confusion.
You found it lying on the ground on level 29 of The Sandworm lair.
b) The Gem of Fire
It
can be activated for hallucination.
You found it lying on the ground on level 10 of Orc Cave.
c) The Gem of Venom {Remove Fear & Cure Poison}
It can be
activated for remove fear and cure poison every 5 turns.
You found it in the remains of a Half-orc on level 14 of Orc Cave.
d) The Gem of Knowledge
It
can be activated for darkness.
You found it in the remains of a Dark elven priest on level 13 of The Old
Forest.
e) Raal's Tome of Unconventional Warfare
It can be activated for Ruination.
You found it lying on the ground on level 10 of A lost temple.
f) Balrilbon's Bag of Wondrous Tricks
It can
be activated for cure confusion.
You found it lying on the ground on level 29 of The Sandworm lair.
g) Benetar's Mana Battery
It
can be activated for decreasing Dexterity.
You found it in the remains of a Dark elven mage on level 23 of The Old
Forest.
h) The Box of Many Wonders
It can be activated for cure fear.
You found it lying on the ground on level 1 of Barrow-Downs.
i) The Hand of Vecna
It can be
activated for decreasing Dexterity.
You found it lying on the ground on level 3 of Barrow-Downs.
j) The Eye of Vecna
It can be
activated for confusion.
You bought it from the Magic shop.
k) a Parchment titled ``Secrets of the Gnomish Wizards''
It can be activated for high stat
loss.
You found it lying on the ground on level 1 of Barrow-Downs.
l) The Cunning Plan of Zog {Cure Stun}
It can be
activated for cure stun.
You found it lying on the ground on level 3 of Barrow-Downs.
m) Agannazar's Antique Acorn
It can be
activated for cure blindness.
You found it lying on the ground on level 30 of The Sandworm lair.
n) Pytar's Portable Pandemonium
It
can be activated for teleport level.
You found it lying on the ground on level 30 of The Sandworm lair.
o) Olive's Omnipotent Ostrich
It
can be activated for decreasing Dexterity.
You found it lying on the ground on level 30 of The Sandworm lair.
p) The Brass Lantern of Istolwil (with 6252 turns of light) (+3 to infravision)
It
provides light (radius 2) when fueled. It increases your infravision
by 3. It provides resistance to light. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 28 of The Sandworm lair.
q) The Phial of Undeath (-5) {cursed}
It
can be activated for ruination every 10+d10 turns if it is being worn.
It provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
|
Posted on 16.7.2004 11:41
12644. on the Ladder (of 19305)
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