The Angband Ladder: Dendros, Ent Druid by <m.marangio@web.de>

  [ToME 2.3.0(CVS) Character Dump]

 Name  : Dendros                Age                293       STR:     26       
 Sex   : Male                   Height              79       INT:     12       
 Race  : Ent                    Weight             127       WIS:     35       
 Class : Druid                  Social Class         1       DEX:     21       
 Body  : Player                                              CON:     29       
 God   : Yavanna Kementari                                   CHR:     25       
                                                                               
 + To Melee Hit          18 Level             29    Max Hit Points       430   
 + To Melee Damage       41 Experience    145690    Cur Hit Points       430   
 + To Ranged Hit         22 Max Exp       145690    Max SP (Mana)        141   
 + To Ranged Damage      10 Exp to Adv.   172500    Cur SP (Mana)        141   
   AC                 25+87 Gold          230487    Piety               2256   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Poor         Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  10d4+205  
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 23 (1150')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 18 (900')
        The Old Forest: Level 22 (1100')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 15 (750')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 5010 enemies.
 You saved 23 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Int   : ....4...........            
        Add Wis   : ..3.4...........            
        Add Dex   : 2.....3.........            
        Add Tun.. : ..............1.            
        Add Speed : 2.....3........+            
        Add Blows : 2...............            
        Slay Evil : .............+..            
        Poison Brd: +...............            
        Cold Brand: +...............            
        Sust Str  : ..+.............            
        Sust Int  : ........+.......            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ..+.+...+++.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : .........+......            
        Res Acid  : ......+..+......            
        Res Elec  : .........+......            
        Res Fire  : ..+......+......            
        Res Cold  : +...+...+.......            
        Res Pois  : ........+.......            
        Res Fear  : .......+........            
        Res Lite  : .......+..+.....            
        Res Dark  : ................            
        Res Blind : ..+.+...........            
        Res Conf  : ................            
        Res Sound : ..+.....+.......            
        Res Shard : ......+.+.......            
        Res Neth  : .+..............            
        Res Nexus : .........+......            
        Res Chaos : ....+.++........            
        Res Disen : .......+........            
        Lite      : .........++.....            
        See Invis : +..............+            
        Digestion : +..............+            
        Regen     : +...............            
        Xtra Might: .+..............            
        Activate  : +.........++....            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            

Skills (points left: 11)
 - Combat                                        23.210 [0.700]
          . Weaponmastery                        33.250 [0.750]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         08.047 [0.900]
          . Magic-Device                         10.450 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  06.200 [1.000]
          . Prayer                               34.000 [1.500]
          . Mindcraft                            30.000 [0.600]
 - Monster-lore                                  02.200 [1.200]
          . Summoning                            03.100 [0.700]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Tree walking


  [Fates]

You are fated to find The Metal Boomerang of Beor on level 39.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+7,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Light Crossbow of Extra Might (x4) (+11,+10)
    It provides resistance to nether.  It fires missiles with extra might.  
    It was given to you as a reward.
e) The Ring of Gwilie (+3)
    It increases your wisdom by 3.  It sustains your strength and
    constitution.  It provides resistance to fire, blindness and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) a Ring of Damage (+17)
    You bought it from the Black Market.
k) The Amulet of Gelduin (+4)
    It increases your intelligence and wisdom by 4.  It sustains your wisdom
    and constitution.  It provides resistance to cold, blindness and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) The Phial of Galadriel (+4)
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to
acid,
    shards and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Feathers Cloak of Ossiryon [1,+10]
    It makes you completely fearless.  It provides resistance to light, chaos
    and disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying on the ground on level 15 of A lost temple.
p) The Small Metal Shield 'Bringor' [3,+10]
    It sustains your intelligence and constitution.  It provides resistance
    to cold, poison, sound and shards.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Metal Cap 'Vallumo' [3,+8]
    It provides light (radius 4) forever.  It sustains your constitution.
    It provides resistance to life draining, acid, electricity, fire and
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Jumping [6,+7]
    It can be activated
    for phasing every 10+d10 turns if it is being worn. It grants you the
    power of blink if it is being worn.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 14 Silver Bolts (3d5) (+3,+8)
|) a Pick (+1)


  [Character Inventory]

a) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Forest Tome of Yavanna
    It cannot be harmed by fire.  
    You bought it from the Library.
d) The Shrunken Head of Nightmares {Satisfy Hunger}
    It can be activated for satisfy hunger.
    You found it lying on the ground on level 29 of The Sandworm lair.
e) Lloth's Ceremonial Dagger {Heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 16 of The Old Forest.
f) Raal's Tormented Spirits {Mass Geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
g) 12 Potions of Healing
h) 12 Potions of Curing
i) 11 Scrolls of *Identify*
j) a Silver Rod of Capacity of Disarming (200/200)
k) Dwarven Metal Scale Mail of Resist Fire (-2) [13,+19] (+2)
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young gold dragon on level 23 of Mirkwood.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
n) The Iron Helm of Amagon [5,+6]
    It provides
    resistance to life draining, sound and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Shadow Blade (Defender) (4d4) (+20,+25) [+8] (+2 to stealth)
    It increases your stealth by 2.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, dark and nether.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Expensive Black Market.
q) a Small Metal Boomerang (Defender) (3d4) (+8,+9) [+1] (+4 to stealth)
    It increases your 
    stealth by 4.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and blindness.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Impenetrable Earth
b) The Ebon Cube of Darkness {Destruction}
    It can be activated for Destruction.  
    You found it lying on the ground on level 10 of A lost temple.
c) Tenser's Alteration Manual {Destruction}
    It can be activated for Destruction.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) The Skull of Ancient Wisdom {Tele}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
e) The Medallion of Good Will {Curing}
    It can be activated for curing.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) Cathal's Corrupting Cymbal {Curing}
    It can be activated for curing.  
    You found it lying on the ground on level 28 of The Sandworm lair.
g) a Sprig of Athelas
h) 18 Potions of Cure Critical Insanity
i) 8 Potions of Cure Insanity
j) 36 Potions of Heroism
k) 18 Potions of Restore Mana
l) 22 Potions of Enlightenment
m) 28 Potions of Resistance
n) 54 Scrolls of Identify
o) 4 Scrolls of Dispel Undead
p) a Silver Rod of Charging of Polymorph (100/100)
    It regenerates its mana faster.  
    You bought it from the Black Market.
q) a Silver Rod of Capacity of Nothing (200/200)
r) a Golden Rod of Cheapness of Nothing (125/125)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
s) The Wand of Digging of Thrain (17 charges) 
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
t) a Staff of Shake[1|14] (9 charges)


  [Home Inventory - Lothlorien ]

a) a Demonshield of Reflection [5,+12]
    It speeds your regenerative powers.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
b) a Tome of the Tree
c) 10 Potions of Cure Insanity
d) an Indestructible Ring of Light and Darkness Resistance
    It provides resistance to light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) a Ring of Invisibility of Smeagol
f) an Amulet of Devotion (+4)
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 4.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
g) Green Dragon Scale Mail (-2 to accuracy) [30,+14]
h) a Robe of Permanence [2,+9]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to life draining, acid, electricity, fire, cold
    and light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) Elven Soft Leather Armour [4,+10] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to 
    acid, electricity, fire, cold and poison.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 10 of A lost temple.
j) an Elven Cloak of Stealth [4,+12] (+7 to stealth)
    It increases your stealth, searching and luck by 7.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) a Fur Cloak of the Magi (-5,-4) [3,+10] (+3)
    It increases your intelligence, stealth and speed by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Snakeskin Cloak of Theleb [1,+9]
    It sustains your charisma.  It provides immunity to cold.  It provides
    resistance to cold and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
m) a Mouse Fur of Air [1,+7]
    It allows you to breathe without air.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) a Small Metal Shield of Resistance [3,+11]
    It provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Pair of Soft Leather Boots of Stability [2,+10]
    It provides resistance to nexus.  It allows you to levitate.  
    It was given to you as a reward.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your foes.
    It is very sharp and can make your foes bleed.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) a Blessed Dagger of Aman (1d4) (+11,+10) [+2] (+5)
    It increases your wisdom by 5.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your intelligence.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
     and good beings.  It has been blessed by the gods.  
    You found it lying on the ground on level 2 of Barrow-Downs.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Sling of Farmer Maggot (x2) (+20,+5) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being worn.
    It increases your searching and infravision by 2.  It fires missiles
excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) 24 Seeker Arrows of Slay Dragon (4d4) (+9,+14)
v) 21 Seeker Arrows (4d4) (+5,+5)
w) The Mage Staff of Vorgoth (1d4) (+6,-2) [+1] (+4)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 4.  It
    sustains your wisdom.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) a Mage Staff of Wizardry (1d4) (-1,-23)(60%) (+3)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 3.  It increases your mana capacity by 60%.  
    You found it lying on the ground on level 28 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) Boccob's Unfinished Works {Cure Conf}
    It
    can be activated for cure confusion.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Gem of Fire
    It
    can be activated for hallucination.  
    You found it lying on the ground on level 10 of Orc Cave.
c) The Gem of Venom {Remove Fear & Cure Poison}
    It can be
    activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Half-orc on level 14 of Orc Cave.
d) The Gem of Knowledge
    It
    can be activated for darkness.  
    You found it in the remains of a Dark elven priest on level 13 of The Old
    Forest.
e) Raal's Tome of Unconventional Warfare
    It can be activated for Ruination.  
    You found it lying on the ground on level 10 of A lost temple.
f) Balrilbon's Bag of Wondrous Tricks
    It can
    be activated for cure confusion.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) Benetar's Mana Battery
    It
    can be activated for decreasing Dexterity.  
    You found it in the remains of a Dark elven mage on level 23 of The Old
    Forest.
h) The Box of Many Wonders
    It can be activated for cure fear.  
    You found it lying on the ground on level 1 of Barrow-Downs.
i) The Hand of Vecna
    It can be
    activated for decreasing Dexterity.  
    You found it lying on the ground on level 3 of Barrow-Downs.
j) The Eye of Vecna
    It can be
    activated for confusion.  
    You bought it from the Magic shop.
k) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for high stat
    loss.  
    You found it lying on the ground on level 1 of Barrow-Downs.
l) The Cunning Plan of Zog {Cure Stun}
    It can be
    activated for cure stun.  
    You found it lying on the ground on level 3 of Barrow-Downs.
m) Agannazar's Antique Acorn
    It can be
    activated for cure blindness.  
    You found it lying on the ground on level 30 of The Sandworm lair.
n) Pytar's Portable Pandemonium
    It
    can be activated for teleport level.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) Olive's Omnipotent Ostrich
    It
    can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 30 of The Sandworm lair.
p) The Brass Lantern of Istolwil (with 6252 turns of light) (+3 to infravision)
    It
    provides light (radius 2) when fueled.  It increases your infravision
     by 3.  It provides resistance to light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
q) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.

Posted on 16.7.2004 11:41

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On 16.7.2004 11:41 m.marangio@web.de wrote:
Retired bevore some equipment juggling...

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