The Angband Ladder: Adweas, Ent Druid by <greg@wooledge.org>

  [ToME 2.3.1 Character Sheet]

 Name  : Adweas                 Age                298       Str! 18/*** 18/***
 Sex   : Male                   Height              84       INT! 18/160       
 Race  : Ent                    Weight              72       WIS! 18/***       
 Class : Druid                  Social Class        31       Dex!  18/85 18/110
 Body  : Player                                              CON: 18/199       
 God   : Yavanna Kementari                                   CHR! 18/160       
                                                                               
 + To Melee Hit          49 Level             41    Max Hit Points       857   
 + To Melee Damage       24 Experience   2998726    Cur Hit Points       -10   
 + To Ranged Hit         50 Max Exp      3437227    Max SP (Mana)        325   
 + To Ranged Damage      12 Exp to Adv.  3450000    Cur SP (Mana)        288   
   AC                46+110 Gold         1627422    Piety              22333   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Poor         Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  12d4+144  
 Stealth     : Poor         Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 53 (2650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 47 (2350')
        The Small Water Cave: Level 32 (1600')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your body was a Player.
 You have defeated 13808 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 52 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 16th Quelle of the 2890th year of the third age.
 Your adventure lasted 30 days.

     Your Attributes:
You are dead, killed by Ren the Unclean on level 53 of Mordor.
You can feel the danger of evil magic.
You can grow trees.
You can sense what is beyond walls.
You are bleeding.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon shocks your foes.

Skills (points left: 0)
 - Combat                                        21.320 [0.700]
          . Weaponmastery                        30.700 [0.750]
          . Archery                              01.100 [0.400]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     05.400 [0.600]
 - Sneakiness                                    01.680 [0.900]
          . Stealth                              -5.-600 [0.500]
          . Disarming                            02.300 [0.900]
 - Magic                                         35.173 [0.900]
          . Magic-Device                         13.050 [1.050]
          . Spell-power                          27.600 [0.600]
 - Spirituality                                  25.000 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            45.000 [0.600]
 - Monster-lore                                  06.160 [1.200]
          . Summoning                            08.000 [0.700]
          . Corpse-preservation                  04.000 [0.800]
          . Symbiosis                            06.200 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting
 * Spread blows
 * Tree walking


  [Character Equipment]

a) The Ball-and-Chain 'Rendorth' (2d4) (+13,+6) (+2 to speed)
        It can be wielded two-handed.  It increases your intelligence, 
    constitution, speed and attack speed by 2.  It does extra damage from 
    electricity.  It drains life from your foes.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of The Land Of Rhun.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 30 of Moria.
e) The Ring of Power of Uvatha the Horseman (+1 attack)
    It 
    increases your attack speed by 1.  It makes you invisible.  It
    provides resistance to acid, light, nexus and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Speed (+11)
    
    It increases your speed by 11.  
    You bought it from the Rare Jewelry Shop.
k) an Amulet of Brilliance (+5) {cursed}
    It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 5.  It is
    cursed.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 3.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark
     and disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 46 of Mordor.
o) The Cloak 'Colluin' [1,+20]
    It
    can be activated for resistance (20+d20 turns) every 111 turns if it
    is being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 44 of Moria.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Mordor.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) a Set of Leather Gloves of Thievery (+1,+1) [1,+7] (+3)
    It increases your dexterity and 
    searching by 3.  It provides immunity to paralysis.  It allows you to
    levitate.  It cannot be harmed by acid.  
    You found it lying on the ground on level 18 of A lost temple.
x) a Pair of Hard Leather Boots of Stealth [3,+6] (+3 to stealth)
    It 
    increases your stealth by 3.  
    You bought it from the Footwear Shop.
z) a Silent watcher (715 hp)
{) (nothing)
|) a Gnomish Shovel of Digging (+5)
    It increases your ability to
    tunnel by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
b) a Fireproof Tome of the Everrunning Wave
c) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 41 of Mordor.
d) a Fireproof Forest Tome of Yavanna
e) The Tome of Elven Household Magic {heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Grave wight on level 48 of Mordor.
f) The Crystal Ball of Godly Sights (charging) {cure insanity}
    It
    can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 40 of Mordor.
g) The Cunning Plan of Zog {heal 700}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 36 of Mordor.
h) 5 Potions of Healing {!*}
    
i) 8 Scrolls of Teleportation {!*}
    
j) 9 Scrolls of *Identify* {!*}
    
k) a Moonstone Rod of Cheapness of Disarming (75/75) {@z8}
    It can cast
    spells for a lesser mana cost.  
    You found it in the remains of a Ghoul on level 40 of The Land Of Rhun.
l) a Golden Rod of Recall (125/125) {!*}
    
m) a Partial Totem of a Maulotaur
    
n) a Partial Totem of a Lesser titan
    
o) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 53 of Mordor.
p) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 48 of Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
r) The Beaked Axe of Narim (2d6) (+11,+8) (+2)
s) a Harp of Power (+5)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
b) The Immortal Skull of Benetar {teleport level}
    It can be
    activated for teleport level every 50 turns.  
    You found it lying on the ground on level 6 of A lost temple.
c) 11 Sprigs of Athelas {!*}
    
d) a Golden Rod of Nothing (125/125)
e) a Rod Tip of Speed (100 Mana to cast)
f) a Ring of Slaying (+11,+13)
    
    You bought it from the Black Market.
g) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+24] (+1 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison and nether.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) an Elven Double Ring Mail (-2 to accuracy) [15,+9] (+2 to stealth) {sound}
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 30 of Moria.
j) The Full Plate Armour of Isildur [25,+25] (+1)
k) a Robe of Permanence [2,+7]
l) a Cloak of Immolation [1,+8]
    It
    provides resistance to fire.  It produces a fiery sheath.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 21 of Mirkwood.
m) The Large Metal Shield of Anarion [5,+20]
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you
    the power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 49 of Mordor.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
t) The Long Bow of Bard (x5) (+17,+19) (+2)
u) a Harp of Power (+3)
    It 
    increases your charisma by 3.  It sustains your charisma.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 40 of Mordor.
v) a Mage Staff of Power (1d4) (-17,-7) (+9)


  [Home Inventory - Gondolin ]

a) a Tome of the Time
b) a Fireproof Book of Summoning
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
c) The Gem of Venom {summon pet}
    It can be activated for summon pet
    every 101 turns.  
d) 2 Potions of *Healing* {!*}
    
e) a Potion of Life {!*}
    
f) 5 Potions of Restore Mana {!*}
    
g) a Potion of Enlightenment {!*}
h) a Silver Rod of Quickness of Nothing (100/100)
i) a Mithril Rod of Nothing (160/160)
j) The Ring of Finath (+5)
    It increases your strength and dexterity by 5.  It
    provides immunity to paralysis.  It provides resistance to cold, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Ring of Edhonuras (+4 to stealth)
    It increases your stealth by 4.  It sustains your strength, 
    intelligence, wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to fire, light and dark.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 39 of
    The Land Of Rhun.
l) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 33 of The Land Of
    Rhun.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 44 of Moria.
o) an Elven Paper Armour [4,+7] (+3 to stealth) {nexus}
    It 
    increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Algroth on level 31 of Moria.
q) an Elven Padded Armour [4,+14] (+1 to stealth)
r) an Elven Padded Armour [4,+10] (+2 to stealth)
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) an Elven Thunderlord Coat [9,+16] (+2 to stealth)
u) The Dagger 'Dethanc' (E:31278, L:25) (1d4) (+30,+17)
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
    extra damage from electricity and frost.  It fights against evil with
    holy fury.  It sustains your charisma.  It provides resistance to 
    electricity, poison and confusion.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 46 of Moria.
v) a Whip (*Defender*) (1d6) (-6,-6) [+9] (+4 to stealth)
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas {!*}
b) 2 Potions of Restore Mana {!*}
c) 3 Potions of Enlightenment {!*}
    
d) 7 Scrolls of *Identify* {!*}
    
e) The Ring of Ellonwen (+1 to infravision)
    It 
    increases your infravision by 1.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to shards.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) an Indestructible Ring of Damage (+15)
g) a Ring of Nether Resistance
h) an Amulet of Resistance {disen}
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Banshee on level 32 of Mirkwood.
i) an Elven Hard Leather Armour of Resist Acid (-1 to accuracy) [6,+14] (+2 to
ste
    It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master vampire on level 38 of The Land Of
    Rhun.
j) a Large Metal Shield of Reflection [5,+9]
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Dagger 'Angis' (1d4) (+8,+10) (+1)
    It provides light (radius 1) forever.  
    It increases your strength and dexterity by 1.  It does extra damage 
    from frost.  It drains life from your foes.  It strikes at demons with
    holy wrath.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Khopesh of Gondolin (2d4) (+7,+13) (+3)
    It provides light
    (radius 1) forever.  It increases your strength and constitution by 3.
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
     and dark.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of an Imp on level 39 of The Land Of Rhun.
p) The Long Sword of Quend (2d5) (+8,+13) (+3)
    
    It increases your charisma by 3.  It does extra damage from fire.  It
    drains life from your foes.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 33 of The Land Of
    Rhun.
q) a Drum of the Eldar (+1)
    It increases your strength and charisma by 1.  It provides
    resistance to acid and poison.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 8 of Barrow-Downs.
r) a Harp of Power (+2)
    It 
    increases your charisma by 2.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 39 of The Land Of Rhun.
s) a Mage Staff of Power (1d4) (-16,-18) (+6)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 6.  
    You found it in the remains of a Death quasit on level 39 of The Land Of
    Rhun.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 
    20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 19 of A lost temple.
b) 2 Sprigs of Athelas {!*}
    
c) 99 Potions of Water Curing {quest}
d) a Moonstone Rod of Nothing (75/75)
    
e) a Silver Rod of Simplicity of Nothing (100/100)
f) The Wand of Digging of Thrain (20 charges)
g) a Staff of Genocide[1|5] (3 charges)
    
h) a Partial Totem of a 7-headed hydra
    
i) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Mordor.
j) an Amulet of the Serpents [+4] (+2)
k) The Phial of Undeath (-5) {cursed}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, blindness, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog on level 39 of Moria.
m) an Entish Bark of Electricity [1,+11]
n) a Mouse Fur [1,+3]
o) a Mumak Hide [1,+3]
p) a Cloak of Mist [1,+2]
    
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Mordor.
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded
    two-handed.  It increases your strength, charisma and infravision by 4
    .  It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to fire and chaos.  It
    allows you to levitate.  It allows you to see invisible monsters.  It 
    drains mana.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 47 of Mordor.
s) an Executioner's Sword of Greater Life (4d5) (+7,+5)(60%)
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It
    must be wielded two-handed.  It can be activated for berserker and +10
    to speed (50) every 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength and constitution
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides resistance to acid.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 40 of Mordor.
u) a Magical Orcish Pick (+2)
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 35 of
    Mordor.
w) The Heavy Crossbow of Idril (x7) (+9,+19) (+3)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence and dexterity by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 33 of The Land Of
    Rhun.
x) a Dragon Horn (+3)
    It can be activated for large acid ball (300) every 100 turns if
    it is being worn. It increases your constitution by 3.  It provides
    resistance to chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 48 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) 19 Mushrooms of Cure Serious Wounds {100% off}
    



Posted on 14.2.2005 17:48

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8007. on the Ladder (of 19090)
1400. on the ToME Ladder (of 3155)
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On 14.2.2005 17:48 greg@wooledge.org wrote:
Damn. Summoned-and-breathed to death in an open level.

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