[ToME 2.3.2(CVS) Character Sheet] Name : Roiwan Age 299 STR: 18/*** Sex : Male Height 78 INT! 18/100 Race : Ent Hermit Weight 85 WIS: 18/166 Class : Druid Social Class 13 DEX: 18/209 Body : Player CON! 18/*** God : Yavanna Kementari CHR: 18/123 + To Melee Hit 74 Level 39 Hit Points -252/ 856 + To Melee Damage 44 Experience 2490053 Spell Points 157/ 295 + To Ranged Hit 77 Max Exp 2490053 Sanity 364/ 512 + To Ranged Damage 14 Exp to Adv. 2500000 Piety 57484 AC 35+155 Gold 800248 Speed Fast (+16) (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Bad Blows/Round: 7 Bows/Throw : Legendary[10]Searching : Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Poor Mel.dmg/Rnd: 14d7+308 Stealth : Superb Magic Device: Excellent Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You are of the second generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 52 (2600') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') The Sacred Land Of Mountains: Level 54 (2700') The Sandworm lair: Level 30 (1500') A lost temple: Level 27 (1350') Your body was a Player. You have defeated 11070 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 67 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 24th Quelle of the 2890th year of the third age. Your adventure lasted 38 days. Your Attributes: You are dead, killed by an earthquake on level 52 of The Sacred Land Of Mountains. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can cause mold to grow near you. You can cast magic missiles. You can grow trees. You can sense what is beyond walls. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. Your appetite is small. You have ESP. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. Skills (points left: 26) - Combat 21.460 [0.700] . Weaponmastery 30.700 [0.750] . Archery -00.200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 01.200 [0.600] - Sneakiness 03.120 [0.900] . Stealth 00.400 [0.500] . Disarming 00.500 [0.900] - Magic 27.469 [0.900] . Magic-Device 15.150 [1.050] . Spell-power 10.200 [0.600] - Spirituality 19.100 [1.000] . Prayer 50.000 [1.500] . Mindcraft 43.800 [0.600] - Monster-lore 02.320 [1.200] . Summoning 01.000 [0.700] . Corpse-preservation 01.600 [0.800] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Perfect casting * Spread blows * Tree walking [Character Equipment] a) The Sabre 'Careth Asdriag' (2d7) (+10,+10) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll in the town of Bree . d) The Light Crossbow of Celeth (x3) (+13,+14) (+4) It provides light (radius 1) forever. It increases your strength, intelligence and constitution by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Mordor. e) The Ring of Celron [+14] (+2 to speed) It increases your speed by 2. It provides resistance to fire, cold, confusion, sound, nether and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. f) The Ring of Andos (+4 to stealth) It increases your dexterity, charisma and stealth by 4. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity, poison and shards. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 41 of Mordor. k) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Fur Cloak of Falaquath [3,+16] (+3 to stealth) It increases your stealth by 3. It sustains your wisdom. It provides resistance to nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 51 of The Sacred Land Of Mountains. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of The Sacred Land Of Mountains. x) a Pair of Metal Shod Boots of Stability [6,+8] It provides resistance to nexus. It allows you to levitate. You found it lying on the ground on level 54 of The Sacred Land Of Mountains. z) a Death mold named Humphrey (950 hp) {) 14 Bolts of Wounding (1d5) (+11,+15) |) a Climbing Set It allows you to climb mountains. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Draebor, the Imp on level 47 of The Sacred Land Of Mountains. b) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) a Fireproof Forest Tome of Yavanna It cannot be harmed by fire. You bought it from the Black Market. d) 2 Books of Beginner Cantrips {25% off} e) 2 Spellbooks of Geyser {25% off} f) 12 Potions of Healing {!*} g) 5 Scrolls of Teleportation {!*} h) 10 Scrolls of *Identify* {!*} i) an Iron Rod of Illumination (50/50) {@z9} j) a Silver Rod of Disarming (100/100) {@z0} k) a Golden Rod of Capacity of Nothing (250/250) l) a Golden Rod of Recall (125/125) {!*} m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 49 of The Sacred Land Of Mountains. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Main Gauche of *Slay Orc* (1d5) (+15,+5) (+1) p) The Halberd 'Osondir' (3d5) (+6,+9) (+3) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Elven Household Magic {weird} It can be activated for something weird every 5 turns. You found it lying on the ground on level 6 of Barrow-Downs. b) 6 Sprigs of Athelas {!*} c) 2 Potions of Life {!*} d) 3 Potions of Restore Mana {!*} e) 5 Potions of Enlightenment {!*} f) 18 Scrolls of *Identify* {!*} g) a Silver Rod of Charging of Nothing (100/100) h) a Silver Rod of Capacity of Nothing (200/200) i) a Golden Rod of Nothing (125/125) j) The Amulet of Erning (+2 to stealth) It increases your strength, intelligence, wisdom and stealth by 2. It provides resistance to acid and nether. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 51 of The Sacred Land Of Mountains. k) The Amulet 'Arang' (+4) It increases your intelligence and constitution by 4. It sustains your wisdom. It provides resistance to electricity, cold, light, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Mordor. o) an Elven Stone and Hide Armour (-1 to accuracy) [15,+17] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Cloak of Anduir [1,+4] It sustains your intelligence. It provides resistance to light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) a Dragon Shield of Preservation (-2,-5) [8,+34] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of Orc Cave. s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos . It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 54 of The Sacred Land Of Mountains. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Small Sword of Hyamor (1d6) (-10,+2) (+1) It increases your intelligence and wisdom by 1. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 11 of Orc Cave. v) The Khopesh 'Carog' (2d4) (+11,+13) (+3 to speed) It provides light (radius 1) forever. It increases your strength and speed by 3. It does extra damage from electricity and fire. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grey wraith on level 36 of Mordor. w) a Heavy Crossbow of Extra Might (x6) (+8,+16) It provides resistance to nether. It fires missiles with extra might. You found it in the remains of a Mature white dragon on level 48 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Poltergeist on level 22 of A lost temple. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. c) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. d) a Spellbook of Ice Storm e) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your charisma and stealth by 4. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to acid and cold. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) a Ring of Slaying (+8,+13) You bought it from the Rare Jewelry Shop. g) a Ring of Slaying (+7,+12) h) a Ring of Speed (+6) It increases your speed by 6. You bought it from the Rare Jewelry Shop. i) The Amulet of Nuvar (+5) It increases your strength and wisdom by 5. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to life draining, electricity, shards and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 52 of Mordor. k) a Balance Dragon Scale Mail (-2 to accuracy) [30,+3] l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. m) a Fur Cloak of Aman [3,+12] (+1 to stealth) It increases your stealth by 1. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 48 of The Sacred Land Of Mountains. o) a Metal Cap of Seeing [3,+11] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. You bought it from the Black Market. p) a Khopesh (*Defender*) (2d4) (+10,+8) [+15] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, light and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 19 of Orc Cave. q) The Two-Handed Sword of Marad (3d6) (+4,+8) (+5) It must be wielded two-handed. It increases your strength, dexterity and constitution by 5. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Mordor. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Mordor. s) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Mage Staff 'Andoros' (1d4) (+0,+0) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. u) a Mage Staff of Power (1d4) (+3,-3) (+8) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 8. You found it lying in a vault on level 30 of The Sandworm lair. v) a Mage Staff of Wizardry (1d4) (-33,-3)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Minas Anor ] a) a Fireproof Tome of the Time It cannot be harmed by fire. You found it in the remains of a Nightwing on level 36 of Mordor. b) 78 Potions of Water Curing {!q} c) a Potion of *Healing* {!*} d) a Potion of Life {!*} e) 3 Potions of Restore Mana {!*} f) 2 Potions of Enlightenment {!*} g) 5 Scrolls of *Identify* {!*} h) 29 Scrolls of Enchant Weapon To-Dam i) a Moonstone Rod of Capacity of Nothing (150/150) It can hold more mana. You found it in the remains of a Dark elven warlock on level 36 of Mordor. j) a Ring of Slaying (+5,+13) You found it lying in a vault on level 36 of Mordor. k) The Ring Mail 'Curain' (-2 to accuracy) [12,+8] It provides resistance to electricity, fire, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 48 of The Sacred Land Of Mountains. l) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 42 of Mordor. m) an Elven Padded Armour [4,+11] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 44 of Mordor. n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) a Fiery Whip of *Slay Undead* (1d6) (+5,+8) (+2) It provides light (radius 1) forever. It increases your wisdom by 2. It does extra damage from fire. It is a great bane of undead. It provides resistance to fire and nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. It cannot be harmed by fire. You found it in the remains of a Forest troll on level 30 of Mirkwood. p) a Magical Dwarven Pick (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it lying in a vault on level 29 of The Sandworm lair. q) 16 Bolts of Slay Evil (1d5) (+8,+5) r) a Drum of the Eldar (+3) It increases your strength and charisma by 3. It provides resistance to acid and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of A lost temple. s) a Harp of Power (+5) It increases your charisma by 5. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. t) a Harp of the Eldar (+2) It increases your charisma by 2. It provides resistance to acid and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. [Home Inventory - Lothlorien ] a) 2 Spellbooks of Vapor b) The Gem of Venom {geno !*} It can be activated for genocide every 500 turns. You found it lying on the ground on level 14 of Mirkwood. c) Lloth's Ceremonial Dagger {mass geno !*} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 30 of The Sandworm lair. d) 11 Potions of Speed {!*} e) a Scroll of *Remove Curse* {!*} f) a Golden Rod of Nothing (125/125) g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) an Elven Chain Mail (-2 to accuracy) [14,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant on level 32 of Maze. i) an Elven Stone and Hide Armour of Resist Lightning (-1 to accuracy) [15,+12] (+ It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 46 of Mordor. j) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) a Set of Gauntlets of Slaying (+6,+6) [2,+4] l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) The Broad Sword of Ruilin (2d5) (+6,+9) (+4) It increases your intelligence by 4. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against orcs. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 50 of The Sacred Land Of Mountains. n) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Mordor. o) a Spectral Spear (1d6) (+7,+10) p) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 49 of Mordor. q) a Venomous War Hammer of Aman (3d3) (+8,+15) [+2] (+3) It can be wielded two-handed. It increases your wisdom by 3. It poisons your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It provides resistance to poison. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of an Ice troll on level 46 of Mordor. r) a Long Bow of Power (x3) (+8,+14) s) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bandit on level 5 of Barrow-Downs. [The Mathom-house Inventory - Bree ] a) a Partial Totem of a Cave spider b) a Partial Totem of a Black harpy c) a Partial Totem of a Jackal d) a Partial Totem of a Giant tan bat e) a Partial Totem of a Wolf f) a Partial Totem of a War bear g) a Partial Totem of a White wolf h) a Partial Totem of an Energy hound i) a Partial Totem of a Giant spider j) a Partial Totem of a Clear hound k) a Partial Totem of an Earth hound l) a Partial Totem of a Light hound m) a Partial Totem of a Dark hound n) a Partial Totem of a Copperhead snake o) a Partial Totem of a Sasquatch p) a Partial Totem of a Metallic red centipede q) a Partial Totem of a Fire hound r) a Partial Totem of a Cold hound s) a Partial Totem of a Phase spider t) a Partial Totem of an Aranea u) a Partial Totem of a Purple worm v) a Partial Totem of a Red dragon bat w) a Partial Totem of a Stegocentipede x) a Partial Totem of a Giant slug a) a Partial Totem of a Greater basilisk b) a Partial Totem of a Gravity hound c) a Partial Totem of an Elder aranea d) a Partial Totem of a Giant army ant e) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. f) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire . It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) a Parchment - Adventurer's Guide to Middle-earth