The Angband Ladder: Acigoth, Dark-Elf Sorceror by <substatic@daretospam.blueyonder.co.uk>
[ToME 2.3.1 Character Sheet] Name : Acigoth Age 126 STR: 29 Sex : Male Height 56 INT! 40 Race : Vampire Dark-Elf Weight 100 WIS: 28 Class : Sorceror Social Class 18 DEX: 37 Body : Player CON: 27 God : Eru Iluvatar CHR: 25 + To Melee Hit 6 Level 34 Max Hit Points 188 + To Melee Damage -10 Experience 857645 Cur Hit Points 188 + To Ranged Hit 10 Max Exp 857645 Max SP (Mana) 861 + To Ranged Damage 12 Exp to Adv. 980000 Cur SP (Mana) 827 AC 28+127 Gold 438852 Piety 4380 (Miscellaneous Abilities) Fighting : Bad Perception : Bad Blows/Round: 4 Bows/Throw : Poor Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-40 Stealth : Bad Magic Device: Bad Infra-Vision: 80 feet Tactic: coward Explor: running (Character Background) You are the only child of a Dark Elven Warrior. You have black eyes, curly black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 10 (500') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 20 (1000') Your body is a Player. You are currently in the town of Bree. You have defeated 4278 enemies. You saved the beautiful Mallorns of Lothlorien. You saved a young hobbit from an horrible fate. You saved 33 princesses. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 13th Quelle of the 2890th year of the third age. You have been adventuring for 27 days. adefkmnopsuxz{|@ Add Str : ...3.....3...... Add Int : 4............... Add Wis : ...3............ Add Dex : .4....3..3...... Add Con : .........3...... Mul Mana : +..............+ Add Stea. : .......1........ Add Sear. : .....4.......... Add Infra : ...3............ Add Tun.. : ..............6. Add Speed : .4....3......... Cold Brand: .............+.. Sust Str : ...+.....+...... Sust Int : +..+............ Sust Wis : ................ Sust Dex : ...+.....+...... Sust Con : ...+.....++..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ....+........... Free Act : ..........+..... Hold Life : ...............+ Res Acid : .+....+.++...... Res Elec : .+......+....... Res Fire : .+.+....+....... Res Cold : .+......++.....+ Res Pois : ...+...........+ Res Fear : ......+..+...... Res Lite : ..........+..... Res Dark : .........+.....+ Res Blind : ................ Res Conf : +..+............ Res Sound : ................ Res Shard : ......+......... Res Neth : .......+.......+ Res Nexus : ...+.....+...... Res Chaos : ...+............ Res Disen : ................ Levitate : ...+............ Lite : +.........+....+ See Invis : ...............+ Digestion : .........+...... Activate : .....+....++.... Cursed : ...+............ Fly : ..+............. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.400 [0.500] . Disarming 00.500 [0.000] - Magic 39.136 [1.200] . Magic-Device 02.500 [1.000] . Spell-power 38.400 [0.600] . Sorcery 38.800 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 05.400 [0.900] - Spirituality 13.365 [0.550] . Prayer 31.500 [0.500] - Monster-lore 01.500 [0.500] . Symbiosis 01.300 [0.400] Abilities * Perfect casting * Undead Form [Fates] You are fated to meet a Rock lizard on level 1. You may find a Ration of Food on level 1. You may find a Potion of Resistance on level 24. You are fated to meet a Village idiot on level 1. You are fated to find a Rune [Life] on level 42. You may find a Scroll of Trap Creation on level 16. You may find a Potion of Poison on level 8. You are fated to find a Sling on level 1. You are fated to meet a Clear icky thing on level 1. You may find a Potion of Cure Light Insanity on level 17. You are fated to meet a Singing, happy drunk on level 1. [Character Equipment] a) The Mage Staff of Halda [Essence of Speed] (1d4) (+7,+4)(80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence by 4. It increases your mana capacity by 80%. It sustains your intelligence . It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) a Ring of Flying It allows you to fly. You found it in the remains of a Forest troll on level 24 of Mirkwood. f) The Ring of Arsin (+3) It increases your strength, wisdom, infravision and ability to score critical hits by 3. It sustains your strength, intelligence, dexterity and constitution. It provides resistance to fire, poison, confusion, nexus and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. k) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 27 of Mirkwood. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Feathers Cloak of Aman [1,+23] (+1 to stealth) It increases your stealth by 1. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Resistance [3,+13] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Jumping [6,+7] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You found it lying in a vault on level 30 of The Sandworm lair. z) (nothing) {) 24 Sheaf Arrows of Frost (1d5) (+10,+3) It does extra damage from frost. It cannot be harmed by cold. You found it lying in a vault on level 30 of The Sandworm lair. |) a Dwarven Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Library. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You bought it from the Library. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Library. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. i) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. j) a Fireproof Book of Beginner Cantrips {25% off} It cannot be harmed by fire. You bought it from the Library. k) an Elven Leather Scale Mail (-1 to accuracy) [11,+11] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll in the town of Gondolin . l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) 2 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. c) a Fireproof Tome of the Time It cannot be harmed by fire. You bought it from the Library. d) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. e) 2 Fireproof Holy Tomes of Eru Iluvatar It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. f) a Fireproof Book of Teleportation It cannot be harmed by fire. You bought it from the Library. g) a Spellbook of Tidal Wave h) a Spellbook of Essence of Speed i) 30 Potions of Cure Light Insanity j) 4 Potions of Cure Critical Insanity k) 8 Potions of Cure Insanity l) 97 Potions of Cure Insanity m) an Amulet of Spell [Geyser] n) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+3) b) a Bastard Sword of the Thunderlords (3d4) (+9,+11) (+2 to searching) c) a Heavy Lance of Slay Giant (4d8) (+8,+6) [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) b) a Potion of Cure Serious Insanity c) 5 Potions of Cure Critical Insanity d) 9 Potions of Cure Insanity e) 53 Potions of Cure Critical Wounds {25% off} f) 14 Potions of Healing {25% off} g) a Potion of *Healing* h) 6 Potions of Restore Mana {25% off} i) 38 Scrolls of Word of Recall {@r2} j) a Scroll of Mass Genocide k) The Wand of Digging of Thrain (27 charges) {@a1} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) an Amulet of the Serpents [+3] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You found it in the remains of an Ancient black dragon on level 33 of Mirkwood. m) The Amulet of Tolion (+3) It increases your wisdom, searching and infravision by 3. It sustains your constitution. It provides resistance to cold and nether . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) The Cloak of Thorongil [1,+10] r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. b) The Whip of Gothmog (3d6) (+15,+16) (-2) It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . |
Posted on 25.6.2005 15:41
9953. on the Ladder (of 19090)
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