The Angband Ladder: Lothelia, Hobbit Ranger by <HektorLorenzo@web.de>

  [ToME 2.2.7 Character Dump]

 Name  : Lothelia               Age                 23       STR:     27       
 Sex   : Female                 Height              33       INT:     31       
 Race  : Vampire Hobbit         Weight              53       WIS:     14       
 Class : Ranger                 Social Class        77       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR:     21       
                                                                               
 + To Melee Hit          19 Level             33    Max Hit Points       669   
 + To Melee Damage        5 Experience    643244    Cur Hit Points       669   
 + To Ranged Hit         37 Max Exp       643244    Max SP (Mana)        114   
 + To Ranged Damage      17 Exp to Adv.   660000    Cur SP (Mana)        114   
   AC                28+137 Gold          191837    Piety              25224   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[30]Searching   : Superb       Shots/Round:  4         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d6+20    
 Stealth     : Heroic       Magic Device: Excellent    Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Mad from anger and grief, Lotlelia came back from her grave          
           to get a grip on Backrow once again. Yet her soul is not t          
          otally under Morgoths control and she will never wear the O          
          ne Ring, which brought her so much grief, too.                       


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 35 (1750')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently on level 34 of Mordor.
 You have defeated 4974 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 35 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2........3......            
        Add Int   : .4..............            
        Add Dex   : 2...5.3..3.5....            
        Add Con   : 244......3......            
        Add Chr   : ...........5....            
        Add Stea. : .......4........            
        Add Sear. : .....4.4........            
        Add Tun.. : ..............3.            
        Add Speed : ......3.........            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Elec Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+.....+            
        Sust Con  : .........+++....            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........++....            
        Hold Life : +..............+            
        Res Acid  : ......+.++......            
        Res Elec  : ........+.......            
        Res Fire  : ........+.......            
        Res Cold  : ........++.....+            
        Res Pois  : +...+..........+            
        Res Fear  : +.......++......            
        Res Lite  : ........+.+.....            
        Res Dark  : +.......++.....+            
        Res Blind : ................            
        Res Conf  : ...........+....            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...........+...+            
        Res Nexus : ......+..+......            
        Res Chaos : ...........+....            
        Res Disen : ................            
        Lite      : ++........+....+            
        See Invis : +...............            
        Digestion : .........+......            
        Xtra Shots: .+..............            
        Activate  : ....++....++....            
        Fly       : ...+............            
        Evil.ESP  : +...............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 24)
 - Combat                                        17.728 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              37.558 [0.750]
                   . Sling-mastery               37.800 [0.600]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
          . Disarming                            01.000 [1.000]
 - Magic                                         05.900 [0.700]
          . Magic-Device                         01.000 [1.100]
          . Conveyance                           00.000 [0.500]
          . Divination                           00.000 [0.500]
          . Nature                               20.000 [0.500]
          . Udun                                 00.000 [0.400]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.700 [0.700]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation


  [Fates]

You are fated to meet a Banshee on level 44.
You may find a Rune [Gravity] on level 2.
You may find a Wooden Torch on level 1.
You may meet a Soldier ant on level 11.
You may meet Farmer Maggot on level 1.


  [Character Equipment]

a) a Rapier of Gondolin (1d6) (+10,+7) (+2)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, poison and dark.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it in the remains of an Ancient gold dragon on level 33 of
    Mirkwood.
d) The Sling of Lothil (x2) (+10,+17) (+4)
    It provides light (radius 1) forever.  It increases your 
    intelligence and constitution by 4.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 18 of Orc Cave.
e) a Ring of Constitution (+4)
    It increases 
    your constitution by 4.  
    You bought it from the Black Market.
f) a Ring of Flying
    It allows you to fly.  
    You found it lying on the ground on level 22 of Orc Cave.
k) an Indestructible Amulet of the Serpents [+6] (+5)
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity by 5.  It provides resistance to poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak [4,+10] (+4 to stealth)
p) The Large Leather Shield of Celegorm [4,+20]
    It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 24 Rounded Pebbles of Lightning (1d2) (+10,+4) {90% off}
    It does extra damage from electricity.
    It cannot be harmed by electricity.  
    You made it yourself.
|) a Dwarven Shovel (+6,+5) (+3)


  [Character Inventory]

a) 13 Potions of Speed
b) 7 Potions of Berserk Strength
c) 87 Potions of Cure Critical Wounds {25% off}
d) 9 Potions of Healing {!k!v!d!s!q}
e) a Potion of Enlightenment
f) a Potion of Resistance
g) 18 Scrolls of Teleportation
h) 20 Scrolls of Identify {@r1}
i) 15 Scrolls of *Identify* {90% off}
j) 65 Scrolls of Magic Mapping
k) 30 Scrolls of Satisfy Hunger {25% off}
l) a Wooden Rod of Trap Location (10/10) {@z5}
m) a Moonstone Rod of Quickness of Illumination (75/75) {@z0}
    It can cast spells faster.  
    You bought it from the Black Market.
n) a Silver Rod of Capacity of Recall (200/200)
o) Elven Cord Armour of Resist Acid [6,+21] (+2 to stealth)
    It increases your stealth by 2.  
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Spectral Khopesh of *Slay Giant* (2d4) (+9,+13) (+1)
q) a Dark Sword of *Slay Dragon* (3d7) (+8,+5) (+1)
r) 26 Rounded Pebbles of Talir (1d2) (+17,+12) {90% off}
    It does extra damage from electricity
     and fire.  It is especially deadly against dragons.  It is a great
    bane of undead.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) 25 Rounded Pebbles of Acid (1d2) (+8,+9) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
t) 57 Rounded Pebbles of Flame (1d2) (+6,+6) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
u) 23 Rounded Pebbles of Slay Evil (1d2) (+3,+14) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
v) 19 Rounded Pebbles (exploding) (1d2) (+3,+7) {90% off}
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    34 of Mordor.


  [Home Inventory - Bree ]

a) Kelek's Wormhole Machine {!k!v!d!s; lightabsorb}
    It can be activated for light absorption.  
    You found it lying in a vault on level 18 of Orc Cave.
b) a Parchment titled ''Famous Last Words'' {!k!v!d!s; geno}
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) 6 Morphic Oils of Wolf
d) a Potion of Restore Mana
e) 2 Potions of Resistance
f) a Golden Rod of Cheapness of Nothing (125/125)
    It can
    cast spells for a lesser mana cost.  
    You bought it from the Black Market.
g) a Rod Tip of Recall (80 Mana to cast)
h) a Wand of Tidal Wave[3|24] (9 charges)
i) a Wand of Tidal Wave[3|23] (7 charges)
j) a Wand of Tidal Wave[2|21] (8 charges)
k) a Wand of Tidal Wave[1|21] (8 charges)
l) a Wand of Noxious Cloud[1|27] (11 charges)
m) an Everburning Torch of *Brightness*
    It provides light (radius 5)
    forever.  It provides resistance to dark.  It cannot be harmed by
    fire.  
    You bought it from the Black Market.
n) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
o) Elven Hard Studded Leather (-1 to accuracy) [7,+19] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and light.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) The Hard Studded Leather 'Avalaquar' (-1 to accuracy) [7,+9]
    It sustains your wisdom, constitution and charisma.  It
    provides immunity to acid.  It provides resistance to fire, poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) Elven Rhino Hide Armour (-1 to accuracy) [8,+9] (+2 to stealth)
    It increases your stealth by 2.  
    It provides resistance to acid, electricity, fire, cold and blindness.
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 18 of Orc Cave.
r) an Elven Thunderlord Coat [9,+16] (+3 to stealth)
    It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 33 of
    Mirkwood.
s) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is
    being worn. It increases your dexterity and charisma by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 18 of Orc Cave.
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases 
    your stealth, infravision and speed by 3.  It does extra damage from 
    frost.  It strikes at undead with holy wrath.  It provides resistance 
    to cold and dark.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 18 of Orc Cave.
w) a Fauchard (Defender) (1d10) (+8,+4) [+8] (+2 to stealth)
    It can be
    wielded two-handed.  It increases your stealth by 2.  It sustains your 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold, poison and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
x) 22 Iron Shots of Slay Dragon (1d4) (+4,+6) {90% off}
    It
    is especially deadly against dragons.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) a Potion of Restore Mana
b) 3 Rod Tips of Disarming (50 Mana to cast)
c) a Staff of Identify[1|17] (14 charges)
d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision
     and ability to tunnel by 5.  It provides resistance to acid, 
    electricity, fire and poison.  It allows you to sense the presence of 
    animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to blindness and nether.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 23 of
    Mirkwood.


  [Home Inventory - Minas Anor ]

a) a Cloak of Aman [1,+18] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the General Store.
b) The Set of Gauntlets 'Pauraegen' [2,+15]


  [Home Inventory - Lothlorien ]

a) a Morphic Oil of Mouse
b) a Morphic Oil of Spider
c) 11 Potions of Cure Insanity
d) 4 Potions of Berserk Strength
e) 2 Potions of Enlightenment
f) 2 Potions of Curing
g) a Scroll of Teleport Level
h) 66 Scrolls of Magic Mapping
i) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) a Staff of Identify[2|16] (17 charges)
k) a Staff of Identify[3|16] (14 charges)
l) a Small Metal Shield of Reflection [3,+5]
m) a Pair of Metal Shod Boots of Stability [6,+7]
n) a Pair of Metal Shod Boots of Jumping [6,+9]
    It can be activated for phasing every 10+d10 turns if it is
    being worn. It grants you the power of blink if it is being worn.  
    It was given to you as a reward.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to poison.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) 18 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated
    for terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 31.7.2004 11:05

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10312. on the Ladder (of 19090)
1801. on the ToME Ladder (of 3155)
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On 31.7.2004 11:05 HektorLorenzo@web.de wrote:
This is an attempt for the Void, likely to fail long before. Nuking with Genocide thats the plan. However the RNG has not been gratifying at all with FF bonuses. I got a total of 3-4 FF quest in the Barrow and Mirkwood. So I wont be able to get any aditional niceties. Lothelia will learn from her mistakes and destroy the One Ring. (At least thats the plan.) Not sure about the diety to worship after that done.




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