The Angband Ladder: Lariraloth, Maia Ranger by <lorddimwit@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Lariraloth             Age                 15       STR: 18/112       
 Sex   : Female                 Height              63       INT:  18/81       
 Race  : Maia                   Weight             152       WIS: 18/138       
 Class : Ranger                 Social Class        73       DEX: 18/166       
 Body  : Player                                              CON:  18/60       
 God   : Nobody                                              CHR:  18/96       
                                                                               
 + To Melee Hit          38 Level             33    Max Hit Points       391   
 + To Melee Damage       42 Experience    309799    Cur Hit Points       391   
 + To Ranged Hit         49 Max Exp       309799    Max SP (Mana)        149   
 + To Ranged Damage      10 Exp to Adv.   357500    Cur SP (Mana)        149   
   AC                33+106 Gold          747690                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Legendary[27]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  12d5+252  
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a notable follower of Varda.  In the past you dwelt          
          on earth in the form of various animals.                             
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 38 (1900')
        Barrow-Downs: Level 9 (450')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        The Old Forest: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3413 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 30 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3.....+            
        Add Int   : 2....1.........+            
        Add Wis   : 2....1.........+            
        Add Dex   : ......3..3.....+            
        Add Con   : .........3.....+            
        Add Chr   : .....1.........+            
        Add Stea. : .......3........            
        Add Tun.. : ..............6.            
        Add Speed : ......33........            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Cold Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........++.....            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ....+.++.+......            
        Res Elec  : ....+...........            
        Res Fire  : ....+...........            
        Res Cold  : ....+....+......            
        Res Pois  : ....+......+....            
        Res Fear  : .+.......+......            
        Res Lite  : ..........+.....            
        Res Dark  : .........+......            
        Res Blind : .....+..........            
        Res Conf  : ........+.......            
        Res Sound : +.....+.........            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : +......+.+......            
        Res Chaos : +...............            
        Res Disen : +...............            
        Levitate  : ...........+....            
        Lite      : ..........+.....            
        See Invis : +...............            
        Digestion : .........+......            
        Xtra Might: .+..............            
        Activate  : .......+..+.....            
        Drain Exp : ...............+            
        Aggravate : ...............+            
        Blessed   : +...............            

Skills (points left: 0)
 - Combat                                        14.008 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              30.993 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            20.400 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
          . Disarming                            01.000 [1.000]
 - Magic                                         14.650 [0.700]
          . Magic-Device                         26.300 [1.100]
          . Conveyance                           03.000 [0.500]
          . Divination                           09.000 [0.500]
          . Nature                               10.000 [0.500]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.700]

Abilities
 * Ammo creation


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
        It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to sound, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 25 of
    Mirkwood.
d) a Light Crossbow of Extra Might (x4) (+10,+10)
    It makes you completely fearless.  It fires missiles with
    extra might.  
    It was given to you as a reward.
e) a Ring of Slaying (+13,+9)
    
    You bought it from the Black Market.
f) an Indestructible Ring of Damage (+13)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Resistance {!k}
    It provides resistance to acid, 
    electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, sound and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
p) a Dragon Shield [8,+17] {!k}
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Levitation [6,+8]
    It provides
    resistance to poison.  It allows you to levitate.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 21 Seeker Bolts of Frost (4d5) (+6,+8) {90% off}
    It does extra damage from frost.  
    It cannot be harmed by cold.  
    You made it yourself.
|) a Gnomish Shovel of Digging (1d2) (+7,+6) (+6) {!k}


  [Character Inventory]

a) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) 2 Books of Beginner Cantrips
c) Heward's Excellent Experimental Earmuffs {Cure Insanity}
    It can be activated for cure
    insanity.  
    You found it in the remains of a Red naga Shaman on level 31 of Mirkwood.
d) 4 Potions of Speed
e) 11 Potions of Cure Critical Wounds {25% off}
f) 3 Potions of Healing
g) 2 Potions of Enlightenment
h) 12 Scrolls of Phase Door
i) 16 Scrolls of Teleportation
j) 15 Scrolls of Satisfy Hunger
k) a Silver Rod of the Istari of Recall (200/200) {!k!da@1}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
l) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Insane Player on level 37 of Mordor.
m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+4) [-20] (+2 to speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) 24 Seeker Bolts of Lightning (4d5) (+6,+5) {90% off}
    It does extra damage from electricity.
    It cannot be harmed by electricity.  
    You made it yourself.
o) 21 Seeker Bolts of Flame (4d5) (+5,+4) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
p) 29 Seeker Bolts of Slay Undead (4d5) (+11,+9) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
q) 25 Seeker Bolts of Slay Dragon (4d5) (+6,+12) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
r) 27 Seeker Bolts of Wounding (4d5) (+10,+14) {90% off}
    
    You made it yourself.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield 'Eindor' [5,+14] {!k}
    It sustains your dexterity.  It provides
    resistance to dark, sound, shards and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Library.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma
     by 2.  It provides resistance to acid, electricity, fire, cold, 
    shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) A parchment titled ''Finer Points of Munchkinism'' {Cure Insanity}
    It can be activated
    for cure insanity.  
    You found it in the remains of a Hill orc on level 35 of Maze.
b) The Everburning Torch of Araglin
    It
    provides light (radius 1) forever.  It provides resistance to dark.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Kobold on level 8 of Barrow-Downs.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
b) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides
    light (radius 1) forever.  It decreases your intelligence, dexterity
     and infravision by 2.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It strikes at demons with holy wrath.  It is especially deadly
    against natural creatures.  It provides resistance to fire and light.  
    It allows you to sense the presence of spiders and demons.  It speeds
    your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Balance drake on level 27 of Mirkwood.



Posted on 13.10.2003 08:59
Last updated on 14.10.2003 02:12

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10491. on the Ladder (of 18973)
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Comments

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On 13.10.2003 08:59 lorddimwit@hotmail.com wrote:
Well, here we go again with the Maia Ranger...

I hope this one will do better than my last attempt. This character has neglected Crossbow-Mastery in the early levels in favor of developing her magic skills further. Now that I've gained some levels, I'm dumping more skill into the mastery, although I still could use some more points in Conveyance (perhaps FF will help with this).

On 14.10.2003 02:12 lorddimwit@hotmail.com wrote:
The Princess just gave me Mormegil. JOY! But this character doesn't do too well in melee; I would have preferred a better crossbow.

Getting to be good enough at shooting that physical attacks are starting to phase out.

On 14.10.2003 04:01 lorddimwit@hotmail.com wrote:
Well, this char is dead at level 34, though I don't have the dump. Stupid Raal's tomes.

Requiem, requiem, whatever. I'll try again later.

On 15.10.2003 03:52 djwid@yahoo.com wrote:
Is it part of the challange you desire to use cth, z and joke monsters?

On 18.10.2003 22:19 lorddimwit@hotmail.com wrote:
Well... yes and no, I suppose. I think they make the game tougher and more interesting. Though some of them are pretty ridiculous and unfair, if I can tackle them without any problem, the "normal" enemies are much easier.

On 21.10.2003 02:23 djwid@yahoo.com wrote:
I've been running with Joke and Z monsters recently and like it. The Z monsters are often suprisingly dangerous. I've forgotten many of them. The Cth monsters I don't like as Sanity is a b**ch to heal, unless you get a good randart.
-Duncan

On 3.11.2003 10:34 lorddimwit@hotmail.com wrote:
A Bloodletter of Khorne above level 130 or so will almost without fail kill you in one round, whether you're an Alchemist with 32K HP or a Sorcerer with 300.

I still keep Z monsters on, but those Bloodletters just make me want to eat a bucket full of nails.

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