[ToME 2.3.1 Character Sheet] Name : Mr. Wiggles Age 44 STR! 40 Sex : Female Height 45 INT! 40 Race : Vampire Petty-Dwarf Weight 92 WIS! 40 Class : Sorceror Social Class 35 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 38 + To Melee Hit -64 Level 50 Max Hit Points 788 + To Melee Damage -91 Experience 32585986 Cur Hit Points 788 + To Ranged Hit -18 Max Exp 32585986 Max SP (Mana) 2390 + To Ranged Damage 16 Exp to Adv. ***** Cur SP (Mana) 2267 AC 42+261 Gold 2764502 Piety 19501 (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 5 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 5d4-455 Stealth : Very Good Magic Device: Fair Infra-Vision: 170 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Petty-Dwarf Thief. You are a credit to the family. You have dark brown eyes, straight brown hair, a four foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 3 (150') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 44 (2200') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 63 (3150') The Land Of Rhun: Level 29 (1450') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 11142 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Queen. You found 4 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 24th Quelle of the 2890th year of the third age. You have been adventuring for 38 days. abdefkmnopqsuvxz{|@ Add Str : .........4.3..3.15+ Add Int : *....23...........+ Add Wis : *....23....3......+ Add Dex : ..38........4...1.. Add Con : .........4.3.43...+ Add Chr : *.....3.........1.+ Mul Mana : +....+............. Mul SPower: ++................. Add Infra : *.................. Add Tun.. : .................5. Add Speed : ..38*......3..3.... Add Blows : ................1.. Vampiric : ................+.. Slay Evil : ..+.............+.. Slay Und. : ..+................ Slay Demon: .................+. Slay Orc : .................+. Slay Troll: ................++. Poison Brd: ..+................ Acid Brand: .................+. Fire Brand: ................+.. Sust Str : .................+. Sust Int : .....+............. Sust Wis : .....+.+........... Sust Dex : .......+........... Sust Con : .............+..... Sust Chr : ................... Invisible : ..................+ Mul life : .......+..........+ Sens Fire : ................... Reflect : ..........+........ Free Act : ..++.....+..+...... Hold Life : ....++..+.........+ Imm Acid : +.+......*..+...... Res Elec : +.+........+....... Imm Fire : *.+....+*..+......* Res Cold : +.+.....+..+.+....+ Res Pois : ..................+ Res Fear : ..............+.... Res Lite : ........+..+.....+. Res Dark : .................++ Res Blind : ...........+....... Res Conf : .......+.+.+..+..+. Res Sound : ..+......+.+....... Res Shard : ........+.......... Imm Neth : ....*....+.+......+ Res Nexus : ...+............... Res Chaos : .........+.+.....+. Res Disen : ..................+ NoTeleport: ..+................ WraithForm: ....+.............. Levitate : ...+............... Lite : .....+.....+.....++ See Invis : +..++......++...... Digestion : .....+............. Regen : ..+.++.....+.+..... Activate : +..........+++...+. Drain Exp : ....+.............. Cursed : ..+.+.............. Hvy Curse : ....++............. No blows : +.................. Precogn. : +.................. Climb : ..............+..+. Orc.ESP : .........+......... Demon.ESP : +.................. Evil.ESP : +....+............. Good.ESP : .....+............. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 24) - Sneakiness 04.200 [0.900] . Stealth 05.900 [0.500] . Disarming 00.300 [0.000] - Magic 50.000 [1.000] . Magic-Device 07.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 11.280 [0.550] . Prayer 28.000 [0.500] - Monster-lore 08.350 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] . Mimicry 35.200 [0.500] Abilities * Perfect casting [Fates] You may find a Potion of Cure Light Insanity on level 10. You are fated to find an Iron Spike on level 9. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. b) a Mage Staff of Power (1d4) (+7,+7) (+11) {!d!v!k} d) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Habar (+8) {100% off} It increases your dexterity and speed by 8. It provides immunity to paralysis. It provides resistance to nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) The Metal Lamellar Armour of Einde (-57,-56) [23,+4](40%) It increases your hit points by 40%. It sustains your wisdom and dexterity. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Mouse Fur of Ohtar [1,+11] It provides immunity to fire. It provides resistance to life draining, cold, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Small Leather Shield of Reflection [2,+17] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Mordor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 695 of Nether Realm. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 38 of Moria. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Hand druj (227 hp) {Ringo} {) The Seeker Bolt 'Nionaxe' (4d5) (+16,+11) (+1 attack) It increases your strength, dexterity, charisma and attack speed by 1. It does extra damage from fire. It drains life from your foes. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. |) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You found it in the remains of a Demilich on level 60 of Mordor. b) 2 Fireproof Tomes of the Eternal Flame It cannot be harmed by fire. You found it in the remains of a Demilich on level 60 of Mordor. c) 2 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Demilich on level 60 of Mordor. d) 2 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You found it in the remains of a Demilich on level 60 of Mordor. e) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You bought it from the Black Market. f) 2 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . g) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it in the remains of a Demilich on level 62 of Mordor. h) 3 Fireproof Tomes of the Time It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. i) 2 Unholy Tomes of the Hellflame j) The Tome of Mr. Wiggles It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) Agannazar's Altruistic Assassin It can be activated for cure insanity every 200 turns. You found it in the remains of a Monastic lich on level 24 of The Old Forest. l) a Silver Rod of the Istari of Healing (168/200) {!d!v!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. m) a Golden Rod of the Istari of Nothing (166/250) n) a Golden Rod of the Istari of Nothing (166/250) o) a Golden Rod of the Istari of Home Summoning (121/250) p) an Adamantite Rod of Charging of Detection (200/200) It regenerates its mana faster. You found it in the remains of a Demilich on level 62 of Mordor. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of the Blowing Wind b) 2 Spellbooks of Greater Identify c) a Spellbook of Vision d) a Spellbook of Curse e) The Gem of Wisdom It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 23 of The Sandworm lair. f) 7 Sprigs of Athelas g) a Rod Tip of Detection (80 Mana to cast) h) The Ring 'Narmarest' (+8) {100% off} It increases your wisdom, dexterity, charisma and speed by 8. It sustains your dexterity and charisma. It makes you completely fearless. It provides resistance to electricity and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. j) The Amulet of Tirdhri (+4 to infravision) {special} It increases your wisdom and infravision by 4. It sustains your wisdom and constitution. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison and chaos . It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon in the town of Khazad-dum . l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon in the town of Gondolin . m) The Filthy Rag of the Wight [1,+5] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Dragon Shield of Preservation (-3,-4) [8,+33] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, cold, light, dark, blindness, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 93 of Angband. q) The Golden Crown of Haleth [0,+13] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to light, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 47 of Mordor. r) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. s) The Light War Axe of Arani (2d5) (+27,+20) (+1) It increases your strength by 1. It does extra damage from frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 38 of Moria. u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. v) a Mage Staff of Power (1d4) (+7,-12) (+10) w) a Mage Staff of Wizardry (1d4) (+8,-11)(80%) (+4) [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demonologist on level 46 of Mordor. b) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it lying in a vault on level 51 of Mordor. c) a Tome of the Mind d) Raal's Tormented Spirits It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadlord on level 67 of Angband. e) The Medallion of Good Will It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Mage on level 32 of Mirkwood. f) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) a Ring of Speed (+12) h) a Ring of Speed (+10) {100% off} It increases your speed by 10. You stole it from the Rare Jewelry Shop. i) The Ring of Drith (+5) {100% off} It increases your intelligence , infravision and speed by 5. It sustains your constitution. It provides immunity to paralysis. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 100 of Angband. k) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . m) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 127 of Angband. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Player corpse w) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) 2 Tomes of the Impenetrable Earth b) a Tome of Translocation c) 2 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . d) 2 Tomes of the Time e) 2 Unholy Tomes of the Hellflame f) 2 Fireproof Holy Tomes of Eru Iluvatar g) Boccob's Unfinished Works It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 29 of The Sandworm lair. h) Raistlin's Ready Ranger (charging) It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Monastic lich in the town of Minas Anor . i) 2 Rod Tips of Healing (120 Mana to cast) j) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 73 of Angband. l) The Amulet of Milda (+4) It increases your wisdom, dexterity, stealth, infravision and speed by 4. It sustains your intelligence, wisdom, dexterity and charisma. It provides resistance to acid, electricity, fire, poison, blindness, confusion, sound, nexus and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 37 of Moria. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 48 of Moria. o) The Metal Brigandine Armour 'Felch' (-3 to accuracy) [19,+11] It provides immunity to acid. It makes you completely fearless. It provides resistance to fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 44 of Mordor. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 47 of Mordor. q) a Dragon Helm of Water Breathing [8,+26] r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 47 of Moria. s) a Mage Staff of Power (1d4) (-11,-6) (+9) t) a Mage Staff of Wizardry (1d4) (-11,-23)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it in the remains of a Demilich on level 62 of Mordor. [Home Inventory - Lothlorien ] a) 17 Potions of Healing b) 9 Potions of *Healing* c) 10 Potions of Restore Mana d) 2 Potions of Invulnerability e) 13 Scrolls of Recharging f) a Mithril Rod of Capacity of Healing (320/320) It can hold more mana. You found it in the remains of a Demilich on level 60 of Mordor. g) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You found it in the remains of a Demilich on level 60 of Mordor. h) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You found it in the remains of Cantoras, the Skeletal Lord on level 84 of Angband. i) The Ring 'Urodreil' (+12) {100% off} It increases your speed by 12. It makes you completely fearless. It provides resistance to acid, electricity, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 695 of Nether Realm. k) a Cloak of Air [1,+16] It allows you to breathe without air. You found it lying on the ground on level 118 of Angband. l) a Shadow Cloak of Electricity [6,+24] (+1 to stealth) m) an Iron Crown of the Magi [0,+18] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid , electricity, fire, cold and confusion. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 150 of The Void. p) The Whip 'Lasher' (1d6) (+12,+15) (+3) q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and confusion. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green glutton ghost on level 150 of The Void. [Home Inventory - Khazad-dum ] a) a Spellbook of Stone Prison b) a Spellbook of Tidal Wave c) a Spellbook of Stone Skin [The Mathom-house Inventory - Bree ] a) The Partial Plate Armour 'Vinion' (-60,-61) [22,+8](20%) It increases your hit points by 20%. It sustains your intelligence. It provides immunity to electricity, fire and cold. It provides resistance to life draining and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. b) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. c) a Dagger of Life (1d4) (+7,+7)(20%) {!d!k!v} It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of Boldor, King of the Yeeks on level 14 of The Old Forest. d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 65 of Mordor.