[ToME 2.3.1 Character Sheet] Name : Jack Age 30 STR! 40 Sex : Neuter Height 21 INT! 37 Race : Hobbit Weight 60 WIS! 33 Class : Rogue Social Class 61 DEX! 39 Body : Player CON! 39 God : Manwe Sulimo CHR! 36 + To Melee Hit 63 Level 50 Max Hit Points 1141 + To Melee Damage 60 Experience 25507823 Cur Hit Points 1141 + To Ranged Hit 64 Max Exp 25507823 Max SP (Mana) 250 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 250 AC 25+94 Gold 537768 Piety 17918 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Fair Blows/Round: 9 Bows/Throw : Legendary[2] Searching : Good Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 9d4+540 Stealth : Fair Magic Device: Heroic Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 2 (100') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 12 (600') Erebor: Level 72 (3600') The Old Forest: Level 18 (900') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 9 (450') Your body is a Player. You are currently in the town of Bree. You have defeated 8624 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 4 princesses. You saved Arda and became a famed Ruler. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 30th Quelle of the 2890th year of the third age. You have been adventuring for 44 days. adefkmnopsuxz{|@ Add Str : ...44...4....... Add Int : ......42........ Add Wis : ....4..2........ Add Dex : ..........5..... Add Con : ......4.4....... Add Chr : ....4..2.....2.. Mul SPower: +............... Add Stea. : ......42........ Add Sear. : ...4......5..... Add Infra : ..2............. Add Tun.. : ..............7. Add Speed : .*244342...8...+ Add Blows : ..2..........2.. Slay Giant: .............+.. Kill Drag.: .............+.. Poison Brd: .............+.. Sust Str : ...+............ Sust Int : ................ Sust Wis : ..+............. Sust Dex : ...............+ Sust Con : ................ Sust Chr : ................ Invisible : .......+........ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ........+++....+ Hold Life : .....+.......... Imm Acid : ......++*+...... Res Elec : ......+..+...... Imm Fire : .++.+.*+........ Res Cold : ......++........ Res Pois : ....+........... Res Fear : ....+........... Res Lite : .....+...+...... Res Dark : .....+..++...... Res Blind : .......+........ Res Conf : ..+..+..+....... Res Sound : ........+....... Res Shard : .........+...... Res Neth : .........+...... Res Nexus : .+....+......... Res Chaos : ..+..+..+....... Res Disen : ....+........... Aura Fire : ......+......... Levitate : ...+......+....+ Lite : .............+.. See Invis : .....+.......... Activate : .+..++.+........ Fly : ......+........+ Orc.ESP : .....+..+....... TLord.ESP : ......+......... Skills (points left: 0) - Combat 13.320 [0.700] - Weaponmastery 29.400 [0.700] - Sword-mastery 25.000 [0.300] . Critical-hits 01.000 [0.500] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 09.400 [2.000] . Stealth 24.000 [1.500] . Disarming 02.500 [2.000] . Backstab 01.000 [1.000] . Stealing 25.000 [2.000] . Dodging 01.000 [2.000] - Magic 12.333 [0.700] . Magic-Device 29.150 [1.550] . Conveyance 30.000 [0.500] . Divination 30.000 [0.500] . Temporal 00.000 [0.500] - Spirituality 12.100 [0.700] . Prayer 30.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Trapping [Character Equipment] a) a Mage Staff of Power [Recharge] (1d4) (+10,+11) (+10) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 10. You found it lying in a vault on level 30 of The Sandworm lair. d) The Light Crossbow 'Cubragol' (x3) (+6,+12) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Ring 'Thalduing' (+2 to speed) It increases your infravision, speed and attack speed by 2. It sustains your wisdom. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Ring called 'Handy' (+8,+15) (+4 to speed) It increases your strength, searching and speed by 4. It sustains your strength. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 70 of Dol Guldur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich in the wilderness or in a town. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+19] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . s) The Jewel Encrusted Crown 'Oiondilo' [0,+9] It provides immunity to paralysis. It provides resistance to acid, electricity, light, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. u) a Set of Leather Gloves of Thievery (+4,+0) [1,+12] (+5) It increases your dexterity and searching by 5. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. x) a Pair of Metal Shod Boots of Speed [6,+10] (+8) It increases your speed by 8. You found it lying on the ground on level 30 of The Sandworm lair. z) (nothing) {) The Bolt of Estan (1d5) (+16,+14) (+2 attacks) It provides light (radius 1) forever. It increases your charisma and attack speed by 2. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Minas Anor . |) a Magical Gnomish Shovel of Digging (+7) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Character Inventory] a) 4 Tomes of Translocation {!k!k} b) 2 Fireproof Tomes of Knowledge {!k!k} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. c) a Fireproof Holy Tome of Manwe Sulimo It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. d) The Diamond Prism of Light (charging) {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 29 of The Sandworm lair. e) a Parchment titled ``Planar Travel Made Easy'' (charging) {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 30 of The Sandworm lair. f) a Parchment titled ''Immortality For Dummies'' {Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Monastic lich on level 50 of Moria. g) Jor's Compendium of Strange Behaviour {light absorption} It can be activated for light absorption every 80 turns. You bought it from the Magic shop. h) 8 Potions of Restore Mana i) a Scroll of *Identify* j) a Silver Rod of the Istari of Speed (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. k) a Silver Rod of the Istari of Healing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. l) a Silver Rod of the Istari of Disarming (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. m) an Adamantite Rod of Capacity of Restoration (300/400) n) a Wand of Firewall[6|38] (2 charges) o) a Wand of Stone Prison[2|5] (2 charges) p) a Staff of Probability Travel[1|8] (1 charge) q) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. t) The Main Gauche 'Suluiach' (1d5) (+10,+13) (+3 attacks) It provides light (radius 1) forever. It increases your wisdom, dexterity, constitution, charisma and attack speed by 3. It does extra damage from electricity and frost. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. u) The Dark Sword 'Mormegil' (E:12677336, L:50) (6d7) (+43,+20) [-20] (+2 to speed It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire and frost. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It sustains your strength. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, chaos and disenchantment. It allows you to sense the presence of trolls. It slows your metabolism. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) a Mage Staff of Spell (1d4) (+12,+10) (charging spell2) {prot. armageddon} It can be wielded two-handed. It can be activated for runespell(Cold, Ray, 46) every 230 turns and runespell(Protection, Armageddon, 42) every 210 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Bree ] a) 3 Fireproof Tomes of the Blowing Wind {!k!k} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) 2 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. c) 2 Fireproof Tomes of Meta Spells d) 6 Fireproof Holy Tomes of Manwe Sulimo It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. e) 7 Sprigs of Athelas f) 2 Potions of Cure Insanity g) a Potion of Healing h) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 30 of The Sandworm lair. i) a Silver Rod of the Istari of Disarming (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. j) a Staff of Probability Travel[1|8] (3 charges) k) a Staff of Genocide[1|9] (3 charges) l) a Ring of Speed (+10) It increases your speed by 10. You bought it from the Rare Jewelry Shop. m) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You bought it from the Black Market. n) a Ring of Extra Attacks (+1 attack) o) The Amulet of Mantan (+4) It increases your strength, dexterity, constitution, charisma, stealth, infravision and speed by 4 . It sustains your dexterity. It makes you completely fearless. It provides resistance to poison, blindness, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) an Elven Cloak of Stealth [4,+13] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Set of Gauntlets 'Paurnimmen' [Recharge] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) a Spectral Main Gauche (1d5) (+11,+9) u) a Small Wooden Boomerang of Westernesse (1d4) (+9,+10) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. v) a Mage Staff of Power (1d4) (-13,-7) (+9) w) a Mage Staff of Spell (1d4) (+6,+5) {self knowledge} It can be wielded two-handed. It can be activated for runespell(Knowledge, Self, 17) every 85 turns and runespell(Life, Sphere, 49) every 245 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) a Potion of Life b) a Scroll of Reset Recall c) a Silver Rod of Polymorph (100/100) d) a Mithril Rod of Recall (160/160) e) a Mithril Rod of Recall (160/160) f) a Wand of Tidal Wave[7|20] of Plenty (7 charges) g) a Wand of Tidal Wave[6|33] (9 charges) h) a Wand of Tidal Wave[4|25] (9 charges) i) a Wand of Essence of Speed[1|14] (5 charges) j) 5 Wands of Demon Blade[1|20] (36 charges) k) The Wand of Digging of Thrain (11 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Fireproof Staff of Genocide[1|5] (2 charges) It cannot be harmed by fire. You bought it from the Black Market. m) a Ring of Speed (+4) n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Wolf Pelt 'Fearth' [1,+13] (+3 to stealth) {Imm Acid} It increases your stealth by 3. It sustains your dexterity. It provides immunity to acid. It provides resistance to poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. q) The Heavy Crossbow of Fingon (x6) (+7,+23) (+2 to speed) It increases your wisdom, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) [Home Inventory - Minas Anor ] a) a Fireproof Tome of the Blowing Wind b) Valdarbon's Automatic Alchemist {Hi XP loss} It can be activated for high experience loss. You found it lying in a vault on level 30 of The Sandworm lair. c) Jor's Book of Impossible Occurences {Heal 700} It can be activated for heal 700 hit points every 100 turns. You bought it from the Magic shop. d) a Silver Rod of the Istari of Nothing (200/200) e) a Silver Rod of the Istari of Nothing (200/200) f) a Rod Tip of Disarming (50 Mana to cast) g) a Fireproof Staff of Genocide[1|5] (3 charges) It cannot be harmed by fire. You bought it from the Black Market. h) a Well-hidden Bolt Trap Set (+13,+18) [+12] (+8) i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of The Sacred Land Of Mountains. j) a Fur Cloak of Air [3,+14] It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) (charging) {.} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of The Sacred Land Of Mountains. l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. m) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Heavy Crossbow 'Magont' (x6) (+5,+5) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. [Home Inventory - Lothlorien ] a) The Gem of Ghosts {Teleport Level} It can be activated for teleport level every 50 turns. You bought it from the Magic shop. b) a Wand of Tidal Wave[7|23] (9 charges) c) a Wand of Essence of Speed[1|22] (3 charges) d) a Staff of Probability Travel[4|20] (2 charges) e) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) f) a Well-hidden Arrow Trap Set (+16,+15) [+9] (+6) g) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) h) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) i) an Indestructible Ring of Accuracy (+20) j) a Ring of Damage (+16) k) The Ring of Durin (+2) {cursed} l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. m) an Iron Crown of the Magi [0,+10] (+3) It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nexus. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Seeker Arrow of Gondor (10d8) (+10,+20) [The Mathom-house Inventory - Bree ] a) The Tome of Jack {Ooops} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Gem of Wisdom {Death} It can be activated for death. You found it lying in a vault on level 30 of The Sandworm lair. c) The Toenail of Vecna {Darkness} It can be activated for darkness. You bought it from the Magic shop. d) 15 Mushrooms of Cure Serious Wounds {100% off} e) The Ring of Power of Adunaphel the Quiet (+5 to speed) It increases your speed and ability to score critical hits by 5. It makes you invisible. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to nether and nexus. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 65 of Dol Guldur. f) The Ring of Power of Ji Indur Dawndeath (+5 to speed) It increases your constitution, searching and speed by 5. It makes you invisible. It provides resistance to acid, electricity, fire and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 69 of The Sacred Land Of Mountains. g) The Ring of Power of Hoarmurath of Dir (+2 to speed) It increases your infravision, speed and attack speed by 2. It makes you invisible. It sustains your strength . It provides resistance to fire, dark, sound and nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur. h) The Ring of Power of Akhorahil the Blind (+4% of critical hits) It increases your charisma and ability to score critical hits by 4. It makes you invisible. It provides resistance to electricity, blindness and sound. It allows you to levitate. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 97 of Angband. i) The Ring of Power of Khamul, the Black Easterling (+1 attack) It increases your attack speed and ability to score critical hits by 1 . It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 100 of Angband. j) The Ring of Power of Dwar, Dog Lord of Waw (+3) It increases your charisma by 3. It makes you invisible. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to sound and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol Guldur. k) The Ring of Power of Uvatha the Horseman (+2 to infravision) It increases your infravision by 2. It makes you invisible. It sustains your constitution. It provides resistance to acid, light and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . l) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. n) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Amulet 'Glindorin' (+3) {Glaurung,nope} It increases your intelligence and charisma by 3. It sustains your wisdom and dexterity. It provides resistance to acid, electricity, fire, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. p) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . q) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 69 of The Sacred Land Of Mountains. r) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Multi-Hued Dragon Scale Mail Not Razorback (-2 to accuracy) [30,+18] t) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. u) The Rhino Hide Armour of Telon (-1 to accuracy) [8,+9] It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to acid, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. v) The Dragon Helm of Thrain [8,+14] It provides light (radius 2) forever. It sustains your dexterity and charisma. It provides resistance to life draining and nexus. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. x) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. b) The Executioner's Sword of Nondair (4d5) (+3,+11) {Shelob, nope} It must be wielded two-handed. It does extra damage from acid, electricity and fire. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. c) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. d) The Trident 'Wendorech' (1d8) (+16,+23) (+4 to speed) {Feagwath,nope} It can be wielded two-handed. It increases your intelligence and speed by 4. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. e) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 33 of Maze. f) The Club of Anacir (1d4) (+9,+2) (+1 attack) {Shelob,nope} It increases your attack speed by 1. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. i) Bert the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . j) Eol, the Dark Elf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . k) Durin's Bane's corpse {nope} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) Glaurung, Father of the Dragons's corpse {nope} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) 4 Dwarf Skeletons