[ToME 2.3.1 Character Sheet] Name : Bromond Age 22 STR! 40 Sex : Neuter Height 63 INT! 31 Race : RohanKnight Weight 79 WIS: 40 Class : Swordmaster Social Class 7 DEX! 36 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 113 Level 48 Max Hit Points 1133 + To Melee Damage 89 Experience 8102722 Cur Hit Points 1133 + To Ranged Hit 31 Max Exp 8261626 Max SP (Mana) 227 + To Ranged Damage 0 Exp to Adv. 8800000 Cur SP (Mana) 227 AC 15+84 Gold 1447856 (Miscellaneous Abilities) Fighting : Legendary[80]Perception : Very Good Blows/Round: 13 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 65d5+1157 Stealth : Good Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Landed Knight. You have blue-gray eyes, wavy red hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Erebor: Level 62 (3100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Land Of Rhun: Level 34 (1700') The Sandworm lair: Level 30 (1500') Your opponents are behaving stupidly. Your body is a Player. You are currently on level 62 of Erebor. You have defeated 16743 enemies. You saved Bree from a dreadful Nazgul. You saved 66 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 28th Quelle of the 2890th year of the third age. You have been adventuring for 42 days. adefkmnopsuxz{|@ Add Str : 2233......2...4. Add Int : ....3.........4. Add Wis : ...33........54. Add Dex : 2...3........... Add Con : ..3........3..4. Add Chr : .23.3.........4. Add Stea. : ...........3.... Add Sear. : ..3.3........... Add Tun.. : ..............4. Add Speed : 2..........3.5.+ Add Blows : ...3............ Chaotic : .............+.. Slay Evil : +............+.. Slay Demon: .............+.. Slay Orc : .............+.. Kill Drag.: .............+.. Sharpness : +............... Cold Brand: .............+.. Sust Str : ......+.+....... Sust Int : .........+...... Sust Wis : ....+........... Sust Dex : ................ Sust Con : ................ Sust Chr : ......+......... Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +..+............ Hold Life : ................ Res Acid : .+.....++....... Res Elec : .......+.+...... Imm Fire : ..*...*+++...... Res Cold : ...+...+........ Res Pois : ......++........ Res Fear : ...............+ Res Lite : ...+............ Res Dark : ..........+..... Res Blind : ....+....+...... Res Conf : ......+.+....... Res Sound : ....+...+....... Res Shard : ........+....... Res Neth : ...+..+......... Res Nexus : .+.............. Res Chaos : ......+......... Res Disen : ....+.+..+...... Lite : .....+...+....+. See Invis : +++............. Digestion : +..++........... Regen : +............... Activate : ..+....+........ Fly : ..+............. TLord.ESP : ..+............. Good.ESP : .......+........ Skills (points left: 46) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 20.810 [0.900] . Stealth 02.400 [0.500] . Disarming 16.400 [0.900] - Magic 02.731 [0.300] . Magic-Device 25.650 [1.150] . Necromancy 01.000 [0.300] - Spirituality 08.620 [0.500] . Prayer 00.000 [0.500] . Mindcraft 26.200 [0.500] . Monster-lore 01.500 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Willow Staff of Summon on level 3. You are fated to meet a Singing, happy drunk on level 1. You are fated to meet a Newt on level 1. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. d) a Drum of the Eldar (+2) It increases your strength and charisma by 2. It provides resistance to acid and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 52 of Mordor. f) The Topaz Ring 'Orlin' (+3 attacks) It increases your strength, wisdom and attack speed by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to cold, light and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 30 of The Land Of Rhun. k) The Driftwood Amulet of Eilin (+3) It increases your intelligence, wisdom, dexterity, charisma and searching by 3. It sustains your wisdom. It provides resistance to blindness, sound and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 47 of Mordor. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 38 of Mordor. n) The Soft Leather Armour of Urelen [4,+10] It sustains your strength and charisma. It provides immunity to fire. It provides resistance to fire, poison, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Erinyes on level 50 of Moria. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Larya [3,+9] It sustains your strength. It provides resistance to acid, fire, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 22 of Orc Cave. s) The Demonhorn 'Orweth' [2,+9] It provides light (radius 5) forever. It sustains your intelligence. It provides resistance to electricity, fire, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shade on level 50 of Moria. u) a Set of Gauntlets of Power (+2,+2) [2,+10] (+2) It increases your strength by 2. It provides resistance to dark. You found it in the remains of an Eldrak on level 49 of Moria. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Werebear on level 23 of Mirkwood. z) (nothing) {) The Bolt of Andiris (1d5) (+11,+2) (+5 to speed) It increases your wisdom and speed by 5. It does extra damage from frost . It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Chieftain on level 50 of Moria. |) The Pick of Ivrin (+4) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution, charisma and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. [Character Inventory] a) Baalzebub's All-seeing Servant {tele100rnds} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven mage on level 7 of Barrow-Downs. b) Benetar's Death Ray Experiment {Dest100rnds} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. c) a Parchment titled ``Magic for the Layman'' {Heal700,100rnds} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Black orc Shaman on level 50 of Moria. d) The Eye of Vecna {MassGeno1000rnds} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Spectre on level 50 of Moria. e) a Parchment titled ``Secrets of the Gnomish Wizards'' {MassGeno1000rnds} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Mage on level 50 of Moria. f) Tenser's Torch of Spontaneous Combustion {satihunger100rnds} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. g) 2 Metallic Green Potions of Speed h) 13 Smoky Potions of Healing i) an Ichor Potion of *Healing* j) 2 Chartreuse Potions of Enlightenment k) a Scroll titled "ionflit yerg" of Genocide l) a Moonstone Rod of Disarming (75/75) m) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 52 of Mordor. n) a Golden Rod of Home Summoning (50/125) o) a Mithril Rod of Perception (140/160) p) an Adamantite Rod of Enlightenment (200/200) q) an Adamantite Rod of Recall (200/200) r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Bar Chain Mail 'Firya' (-2 to accuracy) [18,+16] t) The Long Sword 'Durandil' (2d5) (+9,+9) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 49 of Moria. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Ice {TeleLevel50rnds} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 50 of Moria. b) The Gem of Venom {CureStun100rnds} It can be activated for cure stun every 100 turns. You found it in the remains of a Hill orc on level 21 of The Old Forest. c) The Gem of Hate {TeleLevel50rnds} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 49 of Moria. d) The Jester's Cap of Insanity {Tele100rnds} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Master vampire on level 41 of Mordor. e) a Parchment titled ``Household Magic'' {CureStun100rnds} It can be activated for cure stun every 100 turns. You found it in the remains of a Sorcerer on level 49 of Moria. f) The Skull of Vecna {SummonPet101rnds} It can be activated for summon pet every 101 turns. You found it in the remains of a Gnome mage on level 31 of Moria. g) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. h) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You found it in the remains of Saruman of Many Colours on level 52 of Mordor. i) a Ring of Damage (+18) You bought it from the Black Market. j) an Indestructible Glass Ring of Speed (+4) It increases your speed by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. k) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc Cave. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Mordor. m) a Dwarven Partial Plate Armour (-3) [22,+20] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 50 of Moria. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 50 of Moria. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Set of Cesti of Power (+4,+4) [5,+11] (+3) It increases your strength by 3. It provides resistance to chaos. You found it in the remains of a Lesser Balrog on level 50 of Moria. t) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 41 of Mordor. v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. w) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 30 of Moria. x) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) The Gem of Wisdom {Restore+exp200rnds} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 29 of The Sandworm lair. b) Mordekainen's Pocket Magician {CureConf100rnds} It can be activated for cure confusion every 100 turns. You found it in the remains of a Quasit on level 49 of Moria. c) 12 Rations of Food d) 8 Sprigs of Athelas e) 2 Blue Potions of Cure Insanity f) 42 Metallic Green Potions of Speed g) 9 Ichor Potions of *Healing* h) 2 Chartreuse Potions of Enlightenment i) 15 Scrolls titled "trimik therx" of Word of Recall j) 7 Scrolls of *Identify* k) 5 Scrolls titled "cre nelgfoo" of *Destruction* l) a Scroll titled "ionflit yerg" of Genocide m) a Scroll titled "ro flitcomp" of Mass Genocide n) a Silver Rod of Recall (100/100) o) a Gnarled Staff of Genocide[1|8] (3 charges) p) a Ring of Slaying (+11,+14) You bought it from the Black Market. q) a Sea Shell Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 50 of Moria. r) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor. s) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. t) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) a Shield of Deflection of Reflection [10,+23] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 56 of Mordor. v) a Set of Gauntlets of Combat (+2,+1) [2,+2] (+2) It increases your strength, constitution and attack speed by 2. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. It was given to you as a reward. w) The Short Sword 'Nethron' (1d7) (+12,+10) (+2 to speed) It increases your strength, dexterity and speed by 2. It does extra damage from fire. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 55 of Mordor. x) a Dark Sword of Westernesse (3d7) (+8,+12) (+2) It generates an antimagic field. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Mountain ogre on level 50 of Moria. [Home Inventory - Minas Anor ] a) a Silver Rod of Simplicity of Detection (100/100) You found it lying in a vault on level 30 of The Sandworm lair. b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 56 of Mordor. c) an Amulet of Weaponmastery (+4,+6) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. d) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. e) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 56 of Mordor. f) The Rusty Chain Mail 'Tirnir' (-5 to accuracy) [14,+2] It sustains your charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to fire, dark, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 50 of Moria. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It makes you completely fearless. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. i) a Large Leather Shield of Reflection [4,+8] j) a Golden Crown of Night and Day [0,+9] It provides light (radius 1) forever. It provides resistance to light, dark and blindness. It allows you to see invisible monsters. It cannot be harmed by acid. You found it in the remains of a Great Storm Wyrm on level 65 of Mordor. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 50 of Moria. m) The Set of Cesti of Narth (+5 to accuracy) [5,+8] It provides resistance to life draining, acid, fire, poison, light, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 65 of Mordor. n) a Set of Cesti of Combat (+6,+2) [5,+4] (+2) It increases your strength and constitution by 2. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. It was given to you as a reward. o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and light. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 49 of Moria. p) The Bolt of Aelos (1d5) (+28,+9) (+3 attacks) It increases your strength and attack speed by 3. It is especially deadly against dragons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 50 of Moria. [Home Inventory - Lothlorien ] a) Raal's Tormented Spirits {Tele100rnds} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of an Ice skeleton on level 49 of Mordor. b) a Moonstone Rod of Disarming (75/75) c) a Gold-Plated Rod Tip of Teleport Other (60 Mana to cast) d) a Platinum Wand of Teleport Away[2|25] (4 charges) e) a Tortoise Shell Ring of Flying f) The Full Plate Armour of Silthalos (-3 to accuracy) [25,+6] It sustains your wisdom, dexterity and constitution. It provides immunity to electricity and fire. It provides resistance to fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 50 of Moria. h) The Steel Helm 'Eoldor' [6,+8] It provides light (radius 3) forever. It sustains your intelligence, wisdom and charisma. It provides resistance to poison, confusion and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 49 of Moria. i) a Pair of Hard Leather Boots of Speed [3,+14] (+8) It increases your speed by 8. You bought it from the Rare Footwear Shop. j) The Dagger of Beringri (1d4) (-9,-5) (+5) It increases your constitution by 5. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) a Claymore (Defender) (2d8) (+13,+11) [+2] (+4 to stealth) It can be wielded two-handed. It increases your stealth by 4. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and nexus . It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. o) The Awl-Pike of Beler (1d8) (+3,+4) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your charisma by 1. It does extra damage from acid and fire. It produces chaotic effects. It is a great bane of dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 50 of Moria. p) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Moria. q) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. r) The Rounded Pebble 'Emmirin' (1d2) (+20,+8) It does extra damage from acid and electricity. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 50 of Moria. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight on level 18 of Mirkwood. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 35 of Moria. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. d) The Ring of Power of Ren the Unclean (+1 to speed) It increases your speed by 1. It makes you invisible. It sustains your wisdom. It provides resistance to poison and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 50 of Moria. e) The Ring of Power of Uvatha the Horseman (+3) It increases your wisdom, dexterity and charisma by 3. It makes you invisible. It sustains your wisdom. It provides resistance to sound, nexus and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Power of Dwar, Dog Lord of Waw (+2) It increases your constitution by 2. It makes you invisible. It sustains your strength. It provides resistance to cold, dark and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Mordor. g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. j) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. l) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 49 of Moria. m) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 49 of Moria. n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 46 of Moria. o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 43 of Mordor. p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. q) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Shattered Main Gauche (0d0) (-7,-10) {Maedhros :( } You found it lying on the floor of a special level. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and shards. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Land Of Rhun. u) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 30 of Moria. v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Moria. w) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 49 of Moria. x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 58 of Mordor.