The Angband Ladder: Snikende Ullteppe Mk.2, Half-Elf Assassin by <baumog<>sdf-eu.org>

  [ToME 2.3.1 Character Sheet]

 Name  : Snikende Ullteppe Mk.2 Age                 30       STR: 18/186       
 Sex   : Male                   Height              58       INT! 18/***       
 Race  : Half-Elf               Weight             126       WIS:  18/35       
 Class : Assassin               Social Class        46       DEX! 18/***       
 Body  : Player                                              CON! 18/210       
 God   : Nobody                                              CHR! 18/150       
                                                                               
 + To Melee Hit          67 Level             41    Max Hit Points       875   
 + To Melee Damage       50 Experience   1873765    Cur Hit Points       -32   
 + To Ranged Hit         50 Max Exp      1873765    Max SP (Mana)        191   
 + To Ranged Damage      15 Exp to Adv.  2025000    Cur SP (Mana)        191   
   AC                31+104 Gold          417638                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  16d7+400  
 Stealth     : Legendary[30]Magic Device: Legendary[5] Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Avari.  You are one of several                
          children of a Guildsman.  You are a credit to the family.            
          You have brown eyes, straight brown hair, and a fair                 
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 50 (2500')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 45 (2250')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 5587 enemies.
 You saved 27 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 10th Quelle of the 2890th year of the third age.
 Your adventure lasted 24 days.

     Your Attributes:
You are dead, killed by an Eye druj on level 50 of Mordor.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are completely immune to acid.
You are completely immune to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.

Skills (points left: 0)
 - Combat                                        40.832 [0.800]
          - Weaponmastery                        33.500 [0.800]
                   - Sword-mastery               29.860 [0.600]
                            . Critical-hits      19.600 [0.800]
          - Archery                              00.500 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    10.100 [2.000]
          . Stealth                              44.000 [2.000]
          . Disarming                            01.200 [1.000]
          . Backstab                             45.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.630 [0.200]
          . Magic-Device                         35.050 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  20.000 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+3,+6) (+2 to speed)
        It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 50 of Moria.
e) The Ring of Amranwe (+8)
    
    It increases your intelligence and speed by 8.  It provides resistance 
    to poison, confusion and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) The Ring of Ancarin (+1 to infravision) {cursed}
    It 
    increases your dexterity and infravision by 1.  It makes you
    invisible.  It sustains your wisdom and dexterity.  It provides
    resistance to nether.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Zombie Young red dragon on level 45 of
    The Sacred Land Of Mountains.
k) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, sound, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) a Wolf Pelt of Aman [1,+17] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
p) The Small Metal Shield of ImmAcid/ImmElec of Lador [3,+13]
    It sustains your 
    strength, intelligence, dexterity and constitution.  It provides
    immunity to acid and electricity.  It provides resistance to life
    draining, electricity, cold, dark, confusion, nether and chaos.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
x) a Pair of Metal Shod Boots of Stealth [6,+8] (+3 to stealth)
    It 
    increases your stealth by 3.  
    You found it lying in a vault on level 28 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Dwarven Pick of Digging (+7)
    It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Character Inventory]

a) The Gem of Fire of SatHunger
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Patriarch on level 32 of Mirkwood.
b) Tenser's Alteration Manual of SummonPet
    It
    can be activated for summon pet every 101 turns.  
    You found it in the remains of a Patriarch on level 32 of Mirkwood.
c) a Potion of Cure Serious Insanity
    
d) 7 Potions of Cure Critical Wounds {25% off}
    
e) 3 Potions of Restore Life Levels
    
f) a Potion of Resistance
g) 17 Scrolls of Teleportation
    
h) 25 Scrolls of Identify {75% off}
    
i) a Scroll of Rune of Protection
j) a Wooden Rod of Illumination (10/10) {!d!s!k@2}
    
k) a Wooden Rod of Trap Location (10/10) {!d!k!s@1}
    
l) a Silver Rod of Recall (100/100) {!d!s!k!z}
    
m) a Golden Rod of Charging of Acid Balls (125/125) {!d!s!k@4}
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) a Mithril Rod of Capacity of Detection (320/320) {!d!s!k@3}
    It can
    hold more mana.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) a Mithril Rod of Disarming (160/160) {!d!s!k@5}
p) a Wand of Stone Prison[2|16] of Plenty (2 charges)
    
    You found it in the remains of a Hell knight on level 48 of Mordor.
q) a Wand of Stone Prison[2|5] (7 charges)
r) The Wand of Digging of Thrain (69 charges) {!d!k!s}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
s) a Staff of Healing[5|20] (4 charges)
t) an Amulet of Anti-Magic
u) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.
    It makes you completely fearless.  It allows you to sense the presence 
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 48 of Mordor.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Raal's Tormented Spirits of LightAbs (charging)
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of an Emperor wight on level 54 of The Sacred
    Land Of Mountains.
b) a Sprig of Athelas
    
c) a Moonstone Rod of Charging of Nothing (75/75)
d) a Silver Rod of Charging of Nothing (100/100)
e) a Rod Tip of Door/Stair Location (10 Mana to cast)
f) 2 Rod Tips of Teleport Other (60 Mana to cast)
g) 3 Rod Tips of Trap Location (8 Mana to cast)
h) an Indestructible Ring of Speed (+9) {100% off}
    It increases your speed by 9.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 53 of The Sacred Land
    Of Mountains.
j) an Amulet of Anti-Magic
k) an Indestructible Amulet of Anti-Teleportation
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) The Anchor of Space-Time
n) The Metal Scale Mail of ImmCold 'Aelwain' (-2 to accuracy) [13,+0]
    It provides immunity to cold.  It provides resistance to 
    confusion, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes
    you completely fearless.  It provides resistance to acid and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Thunderlord Coat of ImmElec 'Duden' [9,+6]
    It sustains your 
    dexterity.  It provides immunity to electricity.  It provides
    resistance to electricity, fire, cold, confusion, sound, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 42 of Moria.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 31 of Moria.
u) The Dagger of Rilia (2d4) (+4,+3)
    It
    can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
    it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vort the Kobold Queen on level 17 of Orc
    Cave.


  [Home Inventory - Minas Anor ]

a) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50
    turns if it is being worn. It grants you the power of detect curses if
    it is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, poison, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth
     and searching by 4.  It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 31 of Moria.


  [Home Inventory - Lothlorien ]

a) a Moonstone Rod of Nothing (75/75)
b) a Silver Rod of Nothing (100/100)
c) a Silver Rod of Nothing (100/100)
d) a Silver Rod of Nothing (100/100)
e) a Golden Rod of Quickness of Nothing (125/125)
f) a Golden Rod of Nothing (125/125)
g) a Wand of Strike[1|16] (6 charges)
h) a Staff of Disarm[3|14] of Plenty (29 charges)
i) a Staff of Disarm[4|12] (16 charges)
j) a Staff of Disarm[4|10] (1 charge)
k) a Dragon Helm [8,+10]
    It
    provides resistance to electricity, confusion, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.

l) The Rapier 'Forasgil' (1d6) (+12,+19)
        It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Broken Dagger of Thelf (1d1) (-5,+3) (+4)
    It increases your 
    strength, intelligence and wisdom by 4.  It does extra damage from 
    acid.  It produces chaotic effects.  It is a great bane of demons.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll in the town of Bree .
c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 10.2.2005 11:06
Last updated on 11.2.2005 11:44

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1423. on the ToME Ladder (of 3155)
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On 10.2.2005 11:06 baumog<>sdf-eu.org wrote:
Lucky little half-elf. Just finished Moria, no good drops from Durin's Bane, but I found Angrist further up. Heart of Earth was a waste -- Golgarach dropped a randart broken dagger. Will attempt Helcaraxe next, since I have ImmCold-armor. And perhaps the Small Water Cave. Todo: Get better Saving Throw. I'm getting tired of ugly... _things_ pointing at me and screaming "Die!".

On 10.2.2005 21:25 baumog<>sdf-eu.org wrote:
Found Careth Asdriag. Stumbled across a Ringwraith, and before I could retreat it had disenchanted my sword rather heavily. Bah. Still, somewhat better than Angrist. Also: Main Gauche of Azaghel (ImmFire). I feel a trip to Erebor is coming up. :P

Saving Throw is now Excellent instead of Poor. Phew, makes life that little bit easier.

On 11.2.2005 11:44 baumog<>sdf-eu.org wrote:
Eye Drujs. Had successfully stone-prisoned one of them, but got overwhelmed by summons and bolts. Eek.

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